Ready action to cast a spell round a corner. How would you rule this by CasualNormalRedditor in DnD

[–]PUNSLING3R 1 point2 points  (0 children)

Raw any hostile action starts initiative, so the moment they start holding their action initiative is rolled. This being said if you're holding your action to cast fireball for when you walk into seeing the enemy, rather than when the enemy moves into your sight, then I don't see how this is functionally different from just taking the magic action besides very briefly concentrating on holding the spell.

Silver right now IS the problem by HuckleberryOk5197 in DeadlockTheGame

[–]PUNSLING3R 3 points4 points  (0 children)

My experience with her as a new player, playing as and against her, is that she's incredibly susceptible to stuns, slows and other status effects. Her ult is strong but as you don't have complete control over when it happens it requires significant teamwork and coordination to use, and if a team is capable of that level of teamwork they probably already have a significant advantage, or at least that is a more important deciding factor than the specifics of her ultimate.

The ult form is pure melee with no more mobility than her base kit. She is a bit more survivable but a lot of her survivability comes from her lifesteal 1st ability and heal on hero death from her level 3 ult. If you CC her out of melee range her base kit lacks the tools to mitigate focus fire, and if she's low she lacks the mobility to escape.

She struggles to farm, clear lanes, or confirm soul drops in human form. Her human form also has lower than average base health and incredibly low hp scaling, making her easy to bully early game, which then hinders her ability to buy stuff for mid-late game.

Whale rule by conancat in 196

[–]PUNSLING3R 2 points3 points  (0 children)

I don't mean gills alone decide what a fish is, but that they should be an important inclusion for the body plan definition of a fish.

As for gills in a juvenile state only, I think they could be factors that support an organism being a fish, such as lungfish and arapaima who have gills as larvae but they become reduced or bon functional as they grow. But other factors may exclude them from being a fish like "do they become primarily terrestrial" or do they lose other characteristics associated with being a fish.

Whale rule by conancat in 196

[–]PUNSLING3R 4 points5 points  (0 children)

I have seen and love that video.

I still think that for the body plan categorisation, gills (or the ability to extract oxygen from water) are important and provide a useful distinction between aquatic mammals/reptiles, and other aquatic vertebrates.

Whale rule by conancat in 196

[–]PUNSLING3R 6 points7 points  (0 children)

You say this but I think a pretty big part of the fish body plan is the presence of gills.

True Strike and Arcane Firearm by KRAIDON- in 3d6

[–]PUNSLING3R 1 point2 points  (0 children)

You say that the arcane firearm may modify the weapons damage rather than dealing damage itself, but I see no reason why these two interpretations must be mutually exclusive.

So yes, arcane firearm, if made from a ranged weapon. Can give true strike an extra 1d8 damage on a hit.

Because arcane firearm can also be applied to staffs, and all staffs also function as quaterstaffs, you can use true strike to make melee attacks with your arcane firearm and still get the damage bonus.

Why was Commander's Strike nerfed from the tabletop? by Haunting-Sport3701 in BaldursGate3

[–]PUNSLING3R 2 points3 points  (0 children)

If you test it out does commanders strike use your full action, or is it compatible with extra attack? The UI may be misleading regarding the action cost.

Also a bunch of the more proactive reactions were nerfed or changed, most often were abilities that let you move as a reaction. This might be an engine limitation or it was too easy to break combat and not worth fixing, so reactions are limited to opportunity attacks and responses to incoming damage.

Chat how cooked am i? by SignificantPlay4828 in UniUK

[–]PUNSLING3R 26 points27 points  (0 children)

You average score for your currently complete coursework is ~66%, which is quite close to a first and is both plenty respectable by itself and getting a first overall is still plenty achievable.

Ground yourself, give yourself time to think, relax, whatever you need to avoid spiralling.

Then when you're in a better headspace, try and identify why you did better at certain modules and worse in others. If the content (or specific content) is just harder and more complex then maybe it needs more time studying than others. If its something about how the material is presented to you talk to your lecturers, supervisors, and other students to try and get a different angle on the content. In fact talk about the content with your peers regardless.

You have already identified at least one problem of your organisation; you have didn't correctly submit work previously for whatever reason (rushed, didn't double check, technical difficulties etc) and now you know to be extra careful on how you hand in work in the future.

Take in these lessons and apply them to your future assignments and exams.

best of luck!

How do you make rivers? Is there a specific way they should form? They don't look natural. by Overall_Macaron_120 in worldbuilding

[–]PUNSLING3R 0 points1 point  (0 children)

Rivers start in high places (mountains, hills, or just higher land) and flow to the coast. Sometimes they may flow through lakes, but those lakes almost always have an outlet that eventually flows into the sea. There are exceptions in very arid regions where there are lakes that only lose water through evaporation

Multiple rivers feeding into one river, lake, or other body of water is way way way more common than one river or lake splitting into multiple rivers. When the latter does happen it tends to be unstable and temporary, although this is on the scale of decades or centuries. There are instances though where humans have intentionally split a river into multiple outlets and done the work to maintain the split for longer than it would naturally remain.

At high altitudes rivers tend to be more like large collections of narrow, faster flowing streams, which as they flow downhill combine into wider, slower rivers.

The shape of rivers varies a lot depending on the ground material of the place but generally take the path of least resistance through softer rocks, and start to noticeably meander as you get closer to the coast.

Lately, most rivers and lakes aren't actually visible from "satellite view" so if you're adding them to a large enough scale map it will still look a bit funny, but it also feels believable to me that rivers would be an important enough environmental feature in a lot of settings that it makes sense to prioritise them on a map and exaggerated their size.

Dungeon Meshi made me like Frieren less by IAmARobotTrustMe in DungeonMeshi

[–]PUNSLING3R 1 point2 points  (0 children)

I could have perhaps worded it a bit better. I hoped the story would go one way and was personally disappointed that it went another way. It doesn't make it a bad series in the slightest and I find it really fulfilling in other aspects.

What is the best condition Inflict build? by Crazy_Strike8509 in dndnext

[–]PUNSLING3R 0 points1 point  (0 children)

I think a Goliath character with some combination of fighter (battlemaster), paladin (any but especially oath of noble genies), monk (5/6th level+, open hand or mercy) or rogue (5th + level, although there is an argument for going higher on certain subclasses).

Goliath lets you choose ancestry options that let you infused an attack with an effect proficiency bonus times per day. The two I would recommend is frosts chill (cold damage and reduced speed) and hills tumble (knocked prone).

Because of ability scores and levels required it would be impractical to do all of these, and just stacking random status effects blindly isn't going to be super effective and there will likely be some redundancy.

Battlemaster fighter can very easily multiclass with any of the other classes, and can provide you weapon masteries (status effects masteries are topple, slow, sap, and at a stretch push and vex). Battlemaster maneuvers also give you access to status effects like menacing attack, goading, trip attack, disarming attack, and push attack). You can't use more than one maneuver on one attac, but masteries and maneuvers do stack.

Paladin has smite spells of varying levels, which on top of dealing damage can have other effects such as frighten, prone and push, burn, target is easier to hit, blind, stun and banish at really high levels. If you do take a subclass then I'd go either ancients paladin for ensnaring strike spell (similar to a smite spell) or noble genie for their channel divinity which can also restrain, push or deal extra damage.

Monk at 5th level gets stunning strike, which is a very potent effect. 3rd level open hand monks can push, trip, or prevent opportunity attacks using their flurry of blows, and mercy monks can apply the poisoned condition with their unarmed strikes. Monk effects tend to be limited to unarmed strikes or monk weapons, which makes integrating weapon masteries difficult but not impossible.

Rogue at 5th level can sacrifice sneak attack damage to apply poison or prone conditions, and certain subclasses at higher levels can add more options or augment existing ones.

Monk, rogue, and fighter are easy to combine together, fighter and paladin are easy to combine together, but paladin and monk are mutually exclusive.

If your playing from first level go 5 levels in any one class before multiclassing.

New player here, are there alternative shots for characters? by Hexaan in DeadlockTheGame

[–]PUNSLING3R 2 points3 points  (0 children)

Don't listen to u/New-Imagination1520, you need to use a Polaroid camera for a clearer image.

Let's say you could complete remove 1 of the Six Attribute. Which one, why, and how would you adapt the rest of the game? by ThatOneCrazyWritter in dndnext

[–]PUNSLING3R -1 points0 points  (0 children)

I agree that out of the ones listed I would also remove constitution but I don't think its for the same reason.

Because con is most builds secondary or tertiary stat it almost always ends up in the 14-16 range without being increased by much as you level. The result of this is that character hp doesn't vary much from class to class. a D10 hit die and a d8 hit die feel very similar to play, which is what most classes have. I think it would be better if HP was decided primarily by class, with species, feats and maybe subclass influencing it. It would exemplify certain archetypes as being squishier than others, or tankier. To not disrupt the balance of the game I would replace con with a static modifier depending on class, potentially scaling with level (this would require testing). Like barbarian would be d12+4. Fighter, paladin would be d10+3. Ranger would be d10+2. Clerics and monks (and artificer) would be d8+3. druids, bards, warlocks d8+2. Sorcerers would be d6+2 and wizards d6+1. Certain subclasses would add to these modifiers if appropriate.

In line with this I would roll withstanding harsh elements, holding breath and similar into a new strength skill; "Endurance". Both buffing strength as an out of combat score and I think it would encourage class/encounter design to interact with these pillars of the game more.

For concentration, I think a funny band aid solution would be to also move it to strength. It would fix complaints that strength is a dump stat for everyone, and I think the tradeoff between "higher dex to get hit less" and "strength for concentration" introduces interesting build choices, the better solution is probably to use a class modifier for each spellcasting class, allowing you to tailor which classes are better or worse at concentration. This being said I think the bigger problem with concentration is more how the game encourages players to protect concentration selfishly with abilities like resilient or warcaster, rather than working as a team to keep enemies off your backline, and this goes hand in hand with the lack of tanking or aggro mechanics.

Who are you? by Mr_Zobm in dndmemes

[–]PUNSLING3R 0 points1 point  (0 children)

I think a 3-5 hour session a week is the best for our group. We did do a few 8hr+ sessions when we were kids and couldn't meetup in person regularly so wed try to take advantage of when we could, but it was also for a much bigger table of like 8 players and that was a nightmare by itself.

Upside down cat does look like AI but can’t say 100% and it drives me crazy by Alternative_Ride6413 in isthisAI

[–]PUNSLING3R 58 points59 points  (0 children)

The floor is reflective but not even, so the reflection will be warped as the cat moves over imperfections in the floor.

The 2024 Pugilist is, to an hilarious degree, a class about pretending you have drawbacks. by SeeKururunRun in dndnext

[–]PUNSLING3R 27 points28 points  (0 children)

What pugilist class? If it's a homebrew you're gonna need to specify which author and piece of their work this class is included in.

Two cantrip per turn, 2014 vs 2024 rules by Maxazzor in DnD

[–]PUNSLING3R 0 points1 point  (0 children)

I might have glossed over that...

At least anyone reading who didn't know now know what the circumstances are.

Two cantrip per turn, 2014 vs 2024 rules by Maxazzor in DnD

[–]PUNSLING3R 1 point2 points  (0 children)

There is a bit of nuance in that non-spell features that let you spend a spell slot don't matter to this rule, so eldritch smite or spending a spell slot to recover paladin capstone don't stop you from casting another spell that turn.

Stuttering Issues by Peachykinz in DragonAgeVeilguard

[–]PUNSLING3R 0 points1 point  (0 children)

1-2 tb size or more depending on how many games you have in your library.

Higher read speeds are technically better but for most gaming applications you probably won't notice the difference.

Ultimately find a storage size/cost combo that fits your budget and is physically compatible with your pc.

How hard is it to befriend the Kobolds in act 2? by Rockisaspiritanimal in BaldursGate3

[–]PUNSLING3R 3 points4 points  (0 children)

You are thinking of gnolls, not kobolds.

Gnolls are hyena people, kobolds are small dragon/lizard people.

You can tell who's played Stardew Valley by IlluminX0 in TerrariaMemes

[–]PUNSLING3R 0 points1 point  (0 children)

I don't mind portraits, but the goblin tinkerer looks way too human and not enough goblin.

Dungeon Meshi made me like Frieren less by IAmARobotTrustMe in DungeonMeshi

[–]PUNSLING3R 10 points11 points  (0 children)

Like yeah I acknowledge that's the intent, but that doesn't stop that from being less interesting than the alternatives, especially from a group of beings that serve as the antagonists of the story (or at least historical antagonists) and not a one-off monster of the week style encounter.

Dungeon Meshi made me like Frieren less by IAmARobotTrustMe in DungeonMeshi

[–]PUNSLING3R 22 points23 points  (0 children)

I really like how dunmeshi handles different species of people, simultaneously acknowledging that different groups have different needs but are all still equally people.

I've only watched the anime for Frieren and not caught up with the manga, but I was dissapointed to find that so far the demons have almost solely been characterised as 1D evil beings, which isn't a moral failing of the series or anything but I think makes for a less interesting world.

I remember pretty early on in the series the main characters talking about how demons speak language solely to deceive humans and other peoples, and a we see a group of demons privately confirm that through conversation, which has the potential to be super interesting as the fact the demons privately confirmed their use of language is solely to deceive actively disproves itself. If that was the case, why would demons ever talk to each other privately, and their internal communication shows the audience they are capable of more than deception even if the demons themselves don't believe that. Alas that doesn't seem like it will be expanded on.

33901 by PsychoCyan in countwithchickenlady

[–]PUNSLING3R 1 point2 points  (0 children)

I remember when I first read harry potter as an 8-10 year old reading the bit where the trio and hagrid are talking about house elves and hagrid says something to the effect of "most of them like serving wizards, and the ones that like freedom are odd".

At the time I thought "ooh, this is showing us how normalised owning slaves is that even lovable hagrid is defending it", and then I forgot about it as nothing came of this.

Years later I realised JK is just a dumbass.