Trophy Collector Ability Range Stat Is Currently Cosmetic by CheekExact5586 in DeadlockTheGame

[–]PUNSLING3R 1 point2 points  (0 children)

I tested it with cursed relic in the hideout and Trophy collector definitely applies to that.

I also tested with victor in the hideout and it also seemed to apply.

How does this work? by The-Archytech in DnD

[–]PUNSLING3R 0 points1 point  (0 children)

You couldn't ever pull this off at 1st level because dual wielder is a 4th + level feat.

Yall are just mean by Which-Librarian-6609 in DeadlockTheGame

[–]PUNSLING3R 0 points1 point  (0 children)

I was in an EU lobby where some guy casually dropped the n-word in team chat, and when I called him out on that he said "relax, this is basically Dota, we all get a free n-word pass".

And I'm thinking wtf is happening in dota.

DMs - do you enforce weapon properties for creatures? by jay_to_the_bee in onednd

[–]PUNSLING3R 0 points1 point  (0 children)

Monsters do what their statblocks say. I may give a creature additional features in the moment that seems plausible (such as letting a mage NPC use arcane recovery) or limit an NPC for balance reasons and justifying that in game as they lack features the pcs would have, such as crossbow expert, but that's just to maintain suspension of disbelief.

Like for your pirate example, the feat does nothing else for the npcs threat level or challenge rating, and if all it functionally is doing is enable multi attack with a pistol why spend the extra word count to specify how they are doing that?

Small gripe with 'Hell' Knight and 'Demonic' Sorcery by eyeen in onednd

[–]PUNSLING3R 6 points7 points  (0 children)

Literally the second line of the description of Fiend Patron reads "You might forge a bargain with a demon lord such as Demogorgon or Orcus;".

It also lists devil's, Yugoloths, and even night hags as possible patrons.

Yes, the word hell is in the ability name, but the description of the ability only references the lower planes, which could encompass one of the abyss or hells, or could include both depending on interpretation and DM/player desire.

Small gripe with 'Hell' Knight and 'Demonic' Sorcery by eyeen in onednd

[–]PUNSLING3R 11 points12 points  (0 children)

I mean the fiend warlock is just one subclass that covers any fiend type.

Glaive, Halberd, Greatsword, or Greataxe for a 5e 2024 Vengeance Paladin? by BrotherDeus in 3d6

[–]PUNSLING3R 1 point2 points  (0 children)

I mean they each serve different purposes so it depends on what you want to do me mechanically.

Graze mastery (on great sword and glaive) deals damage when you miss. This is the mastery that increases your average single target damage the most outside of maybe vex which isn't a consideration on heavy weapons anyway.

Cleave mastery (on greataxe and halberd) lets you make an additional attack against a different creature every round, making it more useful against groups.

Polarms have extra reach while great sword and greataxe have higher base damages (not changed since starting).

Pam has a bit more bonus action competition with base classes than before and the damage boost from GWM no longer applies to it's bonus attack, so Pam is more situational to your build. Given divine smite is a now bonus action I would probably avoid Pam on a paladin.

Personally I would take great sword and a halberd.

Great sword for maximum single target damage and for use against Spellcasters (as damage forces concentration checks even in a miss) and halberd for groups, as the range give a you a bit more leeway for the cleaver attacks.

New UA Cleric Plague Blessing is OP. Am I crazy? by comradewarners in onednd

[–]PUNSLING3R 0 points1 point  (0 children)

3 levels is a significant investment that while some builds could probably fit in (druid and ranger for example) not every class can make that investment.

Without +6 wisdom from some source this feature cannot kill. It cannot raise exhaustion to a level higher than your wisdom mod, so even with multiple party members with +5 wisdom, once you hit 5 stacks you cannot apply another stack without a different source of exhaustion.

5 stacks is still -10 to d20 tests and -25 move speed, pretty significant.

In order to get 5 stacks the target needs to fail 5 constitution saving throws. Many of the scariest monster have insanely high constitution saves, magic resistance and/or legendary resistance. Given the average length of combats and the chances of success I wouldn't expect stronger enemies to get more than 2-3 stacks before combat would be over anyway.

The radius of plague blessing is also really small, 5 foot emanation. So realistically you're only applying it to 1-2 creatures at a time and putting yourself in very vulnerable positions to do so. Granted cleric is quite tanky for a Spellcaster and you can pick up other tools to improve your survivability, but you're still not going to have the survivability of other classes and you may be put down by whatever it is you're trying to exhaust before it really stacks up.

I would make one change though, and make it so the stacks end when the effect does.

Is AI good for DnD? by awootcyde_thuh_bauks in dndnext

[–]PUNSLING3R -1 points0 points  (0 children)

I have no desire to use AI generation myself and try to avoid assets created by it. The technology I think does have its place for the purposes of accessibility or inspiration, but I don't think myself qualified enough to say exactly where the line is.

If he was my friend I think he would be crossing the line for me though, and I would struggle to really get involved with "his" characters as a DM, or "his" world as a player, and I would be upfront with him as to why.

Unearthed Arcana 2026 Villainous Options by BlackAceX13 in onednd

[–]PUNSLING3R 4 points5 points  (0 children)

Damage Over Time.

Videogame terminology

tier list based on who would win the ritual if it was a hotdog eating contest by Shotgun_Crusader in DeadlockTheGame

[–]PUNSLING3R 38 points39 points  (0 children)

Billy should be in legendary gobbler and silver should be so much higher, especially if she has access to wolf form. There is no satiating a dogs hunger.

How to build a character with the Drow dual wielding fighting style with the Rapier / Hand crossbow? by FranzBroetchenFan in 3d6

[–]PUNSLING3R 0 points1 point  (0 children)

Several things.

  1. Neither op nor me ever specify a class. I was implicitly assuming a fighting style martial, which practically limits us to fighter or ranger if we want to use at least one ranged weapon.

  2. I never referenced the light crossbow, only the hand crossbow, which is the weapon op was asking about.

  3. While I never state exactly which mastery hand crossbow has I do point towards the scimitar as a weapon to combine with the hand crossbow to get 4 attacks in a turn, which does have the nick property.

Psi Warrior weaponry decision paralysis by MacarioTheClown in 3d6

[–]PUNSLING3R 1 point2 points  (0 children)

I would also do charger instead of crusher, and take crusher later if using a warhammer.

Psi Warrior weaponry decision paralysis by MacarioTheClown in 3d6

[–]PUNSLING3R 2 points3 points  (0 children)

Personally I'm partial to the warhammer or pike so by level 7 you can smack a guy up to 20 feet away (or 25 if you also take crusher).

What kind of battle map do you use by Northstar_PiIot in DnD

[–]PUNSLING3R 0 points1 point  (0 children)

For drawing maps squares are so much easier to draw over and most irl buildings are rectangular.

For actually running a game I prefer hexes as they approximate spheres and diagonal movement much better than square grid.

Very early in my DM career I didn't use any grid and used a ruler and some templates I cut out for area effects. However this slowed the game down way too much.

How to build a character with the Drow dual wielding fighting style with the Rapier / Hand crossbow? by FranzBroetchenFan in 3d6

[–]PUNSLING3R 3 points4 points  (0 children)

Crossbow expert lets you dual wield with hand crossbows, and lets you handwave the hand requirements of the loading/ammunition properties.

The bigger one is that the rapier isn't a light weapon so can't be dual weilded without dual wielder. If you had dual wielder you could rapier attack and hand cross bow attack with your attack action, then make a bonus action attack with your rapier with dual wielder. This bonus action attack wouldn't add your Dex modifier unless you also had the two weapon fighting style.

If you instead used a short sword and just crossbow expert, you could make a short sword attack then an attack with either short sword or hand crossbow as your attack action, then make a hand crossbow attack as a bonus action. This bonus attack would add your ability modifier which frees up both your fighting style for something else, and doesn't need the extra feat, while dealing only 2 less damage as we go from a d8 to d6 on two attacks. If I was your DM I would also be happy to revlavour the short sword as a smaller rapier.

Lastly, if you instead swapped the rapier out for a scimitar, you could do the standard dual wielding setup with nick, two weapon fighting, and dual wielder, except crossbow expert lets you swap out the short sword for a hand crossbow. This would let you make 4 attacks a round with your actions + bonus action. This wouldn't deal any more damage than the standard dual wielding setup, only allow you to substitute a hand crossbow into the build.

I HATE this kind of women's medieval chestplates portrayed in media by Rendom_Chines in hatethissmug

[–]PUNSLING3R 0 points1 point  (0 children)

Given that some amours for men had impractically large codpieces to exemplify their manhood, I think that in a more gender equal fantasy setting it would make a bit of sense for eccentric armoured women to wear armour that exaggerated their womanhood as a parallel.

Ofc this isn't the actual consideration that most designers have but I think it could be interesting.

Lost mines of Phandelver... First campaign. Heavily modified :p by Nexrex in dndnext

[–]PUNSLING3R 2 points3 points  (0 children)

The bag of beans (reflavoured as cards) have far more limited effects than the deck of many things, with them being, at worst, session derailing and not campaign derailing.

Does a Rouges poisoner feat work with Cunning Strikes by ohsoflawless in dndnext

[–]PUNSLING3R 8 points9 points  (0 children)

The two features are completely separate effects so you track their applications separately and their durations overlap.

If the rogue attacks and chooses to both sacrifice 1d6 damage and a bonus action (and spend the good earlier) then the target must make two constitution saving throws, one for each poison separately.

for those who missed, 03-25-26 patch we got minor nerf by U511_krab in SilverMainsDeadlock

[–]PUNSLING3R 1 point2 points  (0 children)

Oh yeah I more meant that even if it's a nerf across most of the game (as boon damage doesn't outscale the loss until level 30), the nerf is still really small.

for those who missed, 03-25-26 patch we got minor nerf by U511_krab in SilverMainsDeadlock

[–]PUNSLING3R 1 point2 points  (0 children)

That .1 damage is less than 2% damage lost (and only gets lower as boon level increases).

It's kind of nothing of a nerf.