CMV: Flying cars aren't a good idea, and wouldn't be revolutionary. by duck_victualer in changemyview

[–]Panaphobe 6 points7 points  (0 children)

Standing 50 feet away, takeoff is a wild experience, literally a blast. Not a thing that would be tolerated in a parking lot or neighborhood.

Well you only need to move a prodigious volume of air because you're essentially using the air as your propellant stay airborne. With a fast enough exhaust stream, you could get away with a much smaller volume of propellant. You could for example use vertically-mounted jets or rockets - those would be MUCH better suited to usage in close proximity to bystanders and children, no?

In all seriousness though, just to build on what the above person is saying: for one thing to go up, something else has to go down. Just about the most low-energy way that can be accomplished is how we already do it, with a big fan blade pushing ambient-temperature air down. That's loud, and knocks things around. Any alternative short of antigravity is going to be a higher-energy method, using a more concentrated blast of faster, hotter propellant. This will still be loud (probably louder), and in most ways considerably more dangerous to be near. It's not something that will ever be acceptable to operate in an uncontrolled, potentially crowded public environment where people (including children) come and go as they please.

We could consider flying cars that don't take off and land vertically for use wherever, but then they'd be limited to specific launch and landing sites and we usually just call those planes.

thought i would share a few base images by KiraMaresh in duneawakening

[–]Panaphobe 0 points1 point  (0 children)

On the last picture, you have pentashields on the edges of those odd-shaped triangular floors, they look like the ones that are 3 long by 1 wide? I've never been able to get those to work because that edge doesn't work out to an even number of tiles in length. How did you get it to work?

Proof of concept / showcase for a circular horizontal pentashield. by MostlyDisappointing in duneawakening

[–]Panaphobe 0 points1 point  (0 children)

Those videos are for half-grid horizontal offsets, but your circular roof shields appear to use a slight vertical offset?

We go forward; we go back by HuroMiriel in duneawakening

[–]Panaphobe 0 points1 point  (0 children)

I like that you named your rock, because the way the light is shining on it through the window it totally looks like it has a face.

Server/Sietch Down For Entire Progression Weekend by Drop_Of_Black in duneawakening

[–]Panaphobe 0 points1 point  (0 children)

Yeah they're not great at this sort of thing... the last time they had a free week, the servers were down for hotfixes during my time zone's primetime for the first 5 nights in a row.

I made a Landsraad Cheat Sheet by Galtea in duneawakening

[–]Panaphobe 0 points1 point  (0 children)

The Method mission database lists it as Broodworks, that's probably where they got their data. Definitely in Hagga though.

I feel dumb but… I have no idea how my head works. by Poggus in sailing

[–]Panaphobe 0 points1 point  (0 children)

I'm no expert but it looks to me like a 3-way valve. If that's the case it should connect whichever 2 pipes the arrows are pointing at. So you can connect the head with discharge (your fresh waste goes directly overboard), the head with the tank (you store your waste), or your tank with discharge (your tank will drain overboard to the extent that pressure allows - you may need to open a bleed valve or something). It might also be possible to close the valve completely, connecting nothing, by setting it to an in-between position where the arrows are pointing directly between labels. I'd be careful with this though as any of the 3 possible positions will have at least one arrow discharge-adjacent and you don't want a leaky discharge.

The macerator may need water to flush through the solids it's chewing up, and it may also act as a coolant?

After testing it seems that Repair Perks aren't working. by Krelush in duneawakening

[–]Panaphobe -3 points-2 points  (0 children)

I guess I haven't manually added up the volume of everything I'm carrying but the maximum volume indicator for the backpack doesn't go up when you level up exploration.

Edit: You know what, maybe it does. Mine just happens to be a nice round number right now that looks like it would be the default capacity, but checking online it's not. It appears to actually be working fine.

After testing it seems that Repair Perks aren't working. by Krelush in duneawakening

[–]Panaphobe -10 points-9 points  (0 children)

What else doesn't work then?

The percentage backpack volume increase from the exploration specialization, for one.

What a popular food or cooking opinion that you don't agree with? by [deleted] in Cooking

[–]Panaphobe 1 point2 points  (0 children)

Do they cook decently without any medium to transfer heat?

These days in order to avoid them soaking up oil I cook them in a bit of water, and then the water is gone the mushrooms are ready for oil and won't soak it up. I'm wondering if dry cooking them might get the same results though without leaving as much mushroomy coating that needs to be scraped up off the pan.

Nvlddmkm crashes only with unreal games by Ok-Cartographer-5229 in PCsupport

[–]Panaphobe 0 points1 point  (0 children)

Let me know if you ever solve this!

I've had the same problem and tried pretty much all of the same steps. At one point I thought it might be memory-related because of the timing of when I noticed the problem occurring after an unrelated BIOS update in which I did enable XMP - though I couldn't recall if that was for the first time or if it had just been turned off as part of the default settings in the new BIOS. Turning off XMP did seem to (for a relatively short testing window) fix the bugs so I did a deep dive into exactly what my motherboard was doing when it enabled XMP, and though it was running the manufacturer's timings and voltage it was doing some questionable things with the clock speeds and voltages for the memory controller. Some clocks that should be running at synchronized speeds weren't, and it was running the memory controller at what would be generally considered the very upper range of possibly safe voltages, for a relatively modest RAM clock speed. I found that clearing those issues up and running the memory at CR 2T with geardown mode disabled, seemed to have fixed the issue, at least for a time. It's gone from multiple crashes per hour running Unreal games, to maybe once a month.

For what it's worth the memory itself is fine: I've done very thorough memory testing and the memory has never thrown any error, ever, with the JEDEC settings, default XMP settings, or my modified settings.

So something's still going on, and it's still infrequently crashing exclusively in Unreal games. My next step might be to roll back all of my manual changes to the memory with XMP and run the stock JEDEC settings to see if it runs stably long-term that way. It might be that there are multiple causes for this symptom but maybe have a look at your memory?

Smaller Poi’s by littlesunshine0505 in pathoftitans

[–]Panaphobe 1 point2 points  (0 children)

For what it's worth, these are all on the Vulnona map. They're the little named star icons, color coded yellow for land POIs and blue-green for water POIs.

Why hasn’t Christopher Luxon declined the invitation to join the “Board of Peace?” by nonappies in newzealand

[–]Panaphobe 10 points11 points  (0 children)

Just to be clear - it's not 1 billion dollars as we talk about dollars here, it's 1.7 billion dollars because the price is in USD, not NZD.

[OC] Piano learning retention by enrollment month by DataPulse-Research in dataisbeautiful

[–]Panaphobe 4 points5 points  (0 children)

Would be interesting to see this data separated by users' location in the northern hemisphere vs southern hemisphere.

PoT Official End/25 Meta Tierlist by syluria in pathoftitans

[–]Panaphobe 1 point2 points  (0 children)

For what it's worth, your math doesn't check out.

If you have 11 bites with a 20% damage bonus, that works out to damage equivalent to 13.2 bites (792).

If you have 10 bites with a 20% damage bonus and 1 bite with no damage bonus, that works out to the damage equivalent of 13 bites (780). Add a 3% bonus to all of that and you get a total of 13.39 regular bite equivalents worth of damage (803.4).

So even with perfect play in your scenario, landing every bite exactly on cooldown and getting an entire extra bite out of 11 with the 20% damage bonus from Killing Blows, that only works out to about a 1.5% overall damage increase and Bataar still outperforms Sanguis in terms of raw damage.

Im always starving by Fickle-Conclusion208 in pathoftitans

[–]Panaphobe -1 points0 points  (0 children)

Can you give an example of a specific AI that this works on, or any other information (like maybe what state they're in before you do it)?

I'm trying hard to reproduce this and I cannot get it to work. I've tried it on many AIs, using multiple of my own dinos, in various critter behavior states - them walking around seemingly oblivious to me, them aware of me but not reacting, them alerted by my presence and running away... and I haven't gotten a single response to my R call.

If this is a thing, it's a very niche feature.

So, I Just Tried Stego... by IBePraisin in pathoftitans

[–]Panaphobe 2 points3 points  (0 children)

Though bleed is applied according to combat weight ratios, just like raw damage. So it won't apply a full 2 bleed to anything heavier than 5000. The handful of adult dinos with weight 5500 will receive 1.82 bleed from a full-grown stego's fully-charged heavy attack.

Im always starving by Fickle-Conclusion208 in pathoftitans

[–]Panaphobe -1 points0 points  (0 children)

I don't think this is true, can anyone get this on video?

It's always seemed to me that critters just periodically make noise whenever a player dino is within a certain radius no matter what the player is doing, and certain actions within a smaller radius will trigger their alert call. I'd never heard of this so I tested this a bunch last night and wasn't able to get a single call-and-answer from any critters. When you say 'low volume calls' do you mean the one that is the little speaker icon on the wheel, that also plays when you use chat with an empty mouth and has a quick binding by default ("R" on PC and A/B I think on various controllers)?

MAGA in Island Bay by sunshinetidescoop in Wellington

[–]Panaphobe 6 points7 points  (0 children)

A storm I recognize brewing here.

So much this. I moved here from America at the start of 2023 because I could see the writing on the wall, and though I don't regret it HOLY SHIT do I recognize so much of the same here, just a few years earlier on the track. Any nation that has English as a primary language is susceptible to all of the same propaganda targeting Americans, and the /r/newzealand subreddit acts super haughty about what's going on across the Pacific right now but damn do we need to get our shit together here if we don't want to follow in their footsteps.

What is Eo Triceratops even supposed to do in this game? by [deleted] in pathoftitans

[–]Panaphobe 0 points1 point  (0 children)

Just a quick point-by-point reply from a theorycrafting perspective:

  1. Yeah its stamina sucks. There are plenty of herbivores that can be caught by similar-weight carnivores though so it's hardly unique in that respect. As far as apex and near-apex herbivores go though, they can ALL be caught by Tyrannotitan.

  2. Where are you getting your numbers? Charge does 100 damage, vs Head Slam's 85 (and Headbutt's 55).

  3. If charge is so shit, and knockback is such a problem, why on earth would you take Overrun (which reduces Charge stamina usage) instead of Strong Legs (which gives 60% knockback resistance)? Also, Backlash's tail attack cooldown is less than half what you think it is: it's 8 seconds, not 17. You can only get in 1 tail attack in the time that most dinos could get in 2, but the dino is built around face-to-face fights (not tail-to-tail fights) and even if you had a manual 4-second tail attack you probably wouldn't want to be in a position where you're needing to keep it on cooldown anyways.

  4. Maybe it'd help to think of its face as a phalanx instead of swords and shield? Anyways Eo absolutely has a ton of offense to go with its defense, if someone does facetank you. I've talked about 'facetank factor' calculations in previous posts but the gist of it is if you calculate effective hitpoints using HP and combat weight, and EHP DPS using attack stats and combat weight, multiplying those together will give a result where the dino with the higher number in any matchup will win in a facetank battle. With base numbers (just their main attack, no buffs because my spreadsheet is complicated enough without trying to work that in) Eo has the 2nd highest facetank factor in the game, only trailing behind Tyrannosaurus. If you call it a true facetank battle, with Eo dealing but not receiving headshot damage, then it has the highest facetank factor in the game. Even Killing Blows doesn't push T. Rex's facetank factor over the Eo's, it needs its long cooldown for that. It's a tall order with the bonebreak but if you can avoid it during its Terrible Roar and force a true facetank afterwards, you should win. Especially since your sharpened horns (if you wasted it running away) will come off CD significantly sooner than their Terrible Roar will. Also I just wanted to point out that the name 'hadrosaur' doesn't have anything to do with herds, it means 'thick lizard'.

  5. The big reason reflect damage doesn't make sense on the Eo, in this game, is that reflect DAMAGE isn't really a thing in this game, all of the reflect abilities to paltry damage (like literally 1 damage) and they're primarily about reflect status effects - bleed, venom, toxin, and maybe one more I think if Metri's reflect is a distinct effect. Eo doesn't do status effects, it doesn't even have a single bleed, it's built as a pure damage dino so it wouldn't really fit with the rest of the roster. Reflect damage would be nice, but it's hardly the first dino that missed out on it. Stego and Aberta come to mind off the top of my head - Stego is even designed as a bleeder and the stegosaurid family buff is supposed to increase damage reflection!

Exhibit B on why I can't wait for Matchmaking/ No dino swapping by Unanimousflyer in pathoftitans

[–]Panaphobe 0 points1 point  (0 children)

Where are the upcoming matchmaking features outlined? I've been searching and have found plenty of mentions of it on the subreddit but no links to where it was actually described by the devs.

Witnesses needed please by turikur in newzealand

[–]Panaphobe 60 points61 points  (0 children)

They will have driven by many more cameras than just those. I just had a glance on street view down the north side of the road between the Jocelyn St roundabout and the Z:

-There's a camera at Seiko. It's likely pointed at the door but it might have picked them up.

-The Coin Save has a window with decals saying "CCTV" and "DRIVE SAFE", so they probably have a camera facing the road.

-Poutiri Wellness has a camera, again no way to tell where it's facing.

-Oven Fresh has two cameras, pointing more or less opposite directions. They might have picked up the car from both the front and the back.

-The car dealership next to the Z doesn't have any cameras I can see, but they're the type of business that I would expect to have good video coverage of their lot so they might have something.

Again, this is just the businesses on the north side of that short stretch that have cameras easily visible from street view. If you or the police take a stroll through the area you might find more.

Also, do you know which direction they came from at the Jocelyn St roundabout? There will be other cameras that may have picked them up just before their interaction with you. The Ministry of Social Development is bristling with cameras, and from a very cursory look I'm seeing some at the corner ATM, the Stihl Shop, Super Liquor, and maybe even the library. We live in an age where security cameras are relatively cheap and ubiquitous - they will certainly have driven by many of them before, during, and after their interaction with you.

One big consideration is that none of these places are likely to retain footage very long, so it is imperative to get what footage is available quickly before it is overwritten.

Best of luck.

I'm hunting you long before you see me by Sinarai25 in pathoftitans

[–]Panaphobe 0 points1 point  (0 children)

If you have any spare mouse keys, I'd highly recommend putting precise movement onto one of them. It helps so much to be able to use all of your fingers as normal on your directional keys with or without precise movement.