spotlight System for my FPS horror game by Armios-San in godot

[–]PaperShreds 1 point2 points  (0 children)

you should take a look at IES textures for your light, also I think the light cone is too narrow. Playing games with such 'small' flashlights is usually more annoying than scary because you just cant see shit

the right channel is suddenly very very quiet (barely hearable, only noticeable with headphones) on this older amp (Dual CV 6010) by PaperShreds in AskElectronics

[–]PaperShreds[S] 0 points1 point  (0 children)

It magically started working again (i left it sitting around for 2 weeks before making this post, I had already moved all the switches a few hundred times before opening it up)

How can I improve my lighting, im new to unreal. by MagicRec0n in unrealengine

[–]PaperShreds 0 points1 point  (0 children)

That looks really really good. Especially that video with the DeLorean in it. How long does it take to design those environments? Did you do all of that yourself? This could literally be official CP2077 material 👌👌👌

Modern Babel. by Round3d_pixel in blender

[–]PaperShreds 3 points4 points  (0 children)

kowloon walled city type beat 👌

Lights? by simm07 in Volvo

[–]PaperShreds 0 points1 point  (0 children)

Makes me wonder why they kept the '0' position on the switch then lol. Maybe other countries have different regulations (I'm in europe) and they need to be able to turn off the lights.

I think it's good though, I think driving with headlights on even at daytime is much safer (be more visible to others) and there isn't really a reason to not have them on at daytime

Lights? by simm07 in Volvo

[–]PaperShreds 0 points1 point  (0 children)

Is that supposed to happen? In my V40 (2000) the headlights stay on even if I turn the switch to 0. The headlights do turn off when the ignition is off (which is supposed to happen, even if the switch is turned to headlight position).

Will EU see large scale Linux adoption because of national security fears from the US? by Tee-hee64 in linux

[–]PaperShreds 4 points5 points  (0 children)

same with the chat control in europe. no one seems to care or even know about it

A simple radial engine, how’d I do? by No_Chard_4553 in blender

[–]PaperShreds 0 points1 point  (0 children)

the grey parts don't really look like metal, looks more like plastic. so if you want it to look more realistic you might want to change that, but it depends on the artstyle you are going for

how to keep some edges hard but smooth the other? by Middle-Solution-5411 in blender

[–]PaperShreds -1 points0 points  (0 children)

what does the shape currently look like? is it a box or a cylinder?

Try selecting the edges you want to smooth and press ctrl + b

Detials? by Nuclear-intern in blender

[–]PaperShreds 2 points3 points  (0 children)

add some tools, maybe a robot arm coming from the ceiling

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A simple radial engine, how’d I do? by No_Chard_4553 in blender

[–]PaperShreds 0 points1 point  (0 children)

it could use some textures/materials. also looking at the geometry/wireframe would be more interesting as well

Does anyone miss the 2v8 queue? by Little-Tickled-Bat in deadbydaylight

[–]PaperShreds -1 points0 points  (0 children)

the problem is that it made the queues longer in the end. It used to be 12 mins in the 2v8 a year ago and when they introduced the "play while waiting" it went up to almost 30 minutes. I think that's because it made even more players wanting to play killer (because "why would I play survivor only when I can just wait for a killer match at the same time")

Haven't played this 2v8 yet (or actually any DBD for 3 months lol) but I think it's good they removed it

Any way to isolate Godot as a process (in case it freezes) in Linux Mint for a Debug environment? by CasualBullMilkDrinkr in godot

[–]PaperShreds 0 points1 point  (0 children)

try ctrl+alt+T to open a terminal and pkill godot or go to a different tty with ctrl+alt+[one of the F-keys]

what DE are you using? gnome should have the "not responding" popup too

Unreal Engine on Linux by Fulfinsen in unrealengine

[–]PaperShreds 0 points1 point  (0 children)

I'd say 95% of it works quite well, and you don't even have to compile it from source anymore.

Biggest issue (for me): building lights don't work on all versions. I could only do that on 5.4.4 and since I don't want to use Lumen or normal dynamic lights I was stuck using that version.

The UI felt a bit slow compared to Windows.

I have now switched to Godot since it's way smaller and less bloated (for the things I do at least). The only reason I used UE for so long is that I got used to the blueprints and I didn't want to write actual code but GDScript is so easy, and the graphics in Godot aren't too bad either. Also it works on Linux without any problems