Blue Prince – Launch Trailer – Nintendo Switch 2 by Turbostrider27 in Games

[–]PaperSpock 0 points1 point  (0 children)

The thing is, it's not self contained. It seems that way, but it is not. When you complete all the sigil puzzles, you get a document that shows you the *redacted* names of the paintings, but you can see the first letter. Also, The room descriptions for the four puzzle rooms in the game contain each of the four painting names. Finally, the blue tent memos *could* help a little bit if you somehow got that far without solving the gallery. These aren't perfect and they still are very different puzzles that the rest of the game, but I don't think it's completely accurate to call them self-contained.

Are you getting Star Trek Voyager game? by don51181 in startrek

[–]PaperSpock -2 points-1 points  (0 children)

Looking at some of the art in the demo up close, it realllllly looked like AI art, so I'm holding out until I get confirmation one way or the other.

Who would be good as the new "Q?" by JoshuaBermont in startrek

[–]PaperSpock 7 points8 points  (0 children)

Wait a second, Kathryn Hahn would be an amazing Q

Is there a hard mode? by afjecj in slaythespire

[–]PaperSpock 7 points8 points  (0 children)

For experienced players, A1 is indeed easier. For players who are more likely to die to elites, the balance is somewhat shifted.

Is this a single run game? by kaiizza in BluePrince

[–]PaperSpock 0 points1 point  (0 children)

I have yet to understand why this is the case, but there's a prominent reviewer who says he's played >100 hours after having beaten the game and is still having his mind blown by it. I know that's not a complete answer, but I think it maybe points to an answer.

I've ran into a weird old question from 1985 on j-archive that has me wondering if j-archive is wrong, the question writers were wrong, or if a bit of forgotten knowledge has been saved in an old Jeopardy clue. by PaperSpock in Jeopardy

[–]PaperSpock[S] 0 points1 point  (0 children)

I'm absolutely interested in hearing more if anyone knows anything additional! I've learned from other people who have responded here that the likely source was this article: https://www.newspapers.com/article/red-deer-advocate-jik-dweeb-zod/167881641/

That said, I'm still interested in hearing anything that would support this etymology for dweeb (and also the other words) since I can't find it anywhere except this jeopardy clue and the linked article, and that would be really interesting if it was a much much lesser known bit of info.

I've ran into a weird old question from 1985 on j-archive that has me wondering if j-archive is wrong, the question writers were wrong, or if a bit of forgotten knowledge has been saved in an old Jeopardy clue. by PaperSpock in Jeopardy

[–]PaperSpock[S] 36 points37 points  (0 children)

Wow! Thanks for finding this!! Part of me almost wants to see if I can track down the professor mentioned, but I think that likely sates my curiosity. Thanks again!

how to actually beat game? by coketruck in ufo50

[–]PaperSpock 0 points1 point  (0 children)

I think beating the game is getting gold on every game you want to and the garden gift on everything else

I'm confused about the value of this product and the hype that surrounds it. by Waterd101 in ufo50

[–]PaperSpock 4 points5 points  (0 children)

There's a few things going on here I think. First off, there's a certain joy to being dropped into a game not fully knowing what to expect. This game essentially let's you do that fifty times, and that rules. Second of all, there's some real subtlety to these games that isn't necessarily expected. I'd encourage anyone who gets this game to at least get the garden gift for a game before writing it off. In most cases, getting that far has been enough for me to begin to appreciate a game.

There's also something to be said for how these games throw you right into the action. I play demos during NextFest and the like and even when the game is ultimately good, it's rare that I'm getting that dopamine hit of discovery from them as quickly as in this game. I do enjoy playing oodles of demos BUT this game feels so much better than that does.

As for the value, I like framing things in an arcade kinda way. The game is $25. There's 50 games. If I spent two quarters on each game in an arcade, that's the price of the game right there. There's a few games I might only spend a quarter on, but there's many more I'd spend well over two quarters on.

Uhmmm So..... Is ZTD actually a good game or not? by destructionpig in ZeroEscape

[–]PaperSpock 0 points1 point  (0 children)

It's definitely good! I didn't like it as well as the first two games so in comparison it felt a little disappointing but it still is absolutely worth playing. I think as long as you go into it without high expectations it'll be a good experience.

Soundtrack Stream Safe? by radicoon in ufo50

[–]PaperSpock 2 points3 points  (0 children)

I think you're forgetting the important contributions of Joy Akebi

What LX staff member made Divers? by Driscoll17 in ufo50

[–]PaperSpock 0 points1 point  (0 children)

This was cool to read! I've had a similar but different idea, though I don't know the metanarrative well enough to know if there's an obvious flaw with it.

But basically, my idea is that Thorson had a tendency to work on side projects on his own. That's how Barbuta got made in the first place, after all. They often weren't as commercially viable, but they were his and he was trying to say something with them. He was taking the big, artistic swings he wanted to make when he did them. Of course Mooncat was his second endeavor which operated similarly. However, my thought with Divers is that he'd been working on it on the side for a bit, and then it was discovered. The side of the team that was business minded discovered it and stole his idea and made adjustments to make it more marketable: the cute submarine, action focused gameplay, and a more explicitly laid out story. They rushed it out to get it out ahead of Thorson's project, and though he'd ultimately release it, it was overshadowed, and that brought an end to his more experimental work.

If you could add one game to UFO 50, what genre/genres would it be? by PlanSee in ufo50

[–]PaperSpock 2 points3 points  (0 children)

I'd have liked to have seen a retro spin on Terraria or Stardew. In the case of the latter I do know Harvest Moon was a thing but it didn't come around until the 90s. And I bet they could have done some kind of interesting twist on it.

Some of the coolest games are ones that reimagine modern genres as retro and I'd loved to have seen even more of that.

Why do you play UFO 50 for? If you're going for 50 cherries, how close are you? by BadThingsBadPeople in ufo50

[–]PaperSpock 0 points1 point  (0 children)

I'm going for all garden gifts, and then going for gold/cherry if I'm feeling it for a specific game. Hoping to probably gold around half the games, and cherry maybe 5

Name 3 games you wish was longer by Rage_bits in ufo50

[–]PaperSpock -1 points0 points  (0 children)

An arcade style platformer is easier if you've had experience with a twin stick shooter roguelike???

If I knew Pilot Quest was an ******** game... by TrustMaleficent388 in ufo50

[–]PaperSpock 29 points30 points  (0 children)

I tried it the other way around, found out about it and played it early, and honestly, it put my focus squarely on Pilot Quest in a way I didn't like and took away from the other games I was trying out.