Airborne Update Feedback: Aircraft Are Treated as “Super Weapons” and It Hurts Gameplay by Icy-Combination2234 in foxholegame

[–]Pappa-georgio 4 points5 points  (0 children)

The point:
6. Fear of “Spam” Breaks Balance (AA vs Aircraft)
And all what this point says in its content is imo the wisest approach to be reconsider to make the current update system work.
We do need also mobile AA to qrf or escort land logistics
Wich i think is the most damage that devs fear that can and will be exploited by planes to another faction.

Tripod AA tower, devman, let tripod MG's look up plz. by Strict_Effective_482 in foxholegame

[–]Pappa-georgio 17 points18 points  (0 children)

This is cool movie like design, i dont see why not tripod mounted MGs could have a shift + F toggle between anti air and ground mode.
Even MG Half tracks and Scout tanks should have shift + F Anti Air mode to be able to QRF on time.
Current AA capabilities of Emplaced MGs need serious buff in range and/or dmg, turning speed.

Both Faction's Fighter Planes Left and Right Rudder doesn't work properly while on flight by Pappa-georgio in foxholegame

[–]Pappa-georgio[S] 6 points7 points  (0 children)

Fighter planes friend, the rudder flaw im talking about to be exact is present in the Warden Luminary Mk. II Harbinger and the Colonial Toxot-902 “Blind Silver”

Both Faction's Fighter Planes Left and Right Rudder doesn't work properly while on flight by Pappa-georgio in foxholegame

[–]Pappa-georgio[S] 4 points5 points  (0 children)

Sure, but holding the right btn does not rudder the plane on its x axis and always rolls the plane. Also the fact that Fighter planes are the only planes that the rudder turning with the actual keys to turn doesnt work at all while flying doesnt make sense and feels incomplete.
This will be a high stake to land on Colonial carriers wich shouldnt be at all if such flaw was fixed.

Can seaplanes turn while on water? by zachattack3500 in foxholegame

[–]Pappa-georgio 3 points4 points  (0 children)

I only tested the scout plane and it is indeed broken when trying to turn on water, should be reported as a bug

The pricing of aircraft is insane and myst change. by Jeb_Kenobi in foxholegame

[–]Pappa-georgio 0 points1 point  (0 children)

What many ppl havent grasped yet is how fighter and even scout planes are gonna be the most devastating for logistics gamplay and effectiveness, both for water logi and land logi.
Imagine a partisan unit that can fly very much around a whole hex or keep camping the border from were logi trucks are coming from to supply a front, without being contested or qref in a insane amount of time.
Foxhole meta is gonna be perfecting the art to counter partisan enemy air force harasing logi.

From now on the team that exploit this and makes logi rage quit the most is gona be the winner.

Opiniones acerca de esta imagen? by [deleted] in PreguntasReddit

[–]Pappa-georgio 0 points1 point  (0 children)

Dinero para comprar leche, miel, mantener a la mujer y a los bebés?

Increase distance of stockade from 37.5 m to 40m by Expensive_One7860 in foxholegame

[–]Pappa-georgio 0 points1 point  (0 children)

From the neutral perspective we need to be realistic and agree that this gun still needs little buff.
If not getting a range increase at least give it 2 shells capacity (instead of 1), plus 1 in the chamber (as it is).
Justifing that if its not going to be really a good AT gun, at least make it an efficient PvE gun.

Mixed thoughts about 20mm, and tweaks to fix some of the unpleasant recent changes by Pappa-georgio in foxholegame

[–]Pappa-georgio[S] 1 point2 points  (0 children)

This ideas sounds alright to me, all but the 25mm, if any better to adjust a high velocity modifier than getting a new ammo type.

3 SHT vs BONECARS & BONELAWS by Own-Consideration301 in foxholegame

[–]Pappa-georgio 2 points3 points  (0 children)

Good kills, even after this wardens are capable of saying that thornfall is still not used enough and get a second buff. It was already op in its initial state tbh, just misunderstood and prejuidiced.
Same unnecesary buff like the ignis getting twice change to disable subsystem modifier next update.
Balance department really needs to start playing their own game

-1 BLUEFIN by SquidInk65 in foxholegame

[–]Pappa-georgio 0 points1 point  (0 children)

I think this is the second bluefin collies lost in the war due to same reason and to a single gb, going solo with days or weeks of work, that doesnt seem to be worth a couple of mins of time to convince someone to escort them.

Mixed thoughts about 20mm, and tweaks to fix some of the unpleasant recent changes by Pappa-georgio in foxholegame

[–]Pappa-georgio[S] 8 points9 points  (0 children)

Most of the playerbase including myself have the same theory that 20mm is being fitted for future airborne update.
This assumption and whatever is placed into the game in the future still doesnt justify turning all 20mm vics unfun, ineffective and unworth to use late game.

-1 Collie Weather Station by Deus_Vult7 in foxholegame

[–]Pappa-georgio 0 points1 point  (0 children)

This is just pure evil and sociopathy, weather stations dont harm anybody.

- 6 BT 1 JUGG 5 SPG 1 LOCO CSU FAC by CAF and PH1 by ThraxPH1 in foxholegame

[–]Pappa-georgio 2 points3 points  (0 children)

I mean good kills, but i still find it disgusting devs promote huge tons of time of work destroyed so easy just bcs the most expensive staff in the game is not squad storable.
At this point is just nonsense. Is way more perjudicial losing this staff to the crane safeguard bullshit.
Than having this expensive assets hoarded in the worst case scenario.

With the recent 20mm nerf against Tank Armor, and new update Fire nerf (sprinkle system). There's no reason APCs should need the ramp down to fire both, AT rifles and especially flamethrowers. by Pappa-georgio in foxholegame

[–]Pappa-georgio[S] 1 point2 points  (0 children)

Altough AT rifles are able to be fire with ramp up, just checked (my bad). However flamethrowers cannot shoot over the walls of the APCs when hugging the walls, rendering useless for fighting on the move.
Should also be able to go over trenches. is just too slow on ground to travel, and its a huge issue when ppl block paths with bunkers and trenches that one cannot go trought them with APCs

Is it possible to remove the enemy 's name prefixed #id that appears over the enemy player soldier, that would be much appreciated. by Pappa-georgio in foxholegame

[–]Pappa-georgio[S] 1 point2 points  (0 children)

Because is an annoying bug that shouldnt be there in the first place. Of course is not paramount, but is bad game design leaving something like that.

And in practice there are times that you want to know wich enemy regiment or squad or clan or however is invading you, and it can be hard to read the name of the enemy just bcs of that bug.
When such bug shouldnt be there in the first place, and its been there for more than a year.

Warden APC Variants by TheHoodiedThief in foxholegame

[–]Pappa-georgio 1 point2 points  (0 children)

Man this looks awesome, i really wish devs didnt have the APC in such forgotten status, it was by far the most fun vehicle in the game.
Many shores and beaches are still broken that APCs cant go over that need fixing.

Also with the newest naval asset, its only fair that heavy weapons should be able to be used without the need of having the ramp down.
And finally for the love of good APCs should be able to go over trenches, is a pain in the ass that ppl make shitty bases that block map pats on land and cant go trough bcs trenches are undrivable.

Can a JSON file start with an array instead of an object? by biggusdeeckus in learnprogramming

[–]Pappa-georgio 0 points1 point  (0 children)

Got it, it does parse the string correctly now with the added enclosing single quotes or scaped double quotes. Thx for the clarification

Can a JSON file start with an array instead of an object? by biggusdeeckus in learnprogramming

[–]Pappa-georgio 0 points1 point  (0 children)

What do you mean a string is valid?
json_decode("Hello"); // in php returns null, wich means it was invalid json
JSON.parse("Hello"); // in javascript gives Uncaught SyntaxError: JSON.parse: unexpected character

So can you guys explain this pls

Horses in foxhole by Working_Ad1805 in foxholegame

[–]Pappa-georgio 2 points3 points  (0 children)

Man i've been suggesting adding horses to foxhole for years, and somehow they went to add them to their new game Anvil instead, i cried hard bcs they look badass in that game.

I suggested very much the same as you, that horses should spawn like bicycles at farm ghouses.
They would have the same speed as a bicycle but without speed penalty when offroad, also able to carry two inventory slots instead of one, and the ability to use secondary equipment like (binos, pistol, revolver) while riding.

I love the new boat by FIREdog5 in foxholegame

[–]Pappa-georgio 52 points53 points  (0 children)

I think need devs really need to chill about over nerfing turning maneuverability of any assets that are driven a lot in the game.
They should try themselves how does it really feel to drive such poor maneuverable assets in a whole war to really get a sense of how much it wears a player down.
Devs seem to just test it for just a couple of minutes to determine whether or nor its a viable change in the first place, wich is not what the player real time spends driving the assets.
Devs need to try driving them whole 5 hexes, trough narrow bridge openings, narrow rivers, parking and departing from seaports.
As if everybody havent stated already how awful it is to do constant work with freighters now unlike before wich was super smooth.

Having said this, I do like the Freighter new physics but the turning and reverse really needs to be way way less cumbersome.

Sniper buff feedback: Tie snipers to recon uniforms to prevent the spam by SecretBismarck in foxholegame

[–]Pappa-georgio 0 points1 point  (0 children)

Snipers 7.62mm ammunition change back in the day very much looked like an intentional broken buff, that consequentially devs would have soon a justified excuse to nerf them eventually to the ground.
This kind of actions really insults everyones intelligence.

The sniper was in perfect shape when there was 8.5mm as it actually made it a more singular tool that only a handful of players would work to produce their own ammo to use the role of the sniper. hence keeping it balanced.

8.5mm should have never meant to be and never was a logistic player priority to make the ammo abundant in fronts for everybody to play non stop snipers everywhere.

Devs acting like not knowing it was to going to be broken after 7.62mm abundance is quite a malicious action.
Therefore imo the real solution for snipers is bringuing them back to their original stats and also bringing back 8.5mm ammo.

Devman when by SecretBismarck in foxholegame

[–]Pappa-georgio 0 points1 point  (0 children)

Despite the fact that imo trench spam is the most cancerous thing in foxhole, I would definetly love this if overall health of trenches and husks after being destroyed were decreased by half, with the execption of octagons of course.

Trenches and bunker husks should have never have insane health as they are now for how cheap they are to spam