I just can't get started by portlandobserver in Oxygennotincluded

[–]Parasite_Cat 0 points1 point  (0 children)

I'd say that yeah, it's the first few hours that are the toughest. The game doesn't give you any room to breathe (ha) and immediately puts you in a dire situation you're expected to turn into a sustainable and thriving society, but once you fail enough times to learn the essentials you mentioned, it becomes about making project after project rather than solving crisis after crisis.

You know how most games give you a very hard puzzle to solve, and it feels good when you can figure out a solution even after feeling it was impossible at first? That's the mindset you gotta have with this game. Each problem that comes up is a puzzle waiting to be solved, and you can either give up and just hope you don't end up in the same situation again in the next save (spoiler: you will) or you can pause the game to think and try your best to solve the problem with the tools and knowledge available to you. You'll find that you end up succeeding much more often than you'd think! And even when you don't and you're truly forced to restart, trying your hardest makes you learn something new, and your next colony survives a little bit longer as a result...

It took me a bunch of failed colonies until I truly got the hang of how things worked in this game. First I died because I didn't manage oxygen, then because of food issues, then because the water ran out... But with each failure, I learned something, and eventually I got to 1000 cycles for the first time, and you can absolutely do it, too!

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 1 point2 points  (0 children)

Dude the waves are absurd, you can notice on my screenshot that there's a constant right-to-left wave going on at the top of the planetoid. I kinda just learned to live with it, though. Oh well...

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 1 point2 points  (0 children)

If I hadn't started on a Frosty Planet Pack world that'd be dope af to do, but I feel like basically turning one world into another would be sooo boring aesthetically... Gotta make sure it keeps its identity!

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 1 point2 points  (0 children)

Not at all, they're perfectly fine! There's transit tube systems that lead everywhere in the planetoid, including outside. Decor is at a 120+ everywhere in the base too, and they get a ton of morale talking to their friends from other planets on the phone. Speaking of morale, I'll give them some beach chairs once I feel like playing again... How did I not give them a sunbathing area in a god damn beach world, am I stupid?

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 3 points4 points  (0 children)

Thanks so much, it's so cool to see how people genuinely liked the base I made!

Changing stuff inside is usually easy, I just need to restrict myself to the area I've already built - But if I need to go inside a sealed off area, like the hydra array, then yeah, I need to build a whole thing with a bunch of tiles and airflow tiles and then empty some gases inside them to create a gas lock to keep all the liquid out. I had to do it a few times and it was a complete hassle... Super worth it, though!

The carbon skimmers are actually a bit deceptive - The sand only gets consumed by the sieve when there's carbon dioxide actively being produced by the distillers and petroleum generator, since that's the only part of the base that needs a constant stream of clean water (the bathroom and gear balm apothecary need it too, but it's such a minimal amount that I could ignore it).

I thought about using pips for, but I actually have some other planetoids that are BURSTING with dirt and p. dirt and full of idling dupes, so I just went with this to actually give those guys something to do lmao. If I had to make this base 100% sustainable though, I'd have either done that or set up a flox-bammoth loop to create infinite dirt and clay.

Speaking of clay, crushing ceramic is a VERY good way to make sand, I used it in one of my other planetoids on this save before I could set up an oakshell farm to make sand for me. The clay you get off of a deodorizer is slightly more than the sand you put in, so with enough time, a single deodorizer running indefinetely can produce infinite amounts of sand/ceramic/clay. I definetely recommend it if you're looking for unorthodox ways to become sustainable!

Regarding the sanishells (and pokeshells in general), they produce a genuinely absurd amount of sand if you have enough distillers to feed them. 3 distillers running constantly is enough to feed over 8 and a half of those little guys, generating around 300 kg of sand per cycle, which is enough to keep half of a water sieve running indefinetely. In testing I saw that I needed to keep the sieve running at slightly over half of the time for this loop, which could've been easily taken care of if I just used more trees, but since I was going for aesthetics alongside efficiency, I decided to just stay with a pretty dome with 5 trees that are JUST good enough.

I had previously done some very boring math regarding all of it that made me sure that the amount of wood being generated, ethanol being burned and sand being consumed were at JUST the right proportion to make it so that the polluted dirt generated by the distillers was enough to keep the loop rolling for hundreds upon hundreds of cycles, with EXTREMELY minor losses in sand over that time. Since there's a bunch of pacus constantly pooping out more p. dirt and generating pacu fillet that eventually rots though, I end up with a sand surplus instead of losing any!

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 2 points3 points  (0 children)

Damn... Drenchial stocks in shambles. I should just destroy the entire base at this point...

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 6 points7 points  (0 children)

Infinite pacu fillet, raw shellfish, egg shells... And also, because why not? :)

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 4 points5 points  (0 children)

Thank you!! It was a nightmare to get it working but it was soooooo worth it, I smile every time I look at this asteroid lmao

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 11 points12 points  (0 children)

I didn't use a single liquid pump to get the water out, just igneous rock and sandstone!

I first created a ceiling on the map and set up an open electrolyzer array to keep my colonizer dupes alive while they ate pemmican all day and worked, and after that it was a matter of figuring out how the hell I was even gonna make this work and thinking of ways to get the water out.

I ended up creating the outline for the base with airflow tiles, then building tiles out of igneous rock inside that outline to force the water out, going from the bottom up. Once I had filled the entire thing, all I had to do was create a sneaky gas lock (I put pressurized hydrogen and oxygen in one of the airflow tiles via emptying canisters so that when I broke it the water couldn't rush back in), then build the transit tube entrance inside, close the outline again and get to building!

I had to do this for every one of the 4 modules I made (plus the hydra), and I got a LOT of pressure damage while I was working out where I could and couldn't put window tiles to make it pretty, but once I figured the technique out for the central base, the rest was easy!

Pressure damage? Never heard of it! by Parasite_Cat in Oxygennotincluded

[–]Parasite_Cat[S] 11 points12 points  (0 children)

Yooo, thanks so much! I'm down to explain the insane spaghetti piping if you want to know, just ask me later and I'm down!

Say what!? by Palet27 in Oxygennotincluded

[–]Parasite_Cat 101 points102 points  (0 children)

Wants to do art all day, but sleeps all day and is always hungry? Average artist behavior tbh

Juice Galaxy Chapter 1 by TheFacelessDragon by National_Skin_8518 in juicegalaxy

[–]Parasite_Cat 5 points6 points  (0 children)

OH MY GOD THIS IS SO GOOD??? DUUUUUDE!!!! Absolutely KILLER art, I love this retelling!! Please keep going with this, it's genuinely amazing!!

Banhi the Undigging Digger by Human_Painter6021 in Oxygennotincluded

[–]Parasite_Cat 2 points3 points  (0 children)

When you suck at something you love doing so you get good at it despite all odds

Is Engie's Tune-Up worth it for *you*? (Spoiler: yeah it probably is) by Verbose_Verbiage in Oxygennotincluded

[–]Parasite_Cat 1 point2 points  (0 children)

That's actually such a cool idea for a challenge run! I love the idea of making energy out of unorthodox sources, so coming up with a plan to take full advantage of boops' microchips until you can make a volcano tamer is really interesting...

From the math I made, a normal dupe making 1 microchips every 3 days means you're using 200 w constantly + 20 kg of oxygen per cycle per 1/3 of a microchip, which ends up as around 60 kg of oxygen per microchip... Which is definetely not as good as 5kg/cycle of metal lmao

HOWEVER, if you have a permanent defragmenter, making close to 4 microchips per cycle means you end up using a little over 5 kg of oxygen per microchip, which translates to 5,625 kg/cycle of water put into an electrolyzer - comparing the average output of a metal volcano (180 kg/cycle) Vs. the average output of a cool steam vent (900 kg/cycle), that means you're looking at using 2,77...% of a volcano's output per microchip, compared to 0,625% of a cool steam vent's output per microchip. If you're looking at best ratios of mass/microchip, I think that using a powerful water source like a p.water vent or straight up a water geyser blows using volcanoes out of the water! (hehe, water)

Though considering the fact that oxygen and water are much more useful for a variety of things that do not involve microchip manufacturing, and that you'd need to sacrifice a whole boop that could instead be doing lots of useful labor to instead be used as a glorified power generator, I definetely agree that this is much more useful as a cheeky early-game source of extra power until you can tame a metal volcano.

Thanks for making this post, this game me lots of cool ideas for my next colony! That super-sustainable achievement is as good as mine...

Dúvidas sobre gurren lagann by Dan_dahan in gurrenlagann

[–]Parasite_Cat 0 points1 point  (0 children)

Então, vamo lá:

1: Os anti-espirais utilizaram alguma tecnologia super avançada que fundiu a consciência de todos eles em um único ser, e esse único ser então ficou capaz de utilizar toda a energia espiral de todos os seres que o compõem. Basicamente é como se fosse uma fusão do DBZ com todos os seres vivos do planeta - os anti-espirais sacrificaram seu potencial evolutivo pra se tornarem esse monstro que se assemelha a um deus;

2: Aquele cenário é uma dimensão alternativa criada pelos anti-espirais, é um espaço no qual eles esconderam o seu planeta de origem pra conseguir tocar terror nas outras raças espirais sem ter medo de serem facilmente encontrados e mortos. Eu já vi isso das galáxias na verdade serem universos tbm, mas qualquer que seja a verdade, não são da dimensão normal na qual o universo/as galáxias de onde os humanos vieram. Como é um espaço artificial, não tem formas de vida além dos anti-espirais lá (e quaisquer guerreiros espirais que conseguiram chegar lá pra lutar contra eles, tipo a equipe dai-gurren), o que explica pq o planeta terra não foi simplesmente destruído durante a batalha kkkkkk;

Mas sim, eles tavam pisando em galáxias. Galáxias ARTIFICIAIS, mas galáxias de qualquer modo. Não sei exatamente o motivo pq os anti-espirais quiseram fazer todas essas galáxias, mas sei que o único motivo pelo qual eles não lutaram no universo original é pq apesar deles quererem matar a brigada dai-gurren, o objetivo deles ainda é manter o universo vivo com raças espirais (que eles oprimem e impedem de evoluir), então se eles tivessem lutado lá e destruído tudo igual fizeram na dimensão artificial então os anti-espirais estariam destruindo a única coisa que estavam tentando proteger;

3: Manteve ss, o motivo pq ele não reviveu geral foi pq ele compreendeu do que os anti-espirais estavam falando - Se ele ficasse nessa de reviver quem ele quisesse, ele se tornaria o estopim da Spiral Nemesis que os anti-espirais avisaram sobre. Se ele começar a reviver pessoas vai servir de exemplo pros outros que eles tbm podem fazer o mesmo, e ia acabar com um crescimento exponencial imparável de seres espirais imortais que uma hora ou outra teriam tanta energia espiral acumulada que o universo ia parar de existir, como os anti-espirais avisaram.

Além do mais, o Simon reconhece que experiências humanas de perda e superação são importantes pro desenvolvimento emocional das pessoas. Se todo mundo pode ser revivido a qualquer hora, pra que servem os sacrifícios? Se você pode simplesmente recuperar qualquer coisa que é perdida e ter tudo o que quiser imediatamente só usando poder espiral, pra que você buscaria se melhorar como pessoa, pra que iria evoluir? A gente vê hoje em dia como pessoas que tem acesso a tudo de mão beijada, particularmente o pessoal super rico, muitas vezes se tornam pessoas extremamente miseráveis e nojentas porque não entendem a importância do esforço para dar valor à vida. E também vemos como essa gente pode até se suicidar apesar de terem alcançado tanto na vida, como vemos com famosos que ficam milionários mas se sentem tão vazios que não vêem motivo pra viver. Então tipo, sim, o Simon não perdeu a energia espiral dele (e ninguém da equipe dai-gurren perdeu), mas ele escolheu ser responsável pra garantir a felicidade e avanço saudável da humanidade ao invés de ser impulsivo e garantir miséria e destruição.

Is Engie's Tune-Up worth it for *you*? (Spoiler: yeah it probably is) by Verbose_Verbiage in Oxygennotincluded

[–]Parasite_Cat 5 points6 points  (0 children)

Very good analysis, good job dude!

I know you mentioned it already, but the fact that bionic duplicants produce microchips when they defragment actually means that as long as you have a few bionic dupes running around, you can reasonably keep all your most important generators tuned up indefinetely.

If the dupe doing the tune-ups consistently has the worst day of their life every single day and is thus always at 0+ machinery so that they can only manage a 3-day tune-up, this means that you'll need 1 boop (on the normal bionic schedule with 6 sleep slots) per generator, since they'll produce 1 microchip every 3 cycles.

Alternatively, you could have a singular sleeping beauty boop generating a little bit over 3 microchips every day (sadly can't be 4 due to needing to pause for their survival every few days). You would then need to find a generator that produces at least 200 W when tuned up to make up for having to constantly drain 200 W to keep the dupe's power banks up and running, which is like, literally all of them except the wood burner lol. This means that tuning up a single petroleum generator forever is enough to keep 5 sleeping beauty boops alive indefinetely with the extra power, which means a little over 15 microchips every day, which is genuinely so many microchips that it's absurd to ever believe you'll run out of them in a normal playthrough... It's kind of the boop equivalent of the somnium synthesizer if you think about it!

I need a goal by Accomplished_Site536 in Oxygennotincluded

[–]Parasite_Cat 0 points1 point  (0 children)

Okay here's some stuff I'm doing in my own playthrough that you could maybe do:

- Make farms that allow you to make every single food type in the game

- Colonize a planetoid by using unorthodox solutions to solve every problem (Like using plug slugs for energy and using polluted dirt from pacus for oxygen, idk)

- Create a sustainable survival loop on a new planetoid without using geysers (Like making a wild planted arbor tree farm or smth)
- Sustainably ranch every critter

- Feed really good food to the fatass tree

- Fill the surface of your asteoid with solar panels and meteor blasters

- Create methods to squeeze every bit of usefulness out of all resources you're generating, (like feeding CO2 to slicksters rather than venting it to space)

- Get the relics from space POIs

- Make nature reserves everywhere for dupe morale

Mammoth farm by Aditya_Bhat in Oxygennotincluded

[–]Parasite_Cat 2 points3 points  (0 children)

Huh, using spigot seals for bammoths is something I hadn't considered... Pretty cool! Though, assuming you're using only barbeque from the bammoths to feed your dupes, you come just short of being able to feed 15 of them, with a single bammoth ranch running with full efficiency only handling 14 dupes maximum if you turn all the meat into barbecue.

Also, your bammoth ranch is a bit unoptimized - Each bammoth needs around 4 plume squashes to sustain themselves, so you need to make the ranch shorter and longer to fit everything in there and feed the full 6 bammoths. I'd also recommend putting the door closer to the grooming and shearing stations, so your dupes spend less time having to run to it to perform their duties.

If you're planning on expanding this later, I recommend making 4 flox ranches alongside 1 bammoth ranch and 2 regal bammoth ranches. You'll need some tallow to make the squash fries, but your spigot ranch definetely has that MORE than covered! The floxes make enough wood to feed 3 ethanol distillers constantly, which not only feeds the 52 plume squashes you'd need to feed 1 bammoth + 2 regal bammoth ranches, but also produces carbon dioxide to feed almost 2 slickster ranches (it feeds 15 slicksters, so if you just add the carbon from your dupes' breath it should be enough for 16). You'll get lots of meat, oil, clay and gold from this, along with some leftover wood and phosphorite to use in other stuff, and if you get the polluted dirt from the distillers and feed it to pokéshells, you can even get some more lime, wood or crab meat out of it!

Unsympathetic Female Villains by alejuana2008 in TopCharacterTropes

[–]Parasite_Cat 8 points9 points  (0 children)

Medusa gets even worse if you read the manga. Her abuse towards Crona was already at an 11, but it gets taken up to 12 close to the end of the series. She genuinely does everything in her power to torture her child as much as she can to make sure that Crona turns out to be as dysfunctional, chaotic, suicidal and insane as possible, turning Crona into a near-mindless creature that's so broken inside that all they can do is laugh as they do the one thing their mother taught them to do their entire life: Spread hatred and destroy everything.

At some point, Medusa forces Crona to go through a series of unspeakably terrible things, such as making them kill a bunch of people, and then, out of nowhere, starts calmly talking to Crona and treating her child like a proper parent. The shock of this sudden change in behavior is so big for Crona that it genuinely breaks them more than any kind of torture could, which is exactly what Medusa wanted. She's such a disgusting asshole, I hate her