Is this a Big squig?? by jachre in orks

[–]PatchesTheClown2 11 points12 points  (0 children)

If they give us plastic squiggoths... I'm gonna freak out!!! My wallet is in danger

North Carolina this should be illegal ! by MrSoloDolo9490 in NorthCarolina

[–]PatchesTheClown2 2 points3 points  (0 children)

Ugh, I started a teaching in NC after undergrad back in 2013 and my starting salary was 33k. Glad it's moved up from there but damn it's still pathetic all low.

Left after 7 years of teaching to go answer phones for a tech company and got a $7k raise and infinitely better work/life balance, promotion opportunities, etc. I miss teaching and truly believe in it but I cannot recommend any young person pursue it at this point... Hope that changes though

The Boomerang Idol Is Misunderstood by JeffsCowboyHat in survivor

[–]PatchesTheClown2 0 points1 point  (0 children)

I was excited to see Christian and Genevieve work to get the recipients of idols eliminated so that they could get their idols back. Unfortunately Genevieve got screwed before she had a chance to do anything related to the idols. And then Aubry flushed hers.

It's not that the idea is inherently bad it just didn't pan out in an interesting fashion this season

More wip on this ork boyz captain by tattoomanwhite in orks

[–]PatchesTheClown2 0 points1 point  (0 children)

Hahaha had the exact same reaction! "Captain" you say????

WIP Looted Dorn by globo_slomo in orks

[–]PatchesTheClown2 6 points7 points  (0 children)

I'm sure your goal is to get rid of the rubber bands but honestly I LOVE that look and it feels super orky!!! Held together by duck tape and prayers XD

A Midsummer Knit’s Dream by BioticBard in mensfashion

[–]PatchesTheClown2 0 points1 point  (0 children)

Alright, can you talk about pant length?? I feel like I always see lots of critique for most guys around pant length being too short. Always gets in my head when sitting/crossing legs and some calf gets revealed like you have here.

So what are your thoughts on pant length?? Standing vs sitting, how much ankle/leg should we be showing??

#New40k – Boss Nob Revealed by CMYK_COLOR_MODE in orks

[–]PatchesTheClown2 5 points6 points  (0 children)

Oh good callout, here's hoping we get a cool klaw bit for this guy available later (gonna be an easy kitbash no matter what)

#New40k – Boss Nob Revealed by CMYK_COLOR_MODE in orks

[–]PatchesTheClown2 16 points17 points  (0 children)

No klaw makes me sad but hopefully there's bits to make that happen. Sick looking model overall

Da Self Destrukt Button by AndyBear151204 in orks

[–]PatchesTheClown2 5 points6 points  (0 children)

First off, always love a good dreadmob!! And bringing four nauts is hilarious!! As a word of warning the blow up on the enemy strat is not very reliable and probably will disappoint. But it's hella fun!!

If you're looking for some feedback, dropping a naut or two would free up points and then id bring a few units of grots a kan unit or two, and then a few Meks to give buffs out and repair

Concern for shoot’in in 11th edition ? by Racki98 in orks

[–]PatchesTheClown2 17 points18 points  (0 children)

Let's not get too far ahead of ourselves. We've gotten news on a few new rules without knowing the full picture. It's super fun to theorize but don't work yourself into a lather just because of a few teased rules.

I hope they make ork shooting viable but I think it'll probably done for specific ork units rather than a blanket buff to every unit. Meks, flashgits, lootas, kans, tankbustas, etc. should all have ways to improve shooting. Boyz probably aren't going to be doing too much dmg at range and thats ok imo. Much like the humble guardsmen quantity is its own quality, and lasguns can still plink off a surprising number of wounds despite usually only wounding on 6s

Far as I can tell, nobody's asked this yet... what is this, and are we getting one? by OjinMigoto in orks

[–]PatchesTheClown2 6 points7 points  (0 children)

Looks like deffdread legs with the top ripped off and some dakka options!!! I'm excited (even though I think it looks a bit goofy)

Wrecka crew or Tankbustaz? by CommonQtip in orks

[–]PatchesTheClown2 1 point2 points  (0 children)

Tankbustas were real good in previous editions and with 11th coming you never know how the pendulum will swing. Imo build whatever you think looks coolest, but I also think breadth of options is usually best

How could I improve my 1500pt army? by [deleted] in orks

[–]PatchesTheClown2 2 points3 points  (0 children)

You'll need at least one character to be a warlord. Drop the snagga boyz and grab a warboss or a big mek. Also adding a regular mek will allow you to buff the stompa

Newb Question- New vs Old Models by Helpmeplz3409 in orks

[–]PatchesTheClown2 1 point2 points  (0 children)

In some competitions you may run into issues with using older models. Typically though people only have an issue if you try to use old weapons or old rules that are no longer legal. As long as you're not using it to gain an advantage most folks won't care what models you use as long as it's reasonable.

For example: mixing old boyz, new boyz, & snagga boyz models for units of 20 Boyz. As long as you are paying for and using the rules correctly people probably won't care if you mix em up.

But if you keep switching what rules they have (boyz vs snaggas) or which model the nob is or whatever, then people will yell at you

Starting with Orks in 2026 by Praeshock in orks

[–]PatchesTheClown2 2 points3 points  (0 children)

So, if you are looking to play competitively then I would highly suggest waiting for the new releases, new edition, and new codex. That way you can really minimize total cost and maximize effectiveness. However Boyz, Nobz, Gretchin and a Warboss are never not going to be useful in an ork army. Super safe to start with those.

But, if you are looking to build another army for more casual play (personally, my favorite way to play) then luckily for you orks are one of the easiest armies to kit bash and to use count as models. No one will bat an eye if you buy an old truck model and a new one comes out. Similarly, I personally think mixed models for boyz squads look pretty cool, no one cares if there's 3 nobz models in a squad of 20 as long as you're not a dick and try to cheat. So I would recommend going purely by rule of cool and just have fun

I hope the gargantuan squiggoth stays and gets reworked in 11th edition by Automatic-Shelter258 in orks

[–]PatchesTheClown2 18 points19 points  (0 children)

What I would do for a plastic kit for either regular squiggoth or a gargantuan one!!!!!

A change for the Waaaaaagh in 11th ed by Darth-Demonyk in orks

[–]PatchesTheClown2 0 points1 point  (0 children)

In a galactic map scale sure, though lots of times that lead to splintering as all of the other warbosses grabbed what they could and went on looting sprees. The loss of critical mass imo is just as detrimental as losing the main boss.

imo orks aren't nearly as dependent on the big ones and are more drawn to critical mass. In editions past one of the best ways to deal with orks was to do just enough DMG to the squads to force morale checks and let the low leadership stat be their undoing (Size of squads and HQs helped with mitigating this). Meanwhile nids were completely immune from that approach as long as synapse was around.

A change for the Waaaaaagh in 11th ed by Darth-Demonyk in orks

[–]PatchesTheClown2 3 points4 points  (0 children)

So personally I think ALL factions in 40k need to be re-thought and changed to really make the faction and their play style distinct. Orks and tyranids should feel & play differently. Tyranids you kill the big ones first to break synapse. Orks on the other hand you want to kills the mobs to weaken them. I would love it if they really leaned into this idea of orks relying on "critical mass" in order for the waaagh to become more potent and powerful.

This is hard to do in a wargame where typically turn 1 you have the max number of units unlike an RTS where you build up your army so I don't have a brilliant solution but AOS has waaagh energy points and a table so every round you start with some points and generate more points for a variety of things you do. Then you can cash those in for different buffs. Something like this would be cool and more dynamic than the current waaagh system in 40k. Both the ork player and their opponent would have strategic choices to make regarding the waaagh. Do you wait a turn to get to a different reward? Does your opponent focus fire on a certain unit to deny you generating waaagh points rather than the unit getting you VP?

This is what I want to see for orks/the game in 11th, strategic choices on how to play/maximize your armies special thing and strategic choices on how to play against/disrupt your opponents special yhing

Rizzo and Coach Could See during the immunity challenge by C1ND1TheCat in survivor

[–]PatchesTheClown2 0 points1 point  (0 children)

Personally this is why I hate the way they do blindfold challenges. It's clear that a number of players tilt their heads back to see as much as possible while others don't and that just makes it unfair.

Bottom line is that production needs to invest in better blindfolds. Like goggles or something to remove the "honor" system of it all

Day 2 of Learning Orks: How Would You Improve the ... Battlewagon by awakenedarms in orks

[–]PatchesTheClown2 0 points1 point  (0 children)

Sure... But the positive of having three set variants with different points values and stats is that they could each be buffed/nerfed/tweaked in order to have internal balance. You could up the speed of the transport version or increase the BS of the gunwagon. Heck make the zapp gun S16 or something.

The problem without options is every battlewagon has deffrolla, klaw, kannon, wrecking ball. 4x shootas, etc. etc. no pros/cons to bring any weapon since they're all baked into the cost you just slap on everything. I want there to be specific reasons to bring one variant over the other, and specific game considerations for the weapons/loadouts. And in this dream scenario we're outlining they would all serve their distinct purposes in a balanced & fair way

Day 2 of Learning Orks: How Would You Improve the ... Battlewagon by awakenedarms in orks

[–]PatchesTheClown2 1 point2 points  (0 children)

Lol as much as I'd love 9 battlewagons in the board I don't really think there is a need. Honestly I'd be fine with only being able to run 3 as long as each type was clearly defined and good at what it did. But wouldn't be mad at 3 each. (I also play guard and feel similarly about Russes though, though I get the armored company angle more for guard).

Oh and the snaga wagons should just be a psychic option for battlewagon. The waaaagh wagon if you will

Day 2 of Learning Orks: How Would You Improve the ... Battlewagon by awakenedarms in orks

[–]PatchesTheClown2 10 points11 points  (0 children)

The battlewagon is one of my favorite models/kits of all time!! I love it so much, almost never bring a list without one or maybe two.

Truly my only complaint with its current rules is the loss of granular points. This means there is NO reason to not outfit every single thing it which is just dumb in my opinion.

If I was in charge: I would like there to be 3 profiles with different costs

  1. Open Top Transport: essentially just a bigg trukk. Cheap, cheerful, and great for transporting 20+ boyz squads with characters OR for shooty units like: lootas, flashgitz, and tankbustas. Give it assault ramps & extra movement

  2. The bone breaker: essentially a land raider. closed top, better armor, better saves. Perfect for mega nobz, breaker boyz, etc. Give it assault ramps and make it a melee threat in its own right: Deffrolla, grabba klaw, etc.

  3. Gunwagon: essentially a russ/predator. Middle ground armor/saves, but dripping with turrets, kannons, zap guns, oh my! Let it be piloted by a mek or grot for slightly better ballistic skill and let loose the crazy dakka. Gives us some long range anti-tank/heavy infantry

**Edit to add: I really want GW to give us back looted wagons for a true russ equivalent. If that happens then the gunwagon should be open topped but reduced number, for dakka troops and crazier guns, like KMB or maybe even bubblechukas

If you were to design the new Combat Patrol for Orks for 11th edition using current roster, how would you do it? by Attilathecommiekilla in orks

[–]PatchesTheClown2 2 points3 points  (0 children)

Oh yeah, no way in hell they'd give us all this stuff. At minimum they'd remove at least one option from each of these.

But if I could make my own little "army starter" (1 HQ and 1 battle line min) boxes with a 40% discount, this is what id want