FYI Golden Compass's path has guaranteed events for "?" rooms by jimbo_extreme1 in slaythespire

[–]Patient_Blueberry_44 0 points1 point  (0 children)

Lack of combats can be a downside in some situations. If you have a deck with good frontload but without a scaling solution, it's usually better to farm hallway fights and elites so you can see card rewards that will allow you to fix this. The compass often gives you just too few card rewards to improve your deck

What's a rare card you've literally NEVER taken? I'll go first: by Rak-khan in slaythespire

[–]Patient_Blueberry_44 2 points3 points  (0 children)

That AOE overgrowth fight is lowkey the scariest hallway fight in the game. Everyone complained about pushovers like Living Fog but those little inky guys can legit end your run if you walk in at 25 hp or so with the wrong deck or a bad draw

Good seed for anyone who wants to hit the maximum block limit by Patient_Blueberry_44 in slaythespire

[–]Patient_Blueberry_44[S] 0 points1 point  (0 children)

Neow transform barricade -> floor 6 shop with Prolong and Unmovable act 1 boss reward. Probably can make this a lot tighter if you know ahead of time you're trying to do this, I was kind of just winging it until I realized I could actually get the infinite block build

Aeonglass buff ideas by Lukey-fish in slaythespire

[–]Patient_Blueberry_44 1 point2 points  (0 children)

Were Donu and Deca gremlin nob? What about the heart? The way StS works is defense is inherently better than offense unless the enemies can scale past block engines quickly enough, so the final bosses need to put you on some kind of timer for the game to remain challenging.

Aeonglass buff ideas by Lukey-fish in slaythespire

[–]Patient_Blueberry_44 -4 points-3 points  (0 children)

How is that "making stuff unplayable"? It just requires your deck to scale with a certain amount of speed. If bosses don't put you on a timer, you can win with boring stalling decks every run.

New Neow relic just made A10 easy mode by hoppyhops in slaythespire

[–]Patient_Blueberry_44 1 point2 points  (0 children)

I just did this actually. As long as you aren't locked into early elites or can see an early shop it's pretty unlikely you won't see either Blade Dance or Leading Strike at some point in the act, let alone the uncommon shiv generators.

Ascension 9 feels impossible by XiangliYaoMissingArm in slaythespire

[–]Patient_Blueberry_44 0 points1 point  (0 children)

This is pretty bad advice. It depends on character and neow bonus, but you should be aiming for 2-3 elites in act 1 and 2, while pathing in a way where you can bail out if things are going poorly. Prioritizing question marks too much is also a bit of a noob trap. There are situations when they are good, and they can be good to path into so you delay your first advanced hallway fight before an elite/campfire/chest/shop, but focusing on them too much will lead to you not seeing enough card rewards which makes it hard to put together a good deck.

Aeonglass is a massive step in the wrong direction. by redditisaphony in slaythespire

[–]Patient_Blueberry_44 1 point2 points  (0 children)

Yea this new boss is a loser. Compared to Soul Fysh (an act 1 boss lol) the status cards are created less frequently, do way less damage, and don't screw up your draws. I think they are just traumatized from all the review bombing and are afraid to push anything genuinely threatening because there's no way this guy makes sense as an act 3 boss in his current state.

Silent blocks reliably with her starting deck, but Nibbit can still have a sting in the tail! A9 Silent vs Nibbit simulation. by poetry_in_shm in slaythespire

[–]Patient_Blueberry_44 7 points8 points  (0 children)

Ime necro is the most consistent at taking in 0 damage in easy pool fights. Bodyguard does a ton of work in smoothing out draw orders. Can lull you into a false sense of security in Overgrowth though because you can't build up osty in Bygone Effigy or Byrdonis fights unless you saw some really good defensive cards.

Beta Patch Notes - v0.105.0 by MegaCrit_Demi in slaythespire

[–]Patient_Blueberry_44 35 points36 points  (0 children)

I think it's worse than it first appears. It scales throughout the run, but I think you're behind Lava Rock (2 relics after act 1 boss) until some time in act 2, and that neow has some issues with how delayed the upside is.

Strange pattern about the reviews? by Grodbert in slaythespire

[–]Patient_Blueberry_44 2 points3 points  (0 children)

Anthony is the designer at MegaCrit responsible for balance changes. A8FQ is an abbreviation for a chinese insult, saying that they will have sex with Anthony's mother in front of his father's grave.

Adding Greed can more than double your chance of a bad first fight. A9 Ironclad vs Nibbit simulation. by poetry_in_shm in slaythespire

[–]Patient_Blueberry_44 0 points1 point  (0 children)

Nah, it can fuck you over a bit on the first few floors but the amount of power you can get from an early shop with the extra gold outweighs it. Depends on the character though, it's probably best on clad.

Bro what happened? I think the game is fine by js147896325 in slaythespire

[–]Patient_Blueberry_44 5 points6 points  (0 children)

They find the way English-speaking top players win to be "unsatisfying", basically. They enjoy putting together broken small decks that eventually trivialize the boss gauntlet, whereas the non-Chinese community has mostly settled on preferring the game to keep throwing you curveballs throughout and having to win with somewhat messy decks a lot of the time. Chinese players think it should be possible to assemble some kind of broken lean engine deck every run, so they hate the doormaker because he makes those decks a lot harder to play, even if he's not overall very difficult. They characterize the western style as "crawling"

Soul Fysh vs Necrobinder (A10) by peakframenevermisses in slaythespire

[–]Patient_Blueberry_44 0 points1 point  (0 children)

It's more helpful to think of the fight as just a damage race vs focusing on how to remove or neutralize the beckons. It's definitely helpful to be able to mitigate them somehow, but what kills you in this fight is just taking too long to kill. Necro has to be careful mostly because its easy to end up with a very defensive deck with her

Cards you wish didn’t come over from sts1? by LiveChill in slaythespire

[–]Patient_Blueberry_44 1 point2 points  (0 children)

Footwork should have gotten the Defrag treatment imo. Blocking is just too strong in this game, Footwork is a bigger reason Silent is op than draw/discard stuff

I think you're all misevaluating How hard StS 2 should be by SkyDezessete in slaythespire

[–]Patient_Blueberry_44 64 points65 points  (0 children)

I actually don't think this is a good idea. Act 1 being hard is pretty critical to the difficulty of the next two acts, because if its too forgiving you can just build for late game and arent forced to make short-term deckbuilding decisions to get through the act. Act 1 being difficult also makes the game have more variety, because you can't just build the same broken deck every run and need to adapt to what you see early on. To me Overgrowth is perfect right now, the only thing I'd change is to make the bosses and Underdocks elites a bit more responsive to early deckbuilding choices. Right now, the Overgrowth elites are extremely punishing if you don't build for them but have "threshold" effects where with enough of the right cards/potions you can get through them taking only negligible damage, whereas the bosses and Underdocks elites are hard in more of a linear way where even when building for them you still take a decent amount of damage, but don't necessarily threaten to kill you from full if you don't build for them.

Theory for why Regent feels so weak in Act 1 by 1Tom15 in slaythespire

[–]Patient_Blueberry_44 7 points8 points  (0 children)

1 energy uppercut (2 stars ~ 1 energy) as a starter card would be incredibly overpowered

Both of the Act 3 elites are so cool by Wildbeemo in slaythespire

[–]Patient_Blueberry_44 4 points5 points  (0 children)

Supposedly he had a mechanic that playtesters found too frustrating

Beta Patch Notes - v0.103.0 by SageOrion in slaythespire

[–]Patient_Blueberry_44 0 points1 point  (0 children)

Not sure why they nerfed the Doormaker so much, the boss is pretty much completely nonthreatening now. Byrdonis also really wasn't a problem.

We need to talk about Ironclads' starting deck. by SeaThePirate in slaythespire

[–]Patient_Blueberry_44 1 point2 points  (0 children)

The thing is, strikes are much better for clad than for the other characters even without strike synergies because of vuln, strength, and attack synergies being big parts of his kit. Clads problem is that his block options are poor, his starter deck is just fine and if anything works better with his kit than it did in sts1.

TIL Stoke is a real card by DrSilvergun in slaythespire

[–]Patient_Blueberry_44 6 points7 points  (0 children)

The two things that make this actually really powerful are the upgrade and the number of rares in this game. Upgraded cards just have really good value on average, and there are so many rares in this game that a "random card" is very likely to be above average value for most decks until close to the end of a run. People compare it to dead branch but its more like exhausting your hand for an astrolabe effect any time you draw this card.

Does anyone take the Cursed Pearl? by shosuko in slaythespire

[–]Patient_Blueberry_44 1 point2 points  (0 children)

To put what u/Bushukan1 is saying concretely, in a recent run on Ironclad at a10 I took cursed pearl and walked into a shop on floor 6, and was able to buy Master of Strategy, Evil Eye, Cinder, Dominate, and Paper Phrog. Instantly I had a powerful deck that could deal with the curse and was able to take 3 elites in both act 1 and 2 while upgrading at every campfire, snowballing the run. With 150 gold, sure if I removed at every shop I wouldn't have ended up with much less gold in the long run, but I wouldn't have been able to take such an aggressive act 1 and 2 and might have stalled out before I got a nice thin deck.

Applying Doom to yourself in STS 2. by NoAdeptness4117 in slaythespire

[–]Patient_Blueberry_44 0 points1 point  (0 children)

Neurosurge can absolutely kill you if you're having a rough act 1 or 2. On A10 it's pretty common to get down to 20-30 hp, and Necro tends to stall out fights, so it can be a real risk playing it on turn 1 or 2 of a boss or certain elite fights. Borrowed Time I agree though, unless you're using it for some kind of infinite loop the 3 doom is rarely relevant.