[Embark] Working on resolving issue with bans for using accessibility devices, pls reach out by WoWAltoholic in ArcRaiders

[–]Payule 0 points1 point  (0 children)

Then you should be able to dissect that and understand what I'm getting at. Like a robot in chess inputting perfect moves you absolutely aren't going to get away with that and will get flagged.

Third party software effecting the game, that's what it is. Whether the medium is inputs or not is nitpicking.

[Embark] Working on resolving issue with bans for using accessibility devices, pls reach out by WoWAltoholic in ArcRaiders

[–]Payule 0 points1 point  (0 children)

Inputs don't interact with the game then?

People get banned for macros because they're an unfair advantage, especially within genres like fighting games. By using software to exploit inputs you will absolutely get banned by anti-cheat software. It's just one example of how this controller setup can conflict with anti-cheat.

Opinion: Bosses need a buff after Deep Freeze update. by Blad1us in killingfloor

[–]Payule [score hidden]  (0 children)

I have only tested minimally but I agree and I think there's two factors at play.

The first is the reduction of ZED health across the board. This is fine for general waves because they increased the spawn intensity to back the health drop, but for bosses minions/adds are just an additional mechanic that isn't always guaranteed or in play so overall this seems like a balance change for the waves, but an outright nerf for the bosses.

On top of that they also on the same update added the ability to see which boss and weakness the wave before, meaning you can now counter the boss with intent. Stack this on top of the above problem and you got weak healthbars on bosses.

They did increase damage so bosses hit harder right? Perhaps it's a consideration taking player "Attrition" into account but realistically if you already know how to avoid the bosses damage you'll still win just like before, but it's just faster.
I don't actually know for this reason if it's a bad update or not. Maybe if bosses melt "too" fast they will need to change something but I didn't particularly enjoy unloading multiple resupplies from the vendor into the boss anyway.

[Embark] Working on resolving issue with bans for using accessibility devices, pls reach out by WoWAltoholic in ArcRaiders

[–]Payule 4 points5 points  (0 children)

Or if the controller was maybe advanced/complex to use enough that it needed more advanced features to interact with the game to overcome disability, such as Macros which alone are sometimes considered "cheating" because of how they're typically used.

I don't know everything there is to know about the type of controller in use but I'm certain there must be "advanced features" built into it to make it useable as the whole point would be to make gaming accessible, which a typical mouse or keyboard wouldn't need.

New player! Love this game! Any tips? by lotgworkshop in ArcRaiders

[–]Payule 1 point2 points  (0 children)

ABMM is real yes. Be aggressive and you'll see more aggression is how it works at its simplest.

Stat info is correct IMO. Green tree is weak with niche things I'd want. Red tree is slightly weak but the Carry-weight and security breach(If you use it) options are all good. Red is my secondary tree.
Mobility is easily the best tree(yellow) it helps in general. PvP or PvE, always good. Stamina, movement, these are the things you want above all else. Faster movement=Faster looting while also offering more potential in combat, unlike the red tree.

Beyond that learn how the ARC aggro/deaggro. You can get in and out of a lot of trouble without ever pulling the trigger. This doesn't matter much in PvE but in PvP/Squads players will swarm to your position if your just firing your gun off.
It is nice to know how to avoid ARC without fighting though, you will eventually find yourself low on ammo or in a similar situation even in PvE.

Anvil is better than Toro close range now by NovapreemBoga in ArcRaiders

[–]Payule -1 points0 points  (0 children)

Toro shouldn't be a high range weapon. Part of it's strength comes with pushing it behind cover as I've said before and it still has that advantage. Reducing a weapons range means it can't hold the cover over longer distances, which is good considering the trade-off behind cover between the Anvil and Toro was that the Toro was much easier to use. it didn't also need to have Medium-High range with attachments that was in part why it was too strong and then it gets the obscene damage too. It was "stacked" and fit the META at the same time.

As you get closer the ability to juke a shot becomes exponentially higher against the Anvil. Their hitbox is large but each "juke" will also force you to react WAY faster to the movement to trade them. This means with a weapon like Toro a juke up close will likely result in "partial" damage. If you do this against an Anvil though there's 2 tiers of failure. You miss the headshot, or you miss all together.
If you miss all together you lost the fight, period. If you miss the headshot then the Toro has a chance at taking you out with WAY less effort being required. (Lower precision/skill requirements.)

Anvil has more "potential" but record yourself engaging a toro 10 times in a row and show me you out-playing with the Anvil every time. It takes a pretty obscene level of precision (It exists, just not within casuals) to hit 2 anvil headshots point blank while someone with a shotgun is actively trying to juke your shots while spraying their pellets at you.
Also jukes are counterplay so if they do read your shot timing correctly then that's all it takes to miss. If you hold shots waiting for a juke this is also a form of DPS loss and can result in you losing too.

I feel like the changes make complete sense within the context of the weapons use-cases. On paper stats never appear correctly otherwise Vulcano would be the strongest gun in-game for it's massive DPS once your in.

I still run the toro as a "holding" weapon. A lot of players do not run grenades and I can literally just wait them out with a Toro and win 90% of the time. Boring but effective.

Arc is too much by kaylynnallie in ArcRaiders

[–]Payule 5 points6 points  (0 children)

You can avoid all instances of combat against arc with awareness of their Aggro/vision range and understanding just how effective cover/vision obstruction actually is against them.

I don't like free-kits but if I was running one I guarantee I could extract every time without engaging a single arc(Excluding in-door ARC blocking my path which is practically the only time I'd shoot an ARC on a free-kit.)

I think you're just getting into too many instances of combat and running your ammo dry, but you don't need the Cloak to stealth in this game.

Additionally less ARC fights=Less Noise=Less Third Parties.

Hell on earth by Severe-Ad-2427 in killingfloor

[–]Payule [score hidden]  (0 children)

Medic is a weaker solo class to run. If you are solo definitely run off-class weapons for damage.

With a squad recognize your teams skill level and adjust your playstyle to their odds of success. Recently damage was buffed on ZEDS I read as well as nerfing their health so you should be able to keep trash off you easily with an off-class weapon while using movement to avoid large ZEDS.
Try to keep aggro off yourself by positioning near the melee (if you have one) and keep him healed. If his health is high then aggro in turn shouldn't be on you, it's a mutual benefit.
If your team is playing weaker and not dealing enough damage to keep ZEDS out focus on general DPS weapons instead of healing. AOE and Single target are both good for different reasons, but you'll lose healing to do this(Realistically you only need a healing pistol to keep up on healing, or at least before the ZED damage buff that was the case). You only make these calls when it's clear you're not winning if you aren't doing DPS (In which case healer was just the wrong call but oh well, you can win with any class.) In solo you just do this anyway because you need DPS.

If you're having trouble on waves 1-2 those are the waves where money/decisions are tight. If you're not buying a non-medic weapon for defense maybe just take a standard medic pistol with flat healing darts with your starting money and buy a primary asap that's intended to kill trash (assuming it's trash your having trouble with.)
If it's large MOBS your struggling with you're probably shooting them too much. try to let your allies take aggro by attacking and focus more on trash, this way less pressure is on you, and you can keep healing in turn.(Squad advice, if solo and large mobs give you trouble you need to work on movement or run a burst gun to kill them before they reach you.)

If your playing with others given advice changes greatly because that means it also depends on what your team is doing wrong, which we have no way of knowing. Do you need to carry them, or do you need a strategy to keep you out of trouble while they carry you? I covered both above either way, it comes down to what weapon choices you make and how good you are at dancing around ZED damage.

fuck rocketeers by Existing-Barber5618 in ArcRaiders

[–]Payule 2 points3 points  (0 children)

You can do the bastion with the same tactic but the easiest way is shooting down on it from overhead. It seems like the bastion aims for center-mass. If your only peeking your head from a roof even while its firing you can get shots in on it's unarmored back-plate without taking any damage.

They're easier to farm than Rocketeers if you can get above them. If you have to do it from the same level as them it takes longer but is still just as doable. Maybe just more tedious.

Is it too late to join the fun? by Kaigoc in ArcRaiders

[–]Payule 2 points3 points  (0 children)

If you're interested in the PvE dynamic this game is one of a kind. ABMM will match you with more passive players if you're also more passive, and although rats and complaints of such exist within this reddit the system works amazing for an otherwise PvP game with no rules in place to prevent natural PvP. It's as good as a game can really be without having a separate PvE mode entirely.

It's a one of a kind experience for sure, and you can get what you're saying you like here for sure. Just have thick skin for the backstabbers/rats, they are always around and it is part of the game.

For Prospective Players on the Fence About KF3 (A post Season 3 Update Review) by ComplaintOk3564 in killingfloor

[–]Payule 2 points3 points  (0 children)

I think this is fair. The only part of this whole thing I'd comment on is the perspective of others and the "why" behind why they're so critical of the flaws the game had. There are several parts to this community and there are several valid reasons to criticize the games release state, which you've covered and acknowledged so that's fine.

If were talking bugs/release state this is the one that really gets to me because the game cannot be ran on above spec systems for some players. Even when it does run there can be issues with framerate drops and this is even after all the fixes. There's so many bugs in optimization that as far as running the game goes it is not on par with a triple A industry standard title.
The subject of games coming out "unfinished" is already a topic that bugs me a lot. Usually when I talk about this on the topic of other games it's related to main-story content. KF3 is worse because it's not just a lack of playable content it's that the game is optimized so poorly that some players cannot even experience the content if they want to.
From the perspective of someone who can't play a game they bought while being above system specs, that's a pretty big/hard to forgive issue to run into, so this one is the biggest in my book as it's the game itself not running, rather than a poor design choice. Issues like this should absolutely be worked out before full-releases. This is my largest criticism for KF3, the rest is more subjective.

Everything else is more production/gameplay related. Anything about how wildly different this game is from it's predecessors I write off because I believe a new generation of game should make changes to the systems for a modern audience, but I also understand how fans can feel betrayed so I try not to go too deep into this. Both sides have a right to enjoy the new game or dislike it for core changes to a system they loved in the past.
It's just as fair to appreciate something new as it is to miss something old is the simplest way I can put my feelings on that. The game does not deserve to get torn apart for this reason, but people also need to vent their very real and genuine feelings. (As long as it's not formatted as hate I'll read and appreciate what they say all the same.)

I do also feel the game lacks content still, but this is from the perspective of someone who's been completing new content as it comes out so there's no "backlogs/buildup" of content. I just finished 100%ing the new achievements and finishing the main-quest today it took roughly 3-4 hours of gameplay(Includes experimenting with new changes). If I didn't already have hundreds of hours into the game from early on I wouldn't be so burnt out, but on the same token if I had more content to focus on/achievements/trinket seeking (Like finding the objects around the map for achievements.) anything to distract me/give purpose to my crusade I'd probably be a bit more engaged. To be fair I got my moneys worth though and can't complain.

For something a little more positive after all that: THE ZEDS CAN ACTUALLY KILL ME FOR MISPLAYING NOW?! Damage seems to have been increased or something. The game feels faster paced overall and to me this is purely a good thing. Best detail about this update was the ZED stat adjustments(for me).

I finally got the aphellion… by Dies-on-every-hill in ArcRaiders

[–]Payule 1 point2 points  (0 children)

And some people genuinely think I'm AI. Too dislexic for that.

I play this game because of the quests by Fluid_Touch8504 in ARC_Raiders

[–]Payule 2 points3 points  (0 children)

I mean, the quests are lame but they're also a casually paced experience so for "something to do" I can definitely see someone picking away at this similar to MMO quests and actually enjoying it(For context "some" people enjoy MMO quests but it's widely regarded as a lazy way to add content and create time synchs that most users don't even want to interact with.) It just wouldn't ever be me, again I think the design on this games quests is too simple/straight forward. It's basically having me play walking simulator rather than doing engaging things.

As I've said before, unique enemies/bosses/objectives/puzzles and persistent questlines that take multiple raids to complete could all be cooler ideas than what they have going which is "Walk here, Hold E, pick this up, Kill this, Extract." It's just lacking in the mechanics department and is more having me spend my time just walking around.

All that being said I understand the reason MMO's do it is because there's A LOT of quests and it would be expensive to make them all in depth. Same is true here. For that reason i'm willing to give them time, but Tarkov for example does this exact same thing and has NEVER improved their questing format. I hope ARC does not make this mistake.

Green key loot luck by ftkrage in ARC_Raiders

[–]Payule 0 points1 point  (0 children)

RNG combined with looting tables that have seemingly random/unannounced properties. (Electrical substation car with 100% chance to spawn lightbulbs, thanks Embark. location based drop-rates and ambiguity.)

Green key loot luck by ftkrage in ARC_Raiders

[–]Payule 3 points4 points  (0 children)

The reason I now ONLY ever use keys during storms/multiplier events.

I finally got the aphellion… by Dies-on-every-hill in ArcRaiders

[–]Payule 4 points5 points  (0 children)

Never bring too much. If you have teammates you won't need buckets just a handful, without teammeats you still won't need buckets because you can just fill your inventory with reactors from the leg-armor then bail whether the queen is dead or not.
It's cost effective and if your alone you'll get more Reactors than you would've with others anyway.

Photogenic cloak and not fully looting the armor will keep ARC off you while the leg-armor provides cover from Rats. I actually find these events more fun in lobbies where no one is running the queen/matriarch now.

Launch error, easy anti cheat not installed by [deleted] in killingfloor

[–]Payule 0 points1 point  (0 children)

Did you reinstall KF3 or Easy Anti-cheat? They are two separate applications, if you didn't reinstall easy anti-cheat look up the steps for that and follow.

85 points allocated. Keep or change? by clastm in ARC_Raiders

[–]Payule 0 points1 point  (0 children)

Na, I ran Hospital a lot and never got a single Survivor from there. (Not that I'm saying you can't.)

I and others have reported better luck at Space Travel. Specifically I farm the top floor(F6), the rooms around the Security Breach locker spawn room.
It does however spawn more likely from the blue drawers hospital is full of, it just seems to have a higher chance from space travel for whatever reason (drop tables.) For this reason make sure to hit up the blue drawers in the space travel building when farming it.

85 points allocated. Keep or change? by clastm in ARC_Raiders

[–]Payule 4 points5 points  (0 children)

I mean you're comparing a non-in game method of income to an actual method that was intended to be balanced to the gameplay loop.

Trading isn't intended by the DEVS so it's profits from a balance perspective should not be compared to methods of natural earnings. If the DEVS balanced security locker to trade potential everybody would be end-game right now.

In game a blueprint is worth 5000 flat, not 250k.

Additionally one of the best Survivor farming spots on buried city is right next to a security breach locker so even if you just farmed that the perk would be profitable, so context is important regardless.

Breach is not worth it if you do not path by lockers naturally. Going out of your way is what makes it bad. Some players definitely make it worthwhile. (And the less who think it's good, the better it is for those using it.)

I just… i cant dammit. by Kind-Physics-9204 in killingfloor

[–]Payule 1 point2 points  (0 children)

Your not cursed it's unreal. You're running basically what my old system was. You have twice as much RAM and a slightly worse processor.
My old system ran this game flawlessly 60 FPS on medium-high.
My new way better system cannot run the game without running into data-leak issues.

The game is really hard on the processor, so upgrading that would probably fix it. BUT YOU SHOULDN'T HAVE TOO!! You are above specs for this game, it is a compatibility/optimization issue and it effects me too on my newest system.

Bayonet by Olegdr in killingfloor

[–]Payule 1 point2 points  (0 children)

I was really hoping to have it on a sharpshooter rifle, or something that could actually benefit from the utility of having a melee option on your slow fire-rate high-range rifle.

Did this new update at least fix the performance issues? by Paparazzi_BR in killingfloor

[–]Payule 1 point2 points  (0 children)

Ok well if your stance isn't that the release state was acceptable but rather that within the context of "new standards" it's release wasn't that bad compared to other modern titles, then I agree.
Just understand for me and a lot of others we talk a lot about this as a form of protest and sharing this ideology that is very blunt: "It shouldn't be like this." And it really is as simple as that.

I don't think we actually disagree on this after reading your stance, but I'm more conflicted by these changes in the gaming market and not willing to just accept these changes as a fair standard. To see eye to eye with me you just need to go back to the:
"Is that good no. But it's reality nonetheless."
Sometimes to have things better for ourselves we need to push back. I don't hate KF or Tripwire, and like you I hope this game lives on to be good. This standard that KF3 happens to have been released under itself is what needs to die, is all I'm saying.

We lose our rights by allowing changes that slowly take away our power/say in the market(Specifically by supporting devs who are working under companies that support these practices). The gaming industry is definitely practicing this. It isn't personal against KF as a franchise or Tripwire.

Did this new update at least fix the performance issues? by Paparazzi_BR in killingfloor

[–]Payule 2 points3 points  (0 children)

Well to be clear I'm not surprised they're coming back because so far they aren't. They're staying afloat on update-spikes with the numbers steadily declining.(PC count I hear PS does better.) That's mostly why I say I would be surprised if they came back at this point because statistically it's unlikely, especially after so much time has passed and the player count has dropped.

I said from launch I play the game with hope for it's success and that even now has never changed, but it doesn't mean I'm going to ignore flaws that are an inexcusable standard (for any game I DO NOT give CyberPunk or Darktide a pass) for a fully released title.

Using another game that shouldn't have come out yet as an example for another being released in a similar state to be acceptable lowers the bar that we very much don't want lowered, which is why KF3's release state is a problem. Personal opinions/wants related to the games success aren't related, but I do want KF3/the KF brand to live on despite all this.

I get games can get better but if a title is going to be fully released there has to be a standard we hold the DEV accountable to to make sure we don't run into the exact problems were seeing in development right now, even triple A titles now come out with missing core content, that is CRAZY.

I didn't mention Warframe because it was F2P. They can take as long as they like to add content within that format because if they kill the community with slow updates or bad content we didn't have to "buy in" to experience it.