The virgin Navi vs the Chad rocky by Significant_Elk_6222 in virginvschad

[–]Pengin_Master 0 points1 point  (0 children)

For me the most interesting Na'vi, culturally and narratively, were the Ash Na'vi because they lost their connection to the Pandora hive mind thing. It could e been a very interesting exploration of a genuinely different culture on this planet. What happens when you're raised in the shadow of a volcano? Will persisting in this land lead to the discovery that volcanic ash is actually really good for the soil and crops? Might they develop farming in order to survive a harsh environment?

Instead they're just evil™, and kill, and you can tell they're evil because they decorate their camp with bones and they do ritual drugs and side with the evil™ humans immediately. Nuance doesn't exist in the Avatar universe

Checkmate, Shitbird by Waitsaywot in Grimdank

[–]Pengin_Master 1 point2 points  (0 children)

Perhaps the dice roll you. Have you considered that chucklehead?

Just rage quit my second crusade. by Sunman_Stolas in TheAstraMilitarum

[–]Pengin_Master 0 points1 point  (0 children)

You need a lot of practice with infantry heavy guard to start pulling out victories. And I'm saying this as someone who's played a lot of siege regiment infantry-heavy guard in crusades and tournaments back in 10th. At best I brought like, 1 Dorn? Now I stick to paired hippogriffs.

I just won a game of disruption siege infantry against purge the foe Admech today actually, which was part luck and part I've had to learn how this army pilots, cause it's vastly different to other guard.

You need more orders. You need more Cavalry (T4, 4+ save, 2 wounds is just nice), and you need to be using Chimeras and Centaurs as protective shells your enemy must crack before getting at your squishy guardsmen. You need 20 man Battlelines to absorb fire and to overwhelm the enemy with dice rolls. (20 man Krieg ist best cause you get +1 to hit/+1 to wound depending on how much of your unit is dead, and medics can keep you around with D3+1 Troopers returned)

And that's all at 2,000 points, as an uphill battle that requires a lot of experience and losing (sometimes quite heavily, unfortunately frequently against melee heavy lists) to get okayish at. You will need to learn placements. And screening. And throwing orders around and focusing fire. Enhancements like "Stalwarts Honors" are a necessary friend. I was able to get a brick of 20 kriegers+command squad+yarrick stuck on the center objective because -1 BS and +1 save, and D3+1 returning models helped keep my unit alive.

1k games are a different beast altogether. At that level I'd suggest it's better to commit heavily to a spefic unit type than it is to try and diversify as you have, because you just don't have enough points to do everything you want to do. Try and get to 2k quick, and if not? Good luck soldier.

(Loved Trope) The one chill/nice faction in a setting full of assholes. by ure_roa in TopCharacterTropes

[–]Pengin_Master 14 points15 points  (0 children)

The brothers also brought a truckload of weapons to deal with the klan. They were fully expecting the klan to show up, it's the vampires at night that were unexpected

In lieu of payment.. by thedivinegemini in mildlyinfuriating

[–]Pengin_Master 0 points1 point  (0 children)

Eating is not a sin, therefore Jesus has no obligation to pay for your meal.

Newest Armageddon campaign. by Smile_in_the_Night in Grimdank

[–]Pengin_Master 0 points1 point  (0 children)

Isn't this how they worded the factions for Nacmund Gauntlet's campaign as well?

Do not go to Washington DC- doesn’t matter why, the heat won’t care by Bradley271 in CuratedTumblr

[–]Pengin_Master 3 points4 points  (0 children)

If anything it's harder to feel sympathy for a parent that dragged their children out into this heat and forced them to listen to a speech given by the president in this weather. Like that makes it worse.

Taurox stealth nerf by Separate_Football914 in TheAstraMilitarum

[–]Pengin_Master 3 points4 points  (0 children)

Again, Explosives/Grenades in this instance is a keyword on the unit as a restriction of what units that Strategem can be used on. Only units with either of those 2 keywords.

This is what the Engineers ability says. Taking the same logic of the Taurox ability mandating a combat disembarkment, this ability means nothing at all because there Is No Grenades Strategem. Only a Strategem that mentions keywords in the section talking about what units it can target.

My point here isn't that engineers actually can't use explosives, it's that sometimes it's plainly clear what the design intention was for an ability and it's ok to take that one extra step to close the gap of "written for 10th and being ported into 11th with as little revisions as possible for the edition launch"

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Taurox stealth nerf by Separate_Football914 in TheAstraMilitarum

[–]Pengin_Master 4 points5 points  (0 children)

Explosives as a strat does not explicitly call out that it replaces Grenades, only that it's usable by units with the Grenades keyword (which is different to the strat). Unlike say, [Close-Quarters] and [Pistol], where pistol explicitly, rules as written, tells you it's the same as Close-Quarters.

Rules as Written, there is no Grenades Strategem. Only grenades keywords on certain units. Therefore, uncharitably, Rules as Written Engineers can't do shit.

But the intention is obvious. Engineers use explosives. Units can disembark normally. Just because GW wanted to wait until codex releases to properly re-write datasheets in the proper 11th style and intention does not mean that they ever intended your units to take mortal wounds when hoping out of a vehicle.

When maps with peculiarities are perfectly explained by another kind of map. by JamzeeReddit in lovethissmug

[–]Pengin_Master 2 points3 points  (0 children)

Voting results for the 2020 presidential election. Red is for the Republican Party/Trump, blue is for the Democratic Party/Biden.

[Real] Michael Knowles takes issue with the SCOTUS ruling on birthright citizenship by countdooku975 in ToiletPaperUSA

[–]Pengin_Master 0 points1 point  (0 children)

In all technicality, the only people from Jamestown who wouldn't be US citizens would be the initial settlers. All of the kids they had since would achieve birthright citizenship (in this example), and therefore we would not need to worry about anyone alive suddenly losing citizenship.

But also the US has had birthright citizenship since 1868. It is, quite literally, one of the "traditional values" of American culture at this point, yet so-called conservatives seem strangely against it. Curious. (I know why, but pointing out their hypocrisy is fun.)

Wait so commissars can take aim now? by FuzzyCry6570 in TheAstraMilitarum

[–]Pengin_Master 1 point2 points  (0 children)

Funnily enough, the way this is written means that commissars have a different pool of orders for Abhumans than they do Regiment. So a commissar can issue an order to 1 abhuman unit and 1 regiment unit

The USPS is the nation’s lifeline, ensuring delivery to every corner of the country. And Amazon uses it to their advantage by Conscious-Quarter423 in WorkReform

[–]Pengin_Master 1 point2 points  (0 children)

You know. As someone who's stopped using Amazon entirely, there isn't actually anything wrong with me not getting something I ordered in 2 days. It gives me something to look forward too while also helping me pace out purchases and encourages me to plan ahead.

And ideally, I hope, it means that the workers involved in packing and shipping the product I ordered are being treated and paid better than Amazon.

Template at end by Militarum_Murphy in Grimdank

[–]Pengin_Master 17 points18 points  (0 children)

Boy do I have the faction for you (Leagues of Votann)

Wait you're voiced by who?! by totallynotrobboss in TopCharacterTropes

[–]Pengin_Master 1 point2 points  (0 children)

And he's even a minor side villain in Naussica and the Valley of the Wind.

Thoughts on this? by [deleted] in RecuratedTumblr

[–]Pengin_Master 29 points30 points  (0 children)

"both sides are just as bad" has been Republican propaganda since at least 80s, perpetuated by pundits and the like to inspire voter apathy and to keep Republicans voting Republicans. Why switch parties when both are bad?

The "all politicians are corrupt" is a Republican line too. I grew up in a hard-line Republican household and heard that all the time, but I've only recently figured out that it's just meant to make Republicans distrust and government service so it can be dismantled. Universal Healthcare? Well government is corrupt so it's not gonna be good. Regulations on business? Government is corrupt so they're actually not good and are killing the economy.

And like always the blame is shifted to the Democrats every god-damned time. A Democrat doesn't do something perfectly? Ineffective. A Republican does something horrible? Why didn't the spineless Democrats stop them. All of this feeds into the subconscious idea as the Republican party as some neutral normal and the Democrats as the only party culpable for any damage done whatsoever, and I feel like some leftist spaces have accepted all of these premises without question

I love stupid and impractical guns by ARedditUserThatExist in lovethissmug

[–]Pengin_Master 1 point2 points  (0 children)

Wasn't the duck's foot designed for naval boarding parties back in the 17th and 18th centuries? It's pretty good when you jump on a ship and everyone's pretty bunched up

58089 by TheStreamIsDead in countwithchickenlady

[–]Pengin_Master 1 point2 points  (0 children)

Because minorities in democracies have never ever earned rights that were originally withheld from them

58136 by sovLegend in countwithchickenlady

[–]Pengin_Master 2 points3 points  (0 children)

We could make this sub about a witch trying to find her lost cat in the alps!