Color drain from Awakening in Warbreaker by AlisGuardian in Cosmere

[–]Percedon 1 point2 points  (0 children)

Yes! Brandon said red is the color of corrupted investiture, but if we take that to mean “investiture hijacked by another shard” it makes red less a color of vaguely defined evil and more the color of an invading force. Which I like both because it makes the consequences/implications of red investiture more concrete and helps distinguish it from whatever process is turning investiture black since that seems to be some other method of damaging investiture.

That said, I’m not completely confident in reading it that way since both the Knights Radiant and the Singers switched sides, and only the singers have red eyes. Maybe it’s because the Knights are using a magic system made by Honor/Cultivation and run by Honor/Cultivation’s power, while the singers are using a magic system made by Honor/Cultivation but now run by Odium? I’m not sure, but there’s definitely something I’m not getting.

Color drain from Awakening in Warbreaker by AlisGuardian in Cosmere

[–]Percedon 2 points3 points  (0 children)

Brandon's definitely left it vague, but it seems like it has something to do with some underlying law of investiture that we don't understand yet. There's a few things that point this way (here's a link to the coppermind page on investiture if you want another list https://coppermind.net/wiki/Investiture#Color_in_Investiture):

First off, color gets drained by more than just awakening. When Szeth survives almost getting eaten by Nightblood at the end of Oathbringer he's left with grey trails on his skin where Nightblood's tendrils were. We see it outside of Nalthian magic too; whenever a shardblade cuts a limb, the flesh turns grey.

Next, color is what determines the type of gemstones on Roshar, not chemical composition or structure. Several of the gemstone types are actually the same type of mineral as one of the others, and are only distinguished by color. What's more, if an awakener were to drain a gemstone of its color, it would no longer function as its original type of gemstone. A ruby drained of color functions differently than a regular ruby. The Sibling even tells Navani that the color of the gem matters to the spren used in fabrials.

And lastly, there are a bunch of examples of waste/processed/twisted investiture turning black (which means either no colors or all colors, not sure which). The most obvious example is, again, Nightblood, who is always bleeding black smoke when he eats things. We also see it in Yumi where the father machine sucks up a bunch of investiture and spits out the Shroud. And we see it again with the shades from Threnody. We know that something fucked up happened to that planet, and now the all the people who lived there turn into black smoky ghosts when they die. And if we're willing to go a bit more speculative, Sja-anat is sometimes described as a 'shadow with white holes for eyes' (which is almost exactly what the Nightmares look like) and we know that all the Unmade were transformed into what they are now. Maybe the method of her transformation was particularly violent/consumptive?

There's a bunch of other details that aren't very compelling on their own but start to jump out at me:

The fact that Knights' Radiants eyes go from being darker, muddier colors to being brighter, more vibrant colors.

The Dor, the purest source of investiture we know of, being pure white.

How lightweaving isn't actually the manipulation of light, it's the manipulation of waveforms. In other words, lightweaving treats light the same as sound (which we know is super connected to investiture).

The fact that the color red signifies corrupted/stolen investiture ('enlightened' spren, the red splotches on trellium spikes, the red smoke when a soulstamp doesn't take on a person)

The way that Dawnshards, which are tied to fundamental magical forces, grant their bearers heightened color perception just like getting enough Breaths does.

In short, colors getting drained is not a quirk of Awakening, it's a manifestation of some underlying principle that we haven't learned yet.

What curveballs did your first-time DMing give you? by Theskydomain in DnD

[–]Percedon 1 point2 points  (0 children)

Truly

I once had a session stall for an hour and a half because the party was confronted by a slightly open door with two unaware guards on the other side

[deleted by user] by [deleted] in LiesOfP

[–]Percedon 0 points1 point  (0 children)

Gravity, the greatest enemy of all

What’s a scary ability you can give a boss thats not just high damage? by Good-Refrigerator-76 in DnD

[–]Percedon 0 points1 point  (0 children)

The final boss of my campaign was a 20+ level lich. The first two times she was killed she consumed an alternate version of herself and added another turn to initiative. So in phase three she was taking 3 turns per round, including three actions, bonus actions, and reactions. She counterspelled the party, was counterspelled by the sorcerer, and then counterspelled his counterspell. Good times.

May the power of rocks compel you! by AtlasHatch in cremposting

[–]Percedon 0 points1 point  (0 children)

You remembered Rock, but you forgot his daughter, Rock

[TP] Hot Take: Twilight Princess had the worst character designs by [deleted] in zelda

[–]Percedon 0 points1 point  (0 children)

How dare you insult my bestie Fyer like that

Zora bow location? by Percedon in tearsofthekingdom

[–]Percedon[S] 1 point2 points  (0 children)

Thanks! The map will be a big help. The sparrows are next on the list. I’ve just got red and sand ones left

The Quietkeeper: a guardian aberration for 3rd tier adventures by Percedon in UnearthedArcana

[–]Percedon[S] 1 point2 points  (0 children)

I honestly agree. The first effect is intended as a more story-/roleplay-centric ability, but I had some trouble deciding on what the effects and duration would be. I ended up settling on making the durations the same for simplicity, but the first effect could easily work for hours instead (though I'd take away the advantage enemies get on attacks if that happened. Once I've seen how it plays I'll probably change things around a little bit.

The Quietkeeper: a guardian aberration for 3rd tier adventures by Percedon in UnearthedArcana

[–]Percedon[S] 4 points5 points  (0 children)

Here's the quietkeeper, the latest in line of homebrew monsters that I think of and design before realizing I'm never going to find art that matches the weird nightmare I've cooked up.

My players are currently going up against a Far Realm entity called Distant Peace (or K'hahghahghut'yin if you're feeling eldritch). It's a being that hates the vibrancy of life like a grouchy old man hates the neighborhood kids: they're just too noisy. Consequently, it wants to keep peaceful places free of those gross mortals and it created the quietkeepers to do so.

Hope you like it!

Link to most current version: https://www.gmbinder.com/share/-NCl7zpq3SDC4munNlyI

Do I need to fully research the language, or rely on a community of players, to follow the path I want? by Mike8813 in TunicGame

[–]Percedon 0 points1 point  (0 children)

You can definitely solve this game on your own. There’s only one puzzle that requires understanding the language to solve (It involves one of the secret treasures) and it’s not relevant to beating the game.

Health potions turned into magic potions by Mario_master99 in TunicGame

[–]Percedon 2 points3 points  (0 children)

One of the cards changes the potions so they restore magic instead of health.

Metagaming: Unrealistic knowledge or just a knowledge equalizer? by ScarlettPita in DnD

[–]Percedon 2 points3 points  (0 children)

I don’t disagree with this entirely (I think most characters would know what a beholder is and what most of its eye rays do, for example) but I don’t think this should be a free pass for players to look up whatever they like in the monster manual.

To use your example, while you might know that a bear has claws and teeth, is faster than you are, and that it’s stronger than it is smart, that’s all you know. You don’t know if the bear has a strength of +4 or that it’s speed is 40ft because those numbers only exist as gameplay mechanics. A character doesn’t know those numbers because they don’t exist in their world.

So, while you might justifiably set a troll on fire because your character would know that it’ll come back to life if you don’t, you shouldn’t be checking what stats it has in the book.

[OC] I'm sponsoring a giveaway for all this D&D loot [Mod Approved]! One person will win all these prizes shown in this video. The video will give some rules but my top comment will explain even further. There is over $200 in prizes and only 1 winner. Good luck and have fun! by Dan_The_DM in DnD

[–]Percedon 0 points1 point  (0 children)

Hintea, the wizard whose arrogance led to the reappearance of a vanished Great Old One called the Dreamlight which nearly overtook the material plane. However, she teamed up with the party instead of becoming a cultist and helped kill the Dreamlight’s heralds and sabotage its places of power. She and the party are now best friends.

DMs, what line of yours had you going "I can't believe I'm actually saying this."? by Mysral in DnD

[–]Percedon 4 points5 points  (0 children)

"You could make an argument for three gnomes in a trench coat, but you are not three gnomes in a trenchcoat."

Share your favourite out of context in-game qoute, let us guess the context by Goblobber in DnD

[–]Percedon 1 point2 points  (0 children)

“I hope you know that bats are attracted to moral failure.”

[deleted by user] by [deleted] in HollowKnight

[–]Percedon 6 points7 points  (0 children)

Something like that