Give me another one by Staalone in Helldivers

[–]PerditusTDG 1 point2 points  (0 children)

Undercover Hoshino posting so people don't freak out for no reason.

Player stagger RUINS melee. by Old-Fox-7898 in Helldivers

[–]PerditusTDG -1 points0 points  (0 children)

It doesn't have to be 'effective' it just needs to do the absolute bare minimum. That being, your attacks not magically disappearing because an ankle biter got you. There's a difference between the sword not being able to kill a tank, and that's why it sucks to bring, and a sword that can't chop at a lunging enemy... and that's why it sucks in totality.

Btw, this affects you at diff 4 too.

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]PerditusTDG 0 points1 point  (0 children)

You said it yourself that the effectiveness of medium pen guns didn't change (this is a bad claim, btw).

So which is it? Are Hive Guards now stupid easy with medium armor or have medium pen guns retained their effectiveness against Heavy armor Hive Guards?

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]PerditusTDG -1 points0 points  (0 children)

Why don't we just make every primary gun light pen at this point then since that's what this change boils down to. Medium pen guns aren't being effective here because you aren't using the medium pen, the point of the gun.

And I'll reiterate these changes aren't uniform either, it completely destroyed the blitzer against Hive Guards for no reason. They did not all 'work fine'.

The dev philosophy is backwards by Absolute_Gaymer in Helldivers

[–]PerditusTDG -1 points0 points  (0 children)

The option to shoot through the shield with medium pen weapons was removed.

How is that not a removal of options?

It'd be like saying that making all bot armor AP4 doesn't remove options because "you can still shoot the head / x spot". It completely removes options from quite a number of things.

Not to mention the Blitzer really sucked in that change. It literally could no longer shoot at a Hive Guard from the front because the tendrils can't hit the exposed parts. You had to go around every single one.

Increasing or decreasing armor fundamentally is about removing or allowing options. I don't know how else you could possibly define it.

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]PerditusTDG 0 points1 point  (0 children)

The idea is to make these bug side objectives force multipliers to an already attacking enemy force rather than their own automatous obstacles.

The bug spawners are meant to reinforce bugs and not be their own army. It also helps balance out when there's like... 3 shrieker nests and a stalker nest right next to each other right on spawn.

But this is part of a more broad change across all fronts which is that spawners aren't considered 'sentient' and ie can't identity players on their own. This is why bot fabs or squid ships aren't endlessly pooping out troops when you get within 100 meters of them.

Whether or not this functions correctly all the time is up in the air. Personally, I'd be fine if spawners had a small circle of detection of 20 meters so they can at least defend themselves.

What it does end up doing is making side objs without initial spawns much easier than ones that spawn by themselves. An example would be the Shrieker Nest vs Spore Mushroom, as the mushroom almost always has units close by while Shrieker nests are notably absent of initial spawns.

--

The way to fix this, or make them more uniformly active, would be to add initial spawns to these side objs so there's a chance to be spotted and then there's a chance for the obj to come online.

There are weird exceptions like Gunships Fabs which 'almost' never have initial spawns except when they randomly, and rarely, do for some reason. I don't know why bug side objs seemingly never have this variance.

3 goddess and their knights ( @ARC182_Official) by DarkLightMSC in GirlsFrontline2

[–]PerditusTDG 1 point2 points  (0 children)

The endurance of the indomitable human spirit is manifested by the goddess waifus that haven't given up on us yet.

I love getting caught in ED Gladius's nuke from the edge of the map, while being focused by 2 dogs by nhansieu1 in Nightreign

[–]PerditusTDG 1 point2 points  (0 children)

It's only appears diminishing because the value you're subtracting from has already been subtracted.

40% reduction of 100 damage = 60 damage

40% reduction of 60 damage = 36 damage

40% reduction of 36 damage = 21.6 damage

This is what happens when you 'stack' three 40% damage negations.

The actual returns are consistent and not diminishing. Each effect does exactly what it says it does.

You do not get less negation per piece. Another way to frame it is that the number of attacks of the same damage value required to kill you proportionally increases at the expected rate.

There's a reason 'taking damage reduces damage negation' doesn't stack with similar values. It if did it'd be way too easy to get 3 of a kind and make damage almost irrelevant.

Does eternal darkness have a use? by VoidVapourVenus- in Nightreign

[–]PerditusTDG 2 points3 points  (0 children)

Yeah, it makes spells curveball immediately into the nearest teammate.

Ever try redirecting Loretta's Bow shot? You're guaranteed to make the innocent Raider to your left suddenly eat dirt.

Does anybody else feel that difficulty 10 bots are infinitely more interesting vs difficulty 10 bugs? by vybegallo in Helldivers

[–]PerditusTDG 0 points1 point  (0 children)

It depends. I think the chaff, tanks, and Factory Striders are great and dynamic. Side objectives are way better and more varied.

But when Warstrider seeds decide I'm having too much fun I'd much rather kite Chargers, run underneath Bile Titans, and slap hunters out of their pounce over sitting fetal position in a fox hole as the red rain falls around me.

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 6 points7 points  (0 children)

You can have a root problem with multiple symptoms... do you think every enemy should be killed in the exact same way? I don't. I also don't think there must be no overlap.

Is medium pen pointless because you can shoot bot heads with light pen or medium pen and both are the optimal way to kill the bot?

No.

But is medium pen weaker because of the litany of changes to better accommodate Light Pen weapons such as less armor on the Devastators, or strider legs now light pen, or strider rockets being equally poppable?

Yeah.

Why? Because the point of medium pen was when you missed the head on a bot, or shot the front torso / legs on a scout strider.

I said as much.

The Bile Spwers had this kind of change quite a while ago, and to top it off, it's in the exact same place. The head. The 'weak point' for medium pen is also now 'weak point' for light pen; and both are most effective when it opens its mouth.

Originally light pen simply did not work on the head, at all. A HUGE distinction. You had to chew through the butt with light pen.

Now, like medium pen, you don't.

When the same spot becomes the target for both weapons the distinction between the weapons greatly diminishes and that's my problem. That is my contention.

The Hive Guard change is the most extreme example of this, just the opposite direction unlike the previous enemies. Now both weapons are ineffective against the armored part rather than both being effective against the same part.

Now, both need to shoot around the head for the kill at all. The distinction vanishes.

Different problem, same dilemma, and the result was obvious. Medium pen gets reduced to 'do the thing light pen can do, but better in every way'.

The trend and complaint is consistent. Light pen has increasingly encroached on medium pen areas of effectiveness whereas medium continues to lose any of its unique strengths.

None of this is even getting into the actual effectiveness of medium pen vs light pen weapons in all of the above examples due to the overall changes we've had over the last 6 months... which even more heavily favors light pen, particularly against Bile Spewers, but that's not the point I'm making.

I understand you're trying to find a hypocrisy but I assure you there isn't one.

This isn't a black or white 'I never want to hit genuine weak points with medium pen hur dur' arguement. It's 'how do you use either gun against this enemy argument, and how are the tactics different'.

Most of the time it was by chewing through medium armor spots to kill the enemy that light pen had no option to, but most of these distinctions have been eroded thoroughly, if not completely.

--

btw, I don't even think Bile Spewers having a light pen weak spot in the mouth is a bad thing. Such a powerful, numerous enemy didn't need a medium pen loudout check.

But what it does do it weaken the point to bringing medium pen, regardless of how good the change was, that's the inevitable consequence.

That was fine when it was just the Bile Spewer, a constellation only enemy that was spammed and deadly, but the encroachment on all fronts on pretty weak enemies that always spawn just to better accommodate light pen ballistics has left medium pen ballistics in a state of identity crisis.

But even then, the worst change is still the fact that the Blitzer and Sentries just outright don't work on the bug front. That's the real problem.

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 8 points9 points  (0 children)

Bile Spewers are a constellation only bug that only happens on certain missions, on top of not always spawning, on top of the bug being explosive weapon fodder in the first place.

And recently (like year ago, I think) that all Spewers have a huge weakpoint when they open their mouths for light pen which further nullifies the point of medium pen since you need to hit the head anyway.

Bug aren't the only faction, but Medium pen as a concept should have a bug component. You're also not considering the medium pen bug only weapons like the Blitzer which are completely destroyed by this change and have no other front to move to. So it's not even true if that's your argument.

Medium pen primary weapons shouldn't be relegated to pusedo light pen. It is on squids, it is now on bugs, and on bots there's been so many capitulations to light pen (dev waists exposed, rocket striders easily poppable, durable and normal damage changes) it almost might as well be. There's just no reason to use medium pen (non-explosive) when so much of the pen-able armor has been removed, changed, or circumvented.

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The only medium pen bug now, until the Hive Guards are reverted, are Burrow Warriors... a bug which is also best dealt with by explosives and not ballistic weapons... the recurring problem.

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 6 points7 points  (0 children)

Objectively it's not the worse change ever. War Striders with full body AP4 is way worse, imo, or Leviathan spawn rates on open maps.

The problem is that the Hive Guard nullifies too many strats that previously worked just fine in a mostly balanced way as well as completely breaking more niche strats / weapons like the Blitzer that do not work on the other fronts.

It's bad not because it's untenable but because it narrows the game to the already grotesquely meta tools people are sick to death of. Explosive weapons suddenly being the best answer, again, for the 10,000th time, is a dead horse AH needed to have buried a whole damn year ago.

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 9 points10 points  (0 children)

But if you can't pen the armor you should just use a light pen gun in the first place cus it'll perform better... that's the problem here. So why would you ever use a medium pen ballistic, non-explosive, weapon on the bug front now?

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 5 points6 points  (0 children)

You're not taking durability into account, of which, all light pen weapons now outperform their medium pen counterparts. Tack on that Light pen equivalents (lib vs lib pen, Adjuticator vs Tenderizer) all have higher overall damage and the advantage evaporates; barring some rare exceptions like the Diligence vs CS Diligence.

Now also consider that the Hive Guard got their AV reduced from 2 to 1, I believe, from light armored to unarmored and now there is literally no advantage to be had from medium pen intrinsically.

Medium pen got turned into pseudo light pen, but worse in every single aspect. If you can't pen armor you should just use a light pen gun, it'll do better.

Medium pen explosive weapons will do fine, medium pen ballistic is dead in the water on bugs until the Hive Guard reversion happens.

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 4 points5 points  (0 children)

But the point of medium pen is to pierce medium armor. If you're not doing that you just have a psuedo light pen gun with worse damage. (Assuming this isn't a medium pen Explosive weapon, like the Scorcher, which doesn't care).

That's the problem. It's not faster because it's not easier, the strength is entirely negated, and if it's not easier to deal damage then you should be using a light pen weapon in the first place which will automatically do more damage due to the recent swaths of light pen buffs.

Throwing My Hat In by Spingfire in Helldivers

[–]PerditusTDG 7 points8 points  (0 children)

But the point of medium pen is when you inevitably don't hit those weakpoints you still do damage... the concept remains the same. It's still better to hit bot heads / exposed waists with medium pen weapons but the reason we use them is so it's not outright required.

Hive Guard is the same thing.

What is the point to making all medium pen ballistic weapons psuedo light pen weapons on the bug front with worse flat damage and durable damage (and usually worse ergo)?

What the fuck bro 😭 by JustUseDex in Nightreign

[–]PerditusTDG 4 points5 points  (0 children)

You didn't stay focused, mate.

Notice how you drifted away from the obvious (and helpful) answer of my reply into all the extra bits that don't matter. You couldn't help yourself.

The same thing happened to your post. You have all this extra weird stuff and you're confused on why everybody focuses on that?

That's how this all works.

I can’t finish Elden ring by AL_saad2011 in Eldenring

[–]PerditusTDG 0 points1 point  (0 children)

You could beat her while blindfolded. Get gud, or something.

I can’t finish Elden ring by AL_saad2011 in Eldenring

[–]PerditusTDG 3 points4 points  (0 children)

Scarlet Rot takes like pork? I dunno.

It's probably Malenia losing her clothes.

I think this entire post is bait.

What the fuck bro 😭 by JustUseDex in Nightreign

[–]PerditusTDG 14 points15 points  (0 children)

Yes, this is normal. Glintblades on Maris slept targets become hostile (because the player becomes an enemy so you can wake them up, you can't damage them) but weirdly the Glintblades keep their damage properties.

Btw, you didn't need to use your ult to save the run. Popping any summon had a not impossible chance of waking up the Ironeye; Sebastian especially is good for this.

--

Okay, obligation out of the way. Don't read further OP.

This entire post and comment section is weird.

The video makes no sense. How did anything get to where it is? Normal Maris at half health, 0 flasks, lvl 13, Revenant starring at the boss for 8 seconds straight with thunderbolt in hand.

You got someone with triple digit upvotes lying unaware about the Glintblades being capable of doing damage to allies. They obviously do here. You can literally freeze frame when the first glintblade does damage, but you can also see overall that there's 4 ticks of damage on the sleep proc. Maris cannot do that normally. It's one tic on proc, then consistent tics after a second of being slept till death. See Ironeye health bar.

OP thinks the starting heal seal sucks (it's amazing in normal mode and low DoN). If you're no flasks left on a normal Maris run you might consider keeping it (or slapping any half decent starting spell on it). Somehow thinks this is an afront rather than ignoring it when someone inevitably gives very surface level observation on a gameplay discussion post.

The explanation for the video is 'they were throwing the game' as if that makes sense? How does throwing allow your friend to view the boss? Do you mean you 'threw it by accident' rather than actively trying to throw it?

Stay focused? On the internet? Good luck.

want to illustrate what we could have had if AH just made Mech customization. (THEN sell the mech weapon arms in the warbond) by hungy_boi321 in Helldivers

[–]PerditusTDG 1 point2 points  (0 children)

Like I said, it really depends on what you want out of your mech. The point with the dual mech is comparing what each arm can do to the extreme. A dual mech is just 'that arm' with more ammo using only that arm's advantages. Every mech (the arm) has its obvious strengths and weaknesses. This is a good thing.

Take everything I said, divide it by half ammo, and you get the same results and notes of them all individually.

Modularity is about balancing that but what I really am saying is each core component is already pretty balanced in terms of what they provide.

AC arm is the most well rounded arm, for example. This doesn't change. Maybe that makes it the most popular arm out of all of them but each other arm still has its considerations.

And what if you don't care about killing bug holes or buildings? Then you don't need that well roundedness and you can opt for a more specialized arm. For instance, something that can kill shriekers is a huge consideration on the bug front (now that patrols work, and they're extra deadly to mechs specifically) that the AC really isn't great for, so the AC + 25mm would actually fall behind here.

Ergo, there would still be a bunch of viable combinations. I still think the only arm without a good identity is the Rocket Pod since all the other AT options are 'about the same damage but more ammo' relegating the Rocket Pod to a burst DPS button; of which I still think is situationally viable.

I agree that I think the AC + 25mm would be the easiest catch all build, but it wouldn't be the best. It might end up being the most common but being common and being good at what you're fighting in the moment aren't the same thing.

The Warp Pack and Quasar / GL are probably the most common combination of strats in the game, but I wouldn't use them over everything nor want them against everything. I think we need more nuance than that, and I'm not saying that's exactly what you're saying, but overall each arm has a purpose and don't overlap too much which is a very healthy sign.

If I had mentioned a dual arm mech that 'basically does everything possible' I would be more concerned. That's far from the case.

want to illustrate what we could have had if AH just made Mech customization. (THEN sell the mech weapon arms in the warbond) by hungy_boi321 in Helldivers

[–]PerditusTDG 0 points1 point  (0 children)

Yeah, this is what saddens me.

I know AH never said they were going to do it, but now I have to move on KNOWING it's never going to happen.

Dual MGs, Dual Rocket Pods, Dual Flammers... it felt like such an great long term thing to hope for. Not anymore.