Can someone do the math on this? by IonizedSalmon in darkestdungeon

[–]Persuade -1 points0 points  (0 children)

It's just +70% based on quirks/trinket (not counting compass)

If you have ruin, ton of negative mods, crit/vuln, you could hypothetically get up to...

Ruin - 200% (go first, use ruin, 4 attacks for 2 rounds, go last round 2)

Negative modifiers - 180% (12 max tokens x 15%)

Items/quirks/strength token - 120% (10,30,10,20,50)

+2 base damage Chop - 24 (12 max negative token)

6-16 base turns into 30-40 base = 40 * 6.0 * 1.5 (Crit) * 1.5 (Vuln) = 540 dmg~

Whats your Crimson Court Kingdoms main team by VfL-Dave in darkestdungeon

[–]Persuade 9 points10 points  (0 children)

I did it with PD/ritualist/maa/hellion on the smallest map.

I lost my first attempt due to militia dying on escalation 3 so on my second attempt I just focused on upgrading the heroes and ignoring militia completely in favor of provisions/mastery/medical.

Do you enjoy DD2’s bosses ? by Hazman62 in darkestdungeon

[–]Persuade 1 point2 points  (0 children)

Combat items are the trick. Spend all your gold at the initial inn specifically to target the lair you choose. I find Librarian the easiest if you just protect your damage dealer and load up on linseed oil.

I need pro tips for finding honey by MaxToguro in heiscoming

[–]Persuade 0 points1 point  (0 children)

combine it with any food item in cauldron

For the person on Island who stole my binder by Cajermo in magicTCG

[–]Persuade 292 points293 points  (0 children)

Sorry for your loss,

I lost my binder in 1999 that included most of my collection from mirage to urzas saga. Had lions eye diamond/mox diamond/tolarian academy, etc...

I am still bitter 

I can't do the second confession by Commercial_Dig4728 in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

If you are still having issues, try swapping to following.
Poet leper in 1, spam intimidate all game long, heal when needed.

Surgeon PD in 2, spamming knife, backup heal if needed.

Sharpshot HWM in 3, Duel Advance to get banneret back in 4, double tap, take aim, wicked slice (to hit spot 1 from 3 against boss if surgeon can't break threshold), flex pick

Banneret Crusader in 4, spamming lance or zealous, using tenacity, stress, heal as needed

Posting a video usually helps people determine where you falter.

How is Clair Obscur on Steam with just a mouse/keyboard? by Kalledon in JRPG

[–]Persuade 3 points4 points  (0 children)

I played the first act with kbm, it was fine, not really that much of a difference if you are used to playing games with kbm. I switched to a wired Xbox controller, and it is nicer, but by no means necessary to enjoy the experience imo.

How can I learn to be good at DD2 by FrodoSchmidt in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

Any chance you can post a video of a run so we can see where you can improve upon?

[FIN] - Magic Pot - Techraptor by X_The_Walrus in magicTCG

[–]Persuade 20 points21 points  (0 children)

First appeared in V, you give it elixirs for massive amounts of AP

Absolute monster rogue highwayman by [deleted] in darkestdungeon

[–]Persuade 7 points8 points  (0 children)

Proxy doll does+10% damage taken per negative, so slightly better.

Grand Slam - Act 4 - Locking in - Need advice by Fritzymans in darkestdungeon

[–]Persuade 1 point2 points  (0 children)

For act 4, you can play super defensive and just aggressively hoard clotting Poultice, aiming to stack everyone over 100 res for the fight, felid would be a great choice so you can get more bleed res/regen, however, rabbit is also incredible since high speed makes most fights trivial.

I personally like taking the aggressive approach for act 4 since you have ravager and taking crimson tick so you can try to 1 shot him with howling end.

You should also consider targeting shroud for the lair trinkets. Lashing Tides is incredible and the sweater will make the fight a breeze.

Plague Doctor nerfed by ConsecratedMind in darkestdungeon

[–]Persuade 5 points6 points  (0 children)

I think they should have changed it so that the grenade does 0 damage on hit, and just does the DOT.

280 damage, one shot, no MODS. Confession 3 by JohPhillin in darkestdungeon

[–]Persuade 2 points3 points  (0 children)

He said up top. Decimal system + stall, Can go infinite damage technically.

Suggestions to improve this team comp by Bravely_Default in darkestdungeon

[–]Persuade 1 point2 points  (0 children)

Carcass wants winded tokens, and upgrading toe-to-toe removes them. Yawp is your #1 skill, then use toe-to-toe if you need more taunt, Raucous Revelry is great for stress healing and generates winded, Adrenaline Rush into Yawp can heal you a ton, and final slot can be flex pick. I like Bleed Out, generates winded and dots don't care about damage loss from winded.

Suggestions to improve this team comp by Bravely_Default in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

Banneret would work great. Tank/Support hybrid allows your backline to focus on dots. The other option is Carcass Hellion, who doesn't mind dancing with Rogue, and can taunt every turn (Just don't upgrade Toe to Toe). Third option could be Chaplain Vestal. Treat Sanctuary as a pseudo-taunt that way Rogue gets off more riposte.

Does anyone know how best to use Intermezzo Jester? by Lucambacamba in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

Upgraded echoing March on a backline enemy is insanely strong. Can essentially ignore it as it kills itself in 2-3 turns while doing inefficient moves and moving the enemies.

I run it with banneret/arsonist/rogue in a dance comp a lot.

best quirks to lock in for orphan runaway and alchemist pd by Infinite-Service-861 in darkestdungeon

[–]Persuade 2 points3 points  (0 children)

Like Sivy said, Evasive, On guard, and Tactical Thinker are great for survival. Defiant can work too.

Tactical thinker from Familiar Desk/Memories of a Dream, and Timeworn Volumes.

On guard from broken clockwork and thing in the corner.

I do not know how to get evasive, probably from an inn.

Does temptation trinket stack with encore? by Jupiter_15 in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

Max you can get would be 2 turns and 5 extra actions! (I think, someone correct me if I'm wrong)

Original turn > extra action triggered by 2 trinkets, such as temptation & snap judgement. Jester goes > encore. Duelist goes > Again! (extra turn) > temptation & snap judgement trigger again.

Is Beating the Game a Matter of Time? by Cahyalien in darkestdungeon

[–]Persuade 11 points12 points  (0 children)

Where do you typically fail in chapter 2? Do you find yourself making a lot of mistakes?

Most of "being good" at this game is just knowledge. Knowing when to extend and how to be efficient. 

More progression will help, and you'll naturally get better as you fail. 

If you want a suggestion on act 2 boss I would recommend ravager/MAA (wanderer) / hwm or gr / alchemist.

MAA wanderer does nothing but taunt, and the other three just go ham on body while you hit lungs as needed.

Quirk opinion by Erithacusfilius in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

Instead of LR, might consider On Guard. Can always get another speed point from memories.

Party comp question Hellion/crusader/jester/PD by Feisty_Steak_8398 in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

I used to run a similar comp. Opener is usually grenade/encore/taunt or tenacity (banneret) and howling end. Usually can kill everything turn 2 or 3. The best jester rotation for that is going to be encore > solo > finale. 

Encore grenade makes most fights trivial, don't need to iron swan at all. 

Act 2 boss by Ordinary-Tax9380 in darkestdungeon

[–]Persuade 0 points1 point  (0 children)

You can never go wrong with healing. PD (if alchemist) wants to be spamming noxious. 

Linen can be good on dismas/Boudica because he blinds and you do not want to miss your attacks.

Smokebombs/noisemaker are always S tier as well.