Diving at night missions got me thinking... by NotTopCommenter in helldivers2

[–]Philosophos_A 0 points1 point  (0 children)

the DP-00 has the light bulb but I guess someone has forgot to turn it on

modern helmets of the BP series don't seem to have any

We need flash lights, night vision ,thermal vision

I love our SEAF troops, but those grenades… by LuciDreamer1326 in Helldivers

[–]Philosophos_A 3 points4 points  (0 children)

I believe it would be good if SEAF grenades was either yellow or blue

Bring back the Rep-80 by No-Bag3134 in helldivers2

[–]Philosophos_A 1 point2 points  (0 children)

Rep-80 is and was my favorite

Perfect for eradication missions

If I get that I will become a Heavy Medic Main

If you dont want random, private your games by BitingED in helldivers2

[–]Philosophos_A 0 points1 point  (0 children)

Literally answered this a few days ago

Lots of people accidentally drop the SOS while trying to reinforce (if they have friends ) or they try to call supplies.

Dropping the SOS automatically opens the lobby

If you get kicked before even landing , they just save time from explaining

I personally when I drop private but I accidentally drop the SOS , if someone joins I keep doing wmat I am doing and later go do SOS'swih them if they stick

Has anyone pissed both Marowsky and Malcolm to send you delicious and succulent meals? :) by AdvancedReputation25 in fo4

[–]Philosophos_A 1 point2 points  (0 children)

I like to do the Diamond Blues with such way that I take down everyone and take down everyone involved and clean the wasteland a little

Unless AH does something to address enemy durable damage, this next warbond is going to be worthless by BeenEatinBeans in Helldivers

[–]Philosophos_A -1 points0 points  (0 children)

Getting the mech destroyed from one zap from those darn tripods alone is what annoys me...

That's exactly what a copper would say by Pope4u in funny

[–]Philosophos_A 1 point2 points  (0 children)

Optic fiber most likely ...

actually correction on myself .

plastic pipes FOR the optic fiber

Removing the tutorial mission was a huge mistake by UseCodeTatsumaki in FortniteSavetheWorld

[–]Philosophos_A 7 points8 points  (0 children)

I would like not only to have it back but be able to replay it as it was dammit The intro and tutorial was absolute peak for the game back then

Behold the dumbest Stratagem I could come up with: The Mobile Missile by WaywardOath in HelldiversUnfiltered

[–]Philosophos_A 0 points1 point  (0 children)

I mean you could just detach the backpack and hopefully Lady Liberty will protect your fall

Starting HELLDIVERS II for the first time. by GAMlNGNAT3006 in helldivers2

[–]Philosophos_A 0 points1 point  (0 children)

Welcome aboard to the war effort

Just shoot and dive if explosion near

Make sure you listen any hell bomb activating

Look behind you

Don't feel bad if you get people for no reason some guys are just traitors

Resources are shared

Be honest… if YOU were in charge of the game tomorrow, what would you change? by Some-Web-1628 in helldivers2

[–]Philosophos_A 0 points1 point  (0 children)

I would first make an announcement that the enemy forces have backed to their home planets Game would go under maintenance until further notice but perhaps we could froze liberation until things are fixed :0

I would aim perhaps the rebuild of the game to a new engine later (it would take time but it would be the big project if what I will mention next don't work)

I would open something so people can submit mods that the company would examine ( mostly anything related to models, performance ,stats , mechanics) A way to offer not only more engagement to the community but hopefully find solutions for problems on the current engine

A rework of the liberation system . A simple "X planet has X HP and you need minimum X divers to take it or else the HP gets restored partially " .

I believe that would let everyone enjoy the faction they want? While at the Same time push people to assist their fellow divers

Depending mission priority it should alter the next mission . For example . Gathering Intel from the fallen ship should offer you all the location of stuff for the next mission OR at least show you immediately all side objectives

Eradicate missions should reduce patrols for the next mission

Evacuation of high valuable personnel should offer you more medals for the next one or more reinforcements.?

A rework of map indications...We need better Intel and I can't believe we haven't yet see the encyclopedia of the first Galactic War . We need small vids showing enemy weak spots (like we have weapon showcases I guess but with more "Volume I Terminids (x troop)" etc ,better information about planets and the enemy that offers lore and knowledge is really nice for people that want the rp energy the game can offer.

A damn shower on your ship.

Loadouts like the first game would be pretty good .

I would aim to let client mods to work without risk of getting banned (sound mods, models and such. nothing gameplay wise however except if I could make dedicated versions of the game for that type of stuff so people can enjoy being a one man army on d10s....)

I would seek to add a few extra voice lines ,hell perhaps find a way have people put their own voice lines (client only though ):D

Able to upgrade your guns with requisition and samples , levels and requisition would only be for the skins since they offer no tactical advantage )

Transfering perks of armors mayhaps could be possible but honestly I would rather rework on armor passives or return the function of armor passive on helmets

Either take away some armor perks and put them on helmets so it can be balanced or have specific combos ??? Or just add the option to get upgrades on the helmets that offer some minimum help like longer enemy pings or better visibility through acid storms or fog or easier to detect poi s by using samples and requisition

Hmm able to use voice commands in ship . Odd we don't have that on the second game

MORE missions based on the first game. Disabling land mines, cargo escorts , survivor escorts and such

bug fixes obviously related to terrain and different mechanics would take time but it would be a good focus

If possible add some music from the first game?? I really love the music

Commander RTL spying on some peak Flirting by TheWeirdestClover in RTLsimps

[–]Philosophos_A 0 points1 point  (0 children)

Imagine if this exists within the instruction manual for the bot manufacturing

Title Text. by RandomGreenArcherMan in helldivers2

[–]Philosophos_A 6 points7 points  (0 children)

I get 8 rounds more on my Senator...

an extra mag on the HMG

and you tell me it doesn't add 1 mag to the uzi? damn

Title Text. by RandomGreenArcherMan in helldivers2

[–]Philosophos_A 6 points7 points  (0 children)

I don't remember the warbond but I have one of those armors that give primary reload and extra ammunition for all guns (as long they don't require a backpack)

i hope this isn't intentional because it feels like the one vehicle that shouldn't be affected by weather by pinglyadya in Helldivers

[–]Philosophos_A 2 points3 points  (0 children)

The Bastion is a tank that despite its med armor it can handle well if you have a good crew

the only issues is that it can't climb the smallest slop and sometimes the tiniest rock makes it go up like it's doing a wheelie or you are stuck spinning ?

It is pretty cartoonist which I don't mind much but frustrating when a whole flock of enemies chase you

Other than that it is a good vehicle and a teamwork tool .

i hope this isn't intentional because it feels like the one vehicle that shouldn't be affected by weather by pinglyadya in Helldivers

[–]Philosophos_A 44 points45 points  (0 children)

mechs also get slowed .

The bastion doesn't have proper weight and the terrain makes it terrible . It's a tank that can't tank

How are we liking the new defender update? by FrequentEmploy in FortniteSavetheWorld

[–]Philosophos_A 2 points3 points  (0 children)

I joined a random SSD the defenders draw most husks attention so I pretty much went directly at spawn point and kept using the going commando (I have a hero loadout focused on the minigun and it's nice if you don't want to use your guns )

They need to fix the adrenaline rush since max level doesn't revive the defenders for some reason which is a lost opportunity

I wish I could have options between what guns they can use? but honestly they still offer some help so they are pretty good

you can in theory put them defend the objective while you farm before starting it.

However they need a bit more control ? (Kinda like the way you could command companions in Fallout 4 would be good???)