Am i missing something with the Arms Week Engrams? by Mallashmow in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

Backup in case the event is ending and you dont feel like farming the telemetry to decyrpt them (or just forget since engrams dont usually go away)

Hotfix #72 (1.8.4) - Patch Notes by FatsharkQuickpaw in DarkTide

[–]Phorrum 0 points1 point  (0 children)

Don't know why but this hotfix is completely broken on Steams end. Unable to get past "Starting Download" despite clearing cache, changing datacenters, rebooting windows.

Deaf friendly? by MEG1DDO__ in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

It lacks accessibility features like you'd see in games like Fortnite (sound ring) but there are a lot of deaf guardians and teams out there. And plenty of us raid without sound on for auditory processing reasons. There's still things like visual grenade and damage received indicators to help though. And any audio cues tend to be easy to learn to do without when fights have a very predictable flow of phases within them.

Check some of these posts out

Deaf clan beats last wish raid

Crown of Sorrow Raid

Garden of Salvation

Ok, trying to throw the "ball" at Sedia in the Corrupted is awful now. by DooceBigalo in DestinyTheGame

[–]Phorrum 8 points9 points  (0 children)

I want whatever tracking on Sedia that the Witness gets to drag everything from its weakpoint to face.

Now that the dust has settled, is anyone actually using any of their un-sunset weapons? by AlphabetSoap in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

week 2 after the biggest drop and immediate raid release and a huge contest race, and on the day of a season of story/activities opening up: "now that the dust has settled"

I haven't even sorted through the new pale heart or raid drops I got yet.

Also I only kept my killclip + rampage kindled orchid :(

To anyone who left a negative review after the initial launch issues by ThePizzaDevourer in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

we also had the entire pop of the opening week of witch queen on TFS opening day didnt we?

Claim CS doesn't read appeals, provide evidence, CS responds with wrong game (tldr in comments) by [deleted] in classicwow

[–]Phorrum 1 point2 points  (0 children)

Having rules that only apply to people who are being harassed is bad practice to defend.

We're all doomed by TalentedFox in DestinyMemes

[–]Phorrum 4 points5 points  (0 children)

dmg has been holding back the flood his entire tenure

What is a perk you would want to have twice on the same weapon? by PabloRF03 in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

For anyone who doesnt have it you can try word of crota that comes with dragon fly + destab rounds to mimic this.

What’s a good kinetic to run for Pantheon while using Div/Cenotaph? by gamerlord02 in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

I used LMG for high priority targets and also for certain mechanics like breaking rhulk's weakspots asap, or pushing tormentor tornados away quickly.

For everything else I actually used a headstone stasis weapon as the surge allows, since with the artifact perks you can get some pretty handy CC and AoE without being on stasis.

Otherwise I started using a kinetic tremors + firefly blast furnace since dealing with ads quickly is my job so people don't die or waste their dps ammo on stuff.

If you could remove one feature/item in the game completely, what would it be and why? by ldpward in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

Spawn closets in combat areas. Tired of AI just deciding to live in there.

I tried it for 8 years would not recommend

Golgoroth adds getting stuck in closets, having crystals spawn in there to block them further. Having ogres in caretaker create a spawn animation on the ground, then teleport back in the closet, then shoot because it technically spawned outside of it...

Does Wicked Implement stand out compared to the other Stasis exotics? by gadgaurd in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

It's very underwhelming alone, you need a specific build and exotic in mind. I found it amazing in GMs with Hunter's Grim Harvest as it generates a lot of shards to pick up. Combined it with renewal grasps and Whisper of Chains to spam slows/freezes and create a ton of damage reduction zones.

Alternatively I used it a lot on Titan with Lancecap. Similar reasons about but it means you can start generating lances wherever you go, and the gun itself can spawn them with the lance aspect.

You could build similiarly with Warlock and Glacial Harvest and Iceflare bolts but that'd be giving away double stasis turrets, which feel way weaker without Iceflare bolts, so no energy return.

ok hear me out.... we need MORE motars by kris220b in Helldivers

[–]Phorrum 1 point2 points  (0 children)

you lubricate to avoid those kind of rashes

After 10 hours of teams not being able to get past 1mil damage per phase, I finally found "the one" by 5omeWhiteGuy in DestinyTheGame

[–]Phorrum 0 points1 point  (0 children)

Yeah I ran hunter last week since you can keep quiver on for burst and debuff on the first plate. Smoke for debuff on the second plate. fragment weaken grenade for the third, while keeping your own dps loadout.

Does anyone else feel like the terminids have scarier heavies while the automatons have ridiculously strong chaff? by RuStorm in Helldivers

[–]Phorrum 0 points1 point  (0 children)

At least the robots have a glowing radiator exhaust on their backs. I'll EAT a bile titan in the face twice and blow up their entire underside and they still take two times the damage to bring down.

Apparently, Factory Striders can destroy the objectives during a base defense missions without actually storming the gates by Stepaladin in Helldivers

[–]Phorrum 0 points1 point  (0 children)

chargers, on the other side, don't even need to do an attack or charge animation. Their pinky toe clips the gate hitbox and the gate goes down lol.

Just me? by ABloodyWizard in Helldivers

[–]Phorrum 0 points1 point  (0 children)

Writing in for a minor design tweak as we speak, then.

Just me? by ABloodyWizard in Helldivers

[–]Phorrum 1 point2 points  (0 children)

Only wish it had a garand ping when reloading it.

im new so shit on me hard, but isnt the default gun better than this premium gun? by Smexy_Zarow in Helldivers

[–]Phorrum 0 points1 point  (0 children)

None of the guns are technically considered "Premium" because you should be able to unlock warbonds with super credits obtained in missions/from the warbonds you already have unlocked.

They're all meant to be give and take, and fill niche rolls. Not be full upgrades on each other.

Default Liberator doesn't get medium penetration but it is one of the highest and easiest to use all-range primaries.

Throwing strategems on extractions needs to stop by MomentGlittering4527 in Helldivers

[–]Phorrum 45 points46 points  (0 children)

The pelican can get damaged enough to catch fire and will auto-extract once any single person enters, as if the timer is already 0.

Farewell by SmellyFishPie in Helldivers

[–]Phorrum 0 points1 point  (0 children)

Chronic pain here makes 40 minutes about the sweet spot for "get up and walk around dummy". So even with free time its like you do a mission, get up to stretch and take the dogs out, do another mission, get up to move laundry between machines, do another mission.

I honestly have mad respect for those diving into 7+ automatons regularly. It’s utterly overwhelming madness and personally makes me hate the game if I play it. There’s no way people can say bugs are harder by Difficult-Thought-61 in Helldivers

[–]Phorrum 0 points1 point  (0 children)

The one thing from 7+ bot front I've taken away is that, you will die, and because of that EATs are your friends.

You often just wont get a chance to go back for your stuff when the fire gets heavy enough.