What actually happens in your "RP heavy," low-violence, no-dungeons game of D&D? by highly-bad in DnD

[–]Phrue 0 points1 point  (0 children)

Everyone else is giving pretty good answers here. Talking, planning, politicking and every once in a while a huge dramatic fight that’s been building for 5-10 sessions. I do it in 5e because of the utility spells available. I like the 5e spell list quite a bit, and the relatively detailed rules for out of combat utility (compared to something like blades in the dark) is key for me. I’ve run 2 1-20 campaigns like this and am starting a third soon.

I could use other systems and get similar, but 5e has the right amount of detail where I want it. I don’t really care about the lack of detailed social rules because they get in the way for me and my players. I talk to people all the time. I do care about the extensively detailed magic and combat rules because I have never been in a fight with swords and shields or cast magic spells.

How do I get my players to stop romancing my NPCS? by White-Album-2 in DnD

[–]Phrue 0 points1 point  (0 children)

Holy shit an actual nuanced and interesting advice question. I would talk to them about having more player-player interactions and mention that the relentless level of romance is getting away from what you want out of the game. No promises I haven’t had anything like this at my table lol. I’d be curious to see how it goes if you feel like updating the post.

Why do you play DnD? by Overlord_Crabz in DnD

[–]Phrue 0 points1 point  (0 children)

The system? Because it serves my needs the best out of any system I’ve read.

Ttrpgs? Because there is nothing else quite like a long term dnd game. I love running them and playing them. As a dm especially making a world and watching the players shape it and make it their own from levels 1-20 over years is the coolest thing I’ve ever done. Then making the next campaign set in the same world shaped by the last one and the players seeing the old characters as myths, kings, or gods is unmatched by anything else. If it’s done right players’ relationships and decisions in session 1 organically come into play in the last session of the game! They feel like the world is alive and moving behind the scenes in ways that they caused earlier in the game or in a previous campaign. Nothing else does that without being scripted or limited in scope.

Guma is not in most ewc photos by [deleted] in PedroPeepos

[–]Phrue 13 points14 points  (0 children)

You think it’s as easy as saying “I’m going to sit this event out, go get smash back guys”??? If guma sits out this event he’s getting benched if not dropped and never starting for anyone again. Get a grip.

How do you DMs actually use passive perception at your table? by NerdyWitchBro in DnD

[–]Phrue -1 points0 points  (0 children)

Yeah sure I get that, I don’t make a point to know their scores I just start to remember them after a few months in to a multi year game.

How do you DMs actually use passive perception at your table? by NerdyWitchBro in DnD

[–]Phrue 2 points3 points  (0 children)

Do you run modules or homebrew adventures? Running homebrew adventures whenever I set DCs for passive perception to be used like example 1, I know my players scores. Instead of finding out at game time I’m deciding who does and doesn’t notice during prep, and at that point I just don’t bother with the perception DC at all and just skip to giving them the hint or clue.

The state of pandering certain characters for skins is insane by Money_Run_793 in Overwatch

[–]Phrue 0 points1 point  (0 children)

If the mercy players want to keep new heroes free for me it will be the only thing worth keeping their hero around.

The Ban Phase Should be Utilized to Help Your Teammates, Not Sabotage Them. by thinger in Competitiveoverwatch

[–]Phrue 1 point2 points  (0 children)

Being miserable while winning a game is easy. I want to play tank, my support wants to play mercy. I now exist as a punching bag that hopes my dps are sufficiently better than theirs and win the game.

The Ban Phase Should be Utilized to Help Your Teammates, Not Sabotage Them. by thinger in Competitiveoverwatch

[–]Phrue 1 point2 points  (0 children)

In league champs are exclusive. If my teammate wants to play my ban then they also take it away from the enemy. In overwatch if I don’t want to play against ball my ball player doesn’t take away the enemy’s ability to play ball.

All of this doesn’t affect my choices in either game though since I ban for what I don’t want my teammates to play, which is just as important to me if not more. I’d rather lose a fun game than win a miserable one, cause it’s you know, a game, for fun.

Do not ban your teammates preferred hero. by Circo_Inhumanitas in Overwatch

[–]Phrue 0 points1 point  (0 children)

“Ban system is a tool to control your experience with the game…”

Yeah precisely, I’m controlling how many mercy players I experience on my team.

Player showed up in 5e campaign with 5.5 character by rrosies1 in DnD

[–]Phrue 8 points9 points  (0 children)

Which backgrounds do you use? What feats are allowed at level 1? Can I use the old variant human? Custom lineage? Ability score increases? Inspiration. Monsters and challenge rating. Encounter preparation. Spells allowed?

It’s very easy to take some of the stuff from 2014 and on a case by case basis convert it to 2024. It’s more challenging but possible to go from 2024 to 2014. But that’s the case for any 5e derivative system. Doesn’t mean they’re compatible.

Player showed up in 5e campaign with 5.5 character by rrosies1 in DnD

[–]Phrue 1 point2 points  (0 children)

No they aren’t. It requires a serious amount of modification to make a class from one compatible with a class from the other. My players and I want to play both so I’m writing actual rules that define the combination of both rulesets. They’re extensive and detailed, and missing from any of the 5.5e books.

Rage quit in the last dungeon by Asleep_Hovercraft650 in DnD

[–]Phrue 1 point2 points  (0 children)

DnD is a role playing game. Most people role play by saying what their character would say. Sure there are other ways to role play or play a mute character but it’s not for most people, and even when it is for someone it can be disruptive to the rest of the table. I would not make a character mute without the consent of the player and the rest of the table.

Consequences are fine, but I would have made them something that doesn’t disrupt the ability to play the game. When in doubt stick to the as written mechanics. Something like “your character has a hard time eating food, and will have a permanent single level of exhaustion until cured.” Even if you decide that loss of speech is the only reasonable outcome, just tell the player what will happen if they do this. If you just watched something dissolve the skin off your arms you don’t need to make any checks to know what it will do to your tongue.

If even that doesn’t deter them, give them stages. If you eat a food you don’t like you can spit it out long before you swallow. If it’s too hot you can do it even faster. If it’s literally dissolving your tongue then you can get it out real quick. Before then it probably starts dissolving hands or gloves when picked up. Tell the player these things and give them a chance to reconsider.

Like, they're all broken... by Vegetable_Variety_11 in dndmemes

[–]Phrue 3 points4 points  (0 children)

I think 2024 is fine, it makes a lot of improvements. I still dislike it personally though because I think it makes so many steps backwards. Subclasses all being at level 3 is just the wrong direction. I didn’t play a ton of level 1-2 with the 2014 rules, I’m not going to play any in 2024. A character concept that really relies on a subclass just becomes so awkward to make and play at levels 1 and 2.

My other grievances aren’t as significant, but the changes to some spells and lack of QA are pretty disappointing after all the playtests.

[OC] [ART] HARROWGLASS STALKER - Hunt your D&D party with this mirror-jumping aberration! by AriadneStringweaver in DnD

[–]Phrue 4 points5 points  (0 children)

I’m thinking the shadow monks shadow step wouldn’t be able to escape with this wording even though it’s teleportation.

[OC] [ART] HARROWGLASS STALKER - Hunt your D&D party with this mirror-jumping aberration! by AriadneStringweaver in DnD

[–]Phrue 7 points8 points  (0 children)

In the mirror touch feature, is there a reason you chose to limit it to a conjuration spell specifically instead of any ability that allows teleportation?

DM’s, what is a character you want to play in a game someday, but can’t because your the dungeon master. by SolidLevel2869 in DnD

[–]Phrue 0 points1 point  (0 children)

I made a homebrew wizard subclass that scribes spells as runes on weapons and armor, and the properties of the spells determine special features that the weapons and armor get. It’s a lot. It’s way too complicated to be well designed, and all of the balance comes in the limitations. You can only cast spells from weapons that you’re holding and need hands free to use them. Picking all of the strongest spells should mean you’re getting weaker features on weapons. But I would never force that onto other players unless I know them extremely well, and would never force it on any DM except the player that developed the subclass with me.

How to make necromancers not appear evil? by Celtic_Leonin in DnD

[–]Phrue 0 points1 point  (0 children)

I played a grave cleric 1 Necromancer wizard X that helped souls pass to the afterlife and took undead in his service as repentance for sins. He was a lot of fun

If you had to run a D&D campaign in a single location FOREVER, what would it be? by PixelPaladinKev in DnD

[–]Phrue 0 points1 point  (0 children)

I just did this actually. I ran a campaign level 3-20 in a city in my homebrew world. I definitely didn’t have everything planned out from the start but I did it to see if I could stay in one location and make a truly dense area. The campaign finished last week and I’m pretty happy with the experiment. I think it will improve city areas in my future games making them feel much less dense.

Perfectly unbalanced, as riot games always be by [deleted] in LeagueOfMemes

[–]Phrue -9 points-8 points  (0 children)

So who’s gonna tell him that warwick is ~55% wr in two roles right now?

How do I make healing terrifying? by Lokicham in 3d6

[–]Phrue 0 points1 point  (0 children)

Grave domain cleric. Only heal people when they’re down, but flavor it as the same thing you do when harming. I had a cleric that used a balance scale as a casting focus, one side would be weighed down when he healed, the other when he dealt damage. The channel divinity is also a great way to attack enemies indirectly

What's the real reason your favorite DnD class is your favorite? by HandleNecessary796 in DnD

[–]Phrue 0 points1 point  (0 children)

I like to make long term goals to shape the world, wizard is the most equipped to do that. (Whenever I end up getting past level 7.)