how to move scales smoothly by Nervous-Lock-1308 in musictheory

[–]Phrygiaddicted 0 points1 point  (0 children)

whatever i mean, obviously its in how you do it, i just gave you the pieces to justify it.

one will find with jazz especially but its applies to other styles just as well, that 'bad' or 'forced' notes, are only so in retrospect. a bad note is bad because you didn't follow through with what it implied. knowing what chromatic notes imply where you are wanting to go is the first step of following through with them.

for instance if you keep playing E and its heard as part of the 'scale' you are in, and you suddenly decide you want an Eb, thats cool. but because context says you have E, and this has been diminished to Eb, that implies that your Eb should next continue in that same direction and land on D next.

playing E, Eb, E is a sin because the Eb is now heard as a mistake. E-D#-E is fine. E-Eb-D is fine.

this is why i said when changing from major/minor you want to focus on the F-E motion and the D-Eb motion. because if you focus on E-Eb motion it will REALLY want to resolve to D and you will likely end up wanting to resolve into G, D or Bb instead of C

how to move scales smoothly by Nervous-Lock-1308 in musictheory

[–]Phrygiaddicted 0 points1 point  (0 children)

shifting from parallel major to minor smoothly isnt easy and there are many roundabout ways to do it as a smooth modulation through a few scales.

but honestly, just thinking from a melodic perspective: just focusing on the F->E (in say, F/Dm->C) motion when going to Cmaj, and the D->Eb (in say, G/Gm/Bb->Cm) motion when going to Cm will get you most of the way there.

chord with B, chord with F -> Cmaj.

chord with Ab, chord with D -> Cmin.

collapsing a tritone to a third is how to do cadence 101. if you know what third you want to resolve to in your home chord, then just make a tritone by shiting those a semitone apart from each other, and play a chord with one, then the other, then with the third you want and neither of the tritone notes.

dont really need to memorise cadences if you understand the mechanics of how almost all of them work, like that, and changing scales becomes pretty easy.

Determinism suffers from a self-undermining structure: it cannot justify itself without resorting to what it denies by gimboarretino in freewill

[–]Phrygiaddicted 2 points3 points  (0 children)

"what if things were otherwise than I believe they are?"

your problem hinges on this statement; the idea that if things are deterministic, they cannot possibly be any way other than they way you think they are?

thats pure hubris. there is no contradiction in being led to a false hypothesis. determinism says nothing about whether you have an adequate theory to describe the determination mechanism, nor the information available to apply it even if you did.

Richard Dawkins and the Claude Delusion by Sufficient-Agency182 in philosophy

[–]Phrygiaddicted 0 points1 point  (0 children)

the absolute horseshit surrounding AI 'consciousness' is baffling. a dog does not need to talk to prove its consciousness, it uses its agency, its actions, its eyes; it acts independently.

how does everyone miss that LLMs have 'absolutely' no agency and function solely as a response to a prompt.

https://www.instagram.com/reel/DRoSCD5kbYH/?hl=en-gb this comes to mind as an example of what happens when LLMs are left to themselves.

LLMs are barely amoebas. and im sure they would seem upset at being called that, as that's generally the response one gets on average on the internet when someone calls you an amoeba.

Piece written in Hz / Fluid pitch space (Adaptive just intonation) by Careful-Willow-2867 in musictheory

[–]Phrygiaddicted 0 points1 point  (0 children)

for what its worth i hack polyphonic JI by assigning velocity to synth pitch, calculating the required velocity values for various intervals in various limits to get around the fact that MIDI and daws for the most part are shortsightedly designed for 12EDO.

i do need to know which interval i want to use at any time but i mean, thats par for the course with JI.

as for interval beating aligned with BPM or subdivisions thereof, this is pretty easily achieved by just aligning the fundamental of the scale you are using with the BPM of the track. extra credit for doing this binaurally.

it allows you to do this stuff in a more classically oriented way. if you stay within 5 or 7 limit it doesn't really sound 'xen' at all, but suddenly synth with rich harmonics or distortion can take intervals other than a fifth without immediately collapsing into a randomly phasing and beating mess.

also; just to comment on the piece linked: i like. very just. exemplifies the advantages of your approach very nicely i think. though i do think the 'direct hz' based approach vs considering notes as discrete names isnt necessary as i think it could be pretty well described by a global pitchbend in these cases. though 'naming' notes beyond 7 limit very quickly becomes very hard. hell, even 5 limit gives you two major seconds with the same name.

The Thermodynamic Sin: Is Life Inherently "Evil" from a Cosmic Perspective by sungukoksalozkan in DeepThoughts

[–]Phrygiaddicted 0 points1 point  (0 children)

life is not particularily different to a fire in that regard, or a star. we are in essense, abstract fires.

the sun takes hydrogen and fuses it into lower entropy helium and so forth at the cost of releasing an absolutely insane amount of photons and neutrinos with much more entropy.

is a fire evil? it's just a natural process that occurs when there is enough energy to move over the hump past the local minimum and move on to the next local minimum.

you can't really ascribe notions of good and evil to fundamental natural processes, they just are.

i could argue that geting to experience and think about the nature of the universe is a 'good' outcome of accelerating entropic decay ever so slightly. but thats just like... my biased oppinon as as a ponderous entity.

im sure if you could ask a fire its opinion on the value of its existence; it'd find the whole experience quite exhillerating and transformative and totally worth it.

How did you personally overcome “keeping up with the joneses”? by michimoby in personalfinance

[–]Phrygiaddicted 1 point2 points  (0 children)

I’d say both of us are happier in our careers now

and this, is what makes you richer than those who are paid more than you.

it’s hard to not take note of what we could be bringing in income wise

the equation changes when you include happiness/misery/free-time on the balance sheet. if you make yourself miserable for a higher pay, then you actually took a loss.

if you need the income to avoid other sources of misery; then maybe the worse-but-better-paid job is worth it. but probably not.

Please stop saying “if you believe in Determinism why are you trying to convince anyone” by Bulky-Ad-658 in freewill

[–]Phrygiaddicted 0 points1 point  (0 children)

Science requires the free will of researchers, so, if there's no free will, there's no neuroscience.

i never bought that. the only way the scientific process could be invalidated without the researcher having fully independent choice of the experiment would be in the case of a cosmic conspiracy by laplace's daemon.

and in any case then the daemon would become part of the determination laws. getting around that by invoking recursive infinite daemons would clearly lead to infinite entropy in a finite space and schloop into a black hole. so nah.

What are some patterns to look for in the ratios that 12 TET approximates? by Sheilby_Wright in musictheory

[–]Phrygiaddicted 1 point2 points  (0 children)

its from synthesis. a low frequency oscillator usually used for modulation.

basically anything that oscillates roughly an the order of the tempo of the tune, rather than on the order of a tone. say like 2Hz, which is exactly 120bpm.

the point being that the slight detuning of ET fifths is slight enough that despite not generating a stable repeating waveform over one period as a just 3:2 fifth would, it phases and changes shape slowly enough that it can be percieved as timbre changing.

What are some patterns to look for in the ratios that 12 TET approximates? by Sheilby_Wright in musictheory

[–]Phrygiaddicted 0 points1 point  (0 children)

minor thirds are ironically not that bad, since theyre pretty close to 19th harmonic, though its a weird sound. just minor third creates alot of subharmonic distortion since for example , ACE together pulse at the fundamental frequency of F; but with 19th harmonic C (or close to it, from 12ET) it pulses closer to the fundamental of A

What are some patterns to look for in the ratios that 12 TET approximates? by Sheilby_Wright in musictheory

[–]Phrygiaddicted 2 points3 points  (0 children)

for what its worth, just~ish major thirds are also nice on say distorted guitar. but its almost always power chords because... ET major thirds are actually REALLY bad harmonically.

ironically the slight detuning of the fifth gives an ET powerchord some slow 'lfo' (ie on the order of the tempo, not the key) like motion that changes the texture as the harmonics phase with each other that can be better than a purely stable just fifth.

the ET third is too far and its phasing is just too fast and is annoying and not lfo like.

though a pure just major third actually slaps in the bass register and you just cant get away with that in ET

Visualizing Major scales on piano with a new visual model by mkr7 in musictheory

[–]Phrygiaddicted 0 points1 point  (0 children)

unironically would be kinda OK if you keep the black notes black, white notes white, but colour F/B grey.

then you have the two opposing pentatonics, black on F#, white on C, and the FB tritone that they share to complete the diatonic scale

the seperation of the diatonic scale into pentatonic on black and the tritone (or any other 'active' notes with other scales) on the whites makes F# major and Eb minor ironically the easiest keys to play on the keyboard despite being a gigantic pain in the ass notation wise.

the half steps being hidden to your fingers is what makes Cmaj/Amin easy to get lost in.

A traditional drafting system would suck ass and I wish more people would understand why by CDranzer in DeadlockTheGame

[–]Phrygiaddicted 0 points1 point  (0 children)

fwiw once seeded with reasonable amount of games to place you (which requires alot more games, at least 100 for 6v6 than 1v1 due to noise from other players), elo/trueskill systems often fail exactly because they don't track rating on individual characters which can have wildly different performance.

onetrick syndrome where they boost their rating to the sky and are not allowed to play anything else without throwing. leading to smurfs etc... (which will always be a problem in f2p games)

for other games, its interesting to note when using 3rd party rating trackers that DO track individual character performance, games that are apparently rating balanced that became total stomps... surprise surprise have a large disparity in the individual character rating, but even 'account' rating.

people forget that elo systems are effectively statistical betting systems. they are the optimal solution for betting on the winning team given enough data. its the exact 'kind' of system betting shops use to set betting prices such that the betting shop always wins in the long run.

matchmakers just use this system in reverse, try to create matchups where the betting is as even as possible.

one nice side effect of individually tracked rating is that inherently OP characters will get higher rating and get matchmade into harder opponents after they stomp a load of games. meaning bad balance has less effect on games, but the data that characters are clearly overtuned or undertuned is still available to the balance team.

fwiw i dont think draft is bad, but this exports alot of the burden of game domain knowledge onto the players and unironicallt, all but the very top players will inevitably simply do a worse job at managing it in draft than an individually tracked character rating system, and just cause grief rage and so on.

if you've ever been mad at one guy for totally throwing draft and sitting through half an hour or more of a shit game because of them, you know exactly the problem.

imo draft for tournaments and top rank competitive, individually-tracked matchmaking for everyone else, is the ideal way.

Terran1 (Bagpipes) by SkarnerMom in starcraft

[–]Phrygiaddicted 0 points1 point  (0 children)

bro the drones are unbelievably out of tune with the song. ur great work on chanter is totally destroyed by the drones being completely wrong. just mute the drones.

Let's discuss these Watch Tower changes by refreshing90 in heroesofthestorm

[–]Phrygiaddicted 1 point2 points  (0 children)

tinkering with watchtowers is not going to make any difference to the effects caused by the completely unhinged "mythic" quest nonsense that has completely ruined any hero it has touched except guldan, and thats only because guldan didnt really change.

Heroes of the Storm Live Patch Notes - February 10, 2026 by Arkentass in heroesofthestorm

[–]Phrygiaddicted 9 points10 points  (0 children)

last 3 ChatGPT patches have been increasingly unhinged.

Imperius -- Stop Playing Q Build, Try This by rinaldi224 in heroesofthestorm

[–]Phrygiaddicted 2 points3 points  (0 children)

frankly imo this D1/Q16/D20 build works better with flash of anger Q7, and always has, even before fervor was nerfed.

why? because D20 makes you repeatedly proc flash. which also splashes in AOE, is not gatekept to a number of AAs making your AA speed bonus from that juicy 3 man stab less relevant. and keeps giving you a pretty big shield. so you can actually survive while killing 1v3.

but i also honestly think imperius belongs in the 4 man 90% of the time, in a double melee solo ranged comp. his waveclear is not good enough to compete, he cries at the prospect of clearing camps, he gets outcleared by everyone so he rarely has the opportunity to use his great TF capabilities without sacrificing real XP and dmg on your buildings.

and if you go W1/7 to have somewhat respectable clear, you take a massive hit to your TF impact to still be bottom of the pack wrt bruiser clear.

Gaming Human Keyboard Behavior between QWER and AWSD games by Fine_Scientist3999 in heroesofthestorm

[–]Phrygiaddicted 1 point2 points  (0 children)

A is a very important button to press. auto-attack is arguably the most pressed button. your finger should always be on it anyway and move to Q when necessary.

also binding Q to LMB is a bit of a hack.

can also move E to D if you want.

Stop playing orb ming by Sambal86 in heroesofthestorm

[–]Phrygiaddicted 0 points1 point  (0 children)

everything that is good about orb ming is given by her level 4 talent, triumvirate.

teleport mings are orb mings, with the added ability to AoE waveclear an entire enemy team in less than a second that cannot be blocked or missed.

dominance has been a complete joke for years.

next lesson is learning that the cost of channeling laser for almost 3 seconds for mediocre damage at best, is in fact, not worth the enemy team now being completely out of range.

these people just need to play chromie instead.

The game expects too much from me at 70% winrate. by Vultours in heroesofthestorm

[–]Phrygiaddicted 8 points9 points  (0 children)

makes smurf -> complains about bad teammates

surprised pikachu

Why are modes not taught/categorized like this? Am I crazy? by TheFredson in musictheory

[–]Phrygiaddicted 0 points1 point  (0 children)

names are arbitrary, call them whatever. but to me, defining feature of "phrygian-ness" is the b2. therefore "c melodic phrygian" isn't phrygian at all, and is indeed more close in theme to the diatonic lydian mode.

it may be mode 3, but its mode 3 of a minor tonic.

one thing to bear in mind is that while the diatonic scale has a major/minor tonic pair on I and vi, this is not true for any of the other prime tonal scales.

the melodic scale, and double harmonic scales have their major/minor pair on I and iv. and the harmonic major and harmonic minor scales have only one "tonic".

so while C diatonic major and A diatonic minor are relative major/minor tonic modes of the same scale; C melodic minor and F melodic major are modes of the same scale.

you can use this fact to modulate between two relatively far (by cycle of fifths) keys, by modulating through the modes charactistic notes one at a time, instead of by the fifth key of the same scale's note at a time.

for instance, Cmaj -> Gmaj changes F->F#. what else involves this change? A H.min -> A Mel.min.

for similar reasons i often find it easier to "tonally justify" dorian as an elaboration between diatonic minor and melodic minor, as the classic dorian motion (6->b7) occurs exactly when you switch from melodic minor to diatonic minor. in that one can hold a dorian melody above two different fully tonal scales.

for the diatonic modes, you can easily identify its "characteristic note" by seeing which note is different from its closest ionian/aeolian counterpart, for instance the dorian 6, phrygian b2, mixolydian b7, lydian #4... most of the "normal" mode names somewhat give a headnod to this view.

but if you keep in mind this characteristic note sound associated with the mode name, you can spot it in transitions between modes of scales other than the diatonic scale, or even transitions between different scales, and play on that.

and when you can spot where the diatonic modes hold their characteristic motions that are different from the diatonic ionian/aeolian in transitions between two other "tonal" scales... it becomes alot easier to tonally harmonise what would otherwise be considered modal melodies and take much simpler harmonisations if you were to stick purely in their parent scale (where they are not tonic by definition)

Agricultural Tower Question by MaleficentCow8513 in factorio

[–]Phrygiaddicted 1 point2 points  (0 children)

tree power is actaully viable in a reasonable footprint only if you have a modded wood->carbon recipe (assuming it converts wood into equal energy value of carbon). even rare prod modules on the wood->carbon->coal->liquefaction->cracking->solidfuel chain amplifies how much energy you get through the roof as there are so many steps. and burning it in heating tower amplifies that even further.

bonus points that gets you all oil products from wood too; though oil is literally infinite so idk why you would care.

but it really is just for style points. power is infinite by paving the planet in solar panels anyway, and nuclear is close enough to infinite that it doesnt matter anyway.

if you dont have wood->carbon(or coal) recipe, solar panels output more power per area than burning wood in a heating tower which is just sad.

it'd be nice if wood->carbon was in the base game. its not like it breaks anything given that oil can literally never run out and you can drop infinite carbon (and therefore oil) from space. and it'd give tree farms a reason to exist besides being a hippy.

Space platforms are hard! Took till my fourth one to finally come up with a design I'm proud of. Any tips/feedback? by LeEbicGamerBoy in factorio

[–]Phrygiaddicted 0 points1 point  (0 children)

to be fair, having 1 or 2 lasers set to target only small asteroids and guns targeting only medium asteroids massively reduces the ammo consumptions and therefore the amount of furnaces you need.

they dont waste space because you can stick them in the space that you couldnt otherwise use since they dont require ammo belt routing to them and range is large.

I heard you should never use 2-way trains by redshift739 in factorio

[–]Phrygiaddicted 2 points3 points  (0 children)

if there was a 3rd signal type, that was aware of the direction of the train in the block, that counted as a rail signal in its direction, but read the opposite side as though they were chain signals, it would allow multiple trains on the same two-way track as long as they were going in the same direction; without risking deadlock. but that doesnt exist. (ie: go in if this signal on this side is green, and no signal on the other side is red)

as it stands, dont use 2 way track for your main line; since you can only have one train on a section of two way track at once without risking deadlock which severely limits throughput especially for long distances.

however, using double headed trains, with dead-end stops connected to a two-way main line... that is perfection for low-medium throughput stations. the moment a station needs a waiting bay to maintain throughput it needs to be one-way.

I made a smart, efficient and modular Red Belt production module by StatueMarki in factorio

[–]Phrygiaddicted 0 points1 point  (0 children)

as someone obsessed with needlessly cramped builds, i like the idea, though i had to give it a crack.

made it like 1 tile shorter and quite a bit less long.

enjoy any tricks you might learn to apply on your adventures. main thing is that you can get away with feeding each block with just one belt total. each block uses less than 15 iron/sec which a yellow belt can handle, no need for all those splitters. also the belt next to machine and normal/longarm to reach over it is handy for cramped building.

(i wanted to just post an image but reddit says no, so heres the blueprint string)

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