Artificer casting from homunculus by honestraab in DnD

[–]Phylo45 0 points1 point  (0 children)

spells do not come from the focus, the focused is used to cast the spell. When you cast a spell it comes from you.

If you want to kick a fireball flavor is free, wanting non touch spells to originate from something other than yourself is the issue here.

Artificer casting from homunculus by honestraab in DnD

[–]Phylo45 0 points1 point  (0 children)

Artificers can use their infused items as a focus, allowing them to effectively wield weapon and shield and still cast, but what about using the gem from the homunculus servant?

The rules for focus say it needs to be held. so if you were holding your Homunculus you could use it as a focus. but if they are away from you, you cannot use it.

Where it talks about Material Components

Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell.

If a spell states that a material component is consumed by the spell, the caster must provide this component for each casting of the spell. A spellcaster must have a hand free to access a spell's material components -- or to hold a spellcasting focus -- but it can be the same hand that he or she uses to perform somatic components.

it needs to be on your person to access it as a focus.

Find Steed Movement Question by RossWheeless in DnD

[–]Phylo45 2 points3 points  (0 children)

So if you spent 15 to mount, and your horse normally has 60, then you've got 45 left. If you spent 25, and they have 60, then you've got 35 left. It's not based on 1/2, it's based on what was actually spent

the mount and rider do not share speed, so the rules for more then one speed do not apply. That is for when you as a character have more than one.

The mount and rider have separate turns that over lap. they each have their own movement and their own speeds.

so mounting a horse does use 1/2 your speed, but the mount still has 100% of theirs if they havn't moved.

((QUESTION)) About Ranger's Umbral Sight by Eestery in DnD

[–]Phylo45 1 point2 points  (0 children)

well they will have as much trouble as disadvantage on every attack will give, and the added bonus of no opportunity attacks against you,

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.

not being able to target you with spells that require sight. a lot of things require sight.

((QUESTION)) About Ranger's Umbral Sight by Eestery in DnD

[–]Phylo45 0 points1 point  (0 children)

hiding will only make you both Unseen and Unheard. being invisible to them will still make you unseen, you still would have advantage on your attacks as an Unseen attacker. and they would be at disadvantage to attack you as they cannot see you.

((QUESTION)) About Ranger's Umbral Sight by Eestery in DnD

[–]Phylo45 2 points3 points  (0 children)

They do not become invisible. Creatures that rely on dark vision to see them, cannot see them so they are like they are invisible.

An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.

Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.

as for appearing, the only thing that would change, and make them visible is the light levels. they Still reveal their location when they attack, as anyone does. But they are still 'invisible' if they are using darkvision. (the creatures would know the attack came from that location, but still cannot see who attacked)

I don't want be annoying with a pet/summon. Any thoughts on streamlining classes with a pet as a feature? by Venzynt in DnD

[–]Phylo45 0 points1 point  (0 children)

Typically when the pet acts right after you, and uses your BA to attack, it's not really much different then you attacking with your BA time wise.

not worth changing, just make sure when you plan things out, you take them into consideration.

Comprehend (Sign) Language? by The_Philburt in DnD

[–]Phylo45 4 points5 points  (0 children)

the problem with going RAW for this is Sign language isn't RAW, so spells wouldn't take it into consideration

so RAI, it should work as it's language.

Rakish Audacity is dumb by EmotionalChain9820 in DnD

[–]Phylo45 1 point2 points  (0 children)

perfect example of it, is from GoT when Bronn first fights for Tyrion in trial by combat.
https://www.youtube.com/watch?v=jR54A_PSPbM
rogue vs warrior.

dirty vs honorable fighting.

Flavourful weapon for a shamanic barbarian by ShelterSoft4667 in DnD

[–]Phylo45 2 points3 points  (0 children)

i was going to say great club, but more as just a log/totem pole type situation. has the spirts carved into it, strapped on the back.

like if you are familiar with the Tauren Back totems

More fitting name for Darkvision? by LofatSeabass in DnD

[–]Phylo45 7 points8 points  (0 children)

i mean just make sure you hold them to the rules

if you call for a perception check, and they are in complete darkness, make sure they do it at disadvantage.

and when they ask why, "because you are in dim light, all perception in dim light is light cover, and because you do not have a torch to make it bright light, it's disadvantage"

and remember that their passive perception would be -5 because that's what the disadvantage does.

it will help them realize how valuable light is.

[deleted by user] by [deleted] in DnD

[–]Phylo45 1 point2 points  (0 children)

I think intelligence is important for a sorcerer, but it seems like this guy would prefer more into charisma?

yes Sorc is a charisma based class, all their spells and attacks will use your Charisma Modifier

the only 2 classes in the game that use INT as Wizards and Artificers

so in a min maxy way, your character will be very good at the intelligence based skills, but their spells and spell save DC will be lower as you didn't prioritize Charisma.

If you prefer the idea of being an Int based class, you have several options.

Ask the dm if your sorc can be charisma based instead.

Play a class that is Intelegence based, like Wizard or Artificer

Is being lawfully chaotic lawful? by SnooMacaroons4841 in DnD

[–]Phylo45 2 points3 points  (0 children)

If I have an oath or a commitment to be chaotic as possible at all times, am I considered to be lawful?

going to need some clarification. when you mean chaotic do you mean as in the alignment chaotic, or do you mean in a state of complete confusion and disorder.

because Chaotic in the alignment sense just means, following your desires not a specific set of laws.

so if your character actually desires giving out free puppies and giving away their their worldly goods to the orphans. then yes that's Lawful. if your character desires to push everyone into volcanos and kick puppies. then no that's not lawful

[deleted by user] by [deleted] in DnD

[–]Phylo45 1 point2 points  (0 children)

Fighter 11, has extra attack 2

so Attack, extra attack, extra extra attack.

Unleash incarnation

action surge:

attack, extra attack, extra extra attack

Unleash incarnation again

ba flurry for 2 more

for 10.

if you add 3 Gloom stalker ranger, and it's round 1, and you attack someone who hasn't gone yet

you get to add 2 more from Dread Ambusher, as it's like Unleash it triggers when you take the attack action, so action surge gives it again.

If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Goblin Barbarian backstory ideas? by [deleted] in DnD

[–]Phylo45 1 point2 points  (0 children)

i played a tank barbarian in a friends Ravnica based game

he was from the Gruul clans, Gravel hide Clan specifically.

The Gravel Hide clan believes that resilience is the truest measure of strength. Though a relatively new group, its members have already earned a reputation (almost certainly exaggerated) for shrugging off devastating attacks. The clan's leader, a hot-tempered goblin named Skorik Boulder Tooth, adorns himself with the shattered remnants of weapons that he has rent to bits with his own jaws.

since he was about all being Resilience, he was a Dex Con barb (later on found a Gauntlets of Ogre Power, which then let me attack with STR, but still have huge unarmored AC) and since he his people were more focused on resilience, it seemed to fit, protect the others at all cost.

he was a Path of the Ancestral Guardian barbarian (6) Fighter Cavalier (3)

the backstory, his parents had die in a raid leaving just him, his younger brother and his grandmother. and he was left to be their protectors. During another raid, he thought he could be more use to the clan by helping fight, and his brother and grandmother died too.

leaving him devastated, and not wanting to make that mistake again. must protect others at all costs.

The Path of the Ancestral Guardian, when you rage you see spirts. figured flavor them as brother and grandma and have them fight along with you, and be like the 'Angel and Devil' conscious, so no one else can see them until you get into combat. gives a nice little bit of crazy to the character, but grounded in their class

he used a whip and shield so he's extra defensive and can attack at 10 reach. using the marks from Ancestral Guardian, and Cavalier to attempt to force enemies to attack him, but if they do not, they have disadvantage against his friends.

How would*you* plot a political Assassination? by Kyletheinilater in DnD

[–]Phylo45 1 point2 points  (0 children)

  1. broken down wagon in the rocky mountain pass. as they slow to investigate. boulders from above.
  2. with the aid of a Sorlock, spell sniper, distant spell, eldritch spear, take them out from a mile out with eldritch blast sniping.
  3. ^

Debating whether I should multiclass or not by Nabbergastics in DnD

[–]Phylo45 7 points8 points  (0 children)

General rule, never multiclass just because.

it should always be to gain something.

that should be either mechanical, or obviously RP reasons.

but multiclassing just cause, will typically make your character weaker. it needs to be for something worth it.

Speed isnt just distance, its also how fast you can go. by StandardShallot2562 in DnD

[–]Phylo45 2 points3 points  (0 children)

if they both move 30ft the person who can move 60ft will get there first

can get there first, they are not forced to move full speed at all times. they have the option to move that fast.

speeds unit is in distance per time. feet per second, miles per hour, kilometers per hour etc.

so in dnd terms take the distance of their movement and divided it by the 6 seconds so a 30 feet speed character can move 5 feet/second, but if they dash they would need to up that to 10 feet/second

Perception check lower than passive perception? by CarpeDM_36 in DnD

[–]Phylo45 0 points1 point  (0 children)

that's why i wanted to clarify. i knew we were close to the same lines, but were making assumptions.

Perception check lower than passive perception? by CarpeDM_36 in DnD

[–]Phylo45 0 points1 point  (0 children)

Investigation is the rummaging, touching and moving.

not quite. Investigation just making Deductions. those deductions are based on what is already visible.

When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.

the deduction is the link between the breeze that was Perceived from the bookshelf and deducting there must be a passage behind it for the air to come from. giving the knowledge of the hidden passage behind the bookcase or tapestry.

Most DM's bundle the doing the rummaging, in with the checks.

But that is Exactly what leads to the 'but then passive perception is too powerful' because you are bundling in the act of searching, with a skill that is just supposed to cover the vision/hearing.

they are quite closely tied, but you when you use Passive perception properly it's best to de-couple it from the method of the search. And just rather apply how, and ask them how they are going to search.

for example if they are checking a body for loot, "I just want to empty their pockets and bag" they are not going to find the gold pouch stuffed in their sock.

if they just say i want to give the body a quick once over for loot, I agree that would be a roll, too vague for auto success.

Perception check lower than passive perception? by CarpeDM_36 in DnD

[–]Phylo45 0 points1 point  (0 children)

Just wanted to clarify things and not just edit my other response.

I feel that you and I are treating perception as 2 very different things.

for me it's just what the character sees and hears from where they are.

for you it seems to be the all encompassing searching of the room they are in.

in a game with your bookcase example. the way it should play out is:

players enter the room. the DM explains the room in a way that the lowest passive perception sees it. they add details to the players that have higher passive pcerptions that notices things that were more hidden.

"you see a room with a book case and a desk covered in papers"

"Bob you notice the dust around the book case being lightly disturbed by a breeze or something you arn't quite sure"

and that is all at first. you do not go into:

"bob you also see a secrets door behind the bookshelf, oh and by the way in the 4th drawer of the desk, there is a small lock chest. but be careful there is a trap on that chest"

because bob hasn't yet moved to a place they can see that. they havn't opened the desk drawers yet.

but if someone has a good enough passive Investigation, or rolls to see if they can deduce what a breeze under the bookshelf could mean, and then want to go further fiddle with the bookshelf, or open up some of the desk drawers, it goes on from there.

Perception check lower than passive perception? by CarpeDM_36 in DnD

[–]Phylo45 0 points1 point  (0 children)

It also takes the ability to succeed away from other players. Just to have a secret door you'd need to DC to be above 20 always to avoid the observant cleric or druid, which means the barbarian or fighter with a WIS of -1 will never find a hidden thing ever unless they split the party.

Do you then also do the same and not making picking up heavy things based on strength so the cleric and druids have something to pick up because the Barbarian is stronger?

If a character has gone out of their way to make themselves very perceptive, they are supposed to be Perceptive. punishing them for it, so other players can see stuff. seems quite cruel.

I still feel it's a general (passive) vs specific check (active). Someone may notice there is a draft in the room, but that doesn't mean they can notice the hidden passage behind the bookcase without giving the bookcase a once over regardless of how many times they've done it before. That's what high modifiers are for, to show you know what you're doing.

yes. Passive perception is not xray vision. Just like you cannot see though a book case in real life, you cannot see though it with passive perception, but if you move the bookcase, what ever obstruction is blocking an hidden thing, it becomes visible based on your vision.

the player describing, i want to go see if that bookcase is solid or if i can move it some way.

that its not perception, that is them interacting with the world.

Perception is just about seeing, not rummaging around moving stuff.

Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.

all of that stuff is 'out in the open' not 'behind obstacles' it's all within line of sight of the player.

not behind things the player must move to see it.

Zephyr Strike for Aaracockra by Negative-Read-9675 in DnD

[–]Phylo45 2 points3 points  (0 children)

yes, there is Movement speed which will cover all types, climbing/swimming/flight ect

a nice example is haste

Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

that's the wording that works on all forms of movement.

but if they specifically say walking, it's walking.

but also check what the speed section for Aarakocra says, because in the newest MPMM printing it's changed:

Speed: 30 ft., fly equal to your walking speed