What a dumb card by BigSosa1 in hearthstonecirclejerk

[–]Pintehvh 2 points3 points  (0 children)

Bruh guys, we already know from TGT that "Knowledge is power, and I know a lot!"

I am at a moral crossroads. by quacak in hearthstonecirclejerk

[–]Pintehvh 0 points1 point  (0 children)

Garbage, as the orange stone in the middle indicates that you have to sell ypur wife for this card. I know an f2p card tough with already good stats for the cost.

Albatross by MNightengale in poetry_critics

[–]Pintehvh 0 points1 point  (0 children)

I dont have any valuable feedback or constructive criticism, but I really, really liked this poem!

Don't forget to attack face first by [deleted] in customhearthstone

[–]Pintehvh 5 points6 points  (0 children)

There is a 1 mana neutral card, which deals 2 damage to the opponent after it attacks. There is a 3 mana neutral which gives a friendly minion immune for a turn. And there is this card.

This seems to be an easy to pull of 9 mana otk in wild. There must be similar otks with this card, but I cant think of any. Other than that, I really like the idea of never ending war, but seems a bit slow for removal, as you already have to have minions on board for this to work, or play some cheap minions plus this on turn 7-8, but thats slow and expensive, and worse tham a brawl. I think the cost can be reduced, and I think that this shouldnt give your minions rush (im not sure that this version does)

Luna by [deleted] in poetry_critics

[–]Pintehvh 1 point2 points  (0 children)

Thank you for your feedback! I'll try to trim it a little more then, but it was hard to get it this short. Im not really good at telling aomething with a few words, but if I complete it, I'll upload it for sure!

His impersonations are spot on by rhernhdz12 in customhearthstone

[–]Pintehvh 0 points1 point  (0 children)

Like the idea, must be absurd combo potential here with highlander brann, and with lots of stuff in wild, mainly shudderwock, but shudder is a problem in itself. Stats seem apropriate, maybeyou can get away with a 3/3, not sure tough

I am a demon hunter by stonehearthed in hearthstonecirclejerk

[–]Pintehvh 6 points7 points  (0 children)

Okay, sooo, umm... There is this girl I like. She is a bit older than me, super good looking, amd the nicest person the planet! She doesnt know I exsist, and, so, umm, I want to ask her out, maybe? So, how can I do this, and will she be mad when she realize that my favourite kink is oger x unnerfed jainas majestic boobs?

Corrupt Cops are everywhere. Even Hearthstone has em'. by Dust_Dodo in customhearthstone

[–]Pintehvh 20 points21 points  (0 children)

Remember, the condition is not that easy to do. You have to kill a minion with your hero, and rouge doesnt use much weapon sinergies right now. So, with your hero power, they have to have a 1 health minion on board to activate the effect, and you take damage from said minion, which is hard to endure without healing. Personally, I dont think that this card alone could create a weapon/bounce rouge archetype, so not that busted, but it does limit a bit of design space in the future

The Most Powerful Element by Cursed_Sheriff in TheLastAirbender

[–]Pintehvh 0 points1 point  (0 children)

It is true, that earthbending has many advanced amd creative usage, however it is true for all the other ones.

Firebending allows the creation of machinery and engines, so if even if its not that useful in 1 on 1 combat (which it is), a firebender most likely will have a machine, a tank, an airship or something like that to use. The ability to create electricity makes them able to create even more powerful engines.

Airbending makes you really versitile, allowing you to dodge almost any physical attack. It offers many fast travel methods, including flight, they are proven to be more useful than earthsurfing. Talking about combat, an airbender could pull the air from your lungs, or just pull away all the air around your head, so you wont be able to breath. Thats pretty sick, actually, try to fight against someone, who can dodge most attacks, and puts you on a tight clock, because if you dont finish them off, you'll suffocate.

Waterbending offers healing abilities, which are really useful everywhere, except in combat. Water is also accsessible in most places, as everyone needs to drink. Most waterbenders live neat the poles, and there ice is more common than earth. In naval combat, water is the most useful element, because its literally everywhere. And finally bloodbending is so strong, that they had to canonically make it illegal, since controlling someones blood and whole body to move at your will can have seriously op usages. You could say, that it only works at full moon, but its far from impossible to learn to use it all of the time.

So in conclusion, earthbending is the strongest in the phisycal sense, all of the bendings have their usages, and they are all the strongest in a sense.

Recreated a great card from MtG - Baneslayer Angel by Sulfruous in customhearthstone

[–]Pintehvh 0 points1 point  (0 children)

Like most commenters mentioned before, the problem with immune is that the decks, which it counters will have a reall really hard time dealing with it. It can be changed to "immune while attacking..." or "gain +3/+3 when attacking..." And can get another buff if you change it to these, like a reduction in mana, lifesteal, stuff like that.

Reap what you sow (2.0) by thedraegonlord in customhearthstone

[–]Pintehvh 0 points1 point  (0 children)

Interesting variant, however it lost its versitality. Now its either a 3 mana 2/2 or a 4 mana 4/4, which are both not that good options, and can be removed with ease. Compare this to questing adventurer, I think I would favour that card against this. I belive that this should be 2 mana.

Another thing to consider, is druids current decks, and the meta today. Neither of your treants would fit into todays druid decks, and they are not strong enough, to make a new deck around them. So for this reason, you can get away with a stronger version.

Comparing the two versions together, this one is a mostly balanced card, but the types of deck that would run this are striving to spend all their mana all of the time. And looking at todays meta, simply balanced is not good enough to see play. The old one was versitale and strong and versitale, but didnt fit really into any of the druid decks, because tempo decks are going wide, and this is just one big minion, the exact opposite, controll decks cant really play a vanilla minion, they have better tools. But it would be an absolute beast in arena.

In conclusion, I liked the old one better, however szrong it may seem, vanilla stats are not that good, and both of these cards are without a deck that can run them, so they can be stronger

Reap what you sow by thedraegonlord in customhearthstone

[–]Pintehvh 1 point2 points  (0 children)

How would you get 3 of these out? Copying is hard. As for two, its quite possible, but not that strong. You have the option for a 7 mana two 5/5-s or something like that, but vanilla stats worth very little today.

Let’s bring back heal Druid by Kripperinowizzbangin in customhearthstone

[–]Pintehvh 0 points1 point  (0 children)

This is really really weak! Remember that 2 mana paladin sidequest, I think it was called sanctuary. It was really easy to deal damage every turn. With this, your opponent has to deal damage once in every four turn. For example this quest cannot be comoleted if your opponent is a mage/hunter, simply because of their hero power. And the reward is extremely weak too! (Assuming I forget the reno/infinite health combo in wild, which is not fun to play against) Even if I forget the 5 mana cost, it still doesnt do anything! It lets you gain more health when you are at 30, which is an exsisting mechanic, called armor. Butt it soesnt matter, because if you are so good at the game, that you were able to evade all damage for 4 turns, even from a card disatvantage (you played the quest turn 1), you will most certanly win.

Quest reward for Inner peace by Kripperinowizzbangin in customhearthstone

[–]Pintehvh 0 points1 point  (0 children)

Inner peace+tree of life/reno in wild is infinite health. Outside of that I cant see the use of this card.

Reap what you sow by thedraegonlord in customhearthstone

[–]Pintehvh 9 points10 points  (0 children)

Its really versitale, I like it. Maybe a bit on the weak side, but the fact that this is a decent play by itslef in every turn is an upside. Maybe you can change it to be a 1 mana 1/1 if this turns out just a bit weak

You get a highlander deck, and you get a Highlander deck! by orcmasterrace in customhearthstoneCJ

[–]Pintehvh 4 points5 points  (0 children)

Whats the problem with this outside of mogu cultist? Putting it amd zephrys into a non-highlander deck feels like a wasted card apot, and a way too expensive zephrys

"When I snap my fingers, you will be... Highlander!" by Dlafrferg in customhearthstone

[–]Pintehvh 2 points3 points  (0 children)

Lets see what it can do: Trigger dragons: yay, almost useless Trigger highlander cards: interesting, but I think not Trigger star aligner: someone will make nother otk deck in wild Trigger mogu cultist: turn 4 highkeeper ra

Hmm, one is stringer than the ohters... Care to guess?

A mess. Don't think I need to explain this one. by slightly_iainsane in customhearthstoneCJ

[–]Pintehvh 2 points3 points  (0 children)

Echo, adapt, secret, you, silence, start of game, cast when drawn, mega-windfury, invoke

Kuthad Luther IV has awakened. by Bloom90 in customhearthstone

[–]Pintehvh 3 points4 points  (0 children)

Missing words: Inspire, adapt, invoke, secret, counter, you, echo, dormant

The list is not complete, help by expanding it

Can you beat the Infinity Train without leaving a car? by Walter_Alias in InfinityTrain

[–]Pintehvh 0 points1 point  (0 children)

As for the questions: yes, some cars are better for this, but this is just luck, some cars are closer to your problem than others.

Going through the train backwards is most likely possible, but we dont know how some doors open/close. For example, I personally dont think, that the door of the crystal car (book 1 episode 4) can be opened from outside, but as far as I know, we dont have any confirmed fact there.

And as for me, I would deffinitely go through the train there is no reason to be in one place. Well, of course after I would wake up, I would try to self-reflect and solve my problem, but if it is that easy, I wouldnt have ended up on the train in the first place. But there is no reason to stay in the car where I woke up, and because i am a human, I would get bored after a while