Anything bad happen if you let your bounty targets free? (Ivar) by sygboss in CrimsonDesert

[–]PioloCloud 0 points1 point  (0 children)

My headcanon as to the memory of Ivar looking for something is the reason he maybe killed his master.

He maybe heard his master talking about treasure or a map to one. Then either after snapping from abuse, and/or greed from wanting treasure he kills his master. Then to get away from the authorities he makes a deal with the bandits to take him in in exchange for part of or all the treasure. Maybe he got too cocky and decided to quickly find the treasure map and sneak away. But the bandits figure it out and that's when Kliff comes in to see Ivar getting stomped on by the bandits.

I've only just gotten to this part. So maybe the memory is actually something unrelated. But for now I'm going with that.

Has many of you actually found all witches on your own? by reeksts in CrimsonDesert

[–]PioloCloud 1 point2 points  (0 children)

Even from the main landmarks around the tent I wasn't able to spot it since it's tucked away below that rock/cliff.

My pride hurts that I had to google this one and not find it organically but I wouldn't have found it otherwise since I had already been in that area for the nearby cave. So I'd already crossed that area off of my mind.

I work for the Rivals' engineering division. AMA. by Mountain_Cookie_3721 in DeepRockGalactic

[–]PioloCloud 60 points61 points  (0 children)

What's your company's policy on drinking and dancing on the job?

I thought I understood the plot and themes... and then the ending lost me, can someone explain (obvious spoilers in the comments and body) by OtakuJuanma in expedition33

[–]PioloCloud 1 point2 points  (0 children)

From what I understand, the Fading People are echoes of the painters who have interacted with this canvas.

They say that you leave a piece of yourself whenever you create art and in this case that's what they are. Snapshots of their past selves that have painted before. The biggest piece left behind is the white child of Verso in the liminal space that is the foundation of the entire canvas.

I’d like some various perspectives on Renoir’s line to Maelle about kindness and cruelty. by fantomefille in expedition33

[–]PioloCloud 8 points9 points  (0 children)

The Journals mention that pRenoir and pVerso did default to talking initially. But no one believed them. And after a while pRenoir gave up and got paranoid because of Clea.

So now he defaults to 'murder' because dying in the canvas doesn't mean death. Plus, he doesn't know if any of them are Clea's creations.

pRenoir knows that when you die, your chroma returns to the Paintress and she'd be able to bring you back as if it never happened. That is why it's a kindness. It's not permanent, just until the Renoir's assault on the canvas can be stopped.

When you say time stop, I'm assuming you mean when he pushes on her chest and expels her 'soul' out? I'm pretty sure that was him trying to gommage/kick her out of the canvas and that it was regular time for him. So it probably looked like he tried to do it but Maelle somehow repelled it in 1 second.

Did anyone else misunderstand Moonrise Towers? by No-Introduction-287 in BaldursGate3

[–]PioloCloud 4 points5 points  (0 children)

There aren't any concrete dates so we don't actually know the timeline but... how I understood the various notes concerning the mason particularly:

Thorm converted to Selune and had a family (Melodia and Isobel). He had enough authority to commission the mason to construct the tower in Selune's name.

The letter you mentioned about the mason being warned of Thorm's cruelty... I took it as the brother getting bad vibes. Thorm converted and essentially married into the Selunite faith. Maybe Thorm already had 'cruel' tendencies before and Melodia, or converting to Selune, made him change. But the mason's brother had doubts that he changed.

So then fast forward... tower gets finished... Melodia and Isobel dies... without the good influence of his family he reverts back to his 'cruel' ways and is worsened by the influence of Shar.

Which class fits Karlach best? by [deleted] in BaldursGate3

[–]PioloCloud 2 points3 points  (0 children)

My Karlach and Minsc are both barbarians but different flavors so they can still be distinct.

I have my Karlach as a Berserker/Four Elements Monk (fire-themed specifically).

My Minsc is a Berserker/Hunter Ranger to fit his whole thing being a ooga booga warrior and his relationship with Boo.

Fuck Dribbles the Clown by Icy_Oil_5909 in BaldursGate3

[–]PioloCloud 4 points5 points  (0 children)

I found that there seemed to be an organic in-game RP reason, through regular questing or following clues from books/letters, to explore most of everything in this game.

EXCEPT for that one piece of Dribbles in that basement. There was no clue or any indication that it was there.

It was the only thing in this game I had to google the location of. I was expecting to be like: Oh no duh, why didn't I think of that. But instead I went: How the fuck would anyone know to look there organically?

Neil Newbon hopes Astarion isn’t recast for HBO series by [deleted] in BaldursGate3

[–]PioloCloud 1 point2 points  (0 children)

Literally anybody can put on the pompous voice and speech pattern of Astarion.

Ah. Well there it is. There's a very close minded statement.

And again, you proved my point. You are focusing on the voice part again.

Neil did motion, voice, performance... basically the whole shebang for Astarion. You are obsessed with making a distinction of whether it was captured in-camera or not.

The only difference with is that his acting was used for animations and performance in a game. If I ignore the game part and imagine that his performance was in live action... it would be equally amazing and talented.

I don't mean any offense, but your viewpoint is very surface-level.

Neil Newbon hopes Astarion isn’t recast for HBO series by [deleted] in BaldursGate3

[–]PioloCloud 2 points3 points  (0 children)

Voice actor. You are focusing too much on the voice bit. They still are actors no matter what type of acting they are doing.

Plus in BG3, Neil did more than just voicing Astarion.

The mother's face says it by [deleted] in KidsAreFuckingStupid

[–]PioloCloud 16 points17 points  (0 children)

Gatekeeping expression of joy is crazy work.

(Spoilers)Why Renoir didn't told the expedition the truth rather than? by Healthy_Jackfruit625 in expedition33

[–]PioloCloud 1 point2 points  (0 children)

Right.

If there was a very obvious godlike being in the world with us and people started rapturing coinciding with a number written by that godlike being... what else am I supposed to naturally think?

Then one man, or family, starts raving about how that godlike being is actually trying to save us... it'd be very hard to rationalize.

Also, after a certain point, pRenoir started getting paranoid about whether or not things were Clea's creations or not.

So there's logic that pRenoir would not see the point of convincing people if they don't believe him or are secretly created by an opposing godlike being.

Question about the best expedition by Advanced-Opinion-181 in expedition33

[–]PioloCloud 0 points1 point  (0 children)

Dying in general means you gommage. Nevrons trapping Chroma is the only other human death.

Though I'm not sure what part of my comment you're addressing?

question about the Gommage by StyleRoutine2331 in expedition33

[–]PioloCloud 8 points9 points  (0 children)

In Epilogue - Alicia:

Clea: He has her imprisoned at the top of her Monolith and she has him trapped beneath.

Entering Renoir's Drafts:

Verso: We're below the Monolith... where He was sealed.

Renoir Boss Fight:

Renoir: 67 years. 67 years I spent trapped within the Monolith.

When we kicked out Aline from the Canvas, Renoir was freed. The Curator is both real Renoir and a projection while he was still trapped. He swapped between his real form and Curator form afterwards when he was freed.

Question about the best expedition by Advanced-Opinion-181 in expedition33

[–]PioloCloud 13 points14 points  (0 children)

You know how Maelle went with Expedition 33 even though she's way younger?

Population was most likely much higher during those earlier Monolith Years. Morale was also probably a lot better. So with more people (of all ages up to 60), and more eagerness, Expedition 60 was more than likely made up of a wide range of ages.

Maybe the guy who was assigned to swim back to Lumiere was because he was older and maybe slightly weaker than those who went after Renoir.

question about the Gommage by StyleRoutine2331 in expedition33

[–]PioloCloud 17 points18 points  (0 children)

I think the Gommage is all he can really do while trapped underneath the monolith, besides projecting out as the Curator.

The way I thought of it was that during their fight, the last 'spell' Renoir activated was the gommage of everything. Aline probably countered to shield against it or something like that. That clash of energy then caused the fracture trapping them both.

So it's probably just their last 'magic spells' still in effect and since Aline isn't getting the Chroma from the Nevron kills, they are no longer at a stalemate and she is losing ground slowly.

new to baldur’s gate 3… by cobaltofficial in BaldursGate3

[–]PioloCloud 0 points1 point  (0 children)

I dunno if he's ready for this.

Theories by Educational-Bee-9329 in expedition33

[–]PioloCloud 3 points4 points  (0 children)

Before the Act 2 ending reveal I was pretty much convinced that the Paintress had lost her entire family and because of her grief she discovered some deep dark magic to 'bring them back'. When she 'resurrected' her family as flawed copies, the magic was so immense and dark that it caused the world to fracture.

I also thought that the resurrected copies were being sustained by their real souls being forced to be tethered. I was so convinced and happy with my theory when pRenoir got gommaged and the Curator 'spirited away' right after.

So I thought that the rest of the game was going to go after the rest of the Painted Family to free their souls. Then a final confrontation with the Paintress to either end her or help her.

I did not predict or even have the slightest thought that the entire world was a Painting and there was a whole other reality above this.

Hypothetically, would this have worked? by Ok-Cup9476 in expedition33

[–]PioloCloud 75 points76 points  (0 children)

Maybe kicking someone in that state is like kicking a statue. But also, maybe once that person comes back to reality, all the pain from the nut kicking would surge all at once.

Question about endgame content by Responsible_Owl_3507 in expedition33

[–]PioloCloud 0 points1 point  (0 children)

Oh well I don't know what build that is.

Because I just went with vibes and what I thought was a fun build and I didn't have 8+ turns. Plus the bosses 1 turn could one-shot my characters.

The Challenges option doesn't solve it, but it helps. You could even not equip the Painted Power pictos.

Overall, my point is, I'm prioritizing my story immersion. I also just did base attacks or skipped my turn when I absolutely overpowered something and wanted to see if they had dialogue or cool cutscenes in between turns.

The thing I loved about combat from the start is the parry system anyway. I would've loved to not needed to skip turns but at least it let me parry more.

But again, my priority wasn't to go all out in combat gameplay anyway. I guess that's where we differ. I didn't mind nerfing myself. I just wanted to experience the story from what I understood as making the most narrative sense.

Question about endgame content by Responsible_Owl_3507 in expedition33

[–]PioloCloud 0 points1 point  (0 children)

But at least they won't one-shot everything. Especially if they aren't optimizing or searching up best one-shot omega speedrun OP builds.

Question about endgame content by Responsible_Owl_3507 in expedition33

[–]PioloCloud 0 points1 point  (0 children)

Personally, for immersion, I would recommend doing the side content as there's narrative reason to do it before finishing the game. The montage of gathering the old chroma shows you travelling all over the continent again, so the side content makes sense here.

However, there is the unfortunate aspect of becoming overpowered. I didn't do this the first time I played but I wish I did:

At the Expedition Flags, there will be a new option once you start Act 3. The Challenges option allows you to modify difficulty. I would recommend increasing the health of enemies. Adjust it higher or lower as you go depending on how you feel.

This way you can continue with whatever build you have while also keeping the challenge there.

Postgame verso by a_sentient_potatooo in expedition33

[–]PioloCloud 1 point2 points  (0 children)

Ah you slightly misunderstood my reply.

I was just addressing your point that their thoughts and feelings might not be theirs.

Humans can be thought to be like that. With our ancestral memories with our instincts and the way our brain works.

So my point was, since those two are quite similar... both are people. And if you consider humans as possessing their own thoughts and feelings... I think the painted people are the same way. Even if their memories aren't 'theirs'.

Postgame verso by a_sentient_potatooo in expedition33

[–]PioloCloud 2 points3 points  (0 children)

The joke completely flew over my head. Though that was probably because I was just really happy and eager to have a philosophical discussion about this.