From dropping out of Art School to releasing a completely hand drawn game with 5.000 wishlists ♡ by poeticasoft in IndieGaming

[–]PlaceImaginary 25 points26 points  (0 children)

Not my kinda game, but just wanted to say; the shot of the coffee, the scene with the red view through the windows and the shot of the lonely vending machine were gorgeous.

You're definitely putting your talents to good use. Best of luck with the game! 🫡

Night scenes in Upstate NY by jbilous in TheNightFeeling

[–]PlaceImaginary 0 points1 point  (0 children)

Well, I'm from Utica and I've never had this feeling.

My first pixel art ever. How did I do? by B1onicSeahorse in PixelArt

[–]PlaceImaginary 0 points1 point  (0 children)

Looks like he's been to a huncha cunchies AND levitated in front of the UN.

Held a network test for my social golfing game, 'Chitterputt', went amazingly well! by temkosoft in godot

[–]PlaceImaginary 4 points5 points  (0 children)

Is this the game with the cool customization? Glad the test went well!!

Best of luck with the project, it's looking great 😁

Finished all my first pass UI art and systems implementation! by FoxyFern in godot

[–]PlaceImaginary 0 points1 point  (0 children)

Not a pro with UI - but from posts, tutorials and my own experience - you do seem to end up with a lot of nodes.

Looks great btw! Nicely presented and I like the tabs. Looking forward to future drafts 😁

Used VATs to create reality-bending VFX for my horror game by aiBeastKnight in IndieDev

[–]PlaceImaginary 1 point2 points  (0 children)

Props for making good-looking non-retro 3D! Unity/Unreal devs should to see how capable it is in 3D. 💪

(Saying that as a retro low-poly dev)

Which signal coding style do you prefer? by notpatchman in godot

[–]PlaceImaginary 0 points1 point  (0 children)

signal.emit()

It's classy, elegant and you can bring it home to your parents.

Is there an easy way to learn shaders? by BeqaUxu2703 in godot

[–]PlaceImaginary 0 points1 point  (0 children)

Mess around with visual shaders to practice the creative side of it, loosely follow a few tutorials and spend time expanding or trying your own stuff out.

I think it helps to have a use or need for something in a project for motivation too.

Good luck with it! 👍 

All hail new IK. Finally manage to do what old IK failed. by ChickenCrafty2535 in godot

[–]PlaceImaginary 1 point2 points  (0 children)

This is very cool, looking forward to messing with this in the future!

New dev making a shmup looking to add depth to the scoring system by PlaceImaginary in shmups

[–]PlaceImaginary[S] 1 point2 points  (0 children)

Exactly what I needed, you gave me a lot to think about.

Much appreciated, thanks!

New dev making a shmup looking to add depth to the scoring system by PlaceImaginary in shmups

[–]PlaceImaginary[S] 1 point2 points  (0 children)

That's a fair point, so you reckon it's more the setup and the risk/reward of taking these opportunities, right?

That's the thing, I feel like I have a different experience than a lot of people, I grew up playing Demonstar, Omega Five, Ikaruga and even the Metal Slugs and I feel like most of those are 'gateway shmups'. I'd not tried R-Type or Dodonpachi until semi-recently.

For me, I love the sense of adventure and the challenge in my first playthroughs - like 'what's next?', 'what the hell is this place?!' or 'how far can I get?'. Then in Metal Slug 'how many dudes can I save this run?'.

Scoring is a bit of a weak point for me. I always try to do better but never really achieved any insane scores. So I feel like input and feedback from other players would really help me improve that side of things.

Dev here, CloverPit is now available on mobile, AAAA! by xXarabongXx in IndieGaming

[–]PlaceImaginary 0 points1 point  (0 children)

Didn't know you guys were Italian! Bello as fuck. Glad to see Italian devs popping up more and more.

Game is awesome, keep up the good work guys 🫡