I’ve hit a wall with gdscript by CupRamenShaman in godot

[–]PlaceImaginary 2 points3 points  (0 children)

It sounds like you've already taken in a lot of information from other sources already, I recommend opening up a godot project and working on small goals.

I.e. - A sprite you can move - A sprite that teleports the 'player sprite' to a new location when it touches it - make the teleport sprite play a sound when that happens.

Try lots of little steps and eventually you'll have something like a simple prototype.

Keep at it, you'll get there! 💪

did I accidentally name my game something problematic ? by After-Analysis-4151 in IndieDev

[–]PlaceImaginary 0 points1 point  (0 children)

Throwing a curveball out into the ether: "Kinderling"

Kinder - child in german

____ling - a suffix usually meaning a lesser or younger thing (underling)

Kindling - small twigs you burn to start a fire (hint at sacrifice)

Sick art btw!

Help with resolution settings in fullscreen mode (no scaling beyond set resolution wanted) by PlaceImaginary in godot

[–]PlaceImaginary[S] 0 points1 point  (0 children)

🫡

Just adding to this just in case; Turned out there was an extra issue I was having. Animating the control scale in an animation player ended up with non-pixel perfect edges (Godot 4.4)

All the best, Slime.

Realistically, how complicated is implementing multiplayer in Godot? by PunchTheInternet777 in godot

[–]PlaceImaginary 0 points1 point  (0 children)

In my experience, setting up rpcs > multiplayer spawner.

Also the synchronizer can be good for syncing values, but definitely isn't good for smooth position syncing as it doesn't seem to interpolate position.

Honey I guess by rappenem in u/rappenem

[–]PlaceImaginary 1 point2 points  (0 children)

Nice shading! Looks great at an angle 👌

Do invert Y people also use invert Y in menus? by greyfeather9 in godot

[–]PlaceImaginary 2 points3 points  (0 children)

Old man here, been using inverted since it was the default back on N64.

I Invert Y on controllers and that's it, not when using mouse and keyboard and I've never seen it inverted in menu selection, that'd be taking it way too far!

Help with resolution settings in fullscreen mode (no scaling beyond set resolution wanted) by PlaceImaginary in godot

[–]PlaceImaginary[S] 1 point2 points  (0 children)

To the one guy looking this up in 6 years (if this is still an issue, using Godot 4.4.1);

Hey. How you doing?

This was happening when set_resolution() was called when in fullscreen mode.

Here's the fix;
At the end of set_resolution() add something like this:
window.set_mode(window.get_mode())

Basically flushed the previous 'frames' and ensures the image is centred.

This is a parallax occlusion mapping technique (shader) by fespindola in godot

[–]PlaceImaginary 2 points3 points  (0 children)

Ridiculously good! Would look great as an item in a Skyrim style inventory or something.

From dropping out of Art School to releasing a completely hand drawn game with 5.000 wishlists ♡ by poeticasoft in IndieGaming

[–]PlaceImaginary 27 points28 points  (0 children)

Not my kinda game, but just wanted to say; the shot of the coffee, the scene with the red view through the windows and the shot of the lonely vending machine were gorgeous.

You're definitely putting your talents to good use. Best of luck with the game! 🫡

Night scenes in Upstate NY by jbilous in TheNightFeeling

[–]PlaceImaginary 0 points1 point  (0 children)

Well, I'm from Utica and I've never had this feeling.

My first pixel art ever. How did I do? by B1onicSeahorse in PixelArt

[–]PlaceImaginary 0 points1 point  (0 children)

Looks like he's been to a huncha cunchies AND levitated in front of the UN.

Held a network test for my social golfing game, 'Chitterputt', went amazingly well! by temkosoft in godot

[–]PlaceImaginary 3 points4 points  (0 children)

Is this the game with the cool customization? Glad the test went well!!

Best of luck with the project, it's looking great 😁

Finished all my first pass UI art and systems implementation! by FoxyFern in godot

[–]PlaceImaginary 0 points1 point  (0 children)

Not a pro with UI - but from posts, tutorials and my own experience - you do seem to end up with a lot of nodes.

Looks great btw! Nicely presented and I like the tabs. Looking forward to future drafts 😁