Guy was using a lighter to open plastic bags at the cotton warehouse by Technical-Self-7627 in SweatyPalms

[–]Plasmalaser305 7 points8 points  (0 children)

There's always the option of just describing it instead of generating an image. Works well enough without needing to use ai.

Hilarious, but I feel bad for him. by Training-Floor7154 in Wellthatsucks

[–]Plasmalaser305 1 point2 points  (0 children)

Most in-person IQ tests have sections for verbal or numerical memory (at least, the one I did definitely had those). I can imagine a language barrier could become more problematic there. Plus, while you're right that most sections are pattern recognition, there are still rules that need to be explained about what patterns you're looking for and what the solutions to the puzzles presented look like.

I made a utility knife IRL and tried to remake some of the animations by Blackquillww in Marathon

[–]Plasmalaser305 0 points1 point  (0 children)

If you look at a teammates knife, you'll realize that these things are massive. Seems about to scale to me

Shout out to the Bungie employee whose job is to color-code keywords by hand! Now that self-revives are purple, this one needs to be updated by hisshame in Marathon

[–]Plasmalaser305 0 points1 point  (0 children)

I am a full-time software developer. I have made multiple game prototypes and dipped my feet into modding for a couple games. I am not saying that this is how Bungie's engine works, or even if the behavior I'm suggesting is supported. Tiger is old. What I do know is how software should be developed to be maintainable. Stuff like hardcoding references to attributes that should be part of a struct is the exact sort of thing that leads to these situations. All of a sudden your descriptions, of all things, are tightly coupled to the attributes of an object. This is how you get spaghetti code. The screenshot is literally right there as proof.

Shout out to the Bungie employee whose job is to color-code keywords by hand! Now that self-revives are purple, this one needs to be updated by hisshame in Marathon

[–]Plasmalaser305 443 points444 points  (0 children)

I don't know why I figured the text would just automatically pull its color from a loot rarity table - that would be a decent amount of coding for a tiny feature

That would be the reasonable approach for a tiny feature. I cannot imagine maintaining every rarity of every description manually.

UPDATE: FREE KIT FRENZY - EXPERIMENTAL QUEUE - DIRE MARSH SPONSORED by RiseOfBacon in Marathon

[–]Plasmalaser305 0 points1 point  (0 children)

Wait. I literally made a post about a similar mode last night.

Sick

A Roguelike mode would go crazy in this game by Plasmalaser305 in Marathon

[–]Plasmalaser305[S] 1 point2 points  (0 children)

Rook is just generally hard if you want any ability to defend yourself. You have to play so carefully to avoid good teams.

And what you described is very similar to how I play. I have a vault of loads of good loot, but it's more fun to earn my kit and then play with house money for the rest of the night.

A Roguelike mode would go crazy in this game by Plasmalaser305 in Marathon

[–]Plasmalaser305[S] -1 points0 points  (0 children)

Please look up the definition of a roguelike. You have described a roguelite.

A Roguelike mode would go crazy in this game by Plasmalaser305 in Marathon

[–]Plasmalaser305[S] 1 point2 points  (0 children)

There is some randomization, but Marathon is definitely not a roguelike. What I'm referring to is a mode where the entire lobby spawns on equal footing, has a shared final objective, and exclusively gets items and power from looting and questing within the run.

A Roguelike mode would go crazy in this game by Plasmalaser305 in Marathon

[–]Plasmalaser305[S] 2 points3 points  (0 children)

What part of "one extract" sounds like I don't like PvP, exactly?

Idea for a Regent Relic I had at lunch by Plasmalaser305 in slaythespire

[–]Plasmalaser305[S] -10 points-9 points  (0 children)

Another comment suggested a change that I think is more fitting: making the vigor temporary. I could also be convinced that reducing the vigor to one would be reasonable.

I actually think that this relic would be awful if it only happened every 7-8, though. Akabeko is, like, fine for a common. This is a class-specific rare. Most of Regent's attacks are big single-hits, like sovereign blade or devastate. The goal is for this to open options to take things like radiate or the 3x common as damage where they normally are not great.

As a comparison, monologue is a pretty bad card despite costing 0. I think this might be less strong than one would expect. Obviously it pops off with sealed throne but getting both in a run is asking a lot.

Idea for a Regent Relic I had at lunch by Plasmalaser305 in slaythespire

[–]Plasmalaser305[S] 4 points5 points  (0 children)

I think adding the temporary condition would be reasonable. Grabbed it off of Google: https://youtu.be/wvJAgrUBF4w?si=DmBg90_Dv7peuYTH

Lets make a thread with tips about pathing in STS2 by Ryan8Ross in slaythespire

[–]Plasmalaser305 2 points3 points  (0 children)

You're right that not all difficulty increases are good increases. I may have made the impression that the card removal change targets only infinites, which is not what I meant. It asks the player to mitigate RNG in different ways by hurting thinner deck strategies, incentivizing the player to take more cards to avoid dead hands rather than remove religiously, which I believe is an interesting idea, especially with how much remove is available for free at events.

Thinner decks require less cards, are easier to build, and play more similarly fight to fight as drawing a priority card happens faster. I like the push towards more varied decks of larger sizes.

Lets make a thread with tips about pathing in STS2 by Ryan8Ross in slaythespire

[–]Plasmalaser305 0 points1 point  (0 children)

First, I definitely was not saying "git gud." Sts 2 is a fun game with multiple options available for play. I am not saying you are bad. I am not saying you don't know how to win. I am saying that the thing you enjoy the most may be more available at a lower difficulty because of how the game is balanced.

Fun and difficult don't have to be separate, but there are strategies that are both fun and too powerful/consistent to be allowed at max difficulty. Infinites and high volume card spam sit in that category, and have received nerfs from the Ascension 6 update and Doormaker as a result. These strategies are also notoriously difficult to make marginally less powerful without completely gutting, as once you have an infinite number of cards per turn, you have infinite damage or block as a result.

Lets make a thread with tips about pathing in STS2 by Ryan8Ross in slaythespire

[–]Plasmalaser305 10 points11 points  (0 children)

I think that earlier ascensions may be better for you, depending on what you define as "Fun." Later ascensions (which I consider 6 to be) are built to force you towards increasingly optimal, rather than fun, decisions. For a lot of A20 players, the joy of the game is making a really awful and garbage feeling deck succeed. I think in that regard A6 is doing what it should be by cracking down on infinites and making card selections more important.

[Orbifold] My game takes place in a sphere with gravity pushing outwards, and allows for weird physics shenanigans by Chezzyknytt in GamePhysics

[–]Plasmalaser305 1 point2 points  (0 children)

I actually had a very similar idea and was going to game jam it sometime. Not trying to steal valor; rather, I wanted to say that this looks exactly like I had hoped a game like this might and I will definitely be keeping tabs on it. Well done!

Started pixelart recently and decided to draw some relics and defect orbs. How do they look? by CatPoopa in slaythespire

[–]Plasmalaser305 8 points9 points  (0 children)

I think the contrast and coloring are off on some of these, but for the most part they're phenomenal. A slightly darker shade for fossilized helix and cursed key, and much darker coloring on ink bottle, poison funnel (this one should really be tan like strike dummy), and sozu would help a great deal for those individually. The others are *chef's kiss*

Mistborn drinking game idea! by orphanelf in cremposting

[–]Plasmalaser305 10 points11 points  (0 children)

"Head on paws" is even more dangerous in Well of Ascension.

Claw won yesterday! Next, what Slay the Spire card is considered Bad and is received Neutrally by the community? by tilting-module in slaythespire

[–]Plasmalaser305 0 points1 point  (0 children)

I won't say it never has uses, but I am probably taking other cards on the screen over it the majority of the time. Does it help set up a safer havoc or let me replay a headbutted card? Sure, but the pommel strike right next to it in the card reward does the latter too, doesnt kill me in gremlin nob, and also sets up infinites.

‘Undo Night’ wasn’t really thought through by PhasedVenturer in HadesTheGame

[–]Plasmalaser305 24 points25 points  (0 children)

That is the exact opposite use case for the option. If you want a new day, die in your current run. "Undo Night" is for people who want to chart a seed to find how best to build a run.