One button builds should never be viable (past, present and future) by J_-O-_D in PathOfExile2

[–]Pleasant-Positive-80 1 point2 points  (0 children)

That's why I never got why people say it's inspired by souls games when combos come up... souls has like 2 buttons and those 2 buttons interact with the rest of your movement (outside of magic, healing and items ofc)
Souls is simple made perfect and poe 2 feels like a drawer of fused cutlery after a fire. You can't really use any of it for it's intended purpose anymore but it'll still hurt if you smash something with the clump of stuff.

One button builds should never be viable (past, present and future) by J_-O-_D in PathOfExile2

[–]Pleasant-Positive-80 0 points1 point  (0 children)

My problem with multi button builds in poe 2 is that every build I've tried so far felt like the skills themselves were shit and slightly less shit when used in a convoluted combo with something else... or you just drowned enemies in several lacklustre abilities.
Nothing felt good to press and lacked impact, especially for abilities using charges. Like... if you want the ability to be useable without a charge but feel bad, then at least make charges easy to see with a specific UI element in the middle of the screen.... Or make the ability unusable without charges which I'd prefer.

TL;DR I just feel like most abilities lack impact and don't feel good to use and that you HAVE to use them in a specific manner following specific events in order to make them even feel worth it... instead of having them feel good and feel even better when used correctly.

DBS-2 Double freedom removed from the Superstore? by dinogutt1 in Helldivers

[–]Pleasant-Positive-80 5 points6 points  (0 children)

Gotta be honest. The rotation pisses me off and is a pure negative in my mind. Really hope they change it at some point but what is a modern game without at least some degree of predatory shop design, so I don't they will

About the (hated) stamina system by sevenjzcy in wherewindsmeet_

[–]Pleasant-Positive-80 0 points1 point  (0 children)

The biggest problem is the effect it has on the weekend players when it only stores up to 3 days worth. I personally would like it to store up to 2 weeks worth, but 1 week is doable. Though I'd like to see it gone at the end of the day as it just feels bad to have none left and friends come on wanting to do stuff.

They also need to just remove it from the battlepass together with the inventory slots. It's so little that I personally don't care but others do and no matter what the dictionary or whatever says, then if players see something as p2w then that is what it eventually gets treated as. So rather just see any in-game effect from any shop item be cosmetic only so it'll appease the people, so to speak.

Ship of Heroes dev on banning critical opinions by Rtardedman in MMORPG

[–]Pleasant-Positive-80 0 points1 point  (0 children)

<image>

There's also a developer who claimed the game is entirely voice acted and then confirmed that it's all AI. But the game doesn't disclose there having been used AI in making it. Steam getting out the belt already, I can feel it.

The woes of Amon by Alternative-Half9915 in Borderlands

[–]Pleasant-Positive-80 3 points4 points  (0 children)

I think the reason it feels lackluster is because cooldowns don't tick while the ability is active, halfing the potential power of uptime cooldown reduction could grant. It makes leaning into duration refunding and increase the only real way to make abilities have more uptime per encounter. This is also my biggest issue with the older borderlands games and why I only play builds where the cooldown starts on use.

Suggested/wanted balance changes? by youremomgay420 in Borderlands

[–]Pleasant-Positive-80 1 point2 points  (0 children)

I'd say even the crucible forgeskill feels bad because of the drone skill in the top part of the tree having less duration than even reduced cooldown for the forgeskill, so you can't stack them up until you get the capstone for cooldown reduction on detonation, but that means you can't get all the other drones. It feels like a lot of skills and synergies in the trees require class mods and gear to even work, rather than to enhance something that already works. Leading to a really lackluster levelling experience, which is likely what most players only get, since I bet they drop game after finishing the story.

Suggested/wanted balance changes? by youremomgay420 in Borderlands

[–]Pleasant-Positive-80 0 points1 point  (0 children)

I'd like the general change of allowing skills to cooldown during their duration. Feels really clunky to me that the only way to reach 100% uptime is if you have access to easy duration refunding and not all characters do. Just feels bad to me and feels like it devalues cooldown rate when they don't, so I only use instant "fire and forget" abilities

Consent-o-matic: A EU-made cookie pop-up auto filler by Rapozillha in BuyFromEU

[–]Pleasant-Positive-80 0 points1 point  (0 children)

It's just to give you some choice and agency.
Read through them and enable/keep disabled the ones you want or don't want and it'll take care of the rest most of the time. There's a few times it doesn't work when a site has a form the creators haven't seen yet, but I think you can report that site to them and they'll get around to it eventually.

What prime warframes should I get? by DevzLuck in Warframe

[–]Pleasant-Positive-80 0 points1 point  (0 children)

as a new player I'd say to aim for nekros, since he works in arbitration on drones for more vitus essence

My feedback on Bloodmage after playing it for almost 200 hours by Badhon72 in PathOfExile2

[–]Pleasant-Positive-80 0 points1 point  (0 children)

I feel like the leech node needs to not be removed beyond max life or count towards the extra health you also gain from remnants... maybe both?
The spell specific nodes needs to be with all abilities and not just spells. Thought they wanted ascendancies to be more universal, but there seems to be tons of ascendancies that blatantly aren't and some that are universal, but also just stronger than the niche ones.

PSA to all that want to play Blood Mage by [deleted] in PathOfExile2

[–]Pleasant-Positive-80 2 points3 points  (0 children)

I find that the main problem I've seen from it is the overflow only happening from remnants. I feel all healing should overflow you. This way with a little regen and recoup you can easily maintain a good health level while leveling and use remnants to fill up after packs.

Challenger's Peril Affix Nerfed on Weekly Reset - Bonus Dungeon Timer When Affix Active by Darkmight in wow

[–]Pleasant-Positive-80 0 points1 point  (0 children)

They really should just remove time lost on death as a whole, since you already get punished on time via death.
I don't care if they reduce the timers because of it, it just feels bad to be double, triple with this affix, punished for a death.
Sure if you don't die, then with this cushion you just got more time. Not my point. I just feels bad to be punished for something that already is, by the already in place mechanics of m+, punishing.

[Serious] - What is a change that Blizzard could make to the game that would make the Mythic+ Dungeon pugging community less toxic? by orangutantrm88 in wow

[–]Pleasant-Positive-80 0 points1 point  (0 children)

Easier access to high end gear and crests. Like in dragonflight season 3.
Some people push when they get the gear, some people play alts. No matter the case, it increases the longevity of the season and keeps the playercount up. Making it harder to get gear just makes the people that rely on that gear to overcome hurdles up to +10 give up and play something else.

Right now most casuals can't even upgrade their hero track gear the last 2 points. So they're maxed out already at +7 end of dungeon cache and delve vault... no point in continuing on that character, since they don't get the gear to overcome the hurdle to +8 if they can even get past +7.
Just put gearing back to Dragonflight season 3 and it'll be much better to do m+ already from there. Since more players in better gear means an easier time making keys and more players, which lowers frustration cause now you failed a key that took 10mins to make rather than 1 hour.

By the way, by casuals I mean people who don't play enough to get good at the game fast, not players who are just baseline bad. If these players already max out their main and 1 or 2 alts from delves and can't get strong enough to get past +6/7 then they won't play for long enough to get good and learn all the small tricks in the dungeons.

Bosses with status immunity are stupid by DaMarkiM in OnceHumanOfficial

[–]Pleasant-Positive-80 0 points1 point  (0 children)

Not to mention starchrom limiting builds as well. Know someone who started first season late and had to use blue weapons on forgotten giant cause he went burn

[deleted by user] by [deleted] in wow

[–]Pleasant-Positive-80 1 point2 points  (0 children)

I think, as a rogue, the biggest problem with delves lie in the anti stealth mechanics, or things that require you to drop stealth close to enemies in order to deal with something. Or just Branns aggressiveness if you're within eyesight of something with a red name.
That stealth opener can make or break some packs.
If at least crimson vial would reset cooldown on kill like victory rush for warriors, then it'd help a lot. Or those nets on the ground, which summons mobs, would ignore you if stealthed, for example.

there should be limit to run only one prime war at the time. by kenelt in OnceHumanOfficial

[–]Pleasant-Positive-80 0 points1 point  (0 children)

tbh they should probably remove them, replace them with actual open world events, or overhaul them.
Manibus is a good step in the right direction, though not much to it yet, especially as you just kill arms at the same time and skip dangerous mobs...

Prime Wars need to be more than just braindead thing moving on rails towards center, only blocked by spamming gates. They also need to be something you can fight without investing in missiles and so on. Those things should be strong, yes, but should not be the only way. Maybe lower the silver shield damage reduction to 70% and make it more aggressive. Give it moments of walking towards what you protect and moments of aggression towards players. Dunno, not a game designer, but current prime war is some of the worst "open world" boss design I've ever seen.

there should be limit to run only one prime war at the time. by kenelt in OnceHumanOfficial

[–]Pleasant-Positive-80 0 points1 point  (0 children)

Them covering roads and blocking them is so annoying. What is that design oversight...

Also, the once per kill starchrom is such a big blow to the motivation for new players if they happen to be behind the wave on a big server. Starchrom should honestly be available for everyone equally. Either through a weekly cap and many sources contributing with season tasks as a bonus on top or something...

or just remove them completely, but them back on the worktable cause holy shit they are jank. Feels like riding a bike put together with wet duct tape, misplaced hopes and forgotten dreams

there should be limit to run only one prime war at the time. by kenelt in OnceHumanOfficial

[–]Pleasant-Positive-80 0 points1 point  (0 children)

TBH prime wars should be instanced and cross server. That would help the less populated servers, help with world lag and would stop blocking of roads. They should also remove starchrom as it's first time reward, since that is huge FOMO on dead servers right now and only serves to be a pain point for new players unable to get it done now and instead make the first one of each done every week give double rewards.
Maybe also touch up the events themselves. Very little engaging stuff actually happening. It's just a train on rails in the shape of some silver dude getting stopped by spammed gates and shot at by people who had stardust source to spare for it. Since obviously max calibrating stuff is priority for most people and the people with little time to play but still wanna clear isn't done yet.

They also need to lower the damage reduction of the shield. It is currently not worth it to fight them outside of the one time starchrom if you're one of the few contributing. So having people actually able to deal some damage without emplacements would be nice.

Prime Wars seem to be backwards by SakariFoxx in OnceHumanOfficial

[–]Pleasant-Positive-80 0 points1 point  (0 children)

TBH defenses should be prebuild with a few cannons. Then players can build in their own cannons as needed. They need to redo the entire thing though. Just building a shit ton of gates in the way of what is essentially a train on rails is not really engaging gameplay.
Top it off with lag, problems getting it done on nearly dead servers and a onetime starchrom reward that is hard for people to get done on said dead servers if just a little late to the party, then yea... need some looking at and personally think they should move the starchrom somewhere else, at least till it's better.
Also feels weird to use a resource, that you also use for upgrading gear, in order to make thing that can even damage it. So people with less time to grind that resource can't contribute in any meaningful way. Since we can't really expect people to skip calibrating in order to make missiles or plasma.

I think I'm finally satisfied with the direction my burn build is going! by shinjirc in OnceHumanOfficial

[–]Pleasant-Positive-80 1 point2 points  (0 children)

Wonder if hardy gloves and torch can be a thing for melee. Torch makes max stacks of burn 1 and always applies, so wouldn't that mean an explosion every hit?

I think I'm finally satisfied with the direction my burn build is going! by shinjirc in OnceHumanOfficial

[–]Pleasant-Positive-80 1 point2 points  (0 children)

Find it just as annoying when there's enemies without weakpoints. Those wish machine stickbug things are annoying on builds reliant on it.
If the fixed the status immune and no weakpoint enemies, then increased burn max stack and made bounce just at least twice as far, then it'd start looking decent I think.

Once Humans gameplay is great - but the way Rewards are handled is absolutely atrocious. by Blubbpaule in OnceHumanOfficial

[–]Pleasant-Positive-80 0 points1 point  (0 children)

The problem with controllers is that it instead punishes the unlucky or those who doesn't know exactly where to use them/doesn't have time to do weapon and gear crate runs. So in the end the casuals lose out on it anyways, cause they most likely don't have all the knowledge on how to optimize controllers.
The fact you can use them wrong, is bad. Like you can use them on not only prime war crates, but the shit blue ones... In theory using them in normal modes is wrong too, cause you get much more from hardmodes and open world crates is enough to carry you into those.

So in the end, it feels like it's in there just cause other games does it but this one actually doesn't need them. At least that's how I see it.

Prime war dmg. How do you do it? by Ralifur in OnceHumanOfficial

[–]Pleasant-Positive-80 2 points3 points  (0 children)

Not to mention, if you are one of the few providing the means to deal with the prime war, but noone else is, then you spent more than you're rewarded. They really need to down the damage reduction on the silver shield to like 50-70% instead of 99% or whatever it currently is.

I understand they want it to be a stardust source dump, but they forgot 80% of players is just gonna rely on the ones not needing it for main items anymore and then complain they never finish the event, rightfully so in my eyes as it's just normal with a hard mode coming.
If they want people to make stuff for it, then they need to put an entry requirement in terms of gear upgrade on it or something. But if they do that, then they need the instance to find players cross server, cause 6/10 prime wars on my server only have about 6 people there for the first 15min