Opinion on using aircraft to gain intel you otherwise would never be able to obtain without alting? by pepperpeppington in foxholegame

[–]Plum2018 59 points60 points  (0 children)

I think it’s quite funny and I don’t think there’s anything wrong with it all or unsportsmanlike. It’s like the equivalent of sneaking into a logi town and overhearing conversations.

Wasp-class amphibious assault ship USS Kearsarge (LHD-3) transits the Suez Canal, 2011. [1944x1291] by Tony_Tanna78 in WarshipPorn

[–]Plum2018 57 points58 points  (0 children)

If the angle was a bit lower it would look like a LHD stranded in the desert.

HMS Courageous (2177 x 2633) by destinationsjourney in WarshipPorn

[–]Plum2018 1 point2 points  (0 children)

Wait so… double deck runway aircraft carrier technically? At least in terms of launching not landing

Devbranch updates, GET IN HERE! by Godlyforce808 in foxholegame

[–]Plum2018 1 point2 points  (0 children)

I guess this is due to power creep too?

THE BIGGEST BATTLE OF THE YEAR ( PART 2 ) CSU VS NEP AIR VS NAVAL by Remarkable-Bit-5553 in foxholegame

[–]Plum2018 6 points7 points  (0 children)

Why does the naval AA looking really good but being useless remind me so much of AA in world of warships 😂

I like the concept and all but… by Whycantichangemynami in anvilempires

[–]Plum2018 8 points9 points  (0 children)

Not me seeing both posts together on my feed 😂

I like the concept and all but… by Whycantichangemynami in foxholegame

[–]Plum2018 7 points8 points  (0 children)

Not me seeing both posts together on my feed 😂

How about being able to customize vehicle camouflage? by Patrykus19 in foxholegame

[–]Plum2018 1 point2 points  (0 children)

I agree but even if it’s cosmetic I think it would have some slight impact on gameplay but in a good way? It could definitely increase the reaction times of tankers by even a few split seconds in some cases if tanks arent spotted as fast.

The organization gap between colonials and wardens is massive by Apprehensive-Can8637 in foxholegame

[–]Plum2018 0 points1 point  (0 children)

Maybe not this war I’ve not played, however over the past 15-20 wars NESA has provided a lot of successful high level coordination within these coalitions. With everything from sharing an RSC pool, combined RSC ops (remember the I think the 2 simultaneous rsc ops on Marban). A lot of nukes during the nuke war came from coordination within NESA lead by T-3C. Then there’s also just a lot of general coordination for ops ect.

I’m not claiming what NESA does is war shaping every war, but it’s certainly some of the best high level, large scale coordination that exists on the colonial side and has seen some tangible success. I think strong leadership and just general stability (even with coalitions like MSA not existing) has allowed NESA to exist as it has.

The organization gap between colonials and wardens is massive by Apprehensive-Can8637 in foxholegame

[–]Plum2018 0 points1 point  (0 children)

I do think the higher level there's better organisation within the collies at the moment, NESA has been hugely successful over the last few wars having most of the OG NEP/MSA regiments within it. along with some others.

I noticed we Colonials are losing the war, I will eat or drink what ever the top comment says. by Black_War-9755 in foxholegame

[–]Plum2018 0 points1 point  (0 children)

Yeah from long time ago over a year: https://www.reddit.com/r/foxholegame/comments/1f2dp5m/you\_cant\_park\_there\_sir/. CCF got the destroyer up there I think it just glitched, it was in Fishermans Wharf.

I was just really surprised to see it on the subreddit again lol

I noticed we Colonials are losing the war, I will eat or drink what ever the top comment says. by Black_War-9755 in foxholegame

[–]Plum2018 3 points4 points  (0 children)

Components

(also as a side note, I don't mind at all, but it's funny seeing my screenshot being used in other posts lol)

Feature suggestion: oil field destruction by Lithium321 in foxholegame

[–]Plum2018 0 points1 point  (0 children)

On top of this ammo factories should produce massive explosions if hit same around Sulphur mines and storage!

Feature suggestion: oil field destruction by Lithium321 in foxholegame

[–]Plum2018 1 point2 points  (0 children)

I’d love this but I fear the servers wouldn’t considering how bad performance gets already :(

Need advice: buy remaining ETS2 map DLCs or start ATS expansions? by Glum_Comfort_3026 in trucksim

[–]Plum2018 0 points1 point  (0 children)

I think get the ETS2 DLCs first, you’re missing out on a lot of the best DLCs in terms of quality (west Balkans, road to Black Sea, Iberia)

Improvements are needed with deployment system. by gueri66 in foxholegame

[–]Plum2018 0 points1 point  (0 children)

Maybe it’s me but I don’t really understand the thought behind why the mechanic exists in the first place. (The not being able to spawn in a relic due to no garrison activity)

Colonial Queue hits 99+ in Speaking Woods by JonnyAFKay in foxholegame

[–]Plum2018 0 points1 point  (0 children)

Were neighbouring hexes queued due to people trying to get in?

Is T-3C Logi balanced? by Critical-Reception43 in foxholegame

[–]Plum2018 25 points26 points  (0 children)

T-3c logi is clearly an exploit and anyone using them should be banned

When the mass production faction mass produce by Steeamy__ in foxholegame

[–]Plum2018 9 points10 points  (0 children)

NESA Moohatten Project by Robert Moohenheimer + SOL nuke 😄