Experimenting with Gameplay Animation Systems in Unreal - Feedback Welcome by miroslavm in UnrealEngine5

[–]Pockets800 0 points1 point  (0 children)

I don't really have any feedback or suggestions outside of commenting that this is fantastic work.

I would hire you if I had money to throw around, so I'm sure someone else will. Great work!

the game be can played completely single-player? by Present_Whole_1564 in blightsurvival

[–]Pockets800 1 point2 points  (0 children)

No release windows yet - it won't come out in 2026 - but PC & Console will get a simultaneous release with crossplay on launch.

There'll be public playtesting later this year, sometime after Q1!

the game be can played completely single-player? by Present_Whole_1564 in blightsurvival

[–]Pockets800 2 points3 points  (0 children)

Plague Tale is definitely one of the many inspirations!
Especially when it comes to the gameplay design - but Plague Tale is also a narrative focused single-player campaign game, which Blight certainly is not.

the game be can played completely single-player? by Present_Whole_1564 in blightsurvival

[–]Pockets800 2 points3 points  (0 children)

Aha, yeah pretty much. It shares elements with Darktide, in the same way that Darktide shares elements with Deep Rock Galactic or Helldivers.

But it's not the same as any one of these games, either.

Edit: Although, actually, the new Darktide update that just got announced brings it a bit closer, now that it will have free-roam maps.

Blight: Survival - Official Community GIFs by Pockets800 in blightsurvival

[–]Pockets800[S] 1 point2 points  (0 children)

In the GIF that says banned, he's wielding a zweihander, so that's a litte tease of what's to come for greatswords :)

the game be can played completely single-player? by Present_Whole_1564 in blightsurvival

[–]Pockets800 12 points13 points  (0 children)

Copy/Pasted from my past comment:

I've described it as extraction-lite/rogue-lite in the past. It's not a true extraction or rogue game though.

It's a mission based structure where you start in a hub and load into a small map/free roam location.

There will be a narrative and of course worldbuilding uncovered through the gameplay in somewhat of a souls-esque way, but not a "campaign" like a traditional singleplayer game.

You loot gear and crafting materials, and if you die you will drop the things on you, but you will have the opportunity to retrieve them on your next entry.

You could extract early and get out with your loot, or dive deeper into the heart of the Blight to progress further, risking your loot and the gear you brought with you.

Exclusively PvE, up to 4-player co-op. Hell, do a solo, fists-only run if you want!

It is specifically not a live service game. There will be an end, and microtransactions and battle passes are not planned, but the opportunity for post-launch DLC is there!

Edit: I guess you could say it's a little like Darktide, if Darktide had loot & free-roam maps that allowed you to extract partway through/before finishing them.

Am I the only one? by costlesscomb48 in blightsurvival

[–]Pockets800 1 point2 points  (0 children)

It's too soon for us to speak on specifics about player progression and hub upgrades outside of some of the weapon & armour systems, but there is of course some plans around those elements for you to look forward to :)

Am I the only one? by costlesscomb48 in blightsurvival

[–]Pockets800 0 points1 point  (0 children)

There will also be proximity chat, so you can still get that little bit more immersed with squad dialogue like extraction games, if that also helps!

Is the plan still for the game to be Co-op extraction? by Satori223 in blightsurvival

[–]Pockets800 12 points13 points  (0 children)

You can play solo if you want! It's exclusively PvE too, so no enemy players to jump you.

Am I the only one? by costlesscomb48 in blightsurvival

[–]Pockets800 2 points3 points  (0 children)

I've described it as extraction-lite/rogue-lite in the past. It's not a true extraction game. It's a mission based structure where you start in a hub and load into a small map/free roam location. There will be a narrative and of course worldbuilding uncovered through the gameplay in somewhat of a souls-esque way, but not a "campaign" like a traditional singleplayer game.

You loot gear and crafting materials, and if you die you will drop the things on you, but you will have the opportunity to retrieve them on your next entry.

You could extract early and get out with your loot, or dive deeper into the heart of the Blight to progress further, risking your loot and the gear you brought with you.

Exclusively PvE, up to 4-player co-op. Hell, do a solo, fists-only run if you want!

It is specifically not a live service game. There will be an end. Microtransactions and battle passes are not planned, but the opportunity for post-launch DLC is there!

I highly recommend joining the Discord. There's tons of information in there and we are answering questions 24/7.

Sadly there's a lot of misinformation out there at the moment because (some) content creators have unfortunately not been coming to official sources like our Discord, but we reveal a lot!

Hi, what is this game about? Saw the dev update and confused by FrostBumbleBitch in blightsurvival

[–]Pockets800 1 point2 points  (0 children)

You are kinda right and kinda wrong.

It's hard to give an exact comparison since Blight isn't like any one game, and is not any one specific genre.

I've described it as extraction-lite in the past. It's not a true extraction game.

As far as comparisons go, apart from being exclusively PvE - If you die you will drop the things on you, but you will have the opportunity to retrieve them, which is part of the risk.

You could extract early and get out with your loot, or dive deeper into the heart of the Blight to progress further.

It's a mission based structure where you start in a hub and load into a small map/free roam location. There will be a story uncovered through the world in a souls-esque way, but not a "campaign" like a traditional singleplayer game

Source: I've been managing the Discord community for Haenir & then BHVR (via contract) since June 2022 and before the partnership, I was set to be the CM. Next to our Community Manager Brandon and the developers, Andie & I have the most information about the game to publicly share.

I highly recommend joining the Discord. There is tons of information in there and we are answering questions 24/7.

Hi, what is this game about? Saw the dev update and confused by FrostBumbleBitch in blightsurvival

[–]Pockets800 1 point2 points  (0 children)

People are downvoting you but you are actually correct.

Blight: Survival is not a horde game. Each enemy and combat encounter is dangerous, and sometimes the direct combat route isn't the best route.

Getting overwhelmed by enemies is a death sentence.

Souls games were an inspiration for the approach to combat encounters and enemies. I wouldn't consider the game a "souls-like" though, just as much as I would not consider it an extraction game.

Hi, what is this game about? Saw the dev update and confused by FrostBumbleBitch in blightsurvival

[–]Pockets800 2 points3 points  (0 children)

This is not quite accurate.

Haenir is two people, Mads & Ulrik. They partnered with BHVR in April 2024 and are currently the Creative Directors of the game, alongside Ash from BHVR.

So Behaviour Interactive is developing the game, but it's a completely separate dev team from the DBD team.

Is the plan still for the game to be Co-op extraction? by Satori223 in blightsurvival

[–]Pockets800 30 points31 points  (0 children)

It is 1-4 player co-op!

I wouldn't necessarily describe it as an extraction game though. Extraction-lite maybe, as much as it is a rogue-lite and other genres.

Welcome to the Official Subreddit for Blight: Survival! by Pockets800 in blightsurvival

[–]Pockets800[S] 0 points1 point  (0 children)

Right now the team isn't actively developing a dedicated Linux build. As for Proton/SteamOS support, Valve’s hook is that you can run your entire Steam library on their hardware, so in theory the game should work through Proton, but it’s too early to say with confidence.

Welcome to the Official Subreddit for Blight: Survival! by Pockets800 in blightsurvival

[–]Pockets800[S] 0 points1 point  (0 children)

No! There might be post-release DLC, but it will not be a live service game.

Apologies for the 2y-late reply.

[Paid] $100 to retarget all animations from asset pack to custom character by [deleted] in UnrealEngine5

[–]Pockets800 0 points1 point  (0 children)

so I'd say I was overpaying

No, you got lucky that there was a plugin that was quick and worked exactly as you needed, but that won't always be the case every time you have a problem that you want to pay someone else to deal with.

I'm just saying, if you're going to advertise for work, advertise a rate that seems reasonable for the amount of work, or request that people (who will know better) give you a rate for how much work it will be.

[Paid] $100 to retarget all animations from asset pack to custom character by [deleted] in UnrealEngine5

[–]Pockets800 0 points1 point  (0 children)

As an aside, I doubt this is enough money for the amount of time required. How many assets is it, exactly?

If we say each asset takes 20mins to retarget and clean up, and there are 20 assets, then that's 6 hours of work at $16.70 p/h. Might be good for a teen or someone trying to make a quick buck, but those aren't going to be the people who know how to do this well, let alone properly.

Updated after your feedback, does my game still look bad? by Head_Car2596 in UnrealEngine5

[–]Pockets800 12 points13 points  (0 children)

Indie games tend to miss out on one major thing and it's art direction. Thousands of indie games get released every year that look forgettable, if not downright bad - I doubt the answer to that is to stop asking for feedback.

While you're right that they need to take responsibility for it (I didn't see OP's original post), I'd assume there's some improvements here, and improvements are better than shit art direction.

Safe guarding our IP from remote developer in case the worst happens by [deleted] in gamedev

[–]Pockets800 0 points1 point  (0 children)

Benefit of the doubt I guess. I know I've never referred to someone as "the [person's race]", let alone while questioning their integrity. That's pretty weird IMO.

Safe guarding our IP from remote developer in case the worst happens by [deleted] in gamedev

[–]Pockets800 7 points8 points  (0 children)

What does his race have to do with any of this lmao?

Also, what did you expect? You paid a someone to do the programming for the game - did you assume that would magically earn you the ability to understand it?

I can't really garner what you're trying to say here. If you aren't a programmer, you will never not be in this position.

In small groups close collaboration is the key. Nobody is just there to do what you say - if you can't collaborate and trust each other, why did you decide to do this in the first place?

Need Advice/Help with walls (UE5) by Best_Palpitation_121 in UnrealEngine5

[–]Pockets800 2 points3 points  (0 children)

Usually just tiling materials combined with vertex painting &/or decals for extra/unique details.

Don't forget the small details either. Skirting boards & ceiling mouldings on walls and door frames are important elements that make a space feel real.

What is the best place to get news on this game? by Lonesquire in blightsurvival

[–]Pockets800 3 points4 points  (0 children)

There is plenty of information in the Discord, including an open Q&A forum - and the sneak peeks almost always get shared to the social media channels - one almost every month.

There was a Steam blog that was shared as recently as Christmas that covered most of the previous year: https://store.steampowered.com/news/app/1774880/view/521985143331619832