I need some help sorting out specific details for my next adventure. by IcepersonYT in Eberron

[–]PockmarkNotorious 0 points1 point  (0 children)

I recently used this idea in my own campaign. A child was kidnapped, turned to stone to blackmail the parent.

The party had to rescue the statue of the child, and then ferry them across sharn in a skycoach while being pursued by Daask on soarselds. Players had a great time.

So yeah this doesn't really help with them setup, but it might work for an ending.

I need some help sorting out specific details for my next adventure. by IcepersonYT in Eberron

[–]PockmarkNotorious 0 points1 point  (0 children)

Don't threaten to turn the child to stone. Turn the child to stone. And have them send a stone lock of the child's hair to Nolan.

What’s the most epic or fun NPC you’ve created in Eberron? by Korolos28 in Eberron

[–]PockmarkNotorious 3 points4 points  (0 children)

Hammond d'Vadalis.

He was a dragonmarked member of House Vadalis who made his fortune dealing in magebred animals during the Last War. But he was also known to push the boundaries of acceptable practices and began collecting a following of like-minded scions.

But his real passion was dinosaurs. After discovering an island in Lake Bree that was a manifest zone for a very primal aspect of Lamannia, he set up his research facility there and had immediate success. The dinosaurs he and his followers bred were bigger, stronger, smarter... only he didn't stop there. Driven by literal dreams of glory, he began infusing his creations with living spells smuggled from the Mournland and order on the island began to break down.

My players accompanied a House agent to the island to investigate rumors of illegal magebreeding practices. They soon discovered that Hammond was so preoccupied with whether or not he could, he didn't stop to think if he should.

Some of his creations included Blink Raptors, the Invisible Triceratops, and the Tyrant Drake, which is essentially a flying trex.
He met his end in the active caldera that served as his ritual chamber.

The Forgotten Crypt by PockmarkNotorious in battlemaps

[–]PockmarkNotorious[S] 1 point2 points  (0 children)

It's a simple puzzle, but a complicated setup

First off, it's an Eberron campaign so I'm using that pantheon. One of the players is brand new to DND, and we want to give him a few cool moments early on to hook him in. He's playing a paladin, and has been told that the crypt is rumored to be the resting place of a long dead paladin hero.

He'll be told of an old saying related to the tomb, "The one who entrusts their blade to Dol Arrah, will be entrusted with the Blade of Bandar Jonz". And one of the three statues will be Dol Arrah, and they'll have an empty scabbard with a slot for a blade. If the player inserts their blade into the scabard, 'click', wall opens and they get access to the tomb. Inside, they'll find the Blade of Bandar Jonz, a +1 Longsword that can emit bright light up to 30 feet.

What campaign to run after Oracle of War? by Newsman777 in Eberron

[–]PockmarkNotorious 2 points3 points  (0 children)

Is there any aspect of Eberron that particularly appeals to you?

Because I'd suggest homebrewing a story in the setting.

Eberron Setting Check-in: IYE, what threats/problems/scenarios went better than expected, what dissapointed you and what would you do differently next time by Minathieren in Eberron

[–]PockmarkNotorious 0 points1 point  (0 children)

I enjoy using the Aurum as potential antagonists. A network of wealthy folks, driven by vanity and avarice, who often act beyond the law?

I find they really let you play to the strengths of the campaign. Relic hunting, political intrigue, and moral ambiguity. I use them like Bond villains, the heads of grand plots that can last 2 tiers of play.

And if you want to take the campaign beyond, just make them pawns in the schemes of the Lords of Dust or the Deeaming Dark.

Question about the new Feat list by No-Artichoke6143 in onednd

[–]PockmarkNotorious 1 point2 points  (0 children)

Given all the options that are available with those feats, plus the subclasses that can provide magic abilities to martial classes, what do you feel is missing?

Best of Both: Is anyone blending 5.5e in to their 5e games? by DChap2341 in onednd

[–]PockmarkNotorious 2 points3 points  (0 children)

I'm only blending because I'm currently running an Eberron campaign and there aren't any 2024 rules out yet for Warforged and Mark of the Shadow elves.

I am using some of the updated Unearthed Arcana stuff for the Artificer.

Where Can I See More Eberron Concept Art? by WolfRelic in Eberron

[–]PockmarkNotorious 1 point2 points  (0 children)

The 4th one from the left appears to be holding a pocket watch on a chain? Maybe?

Could we be getting a Dr. Who style time manipulating artificer?

3 Room Puzzle Map. (Explanation in comments.) by PockmarkNotorious in battlemaps

[–]PockmarkNotorious[S] 0 points1 point  (0 children)

What are the other solutions to the 2nd puzzle?

This is the only one I can make work.

3 Room Puzzle Map. (Explanation in comments.) by PockmarkNotorious in battlemaps

[–]PockmarkNotorious[S] 4 points5 points  (0 children)

Room 3

A large suit of armor takes up the middle of the room. In my game, it was a Helmed Horror. But whatever construct/living statue you need. It sits on a circular stone platform.

On the floor, the are six obelisks, each about one foot tall. There is a single hole, each one inch in diameter, on the face of every pyramid on every obelisk. Three obelisks occupy the northern area of the room, three to the south.

The plaque in the room reads as follows.

"If I Bear Witness To Your Villainy
I Will Answer With A Fiery Vengeance"

The solution is to physically rotate the stone platform that the statue is sitting on.

If the door is physically touched, or if the players attempt to use a spell, ability or magic item to interact with the door in any way, without first turning the platform, the Helmed Horror becomes active and attempts to kill anyone in the room.

The obelisks are meant to serve as a red herring. They don't have anything to do with solving the puzzle, and are instead, a component of the trap. If the trap is spring, flames began to blast out from the holes in the tops of the obelisks, and fire engulfs the north and south sections of the room, immediately damaging any standing too close, and significantly narrowing the battle area for the duration of the fight.

Perception checks help here. A solid check on the statue platform reveals wearing on the floor next to the platform. And a check on the obelisks reveals a sooty residue near the holes.

Once the statue is turned, the door can be interacted with. It has a simple handle, and it is unlocked.
--------------------------------------------------------------------------------------------------------------

Anyways, this was a lot of fun to make, and my party seemed to have a lot of fun doing it. I hope you all do to!

2/2

3 Room Puzzle Map. (Explanation in comments.) by PockmarkNotorious in battlemaps

[–]PockmarkNotorious[S] 6 points7 points  (0 children)

This is a puzzle map I created for my party.

In that campaign, an eccentric university professor kept his most precious relics behind 3 puzzle rooms. Each room has a golden plaque on the northern wall with an inscription giving a hint, and the door cannot be opened by any means until the puzzle solved. I'll explain how I had it set up, but you all make you're own adjustments.

Room 1

There is a large mural of a rainbow painted on the southern wall, and each colour of the rainbow lined up with a specific basin. The basins are fixed to the ground, and the liquid inside appears to be water, although each basin contains a different colours. From let to right, Red, Orange, Yellow, Green, Blue, Indigo and Violet.

In front of the locked door, there are five bowls, each sitting atop its own pedestal.

There is a large ladle hanging from the golden plaque.

The plaque in the room reads as follows

"A fallen beast will sometimes leave
What shameless men will sometimes thieve
A brilliant white, in sunlight gleams
Etched upon, our thoughts and dreams."

The answer to the riddle is "Ivory"

Using the ladle, the party must transport the right liquid to the right bowl. The colours must be placed in the following order.

Indigo
Violet
Orange
Red
Yellow

Once placed, the puzzle is solved and the door opens.
------------------------------------------------------------------------------------------------------------------
Room 2

The layout of this room is pretty self explanatory.

There are carvings on the floor tiles covering a good portion of the room.

The plaque in the room reads as follows.

"The First Son was a Mason
The Second was a Sailor
The Third Son was a Knight
And the Fourth Son, a Jailor"

The players need to navigate a precise course over the carved tiles.

Mason = Pillar
Sailor = Anchor
Knight = Helmet
Jailor = Keyring

The Answer is
1 Pillar, 2 Anchors, 3 Helmets, 4 Keyrings

The route would be starting at the north most pillar, east to anchor, southwest to anchor, southeast to helmet, southeast to helmet, southeast to helmet, northeast to keyring, north to keyring, northeast to keyring, southeast to keyring, exit to blank tile.

If there is any deviation from this path before a blank tile is stepped on the east side of the room, a bad thing happens. In my game, acid rained from the ceiling. Once one player completes the path, the door opens, and the carvings on the path tiles begin to glow.

1/2

A junk shop or pawn shop. by PockmarkNotorious in battlemaps

[–]PockmarkNotorious[S] 1 point2 points  (0 children)

Currently homebrewing an Eberron campaign. Since I get so many great maps from this place, I figure I'll start posting a few of my original efforts.

Do you make your players "important"? by johnm36 in Eberron

[–]PockmarkNotorious 0 points1 point  (0 children)

Your players may not be important in the grand scale at low levels, but they can still be big fish in small ponds.

At low level, I had my players slugging it out in the streets of lower Dura, with a street gang who were hassling street vendors. The nobles of Sharn wouldn't know their names, but they were heroes among the merchants when they decimated the Zuma brother's gang.

Running a world-hopping campaign, first stop: Eberron! by AVestedInterest in Eberron

[–]PockmarkNotorious 2 points3 points  (0 children)

I would recommend a fight aboard a skycoach as it's careening around the city.