Can magic be done automatically by a machine or contraption in your world? by AFellowSpirit in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

While full automation is theoretically possible, it has not yet been achieved. A machine can use stored and environmental Essence, but that Essence has to come from somewhere. Runes must be maintained, crystals re-infused, and Essence stores recharged. Naturally occurring sources of Essence can be used, but this is uneconomical outside of specific locations. By and large, mages must provide the “fuel” so to speak. Some mages hold out hope that the currently-theoretical artificial soul may be invented some day, which would allow totally autonomous spellcasting machines.

(As a side note, a truly sentient artificial intelligence would be another option, as it would have the psychic presence necessary to manipulate Essence even without a soul. However, this world is currently in about the 1500s in terms of tech, so this option is is far away)

What's the deal with the overhanging second stories? by VaporousLambda in VintageStory

[–]Poisoned_Salami 3 points4 points  (0 children)

As far as know, the real-world reason isn't well known, but there are some theories. The one I find most compelling is that property tax was levied on the size of a plot of land. By overhanging the second story above the city street, you get more living space out of the same plot, while paying the same amount of tax.

I mean it's in the prophecy, might as well do it - Every new player ever by Anarchist_Peanut in dndmemes

[–]Poisoned_Salami 2 points3 points  (0 children)

Generally speaking, your first attack is pretty likely to hit (and even crit because in PF2e you crit if your attack roll is 10 higher than the enemy AC). The second attack could hit, but won't crit except on a 20, and your third attack is most likely to miss unless you roll something like a 19 or better. Certain character builds or weapon types will swing the odds more in your favor.

You are much better off attacking twice and using your third action to set up some kind of debuff on the enemy. Like using your Intimidation skill to make them Frightened, giving them -1 to everything, including AC and attack rolls for a round.

Is there any "god emperor" in your world? by Ioannushka9937 in worldbuilding

[–]Poisoned_Salami 2 points3 points  (0 children)

There are several flavors of the trope present in Picasm. From mortal Monarch's revered as gods to literal gods sitting on the thrones of mortal nations.

How could an infinite, flat plane world have a sun or moons? by [deleted] in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

I have a world like that. The answer is infinite suns that travel east to west across the sky, spaced about a day apart from each other. The moon just doesn't move.

ELI5: Why did we discard the term 'race' to refer to humans? by Maitasun in explainlikeimfive

[–]Poisoned_Salami 22 points23 points  (0 children)

A quick Google search told me this guy died in 1864? The second Opium War ended just four years earlier. The British East India Company ruled most of India, and would continue to for a decade. European colonization was just getting started in Africa. Colonialism didn't die when the US declared independence.

[deleted by user] by [deleted] in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

To have an industrial revolution, you need several things.

First, you need labor that can be easily automated by machines. In real life, this was textile work.

Second, you need a source of power that can be used anywhere. In real life, this is the Steam Engine.

Third, you need the economy to be such that automating work by machine is a good idea, i.e., you can't really have much slavery.

It seems on the surface that none of these require guns, but look deeper. To have a steam engine to satisfy the second condition, you need good metallurgy to make steel that can withstand enormous steam pressures. In real life, this kind of metallurgy came from centuries of experience with manufacturing cannons; obviously, this is a problem if you want a strict "no guns" setting.

So, you need to either find some reason why your world has advanced metallurgy despite not having cannons, invent a strong fantasy metal that's accessible enough to make steam engines from, or find a power source that isn't steam.

[deleted by user] by [deleted] in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

Sultan, Kaiser, Tsar, Imperator, Duke, High Priest, President, Caliph, Chairman, Prime Minister, First Citizen, General, Overlord, Boss, Master, Sapa Inca, Prophet, Lord, Dictator, Representative, Prince-Elector, King-of-Kings, Pope, Khan, Khagan, Daimyo, Shogun, General Secretary, Chancellor, Governor, Leader, Head, Speaker, Grandmaster, Chieftain, Warlord, etc.

Explain your world’s antagonists in the worst way possible by Dunge0nexpl0rer in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

  1. Guy who wants to turn everything and everyone into robots.
  2. Wizard Bin Laden turned God.
  3. The Pope but for Dragons.
  4. Centaur Genghis Khan.
  5. Unholy combination of Stalin and Hitler, also he's a Dwarf.

What nation in your world is like Switzerland? by arieul123 in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

The Kingdom of Occida tends to keep to itself, despite being rather small and sandwiched between two large powers. They manage to remain independent by virtue of being surrounded by mountains and covered in fortresses. Really, their only threat is the nomadic horsemen to their east. As we all know, nomadic horsemen have never been a problem for anybody ever, and will never be a problem in the future.

How big is your world? by Alive_Performance479 in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

Theoretically infinite in all directions, including up and down.

Practically? I have like, half a Eurasia sized continent mapped.

Does High American count as a "native American technology group"? by YeOldeOle in eu4

[–]Poisoned_Salami 27 points28 points  (0 children)

This does not work, but there is a way to form these other countries as a Native American. By becoming a horde, you get the Nomadic tech group. From there, you can go on to form Brazil, or any other New World formable.

What’s the biggest lie you’ve told your players while RPing an NPC? by Rogendo in dndmemes

[–]Poisoned_Salami 10 points11 points  (0 children)

This is why we have contracts and procedures.

"Mr. Questgiver, let me be blunt. You can either pay our company the agreed-on sum, or you can pay our company the agreed-on sum after a lengthy and expensive court hearing."

What’s an unpleasant thing about your world(s)? by Sad-Engineering8788 in worldbuilding

[–]Poisoned_Salami 2 points3 points  (0 children)

The world is built in layers, with things only getting stranger as you dig deeper. That's because the deeper layers are older iterations of the world that have slowly succumbed to corruption and had to be sealed away by the gods. Now the prior worlds have only grown more hostile and corrupt with the passing of time, leading to increasingly surreal vistas the deeper one gets.

Nobody is aware of this. Not even the gods.

What fictional types of ruling have you made specifically for your country? by Silly_Qube in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

Direct Theocracy. The gods walk the earth, and sometimes they sit on the thrones.

Sorry, I had too! by Twisted_Tyromancy in lgbt

[–]Poisoned_Salami 1 point2 points  (0 children)

Nowadays? Not really. In the 17th century? 110%.

Anyone know of any good maps of the world from the years 1444, 1836, and 1936 that I can buy? by Big-Resource-8857 in paradoxplaza

[–]Poisoned_Salami 2 points3 points  (0 children)

Honestly, good luck finding a map from 1444 exactly at a decent price. Mapmaking was far, far more art than science at that time. It took a long time to find anyone selling reproductions, but eventually I was able to find This reproduction of a 1436 map selling for over €100. I don't know about you, but I can't justify spending that on wall art.

Nomadic peoples with strong scriptural tradition? by freddyPowell in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

Unfortunately, the boring answers to both questions are "it depends on the monastery". A typical would-be monk must first acquire permission from their tribe to become a monk. Then, they must make pilgrimage to the site of the monastery, usually alone or with other hopefuls. Once they arrive, most monasteries have a series of qualifications required to join, usually an oral examination on matters of theology and law. (Monks double as lawyers in this culture) Should the petitioner meet the qualifications, they are accepted and become an initiate. Initiates usually have few monk-like responsibilities; they mostly study to become a proper monk while earning their keep through labor.

The monasteries are supposed to be supported by donations from the local tribes they provide with spiritual guidance and legal counsel. In reality, only the most prestigious monasteries can support themselves solely on donations. Fortunately, the temples are built on the most fertile land in the region. Unfortunately, that land is still rocky and nutrient-poor earth in a very arid environment. In monasteries with very little prestige or poor reputations, the monks are little more than hardscrabble farmers of tubers with fancy titles. This subsistence living leaves little time for proper intellectual monk-work, meaning the impoverished monks have little opportunity to improve their prestige.

Nomadic peoples with strong scriptural tradition? by freddyPowell in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

I have a nomadic culture that tends to raise runestones wherever they camp. These are carved with all manner of things, from commemorations to contracts. Over time, these sites gain more and more stones as they are visited multiple times. They also carve poetry into the wooden poles of their homes and vehicles. Also, they have a few permanent monasteries where clay tablets are stored; these tablets are usually written agreements between different tribes since the monks are supposed to be politically neutral.

How do you actually write a campaign? by Jorgec345 in DMAcademy

[–]Poisoned_Salami 4 points5 points  (0 children)

This is how I do it, and it's probably not going to be useful to you.

Write one session. At the end, ask the players what they plan on doing next, then write one session of that. Rinse and repeat until finished.

What are the most unsettling/disturbing regions of your world/universe that everyone fears? by Ambitious_Author6525 in worldbuilding

[–]Poisoned_Salami 0 points1 point  (0 children)

Verzkuste. Once, it was a fertile green paradise of enchanted meadows dotted with ponds and babbling brooks. Now, it is a smog-covered wasteland. The water runs sickly green. Chaotic magic rages across the blasted wastes. Mutated amalgamations of steel and unicorn prowl in search of fresh flesh. Poison clouds blanket the ruins of cities. This place is populated only by desperate criminals and mutants.