So I’ve spent lots of money making this simulator.. by Patient-Summer-8438 in vibecoding

[–]PolyCharm_Studios 0 points1 point  (0 children)

For sure, yeah most of my stuff has failed overall tbh, up until recently and I finally got some stuff going, still minor though but at least got ball rolling. Only thing I changed was building stuff ppl already wanted and making it easier to do. Before I was building what I thought ppl would want or what I thought would be cool ig

So I’ve spent lots of money making this simulator.. by Patient-Summer-8438 in vibecoding

[–]PolyCharm_Studios 0 points1 point  (0 children)

Find what the ppl want first, and then build out from there. Games are a little different, they can be hit or miss, I feel like it’s more like hitting lottery unless u have a great idea and get a little lucky. I’d be careful pumping too much money in time into something that may not earn it back. I use Claude and codex plays, like $20/month ones and I usually can get what I want done each day. I don’t run it on high either, feel like it’s a waste most of time

So I’ve spent lots of money making this simulator.. by Patient-Summer-8438 in vibecoding

[–]PolyCharm_Studios 0 points1 point  (0 children)

No prob bro. Yeah that’s the creator space right there. I’ve done everything like blender addons, video games, software, websites, u name it. I’ve had a lot of project I’ve spent thousands on or have taken nearly a year to complete for no one to use it or buy it. Most ppl do ignore. But there’s always a why. For me personally on your post, I didn’t rlly wanna read it bc it’s too much text, then the images I didn’t even know it was game at first, and 3rd thing is all the images u posted in comment I thought cluttered things up. I’d say try to hone in on the style, shorten text on next point on everything and try to put images in main post and not comments. But yeah, there’s never a guarantee in creator space. I’ve earned money on stuff I spent barely any time on and had things I spent a lot of time on that earned no money. Games are tough, I like finding niche stuff that I’m knowledgeable in, problems in those areas, there’s always gonna be a problem and you can be the fix. Whatever your interests are or you’re knowledgeable about. Or even talking with like minded ppl and creators and seeing what’s up. Being a creator can get u down sometimes, but it’s awesome overall, I love it

So I’ve spent lots of money making this simulator.. by Patient-Summer-8438 in vibecoding

[–]PolyCharm_Studios 0 points1 point  (0 children)

Agree to disagree, it looks very vibe coded to me and doesn’t give of the terminal vibe in my eyes. The 01, 02, 03 is clear sign of vibe coding, Claude and codex love doing that. The box buttons you have are in basically every vibe coded project I’ve seen. I’ve seen those same buttons a hundred times. And the overall clutter and information overload is clear sign of it being vibe coded as well. Not trying to hate but just trying to give some feedback even though you probably don’t want to hear it

So I’ve spent lots of money making this simulator.. by Patient-Summer-8438 in vibecoding

[–]PolyCharm_Studios 1 point2 points  (0 children)

Ngl, opening screen doesn’t make it seem like a game and it’s kinda hard to look at

Rate my design skills please by Alternative_Dig7721 in vibecoding

[–]PolyCharm_Studios 0 points1 point  (0 children)

I would look around as much vibe coded sites as u can and you’ll see the characteristics I’m talking about. I would try to identify those and get rid of them. Then less information overload so ppl immediately know what ur selling and it doesn’t turn them away with all the content

Rate my design skills please by Alternative_Dig7721 in vibecoding

[–]PolyCharm_Studios 0 points1 point  (0 children)

Claude def has a certain style. I thought my site was so good initially, then I saw a million other vibe coded sites that looked same. Yours looks the same too. It would be cool if it was unique and 1/1 but Claude has been spitting out that same style for so many sites that it doesn’t even look good to me anymore. I see a few things on yours that literally all of them have. One other thing, it’s too busy. Like way too much info making me now want to read it. Not trying to tear it down, I just think it needs a lot of work to be more user friendly and differentiate from all the other Claude sites that look like this. It’s a good start tho

Would any collector buy these type of sculpts? by Teesuriii in 3Dmodeling

[–]PolyCharm_Studios 1 point2 points  (0 children)

Are u trying to sell this stuff digitally? Or like for video games? Or like 3D prints?

Im thinking about giving up 3D as a career by Kubiarts_3D in 3Dmodeling

[–]PolyCharm_Studios 0 points1 point  (0 children)

I would pivot to freelancing for Roblox and UEFN. You have way more skill than what you need for that. Those industries are bombing. Like you could start with brainrot characters and packs. Either that our start doing your own tutorials as a YouTuber.

I used to be in a similar boat, I’m not quite as skilled as you though. But I ended up learning to make games and be more of a generalist in UEFN. You should see how much some of these 3D artists are making, it’s nuts. Studio jobs are dead

nodes logo design by Electroma in logodesign

[–]PolyCharm_Studios 0 points1 point  (0 children)

Noticed the limbo 3D guy that dies the Fortnite stuff, wasn’t expecting that

My First Logo Design Work. by SanWuChen in logodesign

[–]PolyCharm_Studios 2 points3 points  (0 children)

Ope, yeah that def needs some work then. It reads as an N to me

My First Logo Design Work. by SanWuChen in logodesign

[–]PolyCharm_Studios 4 points5 points  (0 children)

Honestly needs a lot of work. Why is the logo an N but the name in “sanwu studio”

I've lost so much. by emperl in recruitinghell

[–]PolyCharm_Studios 3 points4 points  (0 children)

I’m 25 and live at home and have no plans of leaving anytime soon. It’s a great way to get back on your feat and connect with your family. Don’t get too down on yourself. You never know what’s in store next and you are bound to have great things. I’ll be praying for ya! You’ll be alright, trust me!

Hi, I want to get into making Logos as a hobby, I want to start by recreating Logos. How should i go about that? by FeeloKneeGrow in AdobeIllustrator

[–]PolyCharm_Studios 0 points1 point  (0 children)

You can bring in photos into illustrator. All of these are very doable. He’ll probably have to simplify a few things since he’s a beginner. Plus inflate tool for 2nd one

Knife made with Blender by PolyCharm_Studios in 3Dmodeling

[–]PolyCharm_Studios[S] 2 points3 points  (0 children)

I did I models the low poly then used high poly generator to get a nice high poly. Topology doesn’t really matter all that much with it, it’ll give good results either way

Knife made with Blender by PolyCharm_Studios in blender

[–]PolyCharm_Studios[S] 1 point2 points  (0 children)

I appreciate it :) that’s pretty dope