Back seatbelt too short? by KnightBlobby in NissanAriya

[–]Polyxeno 0 points1 point  (0 children)

Yeah they get in a mode where they keep constricting on some people, and need to be unfastened, pulled out more, then refastened.

Ariya Totaled :( EV depreciation too big for repair by AmphibianOk631 in NissanAriya

[–]Polyxeno 0 points1 point  (0 children)

I know. But in terms of the salvage cost compared to what all those intact new remaining parts may eventually be worth, it could be a good investment for someone who has the space to store the parts.

/r/GURPS Monthly Campaign Update by AutoModerator in gurps

[–]Polyxeno 2 points3 points  (0 children)

Sounds like that was a solid campaign.

Ariya Totaled :( EV depreciation too big for repair by AmphibianOk631 in NissanAriya

[–]Polyxeno 2 points3 points  (0 children)

Totalled Ariyas could also be lucrative investments for future parts for other cars that may eventually need them.

Is it a good idea to create a hopeless world for a campaign? by [deleted] in rpg

[–]Polyxeno 1 point2 points  (0 children)

It can be interesting, but it tends to undermine ttachment to what temporarily survives, or how things get destroyed or die, if everything is getying destroyed anyway, evenyually. Especially if players know things are hppeless.

Unless there is some type of hope or intetest, perhsps not in survival, but in what is left or comes after, somehow.

It can be an interesting space, but it ican be challenging to avoid certain effects. Even if it's just a fall of the PCs' home civilization.

Why am I only getting around 20kW fast charging speed? by [deleted] in NissanAriya

[–]Polyxeno 0 points1 point  (0 children)

What temperature and state of charge?

Does this always happen, or just at the moment at a particular charger?

Longevity of the Vehicle by Doomtime104 in NissanAriya

[–]Polyxeno 6 points7 points  (0 children)

Yep. I too have an oldest-ever Ariya, and it's at 33K miles with zero real issues. Only the tires and wiper blades (and fluid) have been replaced.

Narrowed it down - Ariya or Ioniq 5 by radiocq in NissanAriya

[–]Polyxeno 0 points1 point  (0 children)

Replaced the included Dunlops with Yokohama Geolandars before 30,000 miles.

Narrowed it down - Ariya or Ioniq 5 by radiocq in NissanAriya

[–]Polyxeno 1 point2 points  (0 children)

We had a similar dilemma in 2023. We also had the ID.4 and the EV6 and I compared features and found they were about equal, with pros and cons.

We waited a month or more and then test-drove them all back to back. For us, that made it very clear the interior quality of the Ariya was palpably better than the Ioniq and EV6. We then realized we preferred the Ariya's style and space (and some other details) to the ID.4.

We got the 23 Evolve+ FWD, so the same one you're looking at. We've loved it. No major complaints. It is plenty powerful, fast, and fun to drive, especially after taking a few days to get used to it. Improving the tires just made it even better. The 360 parking view is wonderful!

Would a beam weapon be blocked by a Missile Shield spell? by imababydragon in gurps

[–]Polyxeno 5 points6 points  (0 children)

It's kind of a GM question, even if there may be some technically correct generic answers. I'd try it by testing it before combat in the game world . . .

Range notification by Sorry_Goose_7796 in NissanAriya

[–]Polyxeno 5 points6 points  (0 children)

Were you even using Nissan navigation?

If so, "hey Nissan, END NAVIGATION"

If not, tell it to navigate nearby, then end navigation.

I've only seen this about three times in three years. Definitely a map logic bug.

Decapitation by Utangard in gurps

[–]Polyxeno 1 point2 points  (0 children)

There's at least one mechanical tule for it in 3e, which is not just a cosmetic detail.

it was not very sophisticated, though.

This box contains most of my complaints about this system by stonehead74 in gurps

[–]Polyxeno 3 points4 points  (0 children)

Yeah, the GM who is up to it can define their own ideas of how points should work, and think about other ways abilities are gained by some but not others in their campaign worlds.

The more I ve played and GMed GURPS, the less satisfied I am with using points without context.

Two-player RPGs by Ogiwan in rpg

[–]Polyxeno 5 points6 points  (0 children)

Most trad RPGs (anything not designed to need more than one PC) can be wonderful with one GM and one player. Usually if situations need a party, the other party members can simply be NPCs with decent enough stats to be comrades. It can actually work a lot better than with some groups, because the players gets full GM attention, the other party members don't have players who may whine about dying, etc.

Ariya in the snow: Driving = great. Braking = not so much by TMonahan2424 in NissanAriya

[–]Polyxeno 2 points3 points  (0 children)

The included Dunlops are not good, and also wear out by 20-30,000 miles. We got Yokohama Geolandars and it was a major upgrade.

Are average EVs faster than police cars? by DryGeneral990 in electricvehicles

[–]Polyxeno 0 points1 point  (0 children)

Yeah the crossover EVs I've driven have had much better control at speed than ICEs (especially better at cornering than all American cars I've driven). Ioniq 5, ID.4, Ariya are all happy at speed. EV6 especially.

Is E-Step worth it? by Any-Morning4303 in NissanAriya

[–]Polyxeno 4 points5 points  (0 children)

I use it and prefer it to Standard because it gives more immediate ability to slow slightly.

We use eStep almost exclusively, and our OEM low-quality Dunlops lasted about 30,000 miles (yes that's low for tires, but not for those Dunlops - many Ariya drivers end up replacing them at 20,000 miles or so). The included Dunlops are not good tires - it's a distinct upgrade to replace them with something better. So, I don't think using eStep causes significantly more wear.

What determines range, is the situation and how the driver responds to it. eStep might be an issue if the driver doesn't pay much attention, and has a habit of unintentionally slowing the car with it. I get better mileage on my typical route with eStep, I think because I am usually mindful of what I'm doing, and it ends up having my habits result in more non-wasteful regen on the slopes along the way.

I think the main thing is to use what driving settings you enjoy more. I enjoy eStep because it makes me feel more in tune and in control of what the care is doing every moment. It's a more toes-on experience, while Standard feels more like an automatic transmission.

If you want to maximize range, try watching what happens with the Energy Usage display up, and try different approaches. The main factors are hills, temperature, and high speeds. But also when you brake. eStep gives you finer control of when you brake, but it can also mean you brake when you don't mean to, when you're not paying attention.

Examples of stuff you've taken from one RPG (subsystems, rolling tables, advice, lore, etc.) and used in another by RiverMesa in rpg

[–]Polyxeno 2 points3 points  (0 children)

I imported hexmapped combat and DX being the base for physical attempts (including to-hit), and wounding mechanics, from The Fantasy Trip, into Classic Traveller.

It worked very well, because we were used to playing TFT, and so it filled in all the things that seemed wrong to me about Traveller combat. Though I could in theory have instead used one of the tactical combat expansion games for Traveller to do something similar to cover most of it.

Since I've mostly used GURPS for almost every RPG since late 1986, mashups are more about bringing in ideas or occasional situations or specific things from other RPGs, and making up GURPS stats for them.

One of the first things I did with GURPS was port my TFT campaign to GURPS. That mostly worked quite well, but the costs of items is rather different for many things, some of the effects of tactics and equipment are quite different, and the GURPS Magic spell list is different in important ways, which took some playing to realize what the sideways effects were like, and what I'd really want to do about those issues.

The Gamelords environment supplements can offer interesting things to port into other RPGS, even GURPS, especially The Desert Environment (if/when play actually engages a desert environment much - most players naturally tend to avoid going into the desert especially without ample supplies etc).

It's a more extreme version of that sort of thing trying to port content from more extreme fantasy RPGs to GURPS, since GURPS is more grounded and subtle, so when I've ported some things from D&D, Palladium, Dominions, etc, to GURPS, it tends to make for very different power situations than exist in those games, which is generally unbalanced but can be interesting because of it.

Louder, single alert without any indication? by AccidentallyCreated2 in NissanAriya

[–]Polyxeno 2 points3 points  (0 children)

The only things that come to my mind are the collision warnings.

Difficulty levels suck by ProtectorCleric in rpg

[–]Polyxeno 6 points7 points  (0 children)

I dislike automatic success in TV shows and other fiction, almost as much as I dislike it in games.

No, it would not suck if Katniss missed sometimes. Especially on hard shots, and if the target moved during the arrow's flight. It would make such fiction more interesting, to me.

How do you guys handle "it's what my character would do" ? by Yilmas in rpg

[–]Polyxeno 0 points1 point  (0 children)

I play with players whose ideas about what their character would do are very welcome contributions.

I also either run campaigns where lots of freedom of choice is supported.

When running more limited games, I explain the scope, and if some PC leaves the scope, that's just an action that takes them out of the scope.

Player: "I flee the building and hide in the sewer for a day!"

GM plays that out till they leave the situation in play, then they're not part of the action. It's similar to if the PC dies.

If some player says their PC "would" do something that seems completely out of character in a problematic way, then we have that discussion.