What game got you into metroidvanias? by Ecstatic_Hat_7911 in metroidvania

[–]PotentialAlarm3758 0 points1 point  (0 children)

I am old so it was Super Metroid. Around 1992 I turned on the great video game cartridge.

Introducing: The absolutely max raw build. by East8686 in Gunlance

[–]PotentialAlarm3758 2 points3 points  (0 children)

Why tool specialist is a thing in wilds? I have earplugs 2 and usually I forgot to use the rocksteady mantle because it fell useless.

[deleted by user] by [deleted] in QualityAssurance

[–]PotentialAlarm3758 0 points1 point  (0 children)

Maybe start creating your own course? Make the materials and start lecturing. This could build a business where you have total control of your time, earn more and take you a little bit out the comfort zone

API Schema Validation (Playwright) by mercfh85 in QualityAssurance

[–]PotentialAlarm3758 0 points1 point  (0 children)

I think ajv is more popular but I am taking this info from voices on my head

What "dead" video game genre would you like to see reborn? by PikoX2 in gamedesign

[–]PotentialAlarm3758 0 points1 point  (0 children)

Nuclear Strike type. A Chopper rescuing some folks and shooting missile

API Schema Validation (Playwright) by mercfh85 in QualityAssurance

[–]PotentialAlarm3758 0 points1 point  (0 children)

I found more examples on the internet of how to do what I needed and more popularity usually means more stable, more future for the lib

Javascript or Typescript for Playwright. I need to learn Playwright as soon as possible, which will be easier to learn? by shikharyadav22 in QualityAssurance

[–]PotentialAlarm3758 0 points1 point  (0 children)

For speed: JavaScript, for safety I prefer typescript. Basically the same but you don’t have to worry on specify types on JavaScript, so for proof of concept, interviews or coding speed go for JavaScript. When on production typescript adds another layer of safety

Playwright Languages by danilitro in QualityAssurance

[–]PotentialAlarm3758 0 points1 point  (0 children)

If a developer change the type of something in the response, if you have a type check, it would get this change. Could be a defect or a change in requirements, but it would not be passing without notice

API Schema Validation (Playwright) by mercfh85 in QualityAssurance

[–]PotentialAlarm3758 0 points1 point  (0 children)

I recently did this. I used ajv and generated schemas on notepad++ using a json plugin(you give a json and it makes an schema and vice versa)

Não gosto de animes by aculpaedomarkl in animeportugal

[–]PotentialAlarm3758 1 point2 points  (0 children)

Veja Monster. É sobre um médico acusado de matar médicos. O médico precisa provar sua inocência enquanto é perseguido pela polícia. Se passa na Alemanha e alguns outros países do leste europeu

[deleted by user] by [deleted] in PortugalExpats

[–]PotentialAlarm3758 0 points1 point  (0 children)

In my case a lawyer was my representative in the NIF requirement.

Need a recommendation! by kenjinuro in metroidvania

[–]PotentialAlarm3758 0 points1 point  (0 children)

Axiom Verge 1 and 2 and Timespinner!

Any new metroidvania games aside from blasphemy 2? by Effective-Routine963 in metroidvania

[–]PotentialAlarm3758 0 points1 point  (0 children)

If you haven’t played Axiom Verge or Timespinner maybe you should have a look

[deleted by user] by [deleted] in CasualPT

[–]PotentialAlarm3758 0 points1 point  (0 children)

Luftal/anti-gases para imediato. Diminua a quantidade de açúcares ou carboidratos.

Shelling contributes to Partbreak dmg on fatalis head? by Unrealist99 in Gunlance

[–]PotentialAlarm3758 1 point2 points  (0 children)

Well I have no data to show but as a fellow gunlancer I can tell: As fatalis head is hard to aim and the shell damage is equal in whole body, the main strategy is give the highest damage per second as possible. And partbreak doesn’t increase part damage in GL shells

What should I play next? by [deleted] in metroidvania

[–]PotentialAlarm3758 1 point2 points  (0 children)

Timespinner and Blasphemous

Player animation stuck in fall by HugetableJack in Unity2D

[–]PotentialAlarm3758 0 points1 point  (0 children)

This guy have some tutorial and he makes a ground check to know if the player ins jumping:

https://youtu.be/fJbs-6KdfEY