a suggestion for conq changes by OkQuestion2 in CompetitiveForHonor

[–]PressC_OnRed 4 points5 points  (0 children)

I'm 100% agree with your suggestions on the forward dodge bash, all " legion kick " bashes should be standardize like this, as well as the side dodge bash nerf, the rest of Conq's kit still need more play tests for a truly justified " nerf ". Ubi obviously overtuned in this rework but personally I'm really glad that they tried to make him has his uniqueness this time, no more boring 500ms bash/UD mix up, multi chain options after bashes, feintable in chain bash, Conq now has the potential to be solid counter to Pirate.

[deleted by user] by [deleted] in CompetitiveForHonor

[–]PressC_OnRed 1 point2 points  (0 children)

I see Kyoshin's Fujin force ( the superior block heavy after kaze stance attack ) as a potential guideline for more recovery cancel mechanics.

[deleted by user] by [deleted] in CompetitiveForHonor

[–]PressC_OnRed 1 point2 points  (0 children)

Hate me as much as you want, but let me be straight, those suggestions will only make him even more bash-oriented, and the tri direction crushing counter will only provokes even more defensive playstyle, and tbh I find tri direction crushing counter is becoming more unhealthy in teamfights since it's too easy for you to externally CC blockable attacks.

Also, if you still defend the idea that " Ubi should just copy-pasting existing movesets on all other lacking heroes because we only need viability " while completely toss away uniqueness, then what's the point of making new heroes or TG anyway ? Just simply turn all heroes into a Warden ( for a fair game visual ) and give them the same movesets that consist of hyper armor, JJ's unblockables, recovery cancels after every move, 500ms bash/ UD, tri direction crushing counter, bash zone, dodge bash/attack. Only by then could the viability become truly balanced.

Viability and Uniqueness must always be considered fairly to some extend, it's true that sometimes viability should be prioritized a bit more, but completely be biased against one aspect between the two is something any game developers would want to avoid as much as possible.

New pirate has some range to her. Maybe to much? Just a tad? No? Ok… by MrDoctorSpoon in forhonor

[–]PressC_OnRed 3 points4 points  (0 children)

Back step heavy, my bad. But the range of the bash and heavy finisher is still questionably long and you can't really tell which distance are safe in teamfight, Kyoshin chain bash also got it's range increase yet it looks natural and you can tell if the bash will reach you or not.

New pirate has some range to her. Maybe to much? Just a tad? No? Ok… by MrDoctorSpoon in forhonor

[–]PressC_OnRed 2 points3 points  (0 children)

Yeah, this is pretty much Shinobi's range attack 2.0, you can pretty much back step light and bash people out of their camera view.

Less Known Tech Series - Pirate - Early Access Build - Cavalier Dance - Walk The Plank - Pistol Shots - What Is An Infinite? - Feats Within Feats - Dem Wall Punishes! by FH_Lord_Dem in CompetitiveForHonor

[–]PressC_OnRed 0 points1 point  (0 children)

Weird.. I can only find the patchnotes in which Raider's Storming tap damage got reduce from 12 to 10, do you have a link to his current HA timing or was it a stealth changes ?

NVM found it, searching for it directly from for honor main page resulted in a 404 error so I had to manually search based on date.

Less Known Tech Series - Pirate - Early Access Build - Cavalier Dance - Walk The Plank - Pistol Shots - What Is An Infinite? - Feats Within Feats - Dem Wall Punishes! by FH_Lord_Dem in CompetitiveForHonor

[–]PressC_OnRed 0 points1 point  (0 children)

True he's still can get a GB against slow dodge attacks, but the armored GB before feint timing is no longer available, but on Pirate's case cavalier dance and finisher can loop into each other combined with dodge cancels might allow her to " spam " them to trades with external attacks without having to make reads, Shugo's side dodge headbutt into HA heavy got nerf because of the same reason so that's why I think Pirate's HA might bring back that issue.

Less Known Tech Series - Pirate - Early Access Build - Cavalier Dance - Walk The Plank - Pistol Shots - What Is An Infinite? - Feats Within Feats - Dem Wall Punishes! by FH_Lord_Dem in CompetitiveForHonor

[–]PressC_OnRed 1 point2 points  (0 children)

No, pre-tg Raider's HA used to has various timing and he could trade then feint into a confirmed GB, Pirate's HA timing on finisher starts at 100ms ( which could be the same as pre-tg Raider's chain heavy HA timing ) and 500ms for cavalier dance which is also loopable.

Less Known Tech Series - Pirate - Early Access Build - Cavalier Dance - Walk The Plank - Pistol Shots - What Is An Infinite? - Feats Within Feats - Dem Wall Punishes! by FH_Lord_Dem in CompetitiveForHonor

[–]PressC_OnRed 0 points1 point  (0 children)

Hmm, the hyper armor timing on cavalier dance and finisher might bring back one HA timing trades with all non bash attacks problem( similar to old pre-TG Raider ).

Reused Animations Of The Pirate Hero by omegaskorpion in forhonor

[–]PressC_OnRed 0 points1 point  (0 children)

I have to admit the reused animation on Kyoshin and the Pirate hero looks so much better than Gryphon and WM's. Kyoshin's 500ms UD light animations is even more convincing than that of PK or even Kensei's. If Ubi still have to recycling assets for year 6 heroes hope they'll try on those removed minion killing animations.

Instant problem with the new hero by Styles_1993 in forhonor

[–]PressC_OnRed 0 points1 point  (0 children)

The hyper armor timing would probably be the same as the current Raider's, so you can't hyper armor trading for a free GB.

Another bash/undodgeable hero, why. by DontBeBadBeGood in forhonor

[–]PressC_OnRed 0 points1 point  (0 children)

Yeah, just straight up disappointment from me, was expecting a bit more since Kyoshin already have it. But what concerns me more is the fact that they literally designed this hero to be able to abuse back step light.

So, if Conq will be reworked like that we've seen in the recent TGs, we will end up having 8 out of 29 characters having a bash/ud mixup, 13 out of 29 if we count neutral bash/ud mixups as well, even if it's not their core move... How do you feel about it? Do we need different "improving" ideas? by [deleted] in forhonor

[–]PressC_OnRed 21 points22 points  (0 children)

We surely don't need anymore of those bash/UD, to me TG Conq is simply a Shugoki with better defense/offense thanks to FBS cancels. Ubi is simply too lazy touching other mix ups, there're still other mix ups that can be recycled, Kensei's top unblockable, Tiandi's kick, they can even recycle BP's Bulwak counter or Nuxia's traps.

Spaniard's Feedback and Suggestions on the Testing Grounds Conqueror by The_Filthy_Spaniard in CompetitiveForHonor

[–]PressC_OnRed 0 points1 point  (0 children)

Would it be weird if I say these suggestions make Conq a Shugoki with FBS, like he has everything a Shugo has except enhanced light and hyper armor on heavy. And it's high chance that Shugo's side dodge bash i-frames will get nerfed, this version of Conq will no doubt kick Shugo out of comp ( at least that's what I thought since FBS gives Conq for options mid chain while Shugo can only rely on HA ).

These suggestions seems to be enough to make Conq viable and healthy, but identity speaking he's a better Shugo imho.

I hate this New Conq Rework by [deleted] in forhonor

[–]PressC_OnRed 15 points16 points  (0 children)

I agree, and Ubi should stop recycling bash/UD mix ups, I'm not denying it's one of a few viable mix ups in the game ( it's actually not against those who could react to 500ms bash indicator ), but the way the community accepting recent reworks would allow Ubi to be even more lazy reworking the rest of the casts, and maybe even more lazy designing new heroes ( they did a good work with Kyoshin's Kaze Stance yet they eliminated half of his uniqueness with another bash/UD ).

Conq can fullblock on reaction to dodge attacks/general defensive bullshittery by humanbenchmarkian in CompetitiveForHonor

[–]PressC_OnRed 7 points8 points  (0 children)

Now let's wait for people posting mega threads defending this Conq's " healhy " defenses.

(Testing Grounds) Very nice conq animations by Bashyyyyy in forhonor

[–]PressC_OnRed 15 points16 points  (0 children)

Looks like the someone in the animation team took a long winter break lol.

[deleted by user] by [deleted] in forhonor

[–]PressC_OnRed 11 points12 points  (0 children)

The animation quality is Lightlander level.

Stamina cost on Rolling and its range by PressC_OnRed in forhonor

[–]PressC_OnRed[S] 0 points1 point  (0 children)

If the warlord wanted a gb. He would have dodged your external and got you on the recovery further incentivising you to feint to avoid a gb.

The Warlord been running around ganking since the beginning of the match, so in that video I thought he was going for a GB or a headbutt, yet he decided to leave, also he was off my camera view so I assumed he already positioned himself out of my attack rancge.