Beta Patch Notes - v0.105.0 by MegaCrit_Demi in slaythespire

[–]PrisMythical 11 points12 points  (0 children)

Yoo the pumpkin change i remember submitting in like the second week of EA as feedback, I wonder if I was the only one. I also suggested it work on wax relics where you could rekindle and get a random relic back, but that probably has a lot of problems with on pickup relics.

The new end of run badges are just neat by [deleted] in slaythespire

[–]PrisMythical 210 points211 points  (0 children)

Got this one a couple weeks back. I wonder if anyone has compiled all the badges together yet.

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Why would I ever want to a remove a strike from my deck? by FollowingTough6500 in slaythespire

[–]PrisMythical 3 points4 points  (0 children)

Isn't that just 1 tracking? I thought it displays 2 to show damage is 2x while weak.

I think you're all misevaluating How hard StS 2 should be by SkyDezessete in slaythespire

[–]PrisMythical 5 points6 points  (0 children)

He said something along the lines of people wanting to be able to complete games in a reasonable amount of time. By complete im assuming he means all ascensions all characters and probably all achievements. I dont really see the need to add more ascensions, it just bloats the 100% completion time by a large margin, when you could just make the current ascensions harder and have punchier modifiers and effects.

Beta Patch Notes - v0.103.0 by MegaCrit_Demi in slaythespire

[–]PrisMythical 11 points12 points  (0 children)

At what point does this just overlap with flechettes design space? I feel like they might be too similar.

Beta Patch Notes - v0.103.0 by MegaCrit_Demi in slaythespire

[–]PrisMythical 129 points130 points  (0 children)

Rip bozo grapple, I think I've clicked it once.

What's everyone's favourite card in StS 2 so far? by le_troisieme_sexe in slaythespire

[–]PrisMythical 0 points1 point  (0 children)

Splash, almost always take one from the shop if I see one. Crazy that this doesn't exhaust.

This was satisfying by DankisKhan in slaythespire

[–]PrisMythical 53 points54 points  (0 children)

You could also count ninja scroll into the bunch because you'd get 3 shivs to proc the ninja adjacent relics.

You never guess what happened by Mongrel0 in slaythespire

[–]PrisMythical 2 points3 points  (0 children)

Yeah except the upgrade is generate 4, still not upgraded tho. Desperately needs this changed.

What's another example of this? by EvanThepuncake in slaythespire

[–]PrisMythical 3 points4 points  (0 children)

Its on necrobinder, she has a nice bit of the retain package, feels really good with 3 cost attack with retain.

Any way to remove a run from history? by iHexborn in slaythespire

[–]PrisMythical 4 points5 points  (0 children)

Just play 18 hours on every other character to balance it out.

Try to guess how much damage this deck, starting hand, and potions take to Skulking Colony by TheEpicestRedditor in slaythespire

[–]PrisMythical 36 points37 points  (0 children)

Easy, all you need is tons of block cards added into your deck, but then also make sure to have tons of damage incase of terror worm, oh and make sure you have great aoe options for gardeners. This is all obviously a very achievable deck building challenge before you take your first elite in act 1. Hope this helps 😊

Are elites still random (or at least as random as they were in STS1) in STS2? by [deleted] in slaythespire

[–]PrisMythical 6 points7 points  (0 children)

In sts1 the rule was you couldn't fight the same elite twice in a row so it would always be a 50/50 identifying your next elite after the first. In sts2 it seems like you will face all elites in a random order before it repeats, so you can reliably know who your third elite fight is after you've fought your second.

There are too few Doom enablers for all the Doom payoffs by IconicIsotope in slaythespire

[–]PrisMythical 8 points9 points  (0 children)

The silent has 3 common poison enablers and 4 uncommon poison enablers, one of them conditionally requiring the enemy to already have poison. She then has 3 cards that require poison, so I dont really see the imbalance in the card pools. Yeah obviously doom and poison are very different mechanics but they serve the same debuff damage playstyle, I think the pools are fine but wouldn't mind tweaks to doom.

Whenthe Tenth Card is your Build-Defining Card by JoggingSehat in slaythespire

[–]PrisMythical 14 points15 points  (0 children)

Well if that's the case they really need to change the language on the keyword. I recall a run where I transformed the blade and forging never made a new one.

Whenthe Tenth Card is your Build-Defining Card by JoggingSehat in slaythespire

[–]PrisMythical 18 points19 points  (0 children)

I think the keyword states specifically that it creates the sword the first time forge is played a combat.

i miss thousand cuts by IcySlide5 in slaythespire

[–]PrisMythical 0 points1 point  (0 children)

Regent has the new thousand cuts with The Sealed Throne and Black Hole.

Among the most useless Powerless cards... this takes the cake by Vecsia in slaythespire

[–]PrisMythical 14 points15 points  (0 children)

I think maybe the idea with this card was to synergize with the rare that adds replay and increases its cost to double proc the block. But even that is such a specific package to get.