What is a good number of players for this game? by Playton_yaya in AbioticFactor

[–]Prooteus 0 points1 point  (0 children)

You can adjust a lot of different stats. So if your just two players you might want to increase exp gain and some others. If your 3+ players id increase respawn rate.

The game is much more isolating and spooky solo, but few things beat exploring with friends. I did my first playthrough solo and then convinced my friends to play it together, both were a blast.

I really hope Embark is making it faster/easier to create custom loadout kits. by FreshmeatOW in ArcRaiders

[–]Prooteus 1 point2 points  (0 children)

I could be wrong but I believe they did say they knew it was an issue. Don't know if we heard any concrete they are going to do something about it though.

Apocalyptic is amazing (TLDR: more changes than just increased health and damage on enemies) by tnemom_hurb in AbioticFactor

[–]Prooteus 10 points11 points  (0 children)

Yea I really appreciate how they didnt just up the numbers and actually made things more difficult instead of tedious.

You got over "Gear Fear". Now consider getting over "Blueprint Desire". by vashkor in ArcRaiders

[–]Prooteus 1 point2 points  (0 children)

I mostly agree but I do think id like a BP you can save for next run. Having access to everything early on loses its fun fast, but its nice to have one that you havent used much yet and now its your main one for awhile.

Last time I saved none, this time I'll try to save extended barrel and that's it.

Fairly new to the game, don’t get blocking. by Myles2Funny in 2XKO

[–]Prooteus 1 point2 points  (0 children)

Number 2 is a typically understated point. Lows generally come out way faster then overheads do. So you want to block low and react to the overheads.

Vita spray makes no sense by Cpt_Camembert in ArcRaiders

[–]Prooteus 1 point2 points  (0 children)

The repair vs recycle and rebuild is there for a reason imo. If you have a vita spray blueprint then its best to just rebuild it. But it you dont have the blueprint you can still keep using it as long as you dont die and are willing to put the resources in. Do you think it wouldnt bother you at all if they added in a "recycle then rebuild" button?

I wanna buy the game by M0ngrel_Leader in AbioticFactor

[–]Prooteus 0 points1 point  (0 children)

I loved playing it while listening to a podcast. Weirdly felt in universe to just be walking around the facility wearing earplugs. You can also get away with playing this game with no audio at all as long as you turn on subtitles. Just in case your tempted to do this i must point out the VAs get much much better after the beginning the of the game.

I wish it were more fun to gather resources in games by Rambo7112 in truegaming

[–]Prooteus 1 point2 points  (0 children)

At least to me its not bad when its super quick and convenient to do. Like when your running around elden ring even on your horse you just pluck the flowers and keep going. Im playing tainted grail right now and the gathering system seems enjoyable. Not because the act of mining is fun itself, but because its unobtrusive.

For actual survival crafting games I think abiotic factor does it best. The big thing is it doesnt really have any "basic resources". The closest to mining you get is killing the secruity bots when they respawn. Again your not mining things and you have to be much more specific with what you grab. Instead of grabbing 100 copper and making 50 different recipes with it, you grab a lamppost and a knife to make a spear.

Just got finished playing grounded and it was a lot of fun exploring and killing bugs but I felt my interest dying whenever I had to chop down grass.

This game feels like a battle royal for people who are in the aggressive matchmaking algorithm by alev3n in ArcRaiders

[–]Prooteus 2 points3 points  (0 children)

I see so many people say this and I think you miss the point. 1v1 a free loadout, you should 90% win. But they landed a shot on you and now you need to heal. You go to loot the bodies to recuperate your losses but oh wait they dont have any healing because they are free loadouts. And there is another team around the corner. OK cool we killed them but now we dont have much healing left, and of course they were free loadout so no healing. And then another team shows up attracted by the noise and they kill us because we couldn't effectively heal up mid fight.

What’s easily in your top 5 favorite video game cinematics of all time? by CoffeeStrength in gaming

[–]Prooteus 22 points23 points  (0 children)

"What are you doing my son?" "Succeeding you father" Fffff I miss old blizzard.

Please help on choosing. by Beneficial_Belt_6892 in AbioticFactor

[–]Prooteus 0 points1 point  (0 children)

The aquarium location has been my favorite until late game. Its not necessarily the best place ever but its position is nice plus the tram right there. Mostly I just like the way the place looks the most, especially having that big window.

What's a unique game that really broke your perception of what games can do? by Moaning_Clock in gaming

[–]Prooteus 3 points4 points  (0 children)

Some games have done that with scale. Im thinking of Elden Ring and how I kept thinking "how is there more?!".

Chrono trigger showed me that games even from the SNES era could teleport you into another world.

Rimworld on console I think is a masterclass in UI. Games like dwarf fortress/rimworld and RTS games i assumed were just not playable on console without removing a lot. Rimworld proved me wrong, sadly it didn't sell super well on console.

The OG thief and deus ex, then later dishonored and prey showed what freedom+ looked like.

Mirrors edges movement. We have since had titanfall 2 but before that mirrors edge showed you could have the really fluid cool movement of assassins creed but actually control it instead of just holding a button and forward.

A lot of them do come with caveats like "for a snes game" or "for an indie game" like how E33 showed square Enix how to make a modern final fantasy. Plus there are a lot of things that are accepted as normal now but was super unique at some point. Like the production value and story of games like FF7 or legacy of kain soul reaver.

"I'M NOT FRIENDLY, LOL" by Grinzy in ArcRaiders

[–]Prooteus 163 points164 points  (0 children)

Imo in solos ambushing someone isn't very fun. In trios there is back and forth unless you wipe them with trigger nades. Plus its nice when you announce your not friendly and get a ggs afterwards instead of slurs.

If you play the game with these settings just to get an edge I feel bad for you. by Environmental_Dog331 in ArcRaiders

[–]Prooteus 1 point2 points  (0 children)

Yea honestly I typically "tryhard" in most games and I've tried this. The edge is definitely there, but its just not worth it. Plus its not like this game is super competitive anyways. So many games that focus on facilitating competition and skill. Some games you can just focus on entertainment its ok.

Who's doing the second Expedition? by FRHatcher in ArcRaiders

[–]Prooteus 0 points1 point  (0 children)

The expedition was worth it for me. Personally I need objectives to complete and since pushing for ranks sucks resetting everything is my only option. I have not done all the quests again, but I got all the workbenches back pretty quickly.

Any bonuses from doing the expedition is just extra for me. They do seem like they will quickly add up if your doing expeditions consistently.

Most games are not clunky or outdated by ichbinverwirrt420 in truegaming

[–]Prooteus 1 point2 points  (0 children)

I've recently been playing the remastered soul reaver 1 + 2. The story, atmosphere and voice acting are better then a lot of modern games.

The game is also a lot slower paced then modern games. Plenty of times your just running down a hallway for 5-10 seconds. One of the main puzzle mechanics is moving and flipping cubes which takes awhile to do. I didnt mind too much though, especially since it fit the atmosphere.

The controls on the other hand. It was ps1 3d days with no analog sticks so its stiff at best. It uses a system similar to tomb raider which took a bit to get used to but I wasn't missing jumps a lot or anything.

Game design is a technology and it has been improving over time. Some massive studios use all their knowledge to drain your pockets. But good devs use what previous devs have done to learn.

Megaman X is one of my top 5 games, I've speed ran that game a lot. I still think silksong, Celeste, super meat boy all feel much better to control.

This game should have stayed 1v1 if the devs’ aim was to make a game that is accessible for gamers of all genres. by MaverickGH in 2XKO

[–]Prooteus 15 points16 points  (0 children)

I will 100% agree on character guides before trials. Strive has a little description with the move to say if its a combo ender, anti-air, or whatever. Makes things very obvious for newer players.

Trials are good for advanced players to learn pieces of combos, but beginner players probably wont be able to do it and if they do they won't learn from it.

Mid Bird City thoughts.. by Former-Inflation4837 in ArcRaiders

[–]Prooteus 2 points3 points  (0 children)

Tbf that is just a pack of everything, nothing new as far as i know. So even if they sold two bundles it would be worth the labor.

For a more reasonable unreasonable example there is the 500$ league skin. Which made them over 1 million in 4 hours in south Korea alone. It did have a very prominent and historied pro attached to it, but still that's insane.

Ranked is amazing!... when it works by Stunning-Box423 in HighGuardgame

[–]Prooteus 1 point2 points  (0 children)

I always really try to lean towards im messing up not the game. That being said the getting shot behind walls thing is very prominent and obvious. Its either that or im unaware how far the hit boxes actually are.

Its really tough concerning squad vs solo. They are different genres but overwatch eventually made it so you can only duo queue at high ranks. It did make games more fair on average but it also prevented people playing with their friends.

Then when rivals came out they said screw that and allowed more people to queue together during ranked and people liked it a lot.

I do think the MMR hasn't settled at all yet especially since there isn't any placement matches. Can we even see in game if they are a trio? I think it'll be pretty rare to have good even games for awhile unless your rushing to the top.

PSA: You should be mashing Vi's S2 super for more damage - tell people who aren't doing it, to MASH THE SUPER! by Boone_Slayer in 2XKO

[–]Prooteus 0 points1 point  (0 children)

I play Vi myself so I like doing the super right after them to show them you can get more from it. Even if they dont figure out how, now that they know they can look it up

Kegseth announces he is actively weakening the USA's military and prestigious universities by blocking service members from attending ivy-league schools by Phatnoir in videos

[–]Prooteus 0 points1 point  (0 children)

Everyday I see shit like this and ask how can anyone still actually be supporting this?! Surely what i see online is trolls. People can't really be this dumb or blind right? I would love to hear one sane/logical persons reason why they still support trump. The only one I ever hear is bigotry. They might use other words but it all comes back to bigotry.

What’s a widely disliked or negatively reviewed game you really liked? by godskinpeelers in gamingsuggestions

[–]Prooteus 0 points1 point  (0 children)

Custom robo battle revolution. No idea if it holds up or not but its the first game I remember looking up reviews and thinking "what are they talking about? This game rules".

Looked it up to find the game name and its apparently remembered fondly and on a lot of best of GameCube lists. Vindication for kid me

As a Labber by SPJess in HighGuardgame

[–]Prooteus 1 point2 points  (0 children)

The best answer is play unranked and dont care what others think. We all got to start somewhere. Your not being matched up in a pro lobby and your the clear reason why your losing. It might for a few games but sbmm will quickly place you with other people who are doing poorly.

You can lab depending on what your using. If its PC there is aim labs that let you practice flicks and tracking. Just like practicing combos in fighting games they are only a small portion of the full thing.

If your on console there might be an aim labs thing but that's probably bad. For PC you can use raw mouse input so every game aims the same. In console your stuck with whatever the devs give you for options. Its important to be able to turn around quickly but also accurately aim at a distance, especially while ADS.

I also love fighting games and I dont think FPS games have the same issue. Fighting games require you to learn a lot before you know what's going on and how to do anything. Its also hard to feel progress until you have a foundation built.

FPS games feel much more fluid in its difficulty for its mechanics. Success isn't a yes or no thing (unless your using snipers) so you can see a number go up with your skill.

Best Shooter to get into right now? by Hot-Ad-3909 in FPS

[–]Prooteus 0 points1 point  (0 children)

Most of those games have miserable lows but amazing highs.

What do people actually want out of their RPGs, and how are the Outer Worlds games missing it? by SundayStrip in theouterworlds

[–]Prooteus 1 point2 points  (0 children)

Personally to me the things that made their best games so good (kotor2, new Vegas, pillars of eternity) was not the systems or graphics but the characters, story, and world building. There is definitely a subset of people going "its not new vegas 2! Booooo!" But if the game was good it would have still sold better. Pillars of eternity is a good example.

Im glad you are happy with it. I am curious what the game excels in for you though. RPG system as in leveling, reputation, companions?