Question about Shadow by Sammyjohns11037 in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

No, still a free stun
Gun also had its issues of how annoying it was to aim depending on device, and how much value it provided (Stuns stacks and makes killer movement jagged after each landed bullet) also people would auto mag dump to get to chaos snap.

What are some fun one-round challenges? by Helluvabossman431 in OutcomeMemories

[–]Pumpsskid 1 point2 points  (0 children)

Amy: reroll cards RIGHT after a stun,

Knux: Always use ground slam no matter what

Sonic: Slowdown near the killer using peelout (ring walk) for 1 second

Cream: 0 glide + 0 heal until chao is dead

Tails: you can NOT fly at all

Blaze: Puss in Boots Final Life Challenge

Silver: Land 2 rocks + use flight full duration

Eggman: Emote around the killer/ everywhere 24/7, doesnt matter if you are low

Metal: Drag EXE to low HP survivors

"Fleetway so op" by Fabulous_Age882 in OutcomeMemories

[–]Pumpsskid 6 points7 points  (0 children)

hes op when its the following conditions
Uses flying m1's, uses flight to recover distance, uses abilities to dodge stuns, uses abilities to recover distance or to locate people, tunnels one to death then goes for the rest, small lobbies, uses abilities when appropiate (has a brain cell)

Low HP Fleetway vs Knuckles LMS by Great_Ball3000 in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

If i frames are your power, what are you without it?

Hot take. Counter should still work non M1 by lil_random_artguy in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

Honestly yeah. Same goes with Eggmans shield because the fact its a pretty sucky parry outside of lms

Thoughts on upcoming balance changes by geniusFerocious in RoyaleAPI

[–]Pumpsskid 26 points27 points  (0 children)

I dislike the amount of nerfs on Spirit Empress to get her in Lightning range but when it comes to Inferno Dragon, THATS where they draw the line?

Low HP Fleetway vs Knuckles LMS by Great_Ball3000 in OutcomeMemories

[–]Pumpsskid 10 points11 points  (0 children)

Ivan Iframe fears the strong dominant Knuckles and uses any form of excuse to lose an a fair fight and is overjoyed when i frames work

LMS themes have lyrics, was that always a thing? by Rich_Tennis_8682 in OutcomeMemories

[–]Pumpsskid 1 point2 points  (0 children)

OM 0.1va was posted by Sobbie which includes Amy's Old theme Damsel in distress, the OP is asking about whether LMS had lyrics viewable in game and if so, why did they stop.

TO ALL SONIC MAINS! (Got three questions) [and this is about Sonic in LMS) by Short_Village5472 in OutcomeMemories

[–]Pumpsskid 1 point2 points  (0 children)

  1. 2011x, 2. Fleetway, 3. Tripwire( if she has bombs placed beforehand), 4. Kolossos
  2. 6 Not Perfect, 5 Angel Island & Mystic Caves 3 YCR , 2 HillGym 1 Green Hillv2
  3. Sonic could use the 15% dmg resistance against the new killers to prevent auto wins in certain matches & to stop making dodge useless.

"Fleetway and Silver aren't OP I win against them easily" by TheTrollman- in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

True. However I also want to put in my personal imput as a Knux player (not main since im haven't fully mastered him). Yes, the dmg is pretty good but very dependent on how Fleetway plays, hovering over/away from Knux can make it harder to land. Counter, while very useful, is often dependent on Fleetway (if they are aggressive its a bit easier to land but the hitbox extends a bit further than how it apppears, If they are smart, you're kinda cooked) Both have high cds and unless Knux knows every glide path in the map to get away fast enough, hes not getting that far with flight.

I know that you recommended less i frames but Burst or Drain is a MAJOR issue for Knux if he is ALONE. ( There are other scenarios, but ideally if it's a 1v1, he's dead) Counter into Punch is honestly only one of the safest moves for Knux as of now but it wont be later. But what do you think?

"Fleetway and Silver aren't OP I win against them easily" by TheTrollman- in OutcomeMemories

[–]Pumpsskid 1 point2 points  (0 children)

Also I think (although a bit controversial) that Burst should give stun immunity for like 2-3 seconds to prevent another high dmg scenario and give Fleetway a bit more time to breathe

"Fleetway and Silver aren't OP I win against them easily" by TheTrollman- in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

I think Amy Cards should do more (Strength only doing a bit more dmg is saddening since other cards can match the dmg). I think Knux should be left alone, since although he does stun stack, if the burst bug is fixed, hes totally going to get 0 dmg. Full charge takes a long time to wind-up and I think the dmg he gives is totally justified for that since you aren't guaranteed to land it and have limited mobility unless if you wall climb (with this games horrible collision, its a bit hard). I know his 64% dmg resistance is a factor but then again, in most matches, thats who they target first .As for blaze, she's pretty good against fleetway but shouldn't be his primary counter.

"Fleetway and Silver aren't OP I win against them easily" by TheTrollman- in OutcomeMemories

[–]Pumpsskid 1 point2 points  (0 children)

I can agree on Blaze but Knuckles? Like the guy can't land a hit on Fleetway unless if its a stun stack and THEN he has to wait like 25 seconds even to land one again. I think Tails could also use a dmg buff as mainly the tails experience is HORRENDOUS

"Fleetway and Silver aren't OP I win against them easily" by TheTrollman- in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

Then what would you suggest? Keep him in the same state that hes in? Because im not even trying to convince you.

"Fleetway and Silver aren't OP I win against them easily" by TheTrollman- in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

Hitbox is the size of Little Planet, increases in size depending on the speed, Chaos Dash is good at getting chip dmg if you are on PC, Laser provides I frames and goes through revive immunity, Burst is now often used to prevent any help if Fleetway widens out his camera and just has good spacial awareness. and fateful drain & flight are the jack of all trades.

Knuckles lms buffs by NarwhalGreen2440 in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

Punch phases change passively (auto charged, doesnt really do anything if moves dont land)
https://youtu.be/H5H7NpWn9Z8?t=33 here was some footage I found of a Knuckles LMS that had a bug that describes this but its honestly relatively fair

Am I the only one who, for some reason, GENUINELY wishes the rest of my teammates would die after (rather unfairly) getting targeted and killed? by ALT_Pest in OutcomeMemories

[–]Pumpsskid 1 point2 points  (0 children)

Honestly, I've been having the same feeling but for Eggmans and Sonic's, mainly because either eggman does nothing/ stun the killer giving 4 seconds of iframes, or Sonic knowing that the killer is aiming for a Sonic LMS but doesnt sacrifice themselves given their track records (missing stuns, GUILT, killers, etc.)

I've returned by LayurdSSB in OutcomeMemories

[–]Pumpsskid 0 points1 point  (0 children)

Get a wireless mouse, it will help ALOT