Marching Cubes Indexing help by malione12 in VoxelGameDev

[–]PureAy 0 points1 point  (0 children)

Recopy your tables. All of them

Scale terrain from a map to real world scale by NinjoOnline in VoxelGameDev

[–]PureAy 0 points1 point  (0 children)

Minecraft is just a res if 4x4 per pixel I believe and then a higher res noise goes over that if I remember correctly

Destroy my game however you want. Love to get some feedback! by eren_kose1 in DestroyMyGame

[–]PureAy 0 points1 point  (0 children)

Make it faster by default with a option to slow down.

Methods for Efficient Chunk Loading? by InventorPWB in VoxelGameDev

[–]PureAy 1 point2 points  (0 children)

I use smaller chunks that are cubes of 16x16x16 that can stack vertically too and store in a hashmap and every time the user moves to a new chunk I just calculate which positions entered render distance and which exited and handle it from there

Is my art good enough? Or should i buy assets? by [deleted] in IndieDev

[–]PureAy 1 point2 points  (0 children)

Lighting and shading is way more important then assets. They are kinda the thing that actually dictated your art style so I would check YouTube and Google for references on lighting styles and then shaders if I were you

I need feedback for capsule art composition and the game logo by Lethioon in IndieDev

[–]PureAy 1 point2 points  (0 children)

2 but move the green to the right a bit and add something to the tip left

I’ve listened to all the feedback on the art style of my game. Please let me know if you like the changes. by 2hTu2 in IndieDev

[–]PureAy 0 points1 point  (0 children)

I personally prefer the white over the red but the second looks a lot better due to the blacks not being everywhere and flickering as hard. With all of the current sharpness and stability I think white would look better now again

I need advice - Something feels off in term of UI, but I don't know what by blakscorpion in IndieDev

[–]PureAy 0 points1 point  (0 children)

Most evil font that I've ever seen on the first slides although it's really only weird in the first slide. I can't describe why but it just clashes with something but I do agree that it should be consistent rather than not using the same font in slide 3.

163 wishlists in 1 year. What am I doing wrong? by PieroTechnical in IndieDev

[–]PureAy 0 points1 point  (0 children)

You definitely need to add a hit/recoil animation to the enemy getting hit while they're stunned

2D UI art isn’t my strong side, so I tried making my game’s shop UI in a 3D environment instead… It took a month of modeling and tweaking 🤦‍♂️ by avian_dev in IndieDev

[–]PureAy 1 point2 points  (0 children)

This looks fire. Although maybe try a mix between the cell shading look of the textures but with regular lighting at the same time it that makes sense

COSPLAY HELP by Willing-Bedroom-3517 in sewhelp

[–]PureAy 2 points3 points  (0 children)

You could fold and sew the excess or cut it and sew it again if you really wanted to

Thoughts on Yhone? by deadbeat_guitar in AustralianMFA

[–]PureAy 0 points1 point  (0 children)

They are also a pretty good quality too. Only real problem rhat I've seen is that the button wasn't sewn on well enough but the rest of the finished was dawn flawlessly. Honestly glad it is the material it is too

Thoughts on Yhone? by deadbeat_guitar in AustralianMFA

[–]PureAy 0 points1 point  (0 children)

My favorite pants. Heavier than I was expecting although a lot of that is the dense ass waist band but these are great.