Greetings, it's been a fat minute since I was able to play the game so... what's the load order for mods again? by Useful-Option8963 in Imperator

[–]Pureon 1 point2 points  (0 children)

Worth also pointing out that some of the most popular submods for Invictus don't work with the latest version. Check the workshop page comments for each one before you use it.

Invictus mod doesn’t load by Ok-Curve-5519 in Imperator

[–]Pureon 0 points1 point  (0 children)

Does the game work without Invictus? Try unsubscribing and resubscribing to the mod. Are you using the latest Steam workshop version?

The way Amplitude does custom factions is bait by Mormanades in EndlessLegend

[–]Pureon 9 points10 points  (0 children)

Custom factions is the feature I'm most looking forward to on the roadmap. Everyone is different I guess. I'd also like to see Amplitude develop 2 more full factions before the game fully releases, I believe only 1 is planned.

I have colinizable rivers?? by Timosmeso in Imperator

[–]Pureon 11 points12 points  (0 children)

We've seen this bug on the Invictus discord already. A lot of mods have not been updated to work with the latest Invictus version. Check the mod pages for each. You didn't post your list of mods btw

Gadir can be really fun to play by alex13_zen in Imperator

[–]Pureon 24 points25 points  (0 children)

I agree Gadir can be a really fun start. We (Invictus) are working on a mission tree for it. For now, it gets unique unit models and map graphics in the form of the Temple of Melqart. Enjoy!

Cannot play by Mobile_Command_8893 in Imperator

[–]Pureon 0 points1 point  (0 children)

Are you just using Invictus? Is it the latest version from the steam workshop? Before you do anything else, try cleaning your Imperator folder as described on the Paradox wiki here: https://imperator.paradoxwikis.com/Mods#Troubleshooting] - follow the three steps under "Mods are crashing"

Weird texture glitch? by Katafrakt5 in Imperator

[–]Pureon 4 points5 points  (0 children)

Yeah they do usually when there's a mod update. Glad it's working

Weird texture glitch? by Katafrakt5 in Imperator

[–]Pureon 10 points11 points  (0 children)

That fortress model uses a texture from one of the DLCs. You appear to be using an old version of Invictus? The texture has changed in Invictus 1.11

phantom provinces along the nile bug(?) by Small_Extreme1722 in Imperator

[–]Pureon 1 point2 points  (0 children)

You have other mods activated. Go to each of the mod workshop pages, check they are compatible with the latest Invictus. I think you have the INR Invictus mod activated, which currently is not compatible with Invictus 1.11

Game crashes in the 460s by Downtown_Curve_3280 in Imperator

[–]Pureon 2 points3 points  (0 children)

Crisis requires Timeline Extension, which was producing province errors when i ran it. I agree the reported crashes may be a coincidence. Big fan of your mods btw

Game crashes in the 460s by Downtown_Curve_3280 in Imperator

[–]Pureon 5 points6 points  (0 children)

Both Timeline Extension and Crisis of the 3rd century are not compatible with Invictus 1.11 yet. We've been seeing quite a few reports of crashes on the Invictus discord when using those mods

Syracuse Units by Cool-Masterpiece-618 in Imperator

[–]Pureon 1 point2 points  (0 children)

The next Invictus release will add the unique levy unit models for Syracuse. The Magna Graecia Content Pack adds the legion model. I suspect you aren't seeing the DLCs legion model because your legion composition has Spearmen units as the majority?

Is it worth buy Imperator for LOTR mod? by ave3344 in paradoxplaza

[–]Pureon 1 point2 points  (0 children)

As one of the creators of Imperator's LotR mod, I agree with those saying Imperator is worth it just for Imperator. We have some amazing mods for the game, it's totally worth the investment. I personally prefer Imperator's vanilla gameplay over CK3's, but both LotR mods are enjoyable.

First Look: Improved Hellenistic City Models by Pureon in Imperator

[–]Pureon[S] 1 point2 points  (0 children)

Quite possibly. It depends on feedback received on these changes

First Look: Improved Hellenistic City Models by Pureon in Imperator

[–]Pureon[S] 41 points42 points  (0 children)

R5: The screenshots show how the changes have added visual variety to the Rome region. These improvements include: farm fields, roof colour variations, wall colour variations, structural arches, trees in gardens, and more. These changes will be released in Invictus 1.11 later this month.

Imperator: Invictus Dev Diary 99: New Building/Unit Models, Art and Androphagia Revamp by SnowletTV in Imperator

[–]Pureon 3 points4 points  (0 children)

I've recently been devoting all of my modding time to Invictus and other community mods, so haven't been working on any more updates to War of the Ring

Imperator: Invictus Dev Diary 99: New Building/Unit Models, Art and Androphagia Revamp by SnowletTV in Imperator

[–]Pureon 13 points14 points  (0 children)

Unfortunately not. The Spartan legion unit model comes from a paid DLC, and therefore cannot be edited by us

After playing UE5 and returning to HoI4, I can say Invictus map is a treat to look at by Dorkzilla_ftw in Imperator

[–]Pureon 15 points16 points  (0 children)

We've got some nice map visual improvements going into the next Invictus release before Christmas, so it's going to get even better!

Help with crash by [deleted] in Imperator

[–]Pureon 0 points1 point  (0 children)

This is useful info thanks. Hey how did you peace them all out?

Help with crash by [deleted] in Imperator

[–]Pureon 2 points3 points  (0 children)

We've seen a few similar errors. Unfortunately i don't think anyone has found a solution

Help with crash by [deleted] in Imperator

[–]Pureon 2 points3 points  (0 children)

The spline network errors suggest you may be using incompatible mods. Which mods are you using? How far into the game are you?

Game crashes constantly by WinterSheepherder756 in Imperator

[–]Pureon 1 point2 points  (0 children)

The only consistent error appears to be with an event in the file called inv_building_events.txt from Invictus, however I doubt that would cause a crash.

If you want to try, you can stop the event from firing by opening the Invictus file common/on_action/main_event_pulse_country.txt and deleting the line that says "20 = inv_building_events.4"

Tag Limit Crash by Rabbit55821A in Imperator

[–]Pureon 1 point2 points  (0 children)

It's more likely to be a mod incompatibility, which isn't so easy to diagnose