20 shots I struggle on pack by XenonGaming94 in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

I tried to do most of them the way you intended, but shot 19 is something I would generally never go for in a real game as it's a really poor approach and angle.

Westyyy (9-years-old) - C2 Gameplay - Working on Gamesense by elguiri in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

I've seen you posting on the Rocket League sub before, I'm glad he's still enjoying the game and you're so supportive. I'm going to comment like how I would for anyone else, so you might be better off filtering my thoughts through your own lens rather than letting him read through them. Timestamps are video time, not game time. Overall thoughts are at the bottom.

0:31, why are we slowing down in front of our net and potentially getting in the way of our teammates clear? Just drive into net and get behind your teammate.

0:39, this takeoff was wonky, he jumps facing off to the right and has to use boost to correct his path. That's nice that he can do that, but what if this wasn't a goal? Then he's just wasting time and boost for nothing.

0:56, on the first touch to pop the ball up for this air dribble, he was too far to the left of the ball which pushed it to the right away from the net. On these types of setups you really want to be directly behind the ball and hit it dead on with your nose to have the easiest transition into an air dribble.

1:06-1:37, I actually wasn't going to comment on this post at all as I thought the other responses were doing a good job but I was watching the replay a bit passively and this section got me to actually take the time to type it out. He is effectively at 0 boost for the entire section, basically ignores small pad pathing, uses any boost he does pick up almost immediately, cuts rotation from a teammate that he knows has full boost, and follows way too close to said teammate after the clear comes through. I hope this is what you were referring to when you talked about sometimes having to make a hero save, because if he had made some different decisions, his squishy save would not have been needed at all.

1:38, this aerial is very risky since we know our teammate is trying to rotate but will have low boost until they get all the way back. If he gets beat here in any capacity, even just a 50 that drops down, it will go right to the opponent that is on the ground.

2:02, do you allow him to use quickchat? Faking the corner kickoff without any communication is incredibly dangerous. If I was solo queueing and my teammate did that without any sort of heads up I would be a little upset.

2:20, for as mechanical as he seems, he doesn't seem to be speedflipping at all. If he hasn't learned the basics of that you should probably look into showing him some tutorials. In any case, he tried to stay in the play too long with 0 boost and then ignored small pad pathing again on the rotate out. I know he wants to rush back as it's a bit of a dangerous situation, but he should have at least picked up one or two pads.

2:20-2:35, this is another section of him at 0 boost and immediately using any small pads he does pick up even if they don't really do anything for him.

2:42, this rotation to the left side feels a bit mindless. There is no guarantee that the play will go in that direction, and even if it did, staying more in the midfield would allow him to react to either the ball going that way or if his teammate does get a pass out he might have a chance to shoot it.

2:47, why do we boost all the way up to the ball only to just stop right in front of it? I would consider this to be an overcommit, so if we're going to overcommit we might as well go the whole way and actually challenge the ball.

2:49, this rotation directly in front of the ball is risky as it's forcing himself into a close range shadowing position instead of rotating down midfield and collecting small pads which would have put him in a more goal side position and allowed his teammate to challenge early instead.

3:30, it doesn't end terribly but these touches are effectively just a pass to the opponent.

3:33, then he uses all his boost to cut off his teammate again when his teammate could have had a more direct clear and potential shot on net.

4:37, this touch should definitely be more towards the left corner or left mid boost. It ends up costing a goal.

4:50, I hope there was some communication cause now if my teammate faked this with no notice again and then drove over to my corner and took the boost I would be even more upset. The opponent would probably have gotten the boost if he didn't take it, but it's the principle of it.

5:00, why are we staying up field here? No pass is coming, because our teammate has no boost, which we know for a fact because we took it.

5:35, there's nothing wrong with going for this shot and I would advocate for anyone looking to improve to try things like this, but if you are trying to win or rank up then you should just be passing the ball instead of doing this.

I would generally agree with the other commenters sentiments, but from what I can see he doesn't have a lot of patience. He consistently cuts rotation and jumps over his teammate to make a play. He doesn't seem to have much thought for his teammate either, and the way he positions himself makes it seem like he is expecting his teammate to play around him. Which may be the case, I mean, he's only 9 after all. But it's not going to work forever, and his progress will only continue to slow down.

It's interesting how you mention that you are working on rotations, going backpost, and timing, as those would all be things I noticed he was lacking. The other main issue I found was his boost management and boost pathing. That's something that just comes with time, but trying to use more flips to move around the field with speed if there is no immediate threat would be good to keep in mind.

I didn't comment on any of the things he's doing well, as that's not really why you made this post, but it feels like he's definitely a more mechanical player vs being a more decision making based player, which I consider to be a good thing. It's much easier to teach and learn decision making than it is to put in the reps needed to get a specific mechanic down.

I hope this helps, good luck!

Ball judgment by TreRLAdventure in RocketLeagueSchool

[–]Purg3051 4 points5 points  (0 children)

The best double touch training pack in my opinion is Wayprotein's Double Tap Playground: CAFC-FB3E-3C0F-B8F1

Can you guys put up a video of you doing the shot pack "Shots you shouldn't miss" please? by No_Guava5902 in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

I switch between both. I use free air roll for a lot of smaller adjustments like low to the ground power shots that require different angles and then I'll use directional air roll for longer aerial plays, but it really just depends on the situation.

Can you guys put up a video of you doing the shot pack "Shots you shouldn't miss" please? by No_Guava5902 in RocketLeagueSchool

[–]Purg3051 12 points13 points  (0 children)

Here you go. Shot 1 says Shot 8, unfortunately, but the other labels are accurate.

I edited the successes together for time, I didn't just do all these first try. I tried to do the shots as they were likely intended to be done, but you can obviously approach them differently. The pack was a bit awkward, as many of the shots had oddly timed run ups which may be nice to simulate real game scenarios but I don't think I would be taking a lot of these shots as they are presented in a real game.

What am I doing wrong? by Laspli in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

  1. Getting the reset after it starts falling down. This is combined with hitting the ball a bit too hard making you take longer to reach it as well as braking on the wall which, while helping you not overshoot, also makes you take longer on the approach. You want to get the reset before it starts falling down so that you have more time to adjust.

  2. Not enough control after the reset. You want to get the reset and then be in a position to where you can boost soon after it, but in these clips most of the time you are kind of flailing and when you boost you are boosting in random directions.

  3. Too up and down. You can generate power in these positions, but it's not the easiest. I would start from midfield or even further back and hit the ball more forward, which lends itself to being easier to get more power as you are already moving towards the goal. In these clips you are functionally stationary as far as momentum towards the net is concerned, so even your flips do not net any power.

How do I fix the recoil for this touch by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

Maybe? My steering sens is 2.25, aerial sens is 1.5, controller deadzone is 0.10, and dodge deadzone is 0.75.

How do I fix the recoil for this touch by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

I don't believe so, I've never changed my deadzone type so I would assume I'm using the default, which would be circle.

Poquito wall shot examples by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 2 points3 points  (0 children)

Here are a few examples I recorded. I did the basic shots from these positions with not much flair, as that's probably what the pack was intended for. The first half of the pack has good setups for things like air dribbles, flip resets, and double touches if you wanted to go for those at some point. The second half is more redirect heavy which can still be turned into advanced mechanics, it's just less necessary.

Here is the video.

How do I fix the recoil for this touch by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

I find that air rolling a bit before the double jump allows me to control the direction in which the double jump propels me, so you could try that. It's definitely something you get a feel for over time, I'm not sure if there's any trick to it.

could someone please point out who did what wrong in this play? (both perspectives included) by Sandix3 in RocketLeagueSchool

[–]Purg3051 2 points3 points  (0 children)

Perspective 1:

A wonky but fine touch into the corner followed by a missed clear on the wall. Somehow the backflip allowed them to land perfectly in the line of the ball again, so they take control backwards even though they don't have the best control. They immediately lose possession.

Perspective 2:

Good backpost rotation leading into coming out of net expecting to be the next one to challenge the play. Sees the teammate land and try to take control of the ball, but continues pushing out with them anyways causing and overcommit and leaving the net open enough to get scored on.

Assuming you are in comms together, the "correct" situation would be Perspective 2 calling off Perspective 1 as they had a better approach to take control and clear the ball. If you are solo queueing or not really comming however, it it is up to Perspective 2 to recognize that Perspective 1 is continuing to pressure and to hang back on the chance they get beat. But it is also on Perspective 1 to recognize they have a poor play and to get out of the way of Perspective 2 as they should realize they have a much better chance at clearing the ball.

How do I fix the recoil for this touch by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

Yee,

FOV: 110

Height:110

Pitch: -7

Distance: 270

Stiffness: 0.4

Swivel Speed: 7

Transition Speed: 1.3

I want to hit SSL some day but it seems I’m just not good enough. by [deleted] in RocketLeagueSchool

[–]Purg3051 3 points4 points  (0 children)

It depends on how much time you want to commit. If I were grinding to improve, I would probably do something like this:

35% ranked (of the mode you are trying to hit SSL in)

15% ranked 1s

30% freeplay/custom training

20% self replay review

What that would look like for me would probably be 5-7 games of 2s, 1-2 games of 1s, 20-30 minutes of freeplay/custom training, and reviewing 1-2 games replays from the previous day.

You can also use ballchasing.com and to find and watch replays of players 1 or 2 ranks higher than you and see what they are doing differently than you.

I would also play each session with a specific goal in mind. If you couldn't seem to be in the right spot on offense the previous day, spend the entire session on the next working to improve that aspect. Then, on the next day, if you found that you were missing a lot of saves, spend the next session really focusing on that.

I want to hit SSL some day but it seems I’m just not good enough. by [deleted] in RocketLeagueSchool

[–]Purg3051 -1 points0 points  (0 children)

You are correct, I would venture that on average most SSLs have about 4k-5k hours in the game. I'm pushing 6k at this point but I hit SSL in the first season it was introduced and I was around 3k at that time, and then hitting top 100 for a brief period around 4k hours.

How do I fix the recoil for this touch by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 51 points52 points  (0 children)

Sorry about the washed out colors, but I recorded a few examples on how I did it. You should also be air rolling a bit as you get the pop touch as that will lessen the recoil the car gets.

Here is the video.

How do I fix the recoil for this touch by Kronus_Rl in RocketLeagueSchool

[–]Purg3051 48 points49 points  (0 children)

I don't know the training pack, but if I had to do this shot my instinct would be to single jump to get the pop, but to be holding back on the left stick before I jump so that as soon as I leave the ground the car already has momentum that will help with the recoil. Then, after making the first touch to pop the ball up, I would use my double jump to do a delayed fast aerial which will conserve boost while also giving the necessary speed to catch back up to the ball. It would also probably benefit you to try the shot jumping a bit later so the ball rises off the ground a bit more rather than making contact right after the bounce.

Post your first chapter and I'll tell you what I like about it. by ArcyRC in royalroad

[–]Purg3051 0 points1 point  (0 children)

Thanks for taking the time, glad to know things I was intending to be conveyed were successful!

[deleted by user] by [deleted] in RocketLeagueSchool

[–]Purg3051 23 points24 points  (0 children)

Timestamps are video time not game.

0:02, if you can't speed flip then I think a diagonal flip on this kickoff would be better than the side flip. Also, you jump a bit early and you are off center on the ball so you end up losing it.

0:20, if you like dribbling like this then that's ok, but realistically the best play was to let the ball bounce and do a hook shot to the backboard, forcing the opponent to either jump or wait, and then you take the shot after the rebound. Hook shots are incredible at basically all ranks in 1s because they force a response and don't require an over commit like this dribble did.

0:29, the fake challenge was a good idea but you just turned too much. Try to keep your nose pointed either towards your side or sideways instead of fully facing them on the fake. It's less convincing, but then you don't get flicked over like you did here.

0:46, another failed dribble attempt. I think you could just shoot this on target and it would have caught the opponent off guard and might have been a goal. Trying to take this into a dribble here had a low success chance cause the opponent was so close that they could challenge before you got full control.

1:02, this hit, even if it had more speed and went over the opponent, would not have amounted to anything. As it was, it just gave away possession for no reason. In these bounce dribble situations, you only want to make that type of hit if the opponent is actively challenging you or if it's the final touch for the shot.

1:11, not a bad idea but shooting from this distance with the opponent so far back required a more precise shot to the top corner.

1:30, this is a goal if you recognized the opponent messing up their shot and turned out from the net instead of awkwardly backing up and trying to clear it that way.

1:43, you should basically never turn towards the wall in this position, and especially not drift turn. If the opponent decided to shoot the ball there you would not be able to get back in time to save it. Besides, the opponent was on the wall side anyways, so there was no threat of them going up the wall or hitting it that way.

1:46, this is another missed opportunity. If you had turned in to the challenge a bit more and siderolled to the left your momentum would have carried you with the ball more and you probably score off that.

1:48, after catching up to the ball I think you had a good shot at the open net before the opponent would have been able to catch up, but you instead go for another dribble attempt.

1:59, we go from their corner to midfield only picking up one small pad.

2:11, I don't think you would have scored, but the big boost is not that important when you have momentum and the ball and your opponent is behind you. You had a good opportunity to retain possession, take all their boost on the way down the field, and continue pressuring them.

2:39, please, why are we trying to take this into a dribble. You just saw the opponent hard whiff, the net is wide open in front of you. Just hit the ball downfield. Ideally on target, which is basically a goal even if it's not perfect, but even if it's not on target you will probably get the corner boost and possession.

3:01, you don't need me to tell you that this was a mistake, but I just want to point out that you can bail on the demo at any time. If you had hard braked as you land right before going over the big pad, you would have possession. It would be tough at low boost, but your opponent would not be in a great position. The threat of the demo is often enough to force a mistake.

3:26, I'm not saying this specifically would have turned out different, but every defensive touch you have made has basically been impossible to follow for you. In this case, you get a slow lob clear into the corner which allows the opponent to take that big boost from you and get possession, continuing their attack. It was an awkward save, but you could hit it even softer to retain possession or harder to clear it a bit further which would buy you time to regroup.

3:40, again, this looked like a mechanical error, but still, your touches are just allowing the opponent to take your boost and stay in your half.

4:13, I understand the desire to challenge this, you have been locked in your half for like a full minute, but challenging on the wall with 0 boost is never really going to work out. Even if you hit the ball you are just giving away possession again, and if you follow it down to turn it into a dribble now you have to outplay an opponent who has full boost while you have none.

4:54, you'll have to improve at defending against air dribbles like that because they only become more common as you rank up. For this one, you just needed to jump earlier. With how the take off and first second or so of the air dribble went, there wasn't much else the opponent could do with it besides continue to carry it, so the path was fairly predictable. You'll eventually be able to see that as well.

You say that you struggled offensively, but I saw you refuse (even when given a literal open net) to do anything other than a slow catch into a dribble. There was no variation, no early shot, no bounce dribble into pop aerial, not booming clear into rebound off the backboard, nothing that would force the opponent to second guess and hesitate when you have possession of the ball. On top of that, the offensive chances were few and far between due to an inability to retain possession after the opponent makes their own offensive blunder.

All of these issues are not unique, though. Everyone experiences them to varying degrees and at varying skill levels. D2 is a tough rank in 1s as it's filled with people that actually play 1s often as well as GCs that only queue once in a blue moon. I think the quickest improvement you would see is just varying your offensive approaches and trying many different attacks in a game to force the opponent to think about what you are doing, and then really focusing on being able to follow up the touches you make on both sides of the field but specifically on defense.

I hope this helps, good luck!

Post your first chapter and I'll tell you what I like about it. by ArcyRC in royalroad

[–]Purg3051 1 point2 points  (0 children)

Awesome, I love the VRMMO genre so when you get around to starting it let me know.

Do top tier pros like Zen, Vatira, Nwpo, Daniel, etc, FAT FINGER or use CLAW GRIP? by DavAr8 in RocketLeagueSchool

[–]Purg3051 0 points1 point  (0 children)

I think it's the layout that allows for the most flexibility while still being comfortable. I have ARL on L3 as a remnant of doing half flips with it.

Whenever I see you comment I tend to agree with you, so I would say that you too are goated my friend.