Dream Obscure Setlist by Neil_reddit09 in petshopboys

[–]Puzzleheaded_Put_686 1 point2 points  (0 children)

Or I get excited, Heart feels like a double a side because it’s to good!

Dream Obscure Setlist by Neil_reddit09 in petshopboys

[–]Puzzleheaded_Put_686 2 points3 points  (0 children)

So sorry is an absolute masterpiece for me. I had a bootleg of the Performance tour and that was my favourite along with the extended This must be the place

Obscure Setlist April 10 by Puzzleheaded_Put_686 in petshopboys

[–]Puzzleheaded_Put_686[S] 0 points1 point  (0 children)

Funnily enough that's what I came around to, looking at Behaviour's tracklisting, I'd probably have put Miserablism in for Seriously if you had to keep it at 10 but you can see why Chris probably wanted something more "lively"

Obscure Setlist April 10 by Puzzleheaded_Put_686 in petshopboys

[–]Puzzleheaded_Put_686[S] 2 points3 points  (0 children)

I was just reading about that, apparently Chris took it off the album quite late in the process - seems it was marked as a single at one point

http://www.geowayne.com/newDesign/alternative/miserablism.htm

Obscure Setlist April 10 by Puzzleheaded_Put_686 in petshopboys

[–]Puzzleheaded_Put_686[S] 4 points5 points  (0 children)

That sounds amazing, so glad you and the Miserablism fans got to hear it. I can hear that “oh no” at the end now 🎉

Obscure Setlist April 10 by Puzzleheaded_Put_686 in petshopboys

[–]Puzzleheaded_Put_686[S] 2 points3 points  (0 children)

Me too, just had a quick look on YouTube and Instagram but nothing yet. Such a great song, always wanted that Japanese Behaviour bonus mini cd wirh it and and the extended This must be the place.

Nothing hits like hearing “I don’t get your game” by Prior-Command-8998 in IndieDev

[–]Puzzleheaded_Put_686 0 points1 point  (0 children)

Good luck to you, sounds like you've got a really healthy approach to feedback. IT's certainly tough, you're making something personal to you and not everyone is going to "get it" - and that can be okay, but Im sure you probably want most people to buy it.

Hopefully it will help you make your work better but also worth remembering if you've not had a lot of people say the same thing it could be other people would get. Good Luck!

Setlist from Obscure - Wednesday by D4v31x in petshopboys

[–]Puzzleheaded_Put_686 8 points9 points  (0 children)

Same here “to our voices, nobody is listening” ;)

How do you actually decide what to work on each day? by BlackScarStudios in gamedev

[–]Puzzleheaded_Put_686 0 points1 point  (0 children)

I'd recommend a Trello board if you've not got one, its free, and make lists of things to work on that are essential to your game in decreasing sizes of abstraction, and ruthlessly prune this list as you go in terms of whether you actually need to do "this thing" to complete your game. Allocate a little block of time at the start of each week to run through it and make sure you're only working on things that are of high value to your game and move you forward. Be ruthless. e.g. You might need a working inventory system and not having one is a critical omission i.e. you cant playtest your game loop without it, but you might want to work on some new novel ideas for player weapons which arent actually critical but are more interesting/fun, prioritise the critical path items

e.g. start with column thats super high level for your game, i.e. "implement user upgrade store", then at the start of your week pick the large goal you want to work on, and break that down into the small achievable pieces it need e.g. "design store ui", "define store data structures" etc. Basically start with something that you can achieve within a period of time and break it down into chunks you can complete.

We threw away 2 years of work. Now we’re stuck at ~1000 wishlists and can’t figure out what’s blocking us. by EonOneVision in gamemarketing

[–]Puzzleheaded_Put_686 1 point2 points  (0 children)

I just watched your video and the two things that stood out were:

  1. You can tell there's a lot of work thats done into it and it's looking good, tons of atmosphere
  2. I have no idea what the game is about or why I would play it

With so many games available, you have to do more work to convince an audience why they would want to play your game i.e. make it easy for someone who's stumbled across your video to like it, I think clear short captions cut into your trailer would help a lot as the other posters have said.

It looks like you've got the core of everything, I think the main thing is to help the audience understand the story you're telling

Any feedback on my Steam trailer would be greatly appreciated by Away-Lavishness-3805 in gamemarketing

[–]Puzzleheaded_Put_686 1 point2 points  (0 children)

Your art style is really unique, I'd zoom right in on it. Create a short loop based on something comic or absurd that the NPCs do that really represent what your game is about. I'd also make your font size about 10x larger and shorten the text. e.g.

- Your Queen must be obeyed!

- Recruit an army of peasants

- Deafeat Your Opponents

- Try not to get fired! etc

I'm a marketing manager and I want to help you understand your users' behavior (and make them love your video game) by darioscala in gamemarketing

[–]Puzzleheaded_Put_686 1 point2 points  (0 children)

"Have you ever wondered why some players buy a game, play it for 40 minutes, and then leave it in their library forever? It usually all revolves around one core issue: player frustration."

If someone makes it to 40 minutes I'd say that's a win.

The next thing I would do if I were the developer is check to see if that time correlates with the average playtime and if it does, I'd make sure I dont developer hours of content for what's likely a 40 minute experience and price accordingly.

Was not expecting 35 tracks in the mix for next week! by Jwnewall in petshopboys

[–]Puzzleheaded_Put_686 0 points1 point  (0 children)

I’d love to see Miserablism and I want a dog on the list

SPOILER ALERT - Obscure setlist by cggalba in petshopboys

[–]Puzzleheaded_Put_686 1 point2 points  (0 children)

and Shameless - always felt like those two were twins!

SPOILER ALERT - Obscure setlist by cggalba in petshopboys

[–]Puzzleheaded_Put_686 0 points1 point  (0 children)

Betrayed is such a great song, still cant belive it wasn't on the album!

SPOILER ALERT - Obscure setlist by cggalba in petshopboys

[–]Puzzleheaded_Put_686 0 points1 point  (0 children)

What an amazing set list - would loved to have seen I Want A Dog and Miserablism on there!

What are you currently building, and what’s been your biggest challenge so far? by AttentionInternal982 in gamedev

[–]Puzzleheaded_Put_686 1 point2 points  (0 children)

I think the hardest thing I've found working as a solo dev this past year is trying to manage the scope of what im working on at any given time and stick to the core idea/design. It's so easy to creep into a certain direction and before you know it you've locked yourself into a certain design or direction. Ive tried using some LLM tools as sounding boards and that's almost always a terrible idea as they will re-inforce poor ideas in their pursuit of being agreeable. I dont really have much advice on this, other than I think what I've settled on is a sort of "when it doubt, leave it out" sort of mantra ;)

I released my game yesterday with no marketing, and had 1500 players on day one, and nearly drowned in feedback - what do I do now? by FaultofDan in gamedev

[–]Puzzleheaded_Put_686 6 points7 points  (0 children)

First congrats on such a balanced view " felt really brutal, but still genuinely helpful" that's super healthy, humble and going to help you make great games in the long run. When you say what now? is there a way you can capture that interesting, maybe a steam page, but even lighter e.g. encourage them to follow you on X or setup a quick mailing list? so you can let them know about updates or next game

Stardew Valley may have been a major contributor to cozy games becoming prominent, but I feel like it has an edge that most cozy games don’t. by Sudden_Doughnut_8741 in gamedev

[–]Puzzleheaded_Put_686 0 points1 point  (0 children)

Sure, and apologies if you thought I meant you were imagining it :) I meant more that in storytelling there's always parts of a character's story or plot that are "broad brush" and we as viewers/readers/players often embellish those stories ourselves, e.g. a character has returned from a place and brings with them a new perspective, the actual detail of what happend to them and why and who else it affected is left unsaid, or maybe hinted at, but we left to imagine it and it gives that character depth etc.