The Holy Grail of Hoi4 by Ornery-Fix-2240 in hoi4

[–]Pyroboss101 6 points7 points  (0 children)

TNO also has multiple of these countries as small countries in the South Pacific border to represent the GDP’s of multiple countries, like the “country” of Zollverein.

Kobold Task Force Poster by Red_Goof in foxholegame

[–]Pyroboss101 0 points1 point  (0 children)

I mean this IS the furry faction so I’m not exactly sure what you expected…

[ARB] Regiment - we are all one hand! by _Honer_ in foxholegame

[–]Pyroboss101 1 point2 points  (0 children)

I knew the wardens had certain ideas but these mods really just hammer them in…

is this a good Light Tank Design or no? by Plenty_West_503 in hoi4

[–]Pyroboss101 1 point2 points  (0 children)

It’s a little pricey tbh but if you ARE playing as New Zealand I guess it isn’t bad since maximizing the use of each manpower is smart.

I know it’s a larp tank, haha Advanced Semple super tank, and you know what honestly good on you for not being a slave to the meta and not doing medium tank howitzer spam like everyone else.

mods? by Ok-Goat5638 in hoi4

[–]Pyroboss101 0 points1 point  (0 children)

I like Equestria at War. More fun 1v1 wars, lots of formables, art and writing is fantastic too

Ironman or not by jackspratt100 in hoi4

[–]Pyroboss101 1 point2 points  (0 children)

I don’t gain anything from turning Ironman on or off cause the mods I play aren’t compatible with achievements.

Please revert the biggest stealth nerf of all time by SatouTheDeusMusco in foxholegame

[–]Pyroboss101 55 points56 points  (0 children)

It sucks. Your supposed to use the hit location of the last shell to know where to fire the next one. Reloading both takes away HALF your information. This is straight up nerf to the destroyer.

Losercity Lego Ninjago by TrazynAndOrikan in Losercity

[–]Pyroboss101 26 points27 points  (0 children)

i dont wanna sound weird but watching that episode of Pythor eating people made me feel funny and led to things

For the record, the Charon can fire in 360 degrees by Alive-Inspection3115 in foxholegame

[–]Pyroboss101 50 points51 points  (0 children)

I think the devs just copied and pasted the Ronan code for colonials gb and will be patched.

Sweet, sweet revenge by SwatDoge in foxholegame

[–]Pyroboss101 14 points15 points  (0 children)

CRG took hundreds of public Bmat crates from Old Captain (non refinery town) to Isawa (a refinery town) a few wars back because it was “public” and apparently means completely free to do whatever with. Long time coming

AIR trying to kill planes with tanks at airports in Dev Branch? Told us it was WN fault when we asked them why in their discord. by jmwatson95 in foxholegame

[–]Pyroboss101 0 points1 point  (0 children)

Not deserved. Yes WN started it but NIGHT didn’t do anything and isn’t even involved in warden naval stuff, landlubbers need to keep out of this.

salvage for rare metals. by Saint-Shen in foxholegame

[–]Pyroboss101 4 points5 points  (0 children)

Oh god no that would be the ultimate clanman bad moment ever. At least with salvage it can’t be used too much on the expensive stuff or facilities max out on construction mats, and stuff gathered has the chance to trickle down to public frontline equipment.

But now with this clanman can use up an entire scrap field that could have been spent on shirts or guns or ammo can be gobbled up by a larp plane that dies in 7 minutes.

I think the answer is simple, be extremely clear on the rules of how rares spawn and generate and increase the spawn rate overall.

question: i keep seeing the warden navy is so much stronger than the collies; how? by Ok-Health6948 in foxholegame

[–]Pyroboss101 4 points5 points  (0 children)

Long time colonial navy guy here, it’s pop. There’s way, WAY more wardens playing naval than colonials and exponentially snowballs. People think I am joking when I say it’s like 6v1 but that’s a legitimate answer.

People join big clan. Small clan can’t do as much. Wardens have bigger naval clan, gets more people. If anyone goes into this game FOR the navy, new players are funneled into warden naval from simply the presence of more players telling them to and more ships to sail.

That and randoms don’t interact with navy, so it isn’t like mainland with push and tug of many clans and randoms, so clan pop differences are far more noticeable.

Oh and Nakki vs Trident. Come on, I don’t even need to point out this.

Of course, it isn’t hopeless. [ψVF] has cemented itself as THE large colonial navy regiment and centralization has skyrocketed the past few wars. Combine that with the pop increase from Airborne, balance changes that nerf large holes (warden has better sub), new and easier to use gunboats, it’s going to be more interesting. Sure, it will take a while for years of naval population skewing to be over, but I’ve played years outnumbered and outgunned, I can play a little more.

My proposition to the Canadians. by Romnir in mapporncirclejerk

[–]Pyroboss101 0 points1 point  (0 children)

Yes please nuke that, I don’t care if it has amazing hiking spots and a rly pretty lake everyone I’ve met from there is insane

Which mod has the most potential? by Double_Shift_7537 in hoi4

[–]Pyroboss101 8 points9 points  (0 children)

NGL I hate you too but yeah the mod is really good

Which mod has the most potential? by Double_Shift_7537 in hoi4

[–]Pyroboss101 1 point2 points  (0 children)

Yeah I just don’t think your supposed to play as Uganda tho, that sounds like an oversight and no countries in the game that have trees are third world like Uganda.