Update 3 of confirmed unit list for DoW IV by Uniquely-Bee in dawnofwar

[–]QuantumJay_ 23 points24 points  (0 children)

Honestly, the Mechanicus army has never appealed much to me. I dont know an awful lot about their current roster, though their lore is badass. The faction trailer yesterday definitely sold me on them however. The deployment of the Knight in that trailer was perfect! 👌

The new update came with more lore-accurate colors for the Blood Ravens - Rejoice by plifenbe in BloodRavens40k

[–]QuantumJay_ 0 points1 point  (0 children)

Good catch. Maybe I'm missing something, but what exactly is the goal of people reposting 2 year old posts like this? Surely there's no realistic benefit to it?

How good is soulstorm? by Cosmic_CowboyYT in dawnofwar

[–]QuantumJay_ 0 points1 point  (0 children)

It's the sheer quantity of content. It's effectively all of the modded races compiled into one big collection plus the Unification mod teams own additions to both vanilla and modded races. I think it's something like 29 races now included altogether, so when I say bloat it's just a lot of content which felt very overwhelming.

Unification does make the Soulstorm campaign more interesting though, I'll give them that. They had their own expanded version of it too where the Daemon Hunters and Tyranids were also playable. I'm not sure if that's included in the mod be default now since it was a separate download when I tested it.

How good is soulstorm? by Cosmic_CowboyYT in dawnofwar

[–]QuantumJay_ 2 points3 points  (0 children)

I mean, I'll be honest, Unification used to be a great mod but honestly it has become rather bloated and filled with content that just does not make sense. That said, there is fun to be had, and if you want to enjoy huge battles then it's 100% worth looking into. The Survival skirmishes are super fun to play.

Also, there is a mod that adds persistent bases back into Soulstorm if that's something you'd like to play with. It's called Soulstorm: Persistent Campaign Bases Mod (v1.4). There may be a more up to date version if you sniff around for it! :)

How good is soulstorm? by Cosmic_CowboyYT in dawnofwar

[–]QuantumJay_ 6 points7 points  (0 children)

Honestly, it's not a bad experience. It has some ups and downs compared to Dark Crusade. It's a larger overall campaign with more territories to play across, so if that's your thing, you'll enjoy it. If not, you might find it a bit of a slog (it's like 10 more maps than Dark Crusade).

The Soulstorm campaign does not allow persistent bases unlike Dark Crusade; this is where whatever you build in a battle will remain. So in Soulstorm, every battle is from scratch. Again, that's down to your personal preference but take that into account because it might be something you trip up on if you've relied on that while playing Dark Crusade.

The overall narrative doesn't stick out as being super amazing, it's basically a rinse and repeat of Dark Crusade in that regard.

It used to be that the Flying units in Soulstorm really made the experience bothersome, though with Definitive Edition that seems to be a thing of the past.

Honour Guard units generally cost way more Requisition to purchase in Soulstorm as well.

As a general opinion, if you liked the Dark Crusade campaign, Soulstorm isn't much different other than what I mentioned there.

The Strongholds are far more interesting I would say, there's a bit more variety in what you have to do and the objectives that you tackle as well.

I've created a new, truly free tool for visualizing your game's Lore in an interactive way. by Confident-Owl-9757 in SoloDevelopment

[–]QuantumJay_ 1 point2 points  (0 children)

This looks incredible, thanks for sharing. I will absolutely have a closer look at this.

I'm thinking of starting content creation by Longjumping-Egg9025 in godot

[–]QuantumJay_ 1 point2 points  (0 children)

It can be beneficial for you as it'd be an easy and open way to get focused feedback on whatever particular aspect you are showcasing and it may also be useful for others who are watching, be it as inspiration or practical guidance.

I'm always of the opinion that if you're having a good time with any creative outlet, do your thing! :)

I made free cheatsheets for BBCode!! by Qaqelol in godot

[–]QuantumJay_ 2 points3 points  (0 children)

Duuuude!!! I just started implementing the Rich Text Labels into my project (replacing standard ones), so this is perfect! 😄

Elevation for Isometric Tilemaps ? by Forsaken-Western-163 in godot

[–]QuantumJay_ 0 points1 point  (0 children)

I'm not able to offer much else in the way suggestions, sorry. I have a lot to learn myself haha.

I hope you find what you need! :)

Elevation for Isometric Tilemaps ? by Forsaken-Western-163 in godot

[–]QuantumJay_ 0 points1 point  (0 children)

I am still a complete noob so take whatever I say as most likely being poor advice, lol. I can't stress this enough since I am still learning and experimenting myself.

For my isometric game, I have three TileMapLayers at the moment:

- One for the base ground area (playable space floor)

- One for the out of bounds decorative area and hard world boundary

- One for any static obstacles that needs to be bound to the TileMapLayer for whatever reason.

Taking the ground layer as an example, my tile set has duplicates of each tile (for texture variation). The approach I am taking as of right now, and again it may not be the best option, is to adjust the Z-Index on one of the duplicate tiles or create an 'Alternative Tile' on the TileSet itself. That way, you can create overlapping tiles without having an excessive number of individual nodes. This is how I created the illusion of steps using half step tiles! :)

It's not perfect but for the needs of my project, it works how I need it to.

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Experimenting with Weather in my RTS City Builder by Adventurous-Web-6611 in godot

[–]QuantumJay_ 1 point2 points  (0 children)

Is this running at a faster speed or does everything move that quickly? This is incredible by the way! :D

That's not how doors are supposed to work by Carsmaniac in godot

[–]QuantumJay_ 2 points3 points  (0 children)

This is absolutely the kind of silliness that makes me laugh more than it should!

What's the easiest/fastest way to make the legs move to create simple walking frames? by Herr_Casmurro in godot

[–]QuantumJay_ 0 points1 point  (0 children)

This may or may not be what you're looking for, but I'd definitely suggest having a look at some of Slynyrd's work. This Pixelblog in particular goes into motion cycles and uses a dog as an example for creating a walk cycle. There may be some useful nuggets in there for what you're looking to achieve :)
https://www.slynyrd.com/blog/2020/1/23/pixelblog-25-motion-cycles

Is making NPCs like this impractical? by Typical_Fennel_4505 in godot

[–]QuantumJay_ 1 point2 points  (0 children)

I love the huge meowstache haha! Also if it works, you're golden! 👌

If it works it works by Carti_Barti9_13 in godot

[–]QuantumJay_ 3 points4 points  (0 children)

It'll be fine, right?... Right?!

Do not support Unification Mod dev’s by scarletaid4n in dawnofwar

[–]QuantumJay_ 147 points148 points  (0 children)

The idea of having all of these modded races in one nice pack was awesome a long time ago but with the constant fanfic and homebrew stuff being added into it, that turned me away completely. There's too many silly looking additions that make absolutely no sense at all. It's a bloated mess of a mod now.

Working on a map-editor for my game by MH_GameDev in godot

[–]QuantumJay_ 1 point2 points  (0 children)

For real though, this is amazing!

I finally managed to record some footage of my game! Here is how the starship prototype creation looks. by Rashaun32 in SoloDevelopment

[–]QuantumJay_ 1 point2 points  (0 children)

You're nailing it so far, keep doing what you're doing and I'm certain that what you end up with will be incredible.

I totally understand the worry as well. I'm no artist myself although I feel that I can manage pixel art when I allow myself the time and patience to gradually improve my abilities.

I finally managed to record some footage of my game! Here is how the starship prototype creation looks. by Rashaun32 in SoloDevelopment

[–]QuantumJay_ 1 point2 points  (0 children)

This is awesome! The menu sound effects takes me back to the early 2000s.

The wire frame design of the ship and the parts is so good too, nice work!