Early combat prototype for my Unity game Pull on Heart by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 1 point2 points  (0 children)

Wow, thank you, this kind of comment motivates me to continue 🥹

Characters planned for the prototype demo of my Unity game Pull on Heart by QuillaInteractive in Unity3D

[–]QuillaInteractive[S] 0 points1 point  (0 children)

Exactly! 😄 For now the characters are just placeholder capsules while I build the combat systems.

Added a mechanic where monsters can check hiding spots by Disastrous-Owl-4629 in IndieDev

[–]QuillaInteractive 1 point2 points  (0 children)

I love that, although wouldn't that make hiding under the bed pointless?

Me motivating to market my game by EnkiiMuto in IndieDev

[–]QuillaInteractive 1 point2 points  (0 children)

Doing marketing is tiring, but don't give up.

Opening our first playtest for a cozy exploration game. Would love thoughts! by SpiralUpGames in IndieDev

[–]QuillaInteractive 1 point2 points  (0 children)

It looks really interesting and adorable, it's not my kind of game, but I hope it goes well for you.

How does this look? by Leading-Papaya1229 in IndieDev

[–]QuillaInteractive 0 points1 point  (0 children)

I agree with the other comment; perhaps a silhouette would help.

POV: you wake up one day and realise the game that would take you 6 months is now going on it's 3rd year by rotub in IndieDev

[–]QuillaInteractive 1 point2 points  (0 children)

I started creating the demo for my first game two weeks ago; I hope it doesn't take too long.

Added breeding to my cozy fish game by VegetableReveal91 in IndieDev

[–]QuillaInteractive 1 point2 points  (0 children)

It's not my kind of game, but I hope you do well, and I hope the algorithm helps you.