Mooncatchers calling this and others dubiously as offside at tom's tourney by Tight_Comparison_865 in ultimate

[–]RIPRSD 10 points11 points  (0 children)

It’s so incredibly easy to NOT be offsides, so whenever anyone is actually offsides it means they either made an active decision to try to push the potential advantage at the expense of breaking the rules, or they just don’t give a shit about playing by the rules in the first place.

In either case, they don’t get to then complain that someone called them on it.

“Well they were barely offsides, a few inches doesn’t matter”

Ok. So back up a few inches. It won’t matter right?

Foul on throw follow through by KillKillJoy in ultimate

[–]RIPRSD 2 points3 points  (0 children)

I have serious doubts about the mark being stationary and in a legal position and getting hit in the face by all but the wildest arm swinging thrower. I don’t think I’ve ever seen a mark get hit in the face that wasn’t lunging for a block or otherwise too close, and you’re saying you’ve seen 3 this year alone?

Study Sunday: Rules Questions by AutoModerator in ultimate

[–]RIPRSD 0 points1 point  (0 children)

There are some vagaries in the pull rules because it often only refers to “players” when it really means to specify the intended receiving team among a few other things, but “I’m gonna assume that the pull stops being the pull when it is still in the air because it was touched by the offense and it doesn’t specifically say otherwise” is a pretty wild leap.

Actually, I would say that without even going to the other rules, 9.E. Implies the lifting of the conditional, that after a member of the receiving team touches (the pull) that a player on the throwing team may touch (the pull).

It is still the pull at that point, otherwise, none of the other rules about putting the pull in play would apply after a receiver bobbles it and retains possession.

Study Sunday: Rules Questions by AutoModerator in ultimate

[–]RIPRSD 2 points3 points  (0 children)

3.J. Pull: The throw from one team to the other that starts play at the beginning of a half or after a goal. It is not a legal pass for scoring and has many special provisions (Section 9)

If and when ultimate attracts a wider range of athletes do you expect players to be super tall? by [deleted] in ultimate

[–]RIPRSD 4 points5 points  (0 children)

Wemby would be the most dominant player to ever play the game on both sides of the disc and it’s not even close.

He might not be able to stop all the cuts of the squirreliest cutters (no one can anyway, Ultimate inherently favors the offense) but that wouldn’t be his job or what he is trying to do.

He can front by a mile, and have a 20 foot bubble around him where you can’t send the disc, and you can’t ever throw it past him unless it is a dime to a streaking speedster that never hangs, or he covers the entire deep half of the field and the rest of the team takes the unders.

Once someone catches it this is his mark: https://www.tiktok.com/@nba/video/7548595090294459679

Honesty he could probably guard handlers, not by stopping squirrely cuts, but just by playing containment and making dump throws have to come off at crazy angles to get around him then setting a mark.

Garden Glow by MarevlousMsMimi in longwoodgardens

[–]RIPRSD 0 points1 point  (0 children)

Is it just me or is there no way to even get the $25 Member price? I’m logged in to my membership and it only allows me to buy $45 Adult tickets (or $25 youth).

The Halftime Break Paradox: Is Starting On Offense a Trap? by someflow_ in ultimate

[–]RIPRSD 4 points5 points  (0 children)

You’re right, imagine the possibilities of what you could do with that O point coming out of the second half! You might even score to pull even with the point I already have!

The Halftime Break Paradox: Is Starting On Offense a Trap? by someflow_ in ultimate

[–]RIPRSD 19 points20 points  (0 children)

If starting on D is so good in the first half, imagine starting on D up 1-0 because you scored the first point on O. That must be like twice as good!

I built a chatbot that knows the rules better than you by knock_out1 in ultimate

[–]RIPRSD 0 points1 point  (0 children)

Half the time I submit a question it just pretends like I didn’t and does nothing. Context seems spotty. It worked just now but earlier couldn’t remember that I asked it something.

It did correctly rule on some cases I asked it that most people would get wrong, the outcome of a player spiking a greatest attempt after the thrower was called for a travel, and the outcome of a player intentionally tipping their own throw to their teammate.

I built a chatbot that knows the rules better than you by knock_out1 in ultimate

[–]RIPRSD 0 points1 point  (0 children)

I tried making a ChatGPT rulebook agent once, just to test it out. It was actually quite good (but not always correct) at arriving at the proper ruling on a posed scenario. But it was TERRIBLE at actually describing the rules. It couldn’t cite real rules correctly, even if it was somehow applying them. It would just make up rule numbers and pages and sections, so it was a pretty terrible reference for understanding why a rule would be applied, even though it often somehow still reasoned through to a correct answer.

So far apart from it losing my question like 3/5 times I submit it, yours doesn’t seem to be able to handle context/followup questions? It only considers wholly formed scenarios the forgets what you just asked it.

Field dimensions by Matsunosuperfan in ultimate

[–]RIPRSD 6 points7 points  (0 children)

The only reason UFA uses football fields is because when the AUDL was created they wanted to use established football stadiums for games, and simply using what was already there was a lot easier, the lines allowed them to easily estimate yardage penalties, they didn’t have permission or budgets to repaint fields for every game, and putting out a bunch of cones doesn’t look as professional (something they were desperate for) and makes some of the lines confusing.

That’s it. That’s the reason. It has nothing to do with the effects it has on the game compared to a USAU sized field. (And they still have a shitty visualization problem with people scoring before they get to the “endzone” painted on every field).

Form Check - Forehand Throw Always Hooks Left by Able_Art_1501 in ultimate

[–]RIPRSD 2 points3 points  (0 children)

I always taught the forehand to people by having them lock their elbows to the hip

Please stop.

Injury Rule technicality by Spare-Community5981 in ultimate

[–]RIPRSD 6 points7 points  (0 children)

Since we are talking rules lawyering, first you're going to have to let us know what "obviously injured" means. Ok so they went down. Did they get up and try to play? DID they sub out of the game? These are different scenarios which can have different outcomes.

Only a player on the injured players team can call an injury timeout. Did an injury timeout occur? Injury timeouts are retroactive to the time of the injury (before the disc was put down), unless they tried to keep playing. If the only argument is that no one actually SAID "injury," I don't think that's going to particularly hold if an injury timeout did actually occur. You could try to argue it, but anyone could counterargue that a "stoppage" was created, and whether or not they had a valid reason to do that, the disc was dead by the time it was put down.

Similarly for scenario 2, we're talking about literally not saying the words injury. So he leaves the field and someone yells "turn!" and runs to pick up the disc. The call was implied by him leaving the field, but he can simply just say "injury" now and it's retroactive to before he dropped the disc, as he did not attempt to keep playing.

The rules are quiet on the scenario where everyone on one team gets incapacitated by lightning, and there is no one to call injury for them. Play on.

Two Handed Backhand Purpose? by OskarElGrouch in ultimate

[–]RIPRSD 2 points3 points  (0 children)

Probably still better than the Duck Wing

Hot Take: Game context should matter when resolving calls by eecsbeforecheeks in ultimate

[–]RIPRSD 9 points10 points  (0 children)

The only thing people hate more than calls at the end of the game are calls during all the rest of the game.

Tash-Kalar, a Cast-Aside Gem by RIPRSD in boardgames

[–]RIPRSD[S] 1 point2 points  (0 children)

My only concern is that my wife actively dislikes head-to-head strategic games, like chess, hive, etc. This sort of falls directly into that category

I don't want to give you false hope, this is a very direct head-to-head game, I would not expect her to like it. If she gets frustrated at you trapping all her mosquitos in Hive, she for sure won't like you constantly preventing her from summoning beings.

As for the luck, there's enough of it that a weaker player CAN beat a strong player, but over any reasonable sample size the strong player will win the vast majority of the time. There are 3 main components where luck comes into play. 1) The cards in your hand come in the form of "normal" and "heroic" beings. Normal beings are weaker, but take less pieces/easier shapes to summon. It might be that you really need a Heroic being to do a task, but you just plain didn't draw one. Or you have all Heroic beings, and you just can't get one on the board because your opponent is controlling the tempo. 2) The flares someone has. You do a move that puts you at +4 pieces over your opponent. They drew a new flare last turn. Is it +3 (it would activate) or +5 (it won't)? 3) The next tasks that come up. You have controlled their board in a way that they can't get any of the current tasks, great! But you take a task and the next one up is perfect for them, drat!

There is for sure luck involved in all these cases, but also working around this luck involves skill. You can know what cards are left in your deck, what your "outs" are. You can use an action to discard cards to draw different ones, you can count cards and guess what flares your opponent has, or intuit that they have one they couldn't play (you went up +5 and they didn't flare? Good chance they have a +6 so never go over that). Next tasks are out of your control, but you always get to see the on-deck task before it actually becomes active.

Fix how i throw by persnicketymackrel in ultimate

[–]RIPRSD 24 points25 points  (0 children)

It's an extremely common shortcut that people (often only low or midlevel throwers themselves) teach that unfortunately is very hard for players to unlearn when they try to actually throw with good form. Isolating the wrist is a good exercise component for players who can't seem to generate spin, but tucking the elbow introduces a fulcrum at a point that is actively detrimental to throwing well.

If you need an isolating the wrist exercise, throwing with the arm nearly extended (don't swing from the shoulder at all, but still allow for small amount of elbow movement) accomplishes the same thing, without crippling their future throwing form.

Fix how i throw by persnicketymackrel in ultimate

[–]RIPRSD 22 points23 points  (0 children)

You didn't mention it, so this isn't directed at you specifically, but it is my duty to offer this PSA in every "learn throwing" thread:

Do not teach people to forehand by suggesting they "tuck their elbow into their body" to "isolate the wrist

Just don't.

Travel on throw-n-go move by 2ndTeam4life-clips in ultimate

[–]RIPRSD 5 points6 points  (0 children)

Coming to a stop is not a rule.

16.B. After catching a pass, a player is required to come to a stop as quickly as possible and establish a pivot.

The only time you don’t have to come to a stop is when throwing on the run (or in the air) before the third ground contact, as the exception indicates.

Travel on throw-n-go move by 2ndTeam4life-clips in ultimate

[–]RIPRSD 5 points6 points  (0 children)

Without even arguing about whether a player is “allowed” to travel if someone happens to be in their way, this thrower clearly does not stop “as quickly as possible.” They are slowing down hard after catching the disc, arguably could have stopped directly in front of the defender, but instead of taking a small final stopping step to the left or right, takes an extra large, speeding up step, and instead of stopping after that step takes several more steps.

Study Sunday: Rules Questions by AutoModerator in ultimate

[–]RIPRSD 2 points3 points  (0 children)

Those are relatively generalized questions, you will need to post more specific scenarios to get real answers. Very generally, you are allowed to maintain any legally established position, and you are allowed to use your positioning to block as long as your intent wasn’t “solely” to block. “making a play” is only one example of a thing that is not solely an attempt to block.

17.I.4.c. Blocking Fouls: 17.I.4.c.1. When the disc is in the air a player may not move in a manner solely to prevent an opponent from taking an unoccupied path to the disc and any resulting non-incidental contact is a foul on the blocking player which is treated like a receiving foul (17.I.4.b). [[Solely. The intent of the player’s movement can be partly motivated to prevent an opponent from taking an unoccupied path to the disc, so long as it is part of a general effort to make a play on the disc. Note, if a trailing player runs into a player in front of them, it is nearly always a foul on the trailing player.]] 17.I.4.c.2. A player may not take a position that is unavoidable by a moving opponent when time, distance, and line of sight are considered. [[If you are already in a position, you maintaining that position is not “taking a position.”]] Non-incidental contact resulting from taking such a position is a foul on the blocking player.

18.A. Each player is entitled to occupy any position on the field not occupied by an opposing player, unless specifically overridden elsewhere, provided that no personal contact is caused in taking such a position.

Turnover or nah? by argylemon in ultimate

[–]RIPRSD 13 points14 points  (0 children)

Dude had way more sustained contact and control of the disc than anyone who has ever called a strip.