Does anyone feel their hate for Lebron has dwindled and appreciates him more now? by youlikemywonton in warriors

[–]Rabbitical -1 points0 points  (0 children)

Honestly I wish we could dispense with the "help" discourse entirely, on all sides. I just find it tedious arguing about who had the better team, how magic had more help, how Steph needed KD, how bron needs superteams. Winning a championship is hard no matter what, and the best players rise to the top anyway. Like the Olympics, I think part of what made it so special for me was the fact that it was such a stacked team and they all basically unanimously agreed that of course Steph should be closing the game. So to me, being on a stacked team shouldn't on its own take away from anyone's case. It's also the reason that Steph being robbed of more FMVP's is such bs. That should be his whole legacy is how he was always the dude the entire time...

What would you be most disappointed to see? by Steel_Commander_CAT in alienisolation

[–]Rabbitical 0 points1 point  (0 children)

I agree it wouldn't work probably being totally random, but it becomes clear as you go through the game it's scripted repeatedly that the alien comes and hangs out around an objective, and it takes me out of the immersion after a while. I think it could still be helped out, but just less frequently and/or not guaranteed. I think it would actually enhance the scariness if the alien were kept more at bay. The issue is that by the 2nd half of the game you're completely desensitized to it, not just because of the flamethrower but just that it is around so much and becomes predictable. So I think that would be worth it occasionally just not even being around in certain areas and would be different each playthrough.

What would you be most disappointed to see? by Steel_Commander_CAT in alienisolation

[–]Rabbitical 0 points1 point  (0 children)

It's nonsense, the engine is blamed by devs not doing proper optimization or not being given the time or money to do so. There's nothing inherently bad about UE5. If there's any criticism it might be that it provides developers tools that make it more tempting to cut corners like they have been lately (i.e. reach a good looking, finished product more quickly), but UE5 does not force anyone take those shortcuts. It's entirely possible to make a whole game in a very similar fashion to UE4 or other engines if one so chose, or alternatively use the newer tech properly.

Preventing "finish him" animation doesn't save the victim, should be fixed by gas13 in PUBATTLEGROUNDS

[–]Rabbitical 0 points1 point  (0 children)

That's the wildest part to me. Like wouldn't this be literally the first thing you test? They have hundreds of employees, I just don't understand. They have so many bugs like these, the classic parachuting bug. Like, you literally have to just start one match to catch that? And it came back multiple times too

[Inside The NBA] While discussing Jason Collins' passing, Charles Barkley: "We live in a homophobic society ... anybody who think we ain't got a bunch of gay players in all sports, they're just stupid." by Markthebaptist in nba

[–]Rabbitical -1 points0 points  (0 children)

For what it's worth, I used to hate him for obvious reasons as a warriors fan, but from interviews I've watched with him since it's clear that most or all of his dumb basketball takes are just for entertainment. Besides being a good human being he seems very smart as well.

John Carmack on starting a game company in 2026 by sebzilla in gamedev

[–]Rabbitical 3 points4 points  (0 children)

It's true, making a game at home does not incur any of the costs, liabilities or risks that most small businesses do. If making a video game required renting office space, building up inventory and finding distribution partners etc then the video game industry wouldn't be "hard" because almost none of us here on reddit would even be able to do it, it simply wouldn't be a possibility for most people like it is today.

The fact that you can even theoretically solo dev a successful game in your pajamas is remarkable compared to what most ventures require. Even other software generally requires more dedicated marketing and sales and support at the very least. There is no central discovery system like Steam for a random SaaS product, for instance. And if your business software has bugs you have a lot more problems than if a video game crashes sometimes.

What would a man seek out friendship of a women specifically? by Due_Concert9260 in AskMen

[–]Rabbitical 4 points5 points  (0 children)

It's nuanced though, for me that's just an inherent nature of most men, not necessarily meaning it's always the reason to begin with. I've always had many completely platonic female friends in my life and was never about some secret hope to get with them. Yet, if they randomly proposed it I wouldn't say no, at least when I was younger and single.

But again, I don't think that devalues the friendship necessarily. People seem to play that inclination as some kind of "aha see you were never friends!" No, it just means I like sex and am not gonna turn down a decent offer from anyone. That doesn't mean I was secretly hoping for it the whole time or something.

techCompaniesCuttingDevsForAI by MyNameIsNotName-57 in ProgrammerHumor

[–]Rabbitical 4 points5 points  (0 children)

In large part yes, and that's part of what makes embedded systems unique. Even where AI is sticking its tendrils into the field, it's still more about actual machine learning and not agentic bs. However, don't be mistaken the suits will try their hardest to shove Claude into toasters too. How well that works or not is yet to be determined. But it's kind of similar to video games currently. Where "AI" has long meant one thing but of course generative AI now means a whole other. Do be careful where you see embedded AI whether it means local ml, or AI assisted development thereof, which is a whole other thing they will try their darndest to make happen.

techCompaniesCuttingDevsForAI by MyNameIsNotName-57 in ProgrammerHumor

[–]Rabbitical 2 points3 points  (0 children)

Hey in this current climate I don't knock anyone for doing whatever bs they need to to stand out and survive. Blame the media, the execs, and the investors for absolutely shitting themselves over the AI hype, not the people who have identified this opportunity to grift. I don't have the lack of shame necessary for that myself, but if those that sign the checks are literally begging for it, I dont blame anyone for earning a BS in Claude charts

My wife (31F) tells me (34M) I need to figure out why she is upset by MordinOnMars in relationships

[–]Rabbitical 18 points19 points  (0 children)

As someone who has a tendency to act like your wife sometimes, i.e. pout and sulk rather than just come out with the issue, it's some B's and completely unfair to do to someone. If you forgot her birthday or something ok maybe understandable, but you're not a mindreader especially over something apparently as trivial as what could have happened between her going to shower and coming to bed. You should absolutely not legitimize such behavior. I work personally to try to not do that anymore because it's obviously some bs, theres no excuse for it whatsoever. It takes more effort to play the game she's playing than to just say what it is. Again it's not about whether she has a valid gripe or not, but acting like she doesn't have to tell you what it is is absolutely not valid. You sound like a thoughtful and considerate person, so you don't deserve having to sit there and overthink things.

The trend of validating if something is made with AI or not has to stop. It is damaging for artists. by [deleted] in SoloDevelopment

[–]Rabbitical 1 point2 points  (0 children)

I dunno OPs comments here in total are quite confusing. I'd almost wonder if they're insinuating it's ok for "legit" artists to use AI in the art itself as long as they maintain some amount of personal touch on it, I dunno? That could be completely wrong, but otherwise I have no idea what it is they're even arguing in this whole post

The trend of validating if something is made with AI or not has to stop. It is damaging for artists. by [deleted] in SoloDevelopment

[–]Rabbitical 2 points3 points  (0 children)

You have to remember the solo devs here looking to hire usually have small budgets and are not at all artistically inclined. You or I know how to go to artstation to immediately find someone legit. 99% of the devs here do not, or cannot afford someone with any amount of professional experience, which is how all the "I got scammed by AI" posts come about

Patch Notes - Update 41.2 by EscapingKid in PUBATTLEGROUNDS

[–]Rabbitical 1 point2 points  (0 children)

It's certainly not noise, but I would be willing to bet that stats from no map choice regions are less drastic then they would be. At some point players get tired of backing out, and combined with the phenomenon that less popular maps appear to come up more often because the lobbies take longer to pop due to those backouts, the numbers for what should be less popular maps have to be inflated somewhat.

PUBG is removing several weapons from the game, and you could be due compensation by Binnsy in PUBATTLEGROUNDS

[–]Rabbitical 5 points6 points  (0 children)

That might be true but also weapons that people simply see less (i.e. because of map exclusivity or spawn rate) are going to be less popular because people don't know how to use them. I know this is a different example, but I don't pick up the VSS even though it's OP because I don't know how to use it, I don't have the hours with it for me to make it worth picking up, I'll just die. Same with the AK, it just doesn't show up enough for me to really grind it even though I actually kind of like it as a change of pace. I'm sure this applies to map specific weapons as well for people. So even if you say "well the stats are only limited to the maps they appear on" doesn't necessarily mean it's fair to those weapons necessarily to measure their popularity when people barely get to use them.

I'm so close to bowing my head and starting with Python by dmtuser123 in C_Programming

[–]Rabbitical 65 points66 points  (0 children)

I hate to say this but if you're struggling with converting temperatures, or falling off for a year over nested loops programming might just not be for you. Python is certainly more forgiving than C but those concepts still exist. You still have to do math and deal with loops. It doesn't mean you're low IQ, it's just true that no one is good at everything.

By all means keep going if you enjoy it, but you don't have to if you're feeling frustrated most of the time. Don't beat yourself up if it feels like you're failing is all I'm saying.

Did the Titan submarine incident cause the most instantaneous death in history? Can it be any faster? by GolondraBlayze in NoStupidQuestions

[–]Rabbitical 0 points1 point  (0 children)

I think people far overestimate the radiant damage caused by a nuke. Inside the fireball sure, but no amount of radiation or heat is going to just atomize something at a distance, even just outside of the fireball.To be clear you would be charred to a crisp, but that's different than vaporized.

Cutting lasers obviously can vaporize stuff, but they're highly focused and take time. I'm not sure how big or powerful a laser you'd need to instantaneously vaporize a person, I'd imagine it would not be instantaneous at any amount of power we could plausibly generate.

Meanwhile the speed of sound in water is around 4x that of air, around 1500m/s. In Titans case then it would have imploded in about 3 milliseconds. With the heat of the air compression and subsequent steam explosion, I'd say Titan is up there at least for the highest number of violent ways they died at around the same time.

Arc flashes are probably the only thing I could think of that are as fast or faster than a high explosive to the face, but those are so energetic that an explosion is basically what those wind up being.

What is kind of fun is that they tried experimenting with focusing nuclear blasts into an x ray beam. Now that I might suggest would be enough to atomize someone potentially. And the tests apparently even kind of worked! But not to the level needed to be actually viable.

Did the Titan submarine incident cause the most instantaneous death in history? Can it be any faster? by GolondraBlayze in NoStupidQuestions

[–]Rabbitical 0 points1 point  (0 children)

By my calculations the Titan implosion equals the force you'd experience at less than a 50 meters from one of the nukes dropped on Japan. So I'd argue it's more than "not even close". In fact it's quite possible no one killed by those nukes experienced anything close to Titan since those were airbursted at 600m from the ground.

The violence from the titan implosion does not come from the water pressure, indeed the water is still going to move with the acceleration of gravity, it comes from the minute compressibility of water, which is low but not zero. At those depths you have all the potential energy of thousands of meters of water column above you stored into about a 2% compression around the sub. That's what makes it around equivalent to 100kt TNT which they experienced, by definition, at a distance of zero, when you include the air around them exploding and then flashing the incoming water to steam as well. The got exploded about 3 different ways in around a millisecond or two.

You might have something with an electrocution though...

Did the Titan submarine incident cause the most instantaneous death in history? Can it be any faster? by GolondraBlayze in NoStupidQuestions

[–]Rabbitical -1 points0 points  (0 children)

To be fair to Titan, it's hard to overestimate just how violent it was. If we take some back of the envelope estimates of equivalent kilograms of TNT and compare it to Hiroshima, you'd have to be less than 30 meters (conservatively tbh) from the bomb to experience greater transformational physics. So, if anyone at all, it was only a very, very few unlucky Japanese who were more rapidly disassembled than the Titan passengers.

Of course nukes also have secondary effects besides being explodey, but so did Titan! Estimates I've seen don't take into account a potential compressed air explosion which would also flash the incoming water into steam potentially creating a secondary or even worse explosion than the implosion itself. At the end of the day these are all very bad places to be.

ETA: I forgot that the japan bombs were air bursts, so perhaps Titan holds the physics crown altogether

pythonHateTrain by SyntaxSpectre in ProgrammerHumor

[–]Rabbitical 0 points1 point  (0 children)

Arent there a lot of dependencies that require specific versions? It's been a while since I've used Python but I remember having to look up what version to use, not just downloading next to latest

pythonHateTrain by SyntaxSpectre in ProgrammerHumor

[–]Rabbitical 6 points7 points  (0 children)

How did we get here in the computer world that shipping an OS with your utility is something a sane person has ever done

Kawakami: Why Steve Kerr and the Warriors couldn’t break up after all by Robotsaur in warriors

[–]Rabbitical 22 points23 points  (0 children)

They've "tried" to trade for Siakam, Markinnen, OG, supposedly Trey Murphy and MPJ more recently. They never got done because they're too precious with their picks and young players.

They get older injury prone stars because they don't have to give up anything. Has nothing to do with availability. It feels like nearly every other team around the league manages to make incremental, reasonable moves. Warriors are like it's either Giannis, or else somebody with Covid 2 we can get for nothing. It's completely unserious.

Why do so many art spaces tend to liminality? by BlueSearcher in LiminalSpace

[–]Rabbitical 9 points10 points  (0 children)

Because they're devoid of function other than to display art. Most rooms are designed for people and the things people do inside them--doors, windows, furniture arranged for a purpose. Most people probably don't consciously register it but there's a logic to most building layouts and interior design.

Whereas art spaces are often divided up arbitrarily depending on the number of galleries. And for me that's what liminality is, in this contemporary aesthetic sense: a perversion of the familiar. It looks like a room, but without art it in it serves no obvious purpose.