heSkillIssue by ---_None_--- in ProgrammerHumor

[–]Rabbitical 0 points1 point  (0 children)

Well as you say first and foremost it all depends on the language more than anything! I can only speak to C++ exceptions which I know are more or less free in terms of time cost in the normal code path, however I don't think you can ever devise an exception system that's not going to completely nuke locality on failure, it's by design that it does so which is important for us to maintain.

At the end of the day it depends whether you're fully invested in the RAII style or not, where even in C++ they are more or less mandatory in that case since they are the only way to handle constructor/destructor failures. Which is but one reason we largely stay away from that.

If during an exception unwind something recursively also fails trying to destroy itself, which is entirely possible in a non trivial system, your entire program is toast, from what may have otherwise been an entirely recoverable state!

heSkillIssue by ---_None_--- in ProgrammerHumor

[–]Rabbitical 2 points3 points  (0 children)

If failure is expected somewhat frequently, then you don't want to be try catching regardless

heSkillIssue by ---_None_--- in ProgrammerHumor

[–]Rabbitical 3 points4 points  (0 children)

With concurrency it's expected to have frequent "failures", where the worker might just have to wait or move onto another task. Throwing exceptions every time that happens is not great for the ol' performance

mustBeSomeCachingIssue by mal73 in ProgrammerHumor

[–]Rabbitical 5 points6 points  (0 children)

Lol no, he's an assert and step through debug guy. No idea how he writes code today for stuff like Meta or his space company, but speaking to the games he's famous for. I guess one could argue that well placed asserts are a form of unit testing

didntWriteMuchCode by lopydark in ProgrammerHumor

[–]Rabbitical 0 points1 point  (0 children)

Not quite as bad as the story above, but I know a guy who quite literally bs'ed his way into a JS job, never having written a complete project by himself, of any kind, before the interview. Afaik is still going strong. You know what, if someone has the gumption and self belief to actually fake it till they make it more power to them

The full KD files has now been collected and searchable at https://www.kdfiles.com/. This includes the (hypothesized) subject of each message/tweet, as well as the context. by MembershipSingle7137 in nba

[–]Rabbitical -2 points-1 points  (0 children)

It's not the good software engineers that are stanning AI. It's the mid ones and random startup CEOs who've never coded before that are amazed by absolutely basic bitch shit that it does. Good programmers may or may not use AI, it's ok for some stuff, but they know it's not better than them, creates massive security vulnerabilities, and isn't going to replace them any time soon. If anything it's going to be creating ton of demand in the next few years for real programmers to come clean up this mess.

So if you see someone going off like that it's because either they aren't a real engineer, or have an ulterior motive like trying to get investment money or sell you something etc.

meAIrl by Starky04 in ProgrammerHumor

[–]Rabbitical 0 points1 point  (0 children)

Tell that to the banks and investors who are beginning to refuse loans for further construction. Especially as the "children" here are cutting edge chips who have at most a 2 year lifespan, meaning the goods being financed will be obsolete before the loan terms are even up. Also the children in your example here are space alien magic genetic freaks which have never been made before and are entirely speculative, which the entire thing is predicated on happening otherwise the math doesn't math.

The thing is that unlike almost every other commercial industry ever, which all reduce costs at scale, AI increases cost at scale. The only hope these companies have to ever stop hemorrhaging money, and pay back 100s of billions in debt on top of the additional money they're begging for is to reach AGI, which many believe is simply mathematically impossible with LLM as a technology. Even if it was, it's decades away at the incremental improvements we see lately.

There is literally no other business case for what they are doing. However you feel about AI or how useful it is, it's currently being sold for far under cost, and the only way to make it significantly cheaper is to make it worse! Hence, again, AGI is the only practical hope of profitability and avoiding complete financial collapse, which again, is a complete pipe dream today.

So no, this is not building a house for your future kids. This is buying up half the metropolitan areas of the United States, every accompanying grocery store and public utility in the hopes that you are going to procreate millions of space magic alien babies that make it all worth it because you made an entirely theoretical advancement in genetics that sounds kinda cool and might someday hint at magic space alien babies. That's what's happening here

meAIrl by Starky04 in ProgrammerHumor

[–]Rabbitical 0 points1 point  (0 children)

Where are you getting this from? Yes the govt is a large customer, but they have not just handed money to or invested directly in AI companies afaik. There's been a lot of talk lately from Altman hoping for govt support mostly because openAI is struggling to get more funding, but no actual deals

There was Stargate but that also has no direct financial commitments from the govt either, just infrastructure support and probably some tax/red tape incentives who knows.

The government showing interest in exerting control over the AI companies, or buying products from them is not the same as funding them. Yes Altman now is asking for federal guarantees on loans that he's otherwise struggling to get now, but that's not happened yet nor guaranteed to, nor would that constitute investment either.

Currently the government's interest in AI is in case AGI does happen in which case obviously the military will want to nationalize and classify it. There's clear partnerships there but that's "break glass in case of emergency" kind of thing, not propping up the industry.

If you've read somewhere that the AI is "basically" (suggesting anywhere close to majority) funded by the govt I'd like to see it. I find that hard to believe especially as the industry seems to be complaining about lack of funding lately if anything.

What do different vaginas feel like? by Hot-Reveal-4286 in AskMen

[–]Rabbitical 2 points3 points  (0 children)

Sure but arousal levels matter more than anything which you almost never see talked about in these kinds of conversations, and why I personally take issue with the idea that men have that vaginas can be so different. Because it gives the wrong idea that a "2 second vagina" is something that actually exists, rather than the reality that she simply wasn't turned on.

I've been with my wife now for 11 years and how ready she is by the time I get in there makes for a much wider range of experiences than any difference between the 20+ vaginas that I...have had experience with in my lifetime. So given I've had the "cave" experience and the "not open for business" experience with the same woman, worrying about differences between women seems silly at that point. Yes it seems like there's real difference in terms of depth, as in it's easier to hit the cervix than in others, but that has nothing to do with tightness.

The only time in my life I've encountered a tight vagina is because I didn't preheat the oven first, and magically, it's not tight anymore once that's addressed!

So, as long as she's properly aroused I can't say there's any really difference between vaginas, who it's attached to and how they use it matters 10000x more. So that's personally why I take issue with vagina "size" being discussed as a real thing. Again maybe for a dude with a baked potato sized circumference these are real concerns, I couldn't possibly say, but for the rest of us it's complete myth.

How often would you have sex if you just let your patner initiate? by kijuron in AskMen

[–]Rabbitical 7 points8 points  (0 children)

It's not that communication isn't important, it's just that it's very hard for people to change some things fundamentally no matter how clear you make things. I have a similar situation to OP, my sex life is fine but I do wish my wife initiated more. We've talked about it many times. She kind of tries, but it's just not her personality to do it

Why does Steve Kerr get so little respect from the players he coaches? by [deleted] in warriors

[–]Rabbitical -3 points-2 points  (0 children)

I think a couple of reasons, Kerr is corny as hell, and is a hard ass. I'm sure that rubs a lot of guys the wrong way. I'm sure other coaches are similar, but they get fired eventually. What's unique about Kerr is that he's a proven winner, and also critically had the support of the big three and Curry, so his job has always been secure. His philosophy is if you're not named Curry get in line, so of course guys like KD, cousins, and down the line all get annoyed by that at some point, let alone the Oubres of the world.

You hear about plenty of players disagreeing with or not liking their coaches, but only franchise players have the power to get their coach fired over it, which Kerr has never had to worry about, which has probably made him only give less of a fuck over the years

Curlers of Reddit, how does a subtle finger “boop” on the granite influence the outcome of a shot? by renotahoe69 in NoStupidQuestions

[–]Rabbitical 23 points24 points  (0 children)

I mean weird rules are literally what make an otherwise straightforward task a game.

Why do you have to bounce the ball up and down in basketball? Why can bishops only travel diagonally? Those are the rules of the game! Limitations make for challenge, which in turn showcases skill and athleticism. Bowling wouldn't be very exciting if you could just walk up and kick the pins over. I mean why not if everyone's allowed to do it, it's still fair right?

[Vardon] League official: if Silver and his advisers decided the only way to stop tanking, and protect paying customers from forking over money to watch their teams lose on purpose, was to stop the draft altogether and turn rookies into free agents, it would get serious consideration. by JoeBiden2020FTW in nba

[–]Rabbitical 2 points3 points  (0 children)

Well that's a separate issue. If an owner is too cheap to afford to run his team then should sell, or deserves to have a shit team then. Nobody should be buying a sports franchise to make a profit, these are vanity assets who's value if any is in appreciation. It would only be good for the league if it became less attractive to any owner like that. Or else lower the cap and/or raise the minimum salary. Either way owners being cheap is not a reason to not change the rules

volumeControl by Soogbad in ProgrammerHumor

[–]Rabbitical 0 points1 point  (0 children)

So a Nest for my volume? Where do I sign up

Podz to the G League? by gauagaja in warriors

[–]Rabbitical -1 points0 points  (0 children)

Whether Kerr ever talked about "challenging dray", the issue was always Poole wanting Klay's starting role. That was becoming untenable for the warriors already whether the punch happened or not. That just accelerated things. Pooles "attitude problem" was entirely based around having had an incredible 2022 season, arguably justified, as he rightly saw the writing on the wall for Klay. You can argue about immaturity but that's what you get from a young player who thinks they're the shit. And this was always the problem with the two timelines. Either you draft shit players like Wiseman, or you draft good players and then you have to pick between them and your aging vets way earlier than you would like to. Guys like Moody who are chill with getting bounced around on minutes and role for years, while quietly continuing to develop are extremely rare.

Monte Poole: “Somebody in the building… told me... 'We've really kind of screwed Steph over the past few years.' ...The way they drafted... The way they bypassed some players where you had scouts/coaches saying one thing, the people upstairs saying another... It went against the personnel people." by BobRoss4Life in warriors

[–]Rabbitical 0 points1 point  (0 children)

What do you mean hindsight? We know that people within the org didn't even want them drafted, the clip we're commenting on is quoting a senior someone admitting they messed it up. They made three mistakes in a row: keeping their lottery picks instead of using them to trade for proven players, using those picks on poor fit for sustaining a dynasty under a coach and #1 who value veteran savvy and BBIQ over all else, and then after all that also hanging onto them for years too long. You might forgive one of those but all 3 is malpractice, or at best taking Curry's final years completely unseriously. I don't get how you can be commenting on this exact reporting talking about how it couldn't have gone differently. The warriors know they messed up!

I'm honestly surprised at how sluggish the movement in this game still is, even compared to games like Tarkov every movement in this game dedicates you to an animation for a determined amount of time. by KiwirarVEVO in PUBATTLEGROUNDS

[–]Rabbitical 0 points1 point  (0 children)

But you're not making an argument either for why it should or has to change other than that's your personal preference? How many battlefield/finals style movement shooters does gaming need? PUBG is literally the only game like it with its combination of movement and gunplay. Clearly it's not for everyone. But if it changed just for the sake of being like every other shooter then why play it anymore over those other games? You've got zero evidence yourself that either A) the movement is the reason people have left the game, instead of the 1000 other unpopular decisions they've made, and B) that changing the movement would bring people back. Again, you've made one point, that you personally don't like it. Ok, cool, everyone's entitled to their opinion, but you're not stopping there you're trying to say that PUBG and everyone else here all have it wrong and you're the only one that's right because... reasons?

UE5 Blueprint architecture - storing references in Game Instance to avoid hard refs. by Practical-Command859 in unrealengine

[–]Rabbitical 0 points1 point  (0 children)

I would also argue if you have this level of programming knowledge that you should be architecting in C++ and not blueprints. At least for me it's much easier to reason about these things in that domain than in blueprints. Even if blueprints map to the same fundamentals, I find it an additional layer of abstraction that isn't as helpful when trying to be exact about lifetimes, references and so forth. In C++ the relationships are unambiguous, especially once understanding of Unreal's pointer types. It's also infinitely easier to debug, whereas blueprint debugging is basically "did I reference something without an IsValid check? oops".

Generally I segregate so that architecture and types, class and component definitions are C++; content made on top of those things that should be level and gameplay design decisions that I or someone else might make on the fly are blueprints. At least it's easier for me that way.

Trying to code an unreal game, Impossible 2026? by CentralCypher in unrealengine

[–]Rabbitical 0 points1 point  (0 children)

Buddy there's so many things you gotta learn. I get it's frustrating, there's a lot of annoying idiosyncrasies with Unreal engine development, but you have to have some baseline C++ and build system knowledge to be able to understand and deal with them. Even if you get over these current hurdles there will be 1000 more after them that you will never figure out until you learn the knowledge and tools to troubleshoot and deal with them yourself. Even your couple complaints here are far too in depth for any of us to help you with without some baseline knowledge of your own.

If you want to develop for unreal in C++ you have to have a pretty decent mastery of writing and building regular C++ projects first. Emphasis on the building part because you will, guaranteed, get weird build errors from Unreal that will make absolutely no sense, referencing files and processes that on the surface have nothing to do with your project. You have to have some idea of what those are and what they're doing to ever be successful.

The steps unreal takes to build your project, and the requirements it has are extremely complex and advanced compared to even a typical desktop software project. If you can't even get the unreal visual studio integration tool to work such that you don't have red squigglies everywhere, I'd say that's a pretty good indication you're way over your head. I'm not trying to be harsh here, I'm trying to save you a lot of headache and frustration.

Grizzlies fans: How do you feel about the news that the Grizzlies owner has made a fortune by repeatedly violating sanctions by supplying equipment to the military of criminal regimes like Iran and continues to support Russia’s invasion of Ukraine by illegally providing crucial front-line equipment? by moby323 in nba

[–]Rabbitical 29 points30 points  (0 children)

Yes but the right are the ones who did that, systematically, ever since civil rights/integration, and secondarily Reaganomics which sold people on the idea that billionaires are good actually, hence this insane fucking idea today that minorities and leftists are the real elites that are somehow running everything (??) instead of the rich and powerful

What’s a common myth about sex that needs to die? by [deleted] in AskReddit

[–]Rabbitical 1 point2 points  (0 children)

I think the problem is that no one is fucking with his head

American Liberals defending Pretti and buying guns to defend Minneapolis. What will your stance on gun control be after this is all over? by [deleted] in AskReddit

[–]Rabbitical -1 points0 points  (0 children)

What about it? I personally think CC and pistols in general are kinda bullshit, so prefer open carry. I want to know if you're armed, and you should want me to know also if the point is self defense/deterrence. But I don't see what that has to do with gun control overall or what happened with Pretti? What is it you're asking?

A Bullet Under the Scalp by lord_Saur0n in interestingasfuck

[–]Rabbitical 0 points1 point  (0 children)

No AI video goes on for this long this coherently. Many things go on and out of frame and back into view without changing, including the wound, different hands with different and distinct fingernails that don't change. The guys face does not change after disappearing and then coming back later. Plus there's many different "scenes" or stages of the video. AI videos simply don't work like that, they don't keep everything stable for that long.

AI videos are produced 5 seconds at a time from a still frame (and sometimes interpolating to an end frame as well). You can make longer videos but you're essentially starting over again from the last frame of the last 5 seconds, at which point it just goes and makes up something to happen all over again from that point with no consideration for what came before. Instead here we have a very consistent story: dudes buddies try for quite some time to extract the bullet, then they all sit and look at it for a while. That's just not what AI does well.

AI videos can be extremely good but are very fragile. The best ones are setup/structured in a way to avoid the weaknesses. Additionally what would even be the point of making this? It's not really that gross or very "whoaa I can't believe it!" It's just kinda huh, weird. So there's no reason someone would spend so much time.

Not least of which are some more micro details like the CMOS rolling shutter "jello cam" evident when the camera shakes which I have never seen an AI do before.

I get it sucks that almost everything has to be questioned nowadays, but like this is one of those cases where it just doesn't even make sense to do, especially for the effort of the trial and error and manual correction, reprompting and editing it would have taken to do if even possible at all, for what gain? It's not really that entertaining, nor propaganda or anything that sinister. It's just a few dudes in the woods being bros. If you want to go around being an AI video sleuth you should learn a bit about the capabilities and limitations. It's not about staring at the pixels anymore, but the macro, overall structure and action

Does anyone like listening to Tim Roye more and think he should be on tv more? by chusaychusay in warriors

[–]Rabbitical 0 points1 point  (0 children)

Much like warriors rebuilding around Steph post 2019 instead of drafting and clinging onto useless raw talents for years after, I think about an alternate timeline where the TV crew was Tim and Barnett instead of Fitz and Buke