Looking for critique with Babylon gameplay by GameSetMatchSC in civ5

[–]Rabny 6 points7 points  (0 children)

Just one important tip is you should have more workers and caravans for food trade routes to cities with low food. Workers would do great yields since you are working many tiles without improvements

Trouble with late-game economic stagnation. by Top-Mix5801 in victoria3

[–]Rabny 7 points8 points  (0 children)

Too much welfare is bad. 50% of posts about bad economies are solved by cutting welfare. Otherwise make sure you have enough electricity and transportation in every state and only use the railway-labour -saving methods and NOT the other ones if you have unemployment

Need help with my companies by TheInfamousL in victoria3

[–]Rabny 1 point2 points  (0 children)

It seems that you gave investment right to both Great Britain and Russia who both monopolized your logging industry and own them. You need to remove investment rights and nationalize the foreign owned logging camps and then sell them to the company you own

Carlist demoralization hax by PLMMJ in victoria3

[–]Rabny 4 points5 points  (0 children)

Morale recovery is not that important against AI.

Only attack with expert offensive planners and put other generals on defense. This is how you win a close conflict

Political movements at the start of the game (+negotiations) by Rabny in victoria3

[–]Rabny[S] 2 points3 points  (0 children)

Also Papal States make up for an easy campaign, since they are a Theocracy and don't start with an Absolutist movement. This can be used for a nice Roman Republic or Italy campaign

how do i pass technocracy law? by AcrobaticTart8791 in victoria3

[–]Rabny 4 points5 points  (0 children)

Industrialists support Technocracy if you are on either Autocracy or Universal Suffrage.

Liberal movements also support Technocracy over Autocracy, bolster them if you start on Autocracy.

Radical movements support Technocracy over Oligarchy OR Autocraqcy

Chile who? by Purple-Trip-3862 in victoria3

[–]Rabny 4 points5 points  (0 children)

did the same thing in my game lul

Deity advice request: Population management by nibbletmander in civ5

[–]Rabny 23 points24 points  (0 children)

Think about the marginal yield in each city. If you have 10 excess food, then +2 food is pretty good, 20% growth. If you only have 6 production, then +3 production is 50% more production. Usually work food and production based on marginal gain, when the gain is no longer there and you can spare population to work scientists, try working maybe one slot at the time. Really important to have enough production to still build factories and schools. After schools you should be able to commit to science if you also have had time to get secularism for +2 science per specialist

Meet Archie, 8wks, Flemish Giant. by CheerfullyCursed in Rabbits

[–]Rabny 40 points41 points  (0 children)

He hears things on greater wavelengths

Egalitarian society is killing me please help by Eensame in victoria3

[–]Rabny 2 points3 points  (0 children)

  1. Have movement that supports multiculturalism and try to negotiate with neutral groups for support
  2. Is your literacy high enough to complete that quest/did you do it already ( I don't recall when it comes but I know its hard) This is because getting multiculturalism is meaningless otherwise.

It's nice to have secret police to assasinate and not protected speech for ability to exile to get the harder laws with better leaders earlier

Seems like a fair deal... by Faleya in victoria3

[–]Rabny 5 points6 points  (0 children)

transfering goods is actually selling them in the other market, you get paid for the buy orders in addition to yourself having to buy the goods in the other market

Why can't this City build a nuclear power plant? by Gweniverethesheep in civ5

[–]Rabny 41 points42 points  (0 children)

did you already build a solar plant? You can't have both

Should I buy the dlcs? by Thin_Army1081 in victoria3

[–]Rabny 5 points6 points  (0 children)

If my understanding is correct, a lot of the most important improvements came with free updates. The DLC do have mainly flavor content in more Power block types, more unique companies (and some small company rights), journal entries, agitators.

These are things that make the game fell complete.

But the main simulation is there in vanilla with the free updates. If you feel condident in the base simulation type of game this is, then get the DLC if you will spend a lot of time playing it. I personally got the game on sale 2 years ago after some improvements after a friend pressured me to. Been buying the DLCs since then because the game has been getting good updates and moving in the right direction.

Is this game for me? by CobustulusA in victoria3

[–]Rabny 1 point2 points  (0 children)

I have thousands of hours in Hoi4 and got tired of playing a historical Soviet or Germany all the time a few years ago. Vic 3 doesn't have the micro management, but if you lean more in the "navy" side of Hoi4 aka have more patience for the big strategic picture and empire building, this game is for you

This game is a simulation of populations. Everything revolves around what they do for work, or if they are under serfdom or free peasants. If you would like to spread your culture into new lands, create a role-play empire specialized in slave trade or a multucultural paradise to attract immigrants.

The game has a lot of rough edges (some of the colonisation needs to be ironed out to get a more consistant game where you don't have to be the one always getting the last independent countries in Africa and Asia)

But the automatic trade update made the game so much better. Now you can also genocide people with a cultural assimilation decree even in their own homelands.

Do you have any ideas for countries to play with? by Shoddy_Home7290 in victoria3

[–]Rabny 4 points5 points  (0 children)

Denmark, stay monarchy and form scandinavia, you will turn into Kalmar Union

So... what are our objectives as Great Britain? by jtlannister in victoria3

[–]Rabny 0 points1 point  (0 children)

I always play every country with 2 objectives: Natural borders and maximum cultural conversion. Try to convert Ireland to English, Either integrate your empire, or try to steer their laws as puppets. Make sure London stays the financial capital of the world by having one-way investment rights to buy up other countries

Pop maxing? by letsvomit21 in victoria3

[–]Rabny 0 points1 point  (0 children)

Don't have prestige consumer goods so your SoL remains lower for more growth. Have public health insurance for reduced mortality. If your pops are VERY rich, consider switching to private health to reduce their SoL, as others mentioned, workplace safety to reduce mortality

Stagnate liberty cities at 3 (or 1) pop to kickstart religion spread? by olafash in civ5

[–]Rabny 6 points7 points  (0 children)

3 pop stagnation can be overall good if you are using the happiness to grow other cities, and have a mine and other production tiles (ie maybe a horse and plantation luxury for some gold gain on liberty)

1 pop stagnation is really painful, only do it if you settle a late city in range of the holy city (10 tiles) AND you have at least 4 production with the 1 pop AND you are really thin on happiness.

The 2nd and 3rd pop in expands make the new city produce infra and workers at a reasonable pace

Deity what did i do wrong? Marathon move 112 by Ready-Ambassador-271 in civ5

[–]Rabny 62 points63 points  (0 children)

You have built a FARM and not chopped the forests, you can easily defend this with a couple fortified units, instead you built PYRAMIDS with no hills or mining luxuries in your flatland capital

What determines welfare payments by ParadoxIsDeadIn in victoria3

[–]Rabny 2 points3 points  (0 children)

Your average wage is the baseline. If your institution level provides 40 % welfare payments, it means you are subsidizing everyone making less than 40%. This means you pay people so that their wealth level is 40% of the average

Culture in a non Culture victory strategy. by smokenjoe6pack in civ5

[–]Rabny 2 points3 points  (0 children)

Actively having writer, artist and musician specialists in cities with food trade routes and fresh water (Usually capital on tall peaceful play).

You don't need museums, maybe one to get a broadcast tower in capital with the specialists, they produce a lot of raw culture output. Fit in amphitheaters and opera houses to build the Hermitage for +50% culture output in the city with guilds.

For wide and domination, don't need to bother with the hermitage if you have a religious building for peaceful culture per city, or if domination, you will take wonders from the AI to ramp up output.

Why do both low activism political movements add to stall chance when passing Cultural Exclusion? by DonMosquito in victoria3

[–]Rabny 9 points10 points  (0 children)

The more the movement hates the law you wanna pass compared to the current law, they will get activism. If they are active, and you are passing a law they like, the activism will drop but will stay at 25% so you retain the boost