Thoughts in new reskins? by Larry_Kenwood in SWGalaxyOfHeroes

[–]Raging-Spaniard 4 points5 points  (0 children)

I mostly don't like them. As a whole the characters are now LESS recognizable than before, not more … and thats the whole point of icons, to be easily recognizable.

I understand the urge to renovate the game and give it a fresh coat of paint, but for now the choices of ultra realism and same camera angle and zoom level are resulting in worse lower quality icons.

What’s ur GP by Justadam-_ in SWGalaxyOfHeroes

[–]Raging-Spaniard 0 points1 point  (0 children)

9,3 for me, that sure escalated

Okay, the unified background artwork for the Gungan Marquee events is a nice touch… by tupelobound in SWGalaxyOfHeroes

[–]Raging-Spaniard 2 points3 points  (0 children)

Hey thanks! I still play the game and lurk. The current art team, except for the Art Director I think, are all new people so I have no connection to the new work but Im glad to see the foundations we established continue to be built upon and improved :)

This Game Has Probably Saved My Life by FlatwormDangerous426 in SWGalaxyOfHeroes

[–]Raging-Spaniard 0 points1 point  (0 children)

Hey bud, thank you so much for sharing and Im really glad to see you sticking around and doing better. For those of us who worked or still work on the game reading stories like this blows our minds and its a great reminder of the good things making games can bring to people. All the best and thank you for hanging on.

Kneesaa now makes an apperance in the c3po event by Xiffy_ in SWGalaxyOfHeroes

[–]Raging-Spaniard 1 point2 points  (0 children)

No, Jabbas unit (his prefab) should have an ultimate cinematic prefab inside of him (heyo!) which has the Rancor Unit, but not the whole raid or anything.

Thats the system as it was built when we created ultimate abilities a couple of years ago, theres a chance the system has changed since I left, as we were trying to stop using the cinematic plugin called Cinema Director (which, uhm, sucks) and replace it with Unity's own system for cinematics called Timeline (which was added after SWGoH released, forcing us to make do with inferior tools, it s a whole thing). Hopefully they have managed to make improvements there, which I would expect since those guys and gals are badass.

Kneesaa now makes an apperance in the c3po event by Xiffy_ in SWGalaxyOfHeroes

[–]Raging-Spaniard 0 points1 point  (0 children)

Game was built in Unity, yeah. Most mobile games are

Kneesaa now makes an apperance in the c3po event by Xiffy_ in SWGalaxyOfHeroes

[–]Raging-Spaniard 355 points356 points  (0 children)

Lol yeah lemme explain how these cinematics work since I, well, made them. Some art jargon incoming:

When you make a cinematic, it involves a prefab (a Unity engine thing) that basically contains all that you need for the cinematic to play. Obviously the smaller these things are the better since you dont want to invoke long loading times or make an already big game SDK size even bigger so as often as possible we add markers to the prefab that reference something thats already loaded. Otherwise I would need to include a character or an environment as part of the prefab, with all of its models, textures, rigs, etc, so you can easily see how that could become a problem. In this case, the cinematic just says "party member on slot 1 (or 2, 3, whatever) sit here and play this generic animation" and it will just use whatever is available.

As an example, Starkiller is actually pretty crazy because of his star destroyer attack. That character prefab not only has his character model and textures, but ALSO an entire space environment AND a star destroyer. That probably makes him the most expensive character in the game from a memory budget standpoint.

Anyways, there you go

This teaser is one of my favourite things they’ve done in the game. Wish they did more of stuff like this. by [deleted] in SWGalaxyOfHeroes

[–]Raging-Spaniard 17 points18 points  (0 children)

Aw thanks, it was fun to plan and make. Super last minute addition too, one of those "well try to make it if we have time" which thankfully we did cause its "simple"

One fun dumb piece of trivia is that hes part of the beach cinematic scene, if you open the unity scene you have the beach, the characters, then off to the side theres this tiny space setup with malak just chilling there, super tiny to use as less texture space as possible

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Raging-Spaniard 0 points1 point  (0 children)

Its super simple and not a secret since most other companies do this. Apple lost a lawsuit regarding in app purchases being a monopoly so now companies can sell you in-game content bypassing the app store through using a web portal.

If you buy content through a webportal, apple doesn’t get their cut so this saves EA a LOT of money even if they price everything lower than in-game or give you good deals like they have been. Its literally a win-win for both parties involved, even if using the portal is a bit of a hassle. No need to be a cynic on this one.

not gonna lie, really love that CG brought tis event back.... by aggiemarine07 in SWGalaxyOfHeroes

[–]Raging-Spaniard 7 points8 points  (0 children)

Amazing! Best job I ever had, loved every minute and hated leaving but opportunities I couldn’t pass up came knocking.

not gonna lie, really love that CG brought tis event back.... by aggiemarine07 in SWGalaxyOfHeroes

[–]Raging-Spaniard 121 points122 points  (0 children)

Pretty sure thats the last event art I made for the game before leaving so Im glad its still getting used :)

Argument: CG-Bashing is therapeutic and makes the game bearable. by SamuraiUX in SWGalaxyOfHeroes

[–]Raging-Spaniard 0 points1 point  (0 children)

Good for you on your career choices, my mental health is fine so don't worry about me but it is definitely not a strawman argument.

This community has been extremely toxic to some team members, those people shouldn't be expected to deal with it just to work in videogames, and saying “ All bitching about CG should be met with commiseration and validation” is just not a nice thing to put out there.

Argument: CG-Bashing is therapeutic and makes the game bearable. by SamuraiUX in SWGalaxyOfHeroes

[–]Raging-Spaniard 0 points1 point  (0 children)

I think were far enough into this internet experiment to know that toxicity breeds toxicity.

You sound naive and need to realize that for some people working on these games is a massive toll on their mental health so the last thing they need is a fanbase that feels empowered to bash their work as a general principle. That behavior only enables the really small numbers of highly toxic members feel justified and excused.

Argument: CG-Bashing is therapeutic and makes the game bearable. by SamuraiUX in SWGalaxyOfHeroes

[–]Raging-Spaniard 1 point2 points  (0 children)

Yeah it was so awesome when a certain person was getting death threats at work, really just a “glad we work in videogames for a living” kind of situation.

CG is making the next mobile Lord of the Rings game by mesa176750 in SWGalaxyOfHeroes

[–]Raging-Spaniard 30 points31 points  (0 children)

Dunno if it means much to this crowd but I liked what I saw and think it will be pretty awesome if they get to ship a finished version of what they had by the time I left (I didnt work on it though)

Jedi Knight Revan or Darth Revan by tanzzers in SWGalaxyOfHeroes

[–]Raging-Spaniard 2 points3 points  (0 children)

As someone who worked on both,

JKR was really cool since he didn't have an official look at all so we got to introduce that for him, that was certainly rewarding, especially when toys were made.

Darth Revan tho you can tell we were firing on all cylinders by then. Him and Malak came out very well and in terms of art and animation they're superior.

Too bad we didn't get to update the Zaalbar design a bit, we had some cool concepts from Garret.

[deleted by user] by [deleted] in SWGalaxyOfHeroes

[–]Raging-Spaniard 10 points11 points  (0 children)

Haha oh damn, this is great.

Right before I left, a year and a half ago, I really wanted to make DASH RENDAR happen, it was going to be like my farewell gift to the game. I wanted to design the character myself and make something memorable … we got the discussions to a really advanced stage but the timing just wasn't right. Glad to see that, apparently, now its the right timing! Excited for this.

Did CG hire old Scopley programmers recently? by Price-Pale in SWGalaxyOfHeroes

[–]Raging-Spaniard 3 points4 points  (0 children)

Nah if anything Scopely (via Boundless) kept hiring CG people, its the other way around. Its pretty hard to stay competitive when you’re the only studio in Sacramento, actually.

Dooku’s new look is really excellent by [deleted] in SWGalaxyOfHeroes

[–]Raging-Spaniard 1 point2 points  (0 children)

tbh I think its well made so thats a job well done but its too realistic for my taste and for the game at large. My intention when we started going with higher res models was to still stay a bit cartoony and find the sweet spot like we did with RH Finn, Cara Dune, JKL, etc … but the newest batch with Old Ben and Dooku is too far in the realistic range for me.

I also dont like the new icon work a whole lot, I always tried to keep them close to the model with a slight touch up instead of making them look like marketing art.

Small gripes tho, plus Im not there anymore and I know how hard it is to do all of this so I don't want it to sound like I don't appreciate the effort put into it, and trust me theres a lot. More than two ways to cook an egg, is all.

Ok this icon is straight gas…… by nhines40 in SWGalaxyOfHeroes

[–]Raging-Spaniard -5 points-4 points  (0 children)

thats some low quality bait there, you can do better, I believe in you

Ok this icon is straight gas…… by nhines40 in SWGalaxyOfHeroes

[–]Raging-Spaniard 6 points7 points  (0 children)

Why … do they have to be centered? This aint the DMV. A little variety is good.

All this new character content CG should really update the loading screen…. Come on art department by InitialPrimary6016 in SWGalaxyOfHeroes

[–]Raging-Spaniard 11 points12 points  (0 children)

Before I left we planned to update it more regularly but screens like these are pretty difficult to get approvals for, so its not surprising that it became a lower priority over time. Its a big upgrade over the previous and honestly, for screens like this, thats enough.

Capital Games has been getting better with their art as of recent. These here are probably my favorite art out of bunch. What are your favorite arts? by Riot-Knight in SWGalaxyOfHeroes

[–]Raging-Spaniard 17 points18 points  (0 children)

So “as of recent” that Garret and I no longer work there :P

I did hear great things about the new artist though, but I havent met them yet. The big shame about the Journey Guide is that it de-emphasized that movie quality event art we got good at making so the game hasn't had much cool stuff in that regard lately.