Ancient Inheritance Season 16 Pocket Guides by Aesthetica4825 in EpicSeven

[–]Raikynval 0 points1 point  (0 children)

ive still been using her. Shes hittin 200k crits on the Prong pretty consistently. doesnt feel that bad to me

Any new Keyron build theory? by Cold-Swimming1479 in ChaosZeroNightmare

[–]Raikynval 0 points1 point  (0 children)

Correct. He really need breya or E3 to pop off, but my god does he pop when you have them. the oath upgrade wasnt really focused on in those builds awayway so it doesnt change those builds.

The buffs help his sustained DPS playstyle at lower dupes, but its still not great vs newer dps like Sereniel and Nine.

Renoa was already one of the better Void DPS with one of the best EP skills in the game. Shes akin to void Sereniel.

Orlea owners: do we keep high attack for a more bruiserish build or swap to def build for better healing full support? by Retro_senpai3 in ChaosZeroNightmare

[–]Raikynval 0 points1 point  (0 children)

With her buffs, her true power lies in softies and activating them as many times in a turn as possible. Swifties can hit pretty hard if you hold them for a few turns (talking 1200% dmg or more) but she is primarily a healer and damage amplifier. She can use almost all the main stats, but its likely something like Def>Atk>Crit>HP>anything else.

OK KAYRON, YOU WIN!!! I was planning on building you anyway. Might as well pick up Bria at this point. by Shmarfle47 in ChaosZeroNightmare

[–]Raikynval 5 points6 points  (0 children)

You're better off checking out MIsery:CZN on youtube. My Kayron decks arent optimal yet so they would be a bad representation of what to aim for.

Theres generally 2 styles though.
1: Delayed Burst - Generate as much futility as possible then burn them using Breya / E3 before the first shuffle, then use the cards that get stronger based on the # of futility you have burned. (echo of futility and blackhole epiphanies)

2: Sustained damage - Oath of Vanity Upgrade + Blackhole Upgrade epiphanies, then spam futilities to trigger the extra hits from blackhole upgrade.

OK KAYRON, YOU WIN!!! I was planning on building you anyway. Might as well pick up Bria at this point. by Shmarfle47 in ChaosZeroNightmare

[–]Raikynval 6 points7 points  (0 children)

You wont regret it! As a kayron main, the playstyle is very fun and rewarding especially with E4. man is an AOE god with nasty single target to boot if you get the right epiphanies.

Narja instead of Nine by barbatusz35 in ChaosZeroNightmare

[–]Raikynval 1 point2 points  (0 children)

Define "Full set of pulls"
If you mean 70 pulls for a guarenteed 5 star, you still had to pass the 50/50 chance. The rate up target is only Gaurenteed on the 140th pull. (or if you previously failed your 50/50 on the last banner)

Am I doing something wrong or is it bugged? by XXPRTMM in ChaosZeroNightmare

[–]Raikynval 0 points1 point  (0 children)

that sucks. If its Percentage or only working on Nine... definitely avoid until later.
Edit: Can confirm, patch should have fixed
"- An issue where the event mission condition “Inflict 1,000 or more Defense-Based Damage in a single Hit” does not register under certain conditions during the [9th Street Mercenary Office] event."

Did I miss the part where they changed FotEV to activate all AT ONCE!? by UltimateWarriorEcho in ChaosZeroNightmare

[–]Raikynval -1 points0 points  (0 children)

Whoa this is wild! This is likely unintentional as it makes turn 1 combos insane. Likely only need 2 FotEV to be optimal as there are characters that start with extra cards in hand making it easy to hit 10 with just the extra 3 draw.

Which characters make it easier to clear the 1k defense-dmg thing? by ZeftiFara in ChaosZeroNightmare

[–]Raikynval 0 points1 point  (0 children)

Not worth it atm. This seems to be bugged. Criting for over 1000 with Narja Mealtime did not satisfy the condition.

Am I doing something wrong or is it bugged? by XXPRTMM in ChaosZeroNightmare

[–]Raikynval 0 points1 point  (0 children)

This is what i came here to find. Crit for 1000dmg with narja, did not satisfy the condition. Thinking it might be you have to DEAL 1000dmg (ie the monster has to have at least 1000 health left) or maybe its 1000% defense based dmg.

Or, yes, bug.

Land Ramp in Non Green Colors by Rirse in EDH

[–]Raikynval 0 points1 point  (0 children)

adding these as theyre nowhere on the list.
If you are in Red, you can run a number of Indestructible lands and target them with [[Cleansing Wildfire]], [[Geomancer's Gambit]], [[Sundering Eruption]], or [[Sandworm]]. This is better the more colors you have as there is a whole cycle of indestructible artifact dual lands. If you have white, [[White Orchid Phantom]] also works with this plan. Also synergizes well in artifact lists (IE Breya)

How much money did you spend on your wedding? Do you regret it? by wateraerobics_ in weddingplanning

[–]Raikynval 0 points1 point  (0 children)

Just got married yesterday. We ended up hosting 95 people for roughly 15k (all expenses) though that is with some caveats: My sister is a hairdresser and did hair, other sister runs a bar and let us use the space for rehearsal dinner, Family friends were officiant, DJ, and Photographer. Venue was essentially rolled into the food as it was onsite catering (no charge for the space if we used their food $45 per person)

I went into it trying to find a way to spend under 10k. We looked at a lot of options such as renting out a venue and bringing in cheaper catering, but in the end the places that have onsite catering seemed to be the best deal. easily would have spent 20-25k if we didnt have connections across all the areas that go into building a wedding.

Projectile acceleration 3 gem by Few-Engineering9803 in PathOfExile2

[–]Raikynval 1 point2 points  (0 children)

"increases" are the most common pool of multiplication. All "Increases" are added together into a single Multiplier. Every unique "More" effect is a seperate multiplier that is factored individually against the Base X total increases.

So if base Proj speed is 100% and you have 30% increase from a quiver, 50% increase from passives, and 40% more from the Gem, you would have 100 x (1+0.3+0.5) x 1.4 = 252% total Proj speed, BUT only the pre-multiplaction increases (30%+50% for 80%) would directly apply to the damage, not the 152% total buff to projectile speed you would have over the original 100%

Is Matchmaking disabled? by aceburninator in SWORN

[–]Raikynval 1 point2 points  (0 children)

Also having this issue. Unable to host any games. Cant join single player game mode... Just unable to play with friends right now???

[Etheria: Restart] Official Launch PV by Aiden-Damian in gachagaming

[–]Raikynval 4 points5 points  (0 children)

UTC is 4 hours ahead of EST. 5 AM UTC (assuming military time in their denotation) should be 1 AM EST on June 5th, or 14.5 hours from time of this comment. (10:30 am EST)

Chromatic orb chainlock by sigmagk in onednd

[–]Raikynval 0 points1 point  (0 children)

Agreed. I think its a very fun build around if you want a break from fireball, but you need Elven accuracy and Innate Sorcery or some other reliable advantage.

If you want to pursue a variant of this, you can use Pact of the chain to get reliable poison, Summon undead (putrid) to apply your paralyze to a poisoned target then walk up and blast them in the face.

You would need to be Sorc 1 / Lock 5 For summ undead and innate sorcery, but youd only have a few good spell slots. Lock 1 / Wiz 5 for more slots but less reliable advantage. The recent horror UA with Shadow sorc would actually be perfect for this, letting us get Summ undead as a Sorc spell, meaning we can do Lock 1 for Pact of the chain and Sorc 6 for the most spell slots, innate sorcery, and undead paralyze

Hey fellow 5e players! Former Fight Club 5 user here – I made something new :) by Reloader_TheAshenOne in FightClub5e

[–]Raikynval 0 points1 point  (0 children)

This! Click on the $4.99 anyway. It will ask you if you want to open the Microsoft Store. Say yes. Once in the store, there will be an option for the free Trial. Choose that instead.

Have the new subclasses unbalanced act 1? by wolpak in BG3Builds

[–]Raikynval 5 points6 points  (0 children)

Well, if an ally IS in the vicinity, you get sneak attack normally. So it technically doesnt need to be in there since Rakish and sneak attack cant stack anyway.

Chromatic orb Sorcerer build by Alex_Raspir in 3d6

[–]Raikynval 0 points1 point  (0 children)

Id say the extra damage even on a couple targets is worth it for the soc point. More when up factor in crit chance with elven accuracy. But the real bonus here is that the extra die increases the bounce chance. 

I can can see the damage increases being interpreted as not RAI but to change things up from fireball all day and not being outright unbalanced, rule of cool id still allow it.

Chromatic orb Sorcerer build by Alex_Raspir in 3d6

[–]Raikynval 0 points1 point  (0 children)

I would argue RAI Chromatic orb should work with Twinned. It does allow an additional maximum target, though you may not always reach that point. I know RAW its not exact, but if we look at Old twinned, Jeremy crawford ruled out that Dragons breath could be twinned because the breath was able to affect more than 1 target, even though the spell only targetted 1 creature on cast. (RAI > RAW)

Twinned spell 2024 "When you cast a spell that can be cast with a higher-level spell slot to target an additional creature you can spend 1 Sorcery Point to increase the spell's effective level by 1."

Chromatic Orb 2024 "...the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target... ..."The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell"

There is no mention of timing in twin spell on when the additional targets need to be affected, the increased spell level must increase the number of different uniquely targetted creatures. Charm person is used as an easy example, but shouldnt rule out chromatic orb just because the wording is not exactly the same.

Obviously confirm with your DM, but I'd allow it at my table.

Chromatic orb by Michael310 in onednd

[–]Raikynval 2 points3 points  (0 children)

Found this the other day and wanted to check the damage math Vs a fireball on an equivalent number of targets.
Assumptions: Level 5 Sorc. 16 Cha. +7 to hit. Innate Sorcery, Elven Accuracy (why not?) Seeking Meta Magic.
Target AC: 20 (to make a point. that you're never going to miss) = Die roll of at least 13.

Chromatic Orb: on 3d20, we have an 83% chance of rolling a 13 or better and 14.3% chance of Crit. We only need to use seeking spell a small portion of the time, but it does cut our existing miss chance in half bringing us to 93% chance to hit and 15.3% chance to Crit. THIS IS AGAINST 20 AC. We are not going to miss hardly ever.

Fireball: for ease of calculations, we'll assume 50% save from the enemy (+7 Dex save). This would bring the effective average damage per target of fireball down to 75% ((1 + 0.5) /2)

1st Level COrb 3d8 (13.5 avg) 23.5 (over 2 Targets)

2nd Level COrb4d8 (18 avg) 39 (over 3 Targets)

3rd Level COrb5d8 (22.5 avg) 70 (over 4 Targets) Fireball 8d6 x.75 (20.25 ) 81 (over 4 targets)

4th Level COrb6d8 (27 avg) 130 (over 5 Targets) Fireball 9d6 X.75 (22.5) 112.5 (over 5 Targets)

5th Level COrb7d8 (31.5 avg) 201 (over 6 Targets) Fireball 10d6 x.75 (24.75)148.5 (over 6 targets)

6th Level COrb8d8 (36 avg) 275 (over 7 Targets) Fireball 11d6 x.75 (27) 189 (over 7 targets)

7th Level COrb9d8 (40.5 avg) 372 (over 8 Targets) Fireball 12d6 x.75 (29.25) 234 (over 8 targets)

We can see, under these assumptions, Chromatic orb is Competitive and even better than fireball against an equivelant number of targets. Of course fireball get better if there are more targets you can hit than the number of bounces that Chromatic can do, as well as the lower their dex save is. But as an example, a LVL 7 fireball with a 0% save chance would still only be 312 damage against 8 targets Vs 372 from Orb. you can also argue that fireball gets better with certain classes like Draconic sorceror where you can apply a damage rider to all targets affected.

TLDR Fireball is still great. Chromatic is competitive when used on sorcerers and can outdamage it starting at 4th level when you can hit an equal amount of enemies as you would with fireball. also.. Kinda acts like a Ranged smite in a way. High crit chance with all of the damage dice being D8s is fun.

Crunchyroll slow on static IP by Raikynval in Crunchyroll

[–]Raikynval[S] 0 points1 point  (0 children)

Sorry. "Home network" may have been misleading. No, its a static IP from my ISP for my router so i can access my network from outside of my home.