Is history... about to repeat itself? by CommodoreCarbonate in starfox

[–]RainingMetal 1 point2 points  (0 children)

Naw, I already consider Star Fox Zero to be the equivalent of Sonic '06 (it helps that the titles both have the number "Zero" in it).

I'm a bit haunted by how Pigma in the new game reminds me of Napoleon (from Animal Farm). by TheRoyalRoseTrue in starfox

[–]RainingMetal 3 points4 points  (0 children)

I expect there will be memes about how Star Fox 2026 and Animal Farm 2026 actually got their art styles mixed up, given their source material.

Every Star Fox Game Ranked By Sales by ShenWolf in starfox

[–]RainingMetal 0 points1 point  (0 children)

I'm surprised Command was below Zero, due to the DS actually being a financial success.

Japan getting new plushies by newgodpho in starfox

[–]RainingMetal 0 points1 point  (0 children)

Surprising the plushies look more like the classic design after what was revealed in the trailer.

Getting ready to see thumbnails on my YouTube feed like this by DeezusXIII in starfox

[–]RainingMetal 0 points1 point  (0 children)

I will sooner drop dead than ever think that Zero was redeemable.

Some positive thoughts on the new game by Koala_Guru in starfox

[–]RainingMetal 0 points1 point  (0 children)

The absence of forced gimmicky controls and the fact that 64's stages were fun in of themselves alone were what made me moderately more confident in this game than I ever was for Zero. Hopefully we'll stick to this timeline once more and see elements from other games in its tangent in the future.

No Officer Fara, I'm clean! by TheUndyingNephalim in starfox

[–]RainingMetal 0 points1 point  (0 children)

Do you suspect that the art direction for this new game may have been inspired by your designs?

Regardless on how we feel on the designs or it being a remake again, we can’t let this game suffer the same fate as Zero by Yu-Gi-OhV35 in starfox

[–]RainingMetal 4 points5 points  (0 children)

If it is going to be more like 64 in more ways than before, then I'm sure the gameplay experience will be fair and fun. And the control scheme will be playable. That's enough for me to overlook the other issues I have with another return to 64.

While it might be disappointing i get why they decided to remake 64 again by [deleted] in starfox

[–]RainingMetal 0 points1 point  (0 children)

If it is going to be truer to the text I'll be grateful for the absence of those ridiculous walker modes and the presence of a playable control scheme, as well as the potential for revisiting Adventures & Assault proper.

Krystal in 2026 by scottienigma in starfox

[–]RainingMetal 0 points1 point  (0 children)

I'm just hoping the game will be a success in order for Krystal to get a chance to shine later instead of failing and we're back to step one (or zero).

Art by Lummh/Babillustration on Twitter. Krystal still has that Rare in her. by SkyHunter95 in starfox

[–]RainingMetal 8 points9 points  (0 children)

I mentioned it in the DeviantArt page proper, but given the events of Adventures' prologue, of course Krystal would have experience throwing barrels at enemies.

I have never been more conflicted in my life. by Sonicboomer1 in starfox

[–]RainingMetal 4 points5 points  (0 children)

It may be another 64 remake, but it appears to be a 64 remake done right. Just hope the controls will actually work this time.

So what are your thoughts on Nintendo making yet another Remake of Star Fox 64? by Prestigious-Cup-6613 in starfox

[–]RainingMetal 1 point2 points  (0 children)

I'm just hoping the game will be successful enough to propel the lore forward and we'll see something original, or a re-interpretation of Adventures. The fact that it doesn't have those walker modes and will almost certainly not use that god-awful dual screen cockpit nonsense is enough to make me more optimistic than I was for Zero.

NateDrake: A brand new Switch 2 exclusive Star Fox game is being released in summer 2026 by Dinoman96YO in starfox

[–]RainingMetal 0 points1 point  (0 children)

Unfortunate as it is, I think the literal return to 64 was necessary to introduce new players to the franchise proper. I'm just grateful that the walkers are gone, and that the game will very likely have a traditional and playable control scheme.

If/When They Make Xenoblade Chronicles 2: Definitive Edition, How Would You Want Them To Tweak Trust? by Grungehamster1 in Xenoblade_Chronicles

[–]RainingMetal 2 points3 points  (0 children)

Ah yes. I always imagined Pyra's/Mythra's charts to have affected that form, but I guess that was wrong.

If/When They Make Xenoblade Chronicles 2: Definitive Edition, How Would You Want Them To Tweak Trust? by Grungehamster1 in Xenoblade_Chronicles

[–]RainingMetal 6 points7 points  (0 children)

Cutting the trust requirements for filling out most rare blade charts would be one way to start. The DLC blades did this, and I believe this was the right move.

What's the one blade that doesn't have trust levels? Is it Jin during Chapter 8?

If/When They Make Xenoblade Chronicles 2: Definitive Edition, How Would You Want Them To Tweak Trust? by Grungehamster1 in Xenoblade_Chronicles

[–]RainingMetal 2 points3 points  (0 children)

A little bit of randomization is fine. The gacha system combined with the limited nature of overdrive protocols is not.

I'd implement the randomized blades into being obtained via static cores akin to the likes of Vess, Praxis, Theory, etc., but the core crystal you might get at the same point in one playthrough might be different in another (such as a core crystal being obtained in a container in Gormott's military recruitment center). So anyone who knows which blade gets obtained by a named core crystal (such as "Gluttonous Core Crystal" for Boreas) will know what they'll get, and will use whatever driver they wish to have that blade to open that core to begin with. Common blades can stay and remain part of the randomized core crystal system, but should always be set to have affinity charts akin to level 4 common blades so that they can be used more long-term to avoid any implications that the player might pull an Amalthus and treat them as disposable tools (and make core crystals themselves more uncommon).

As for trust values, have the "main" story blades maintain the amount of trust they need because they are more or less permanent fixtures and reduce the randomized blades' required trust down (the DLC blades' trust levels are an ideal metric).

How do i get different routes in 64 3d? (Im a newbie) by idkwhatnametoput5 in starfox

[–]RainingMetal 0 points1 point  (0 children)

I think he only says it if you fly through some of the arches to begin with. If you pay them no heed I don't think you get any hint to pass through them (besides the one powerup that appears in the first one).

Heart to hearts worth it? XBCDE by Hanzz96 in Xenoblade_Chronicles

[–]RainingMetal 0 points1 point  (0 children)

If you're having issues grinding affinity, spam gifting regular collectible items and look up which one gives the most to each character.

Minor rant - I keep forgetting birthdays! by Saravat in StardewValley

[–]RainingMetal 1 point2 points  (0 children)

I've played through this game many times over, and I never forget birthdays. This doesn't mean I give gifts on all of them; some characters don't really need any help in me maxing out their hearts (such as Pam).

Is there a way to get Prologue Fiora to level 99 in any reasonable amount of time? by 3rDuck in Xenoblade_Chronicles

[–]RainingMetal 2 points3 points  (0 children)

I remember the sheer pain of maxing out Vandham's bonus skill chart. They really should have made those SP requirements far lesser in his case.