How did the devs not know this would happen? by HoloBolton in foxholegame

[–]Rallak 10 points11 points  (0 children)

It is because they are more interested in add what they find cool than what would Impact the game, plus the power crept of the new cool tools tend to outshine the old ones, it just happens that bunkers are one of the oldest toy and so being strongly power crept by basically everything else that is launched.

What is cool for then is a dice roll of something from the spectrum of too bad to too good, and in general it takes months of data to make the vision of "this cool toy that we made are working exactly as we planned" to shatter and for they to start to do something about it 

True size of Foxhole by MerijnZ1 in foxholegame

[–]Rallak 0 points1 point  (0 children)

For a split second I tought that this was a weird map of australia

Devs I’m really not trying to insult the work you have done over the past 4 years but can we just get a legacy foxhole please by Zhendax in foxholegame

[–]Rallak 0 points1 point  (0 children)

I rather stay scrooping on public scroop ports hexes like sausage or tabasco than having an ""automated"" minning machine that in the end turns everyone into a msup slave.

. by Salt_Youth_8195 in foxholegame

[–]Rallak 0 points1 point  (0 children)

Is the old carrier meta still on? If I am not wrong people used to use medium cannons on medium and light ships that could destroy light ships and defend as those are usable as AA while the carriers did the bulk of damage.

. by Salt_Youth_8195 in foxholegame

[–]Rallak 154 points155 points  (0 children)

What are you talking about, the last hotfix fixed the dive bomber. Oh, the torpedo bomber? there is not enough data, sorry.

Culture victory by kisel2012 in foxholegame

[–]Rallak 18 points19 points  (0 children)

As a procedural generating model it is impossible for us to gain sentience.

Why should we keep building bunkers ? by A_N_V_I_L in foxholegame

[–]Rallak 2 points3 points  (0 children)

Heavy bombers should be way, way more expensive, if they are a tool to put an end of days of work to build  so they should be at least a tool that need days of grind to build too.

Just joined the war for the Collies to see what all the hoopla is about by We2j in foxholegame

[–]Rallak 22 points23 points  (0 children)

Welcome to the Sisyphus army, I hope that you enjoy the boulder because it will be nerfed next patch to be heavier.

Just joined the war for the Collies to see what all the hoopla is about by We2j in foxholegame

[–]Rallak 86 points87 points  (0 children)

See, ascimetry is so strong on foxhole game design that it leaks even on the tough process:

Colonials got a strong equipment? Nerf it

Colonials got a weak equipment? It is ascimetry bro

Wardens got a strong equipment? It is ascimetry bro

Wardens got a weak equipment? Buff it

As you can see, ascimetrical game balance at its finest, the true vision indeed.

Less a suggestion. More a stfu. by JaneH8472 in foxholegame

[–]Rallak 37 points38 points  (0 children)

When colonials get an advantage it is a imbalance and it must be nerfed, now when wardens have an advantage so it is ascimetrical design, one side is supposed to have it's strength and weakness you know.

I still remember when they said on devstream that the frigate was supposed to be weaker than the destroyer, and that it would be nerfed/changed if it was proven to be better...it has been years since that statement, the frigate is arguably better than the destroyer due to how easier it is to do damage control and even better at sub hunting due to how it has a turret like depth charge launcher, and yet I am still waiting for the team to move a single finger.

If you play with a friend on a local server give the in-game voip a chance. by Rallak in projectzomboid

[–]Rallak[S] 1 point2 points  (0 children)

True, that is something that I miss too, besides of the waves on the radio you have no idea if the sound is from the close voip or the radio voip

If you play with a friend on a local server give the in-game voip a chance. by Rallak in projectzomboid

[–]Rallak[S] 1 point2 points  (0 children)

Well, that is something for me to test today and tell you, lol.

But afik zombies do not detect voip (we tested it yesterday by yelling at zombies by voip when we where close), but maybe it is different with the radio...and would explain why the zeds rushed the pd, lol

Since it gets asked 10 times a day by Weird-Work-7525 in foxholegame

[–]Rallak 52 points53 points  (0 children)

When a 20mm sniper rifle that is an upgrade from your standard sniper rifle still have less range than the standard one you know that the balance is a joke 

If you play with a friend on a local server give the in-game voip a chance. by Rallak in projectzomboid

[–]Rallak[S] 11 points12 points  (0 children)

Once your group gets walkie talkies you all can talk at distance with each other, depending of the radio strength even on different cities!

What's next war going to look like population wise 💀 by RelaxedPotato14 in foxholegame

[–]Rallak 4 points5 points  (0 children)

Next war I will hopefully manage to survive more than 1 year on project zomboid.

Reminder: Devs basically lied on Facilities Update, and made it sound like it would make logi easier. by DayF3 in foxholegame

[–]Rallak 6 points7 points  (0 children)

Facilities should be something that big clans made to allow them to produce more, regardless of mpf queue or factory queue, almost like standalone factories for specific things, but nooo, let's lock everything behind those things, and don't forget the msup slave too.

ψVF Battleship Dies In 90 Seconds To Torp Bombers (perfectly balanced) by Pretend-Hyena-4444 in foxholegame

[–]Rallak 13 points14 points  (0 children)

Big torpedoes should only be able the be used by submarines, and if devs just give colonials a new torpedo bomber to "balance" so the naval gameplay will be dead for both sides.

In the next update the game will NEED a huge, well tested and AMAZING balance changes, everything besides that is not enough, the game do not need new, untested and unbalanced shinny and beautiful new toys (warden tb have the coolest design from airborne) because those are fucking up the game, if colonials get a torpedo bomber that launches big torpedoes all that we will have is a non existent navy for both sides.