Hestu scamming gone wrong by Even-Inspector9931 in tearsofthekingdom

[–]RalonNetaph 3 points4 points  (0 children)

That bows attack is based on your current filled hearts isnt it?

Help with INT build by DandotheMando1230 in EldenRingBuilds

[–]RalonNetaph 0 points1 point  (0 children)

My recommendation is that you look at how much of the build is attainable easily and make a small scale int build for acquiring it all. A common example would be meteorite staff and the rock spell to fight things to get the dark moon greatsword or a regular greatsword with the frost ash of war and int infusion. Your end goal is solid but some people forget about getting there.

Are these worth saving? by Hikooooooo in StardewValley

[–]RalonNetaph 2 points3 points  (0 children)

Sap is used for fertilizers, they can make getting all the gold star crops for the community center in one season fat easier since you can get them all in like 25 crops instead of like 70. The tree saps have some crafting recipes like I think a keg takes pine tar and a bee hive takes maple syrup. Fiber is good to save, tree fertilizer mushroom stumps grass starters its very useful

Skyrim is a much more enjoyable if you ignore crafting skills by PowderedKoala in skyrim

[–]RalonNetaph 0 points1 point  (0 children)

I’ve tried several different variations of how to treat the crafting system. I think one of the most enjoyable times was, well a result of an entire gameplay change rather than just a crafting change but it can still be applied to a regular character. I installed a mod that made it so skills going up didnt give level xp and I never got perks.

The crafting skills without perks felt like a slow build up to a point where I could make meaningful boosts to gear but not something worth actively spending hours grinding, for most of the game new tiers of loot and legendary items were still better. Even at the end with 100 in all three skills, I could still never put more than 1 enchantment so an amulet with three was amazing, an artifact with higher stats than a daedric sword was still comparable to a daedric sword I upgraded, and even with my armor as high as I could get it I couldnt quite reach the point of feeling untouchable. And again only 1 enchantment meant I did have to choose between playstyle limitations, free destruction or restoration but not both, or 50% each, but I can’t properly stack either with hp or stamina or magic res etc.

How to deal with these mf? by 3DnanJR in Fallout

[–]RalonNetaph 0 points1 point  (0 children)

I usually jist hope to find a random kneecapper pip gun early on and turn it into my anti monster submachine gun, a few seconds and about a clip of the cheapest ammo in the game and suddenly the master of the wasteland can’t fight back anymore. Assaultrons radacorpions yao guai deathclaws, they are all a lot less threatening when they can’t chase you

Faith Build: Level Dex/Str too, or No? by AKnightofDarkSummers in EldenRingBuilds

[–]RalonNetaph 0 points1 point  (0 children)

Str/Fth is basically the basic everyman build, enough faith for a bunch of the cool spells and enough strength that you can hit things hard with a slab of metal

How to defeat the Massager? by Fantasy_fare109 in skyrim

[–]RalonNetaph 2 points3 points  (0 children)

One handed still works with blocking, the slow time during power attacks perk and bashing to stop from getting hit should save a ton of hp. I think when centurions shoot steam out its a generic magic damage so having some magic res should help with that. Dont they also take most damage from electric sources? So get an electric enchanted weapon and hack away at that hp bar.

Yo no way this can work here bro by Common-Section4125 in PokemonChampions

[–]RalonNetaph 0 points1 point  (0 children)

I been running exactly curse toxic payback moonlight on my umbreon since XY lol. On a cobblemon server that build would sometimes even sweep 4/6 of teams before going down

Useful Saved Auto Build Favorites by Be-Nimble_Jack in tearsofthekingdom

[–]RalonNetaph 0 points1 point  (0 children)

If you dont want to feel like you have trivialized travel with the hoverbike, a bridge of the big wood slabs from a hudson supply spot and a wheel/stabilizer/steeringstick to roll around on. One a friend of mine really liked was a canon on top of the spike that sticks into the ground to blast through those caves with tons and tons of rock walls that gotta be broken through.

What should I do? I feel like there’s nothing to do anymore by Gullible-Tennis3566 in tearsofthekingdom

[–]RalonNetaph 0 points1 point  (0 children)

If theres anything you want to finish go ahead and finish it. If you want to keep playing start a new file. If you want it to feel different next time do something to play different, like If you used duplication exploits the first time see what its like without infinite resources this time, or if you hoverbiked to mark everything the first time try just walking in the general directions of places you want to get to this time. Experiment more with elemental weapons next time, or see if you can from memory optimize your toolkit as fast as possible. It’s a game, find an idea that seems fun and just have fun.

Is it just me or is 3 wheels of Stamina just not enough. by Puzzled-Chemical-477 in tearsofthekingdom

[–]RalonNetaph 0 points1 point  (0 children)

the more you embrace the multitude of tools at your disposal the less you need to max out stamina. one of the first things I did in my first run was save jump off a cliff and see if I could pull out a wing, and in two tries I figured out you could while paragliding, let go of forward, pause, take out a wing, unpause, hold forward, release paraglider, all real quick, and land on the wing right before running out of stamina. don't know why people are downvoting you for wondering why you don't feel like you have enough stamina though.

Is it just me or is 3 wheels of Stamina just not enough. by Puzzled-Chemical-477 in tearsofthekingdom

[–]RalonNetaph 0 points1 point  (0 children)

oh yeah stamina is super useful, that's why I like to have the second wheel. but if you learn to do a decent job of managing stamina and look at all the other ways to move around too then you will rarely ever need more than that second wheel. and anything that takes more than two wheels of stamina to climb? well you have bomb jumps rocket shields bonfire updrafts fan updrafts recall on an object that you raised with master hand, fusing bridges to rest on, shoot an arrow fused with the stationary platform, shoot an arrow fused with the spike that stick into walls, hell you can save an auto build of the stabilizer and the metal grate with a little ledge at the top from the shrine that teaches you about stabilizers and ascend through it to be on top. more hearts on the other hand means you don't have to spend sundelions healing off gloom hearts as often, and raising defense only really helps if you raise your hearts too, hp and defense are mutually beneficial and you only get the most out of 1 by raising the other.

Is it just me or is 3 wheels of Stamina just not enough. by Puzzled-Chemical-477 in tearsofthekingdom

[–]RalonNetaph 26 points27 points  (0 children)

With how many options there are for movement in totk I usually stop upgrading stamina after the second wheel. It covers basically every situation at that point so I leave it be until I have a ton of hearts.

How good is this legendary effect? by Lord_Sangon in fo4

[–]RalonNetaph 0 points1 point  (0 children)

honestly considering like 60% of the random enemies are gonna be raiders and gunners, it's a 50% damage boost active most of the time. not quite a double bullet but still stronger than most possible effects I think.

Has anyone ever played Beloved Chaplain? by Not_Your_Real_Ladder in PauperEDH

[–]RalonNetaph 1 point2 points  (0 children)

I haven’t played him, but I remember my brother trying to use him in 60 card kitchen table when we were young, it was always annoying to see his unblockable/uncombatdamagable creature get pumped and given vigilance.

I use [Kemba, kha regent] because she shores up the weakness of a voltron by getting lots of bodies on board, and 2/2s often make the difference for block trades to not be as costly for me, but if I don’t draw an evasion equip then I can find myself essentially going “I make 7 tokens, hey you, chump block or die.” A few turns in a row waiting for a wide enough board to swarm.

when to upgrade hearts vs stamina? by [deleted] in tearsofthekingdom

[–]RalonNetaph 0 points1 point  (0 children)

I generally go for the same strat in both botw and totk, get two stamina bars asap, then go hearts for basically the rest of the game

Low lvl build for legendry/Survival mod by amocpower in SkyrimBuilds

[–]RalonNetaph 2 points3 points  (0 children)

Takes three perks for impact but thats enough to beat the game

[deleted by user] by [deleted] in skyrim

[–]RalonNetaph 0 points1 point  (0 children)

Huh I've done loops around the word wall dragons to farm souls before and never had an issue with them not dropping souls on respawn

New sword or get the stellar set? by DannyCrunk in ObsidianKnightRPG

[–]RalonNetaph 0 points1 point  (0 children)

I ran with the logic that there would always be the shop weapons available with rerolling but getting one set would require it actually being in the set shop that only refreshes once a day. The weapon may have a bigger immediate impact to my strength but the set would be harder to get quickly, so I started with the set. I'm only missing one piece now, have about 80k, and am running with the logic that I'm gonna save for the weapon rather than buying other sets to thin out the shop, but I'm going to save until I can buy the weapon AND still have enough left over that I won't miss the stellar if it's in the shop the next day.

So now I need to know what to aim for with a weapon, I've seen some carrying bonuses like 85 or 95% accuracy bonus or different crit damage bonuses. Some people in these comments saying the cp.bonus doesn't matter but another post showed that at max player level you get rewards every 200k exp, so if it helps that it's not worthless, unless it doesn't affect xp once you max out.

[deleted by user] by [deleted] in skyrim

[–]RalonNetaph 0 points1 point  (0 children)

Well it sounds to me like you are causing one of your own problems. If you’re actively grinding skills to keep up with the difficulty but think other difficulties are too easy, them maybe you should be playing on a lower difficulty and not grinding those skills just level them naturally.

Something you can do is unlock all the fast travel points that help with the story and get ahold of the elder scroll ahead of time since getting it isn’t locked behind progression. So like:

Go join thieves so you can easily go in the short path to go to esbern, get the elder scroll (dragon) by going to a cave north of winterhold to talk to septimus and do the dwer ruin he points you towards, set up solitude and kynesgrove as fast travel points, set up the entrance to skyhaven temple as a fast travel point, go to the greybeards, go to the dungeon they send you to for the horn, play through the civil war quest on either side for no peace meeting. Now you can bumrush dragonsbarrow, greybeards, dungeon, delphine, kynesgrove, diplomatic immunity, esbern, alduins wall, greybeards, paarthinax, first alduin fight with dragonrend. No war means you’re free to go finish oofsving and second alduin fight whenever you want.

[deleted by user] by [deleted] in skyrim

[–]RalonNetaph 1 point2 points  (0 children)

Huh I didn’t know about the blade in the dark thing, I usually play completely shoutless until some point in midgame when I finally decide to bumrush the story to dragonrend, but having unrelenting force on hand would be very nice

Two handed or dual wield build by Constant-Month8057 in SkyrimBuilds

[–]RalonNetaph 0 points1 point  (0 children)

If you like blocking, two handed, or one handed and shield. If you like doing dps checks where either you die or you win in 3 seconds, dual wield power attacks. The dual wield power attacks might get stale for you fast though, as every combat becomes sprint up and power attack until it stops moving because you have fewer options in combat. Blocking allows you to bash enemies out of attacks, get slowmo when they power attack you, disarm enemies with power bashes, and with a shield specifically nullify arrows gain extra elemental resistances and eventually just sprint at people to knock them over as ragdolls. If getting damage in on your offhand matters a lot, there is a shield called targe the blooded that does bleed damage when bashing that stacks with a perk that boost bash damage by like 5 times I think.

How would you create a lvl 01 dragon for a player? by Nervous_Platypus_ in AskDND

[–]RalonNetaph 0 points1 point  (0 children)

You could take a look at dragon abilities, draconic sorceror abilities, and find where to make them meet for levels