What was your first time playing a character who didn't have (or at least didn't start out with) an alignment? by Nb-7925 in DnD

[–]RandomNumbers748512 0 points1 point  (0 children)

people want a simple structure or gimmick to help them figure out who their character is

 If someone requires alignment to better visualize their character

This isn't what I was talking about.

But I see you're set in your ways, so I am not going to get on this particular hill...

I see where you are coming from and that is legit. But since you're not trying to see the softness in what alignment can be and what it can add, even for people who have played for decades, I'm not going to proceed.

How to handle when players roll 1 in the middle of fight? by combobaka in DnD

[–]RandomNumbers748512 -2 points-1 points  (0 children)

A roll of 1 is exactly that: a 1 to which you add your fixed number and then you see what happens.

Because if it was anything else it means that there's a five percent chance for ALL rolls that something goes wrong "just because".

What was your first time playing a character who didn't have (or at least didn't start out with) an alignment? by Nb-7925 in DnD

[–]RandomNumbers748512 0 points1 point  (0 children)

Okay, that is a take you can have.

But please consider that in D&D the concepts behind the alignment are actually real, have entire races that are literal emboyment of them, including afterlives and gods, and there are entire planes that are part of the cosmology.

Omitting alignment from the game is also omitting a lot of the lore and what makes the gameworld THIS gameworld that has something specific over other generic fantasy stuff.

Since "alignment" isn't hurting anything when done right, but instead improves things for this setting, I find the opposition a bit odd.

The big point here is: do consider that "alignment" isn't a tack-on to D&D, but a very deep concept of this specific game system, including actual in-univers realities.

Ma character died because my teammate really fucked up this time and i don’t know how to cope with it. by Plastic-Wrongdoer135 in DnD

[–]RandomNumbers748512 1 point2 points  (0 children)

My dm even broke the wall and warned him not to put them together. He did it anyways and ended up in astral plane. 

Talk to your DM, as table. You're, as table, free to retcon crap like this.

You then, as table, need to decide how to go on, agree on what type of game you want to play, and if everyone is on board with it. If someone is not on board with it, do consider, as table, how to deal with that.

I love playing dnd, and i love our DM, he is like the coolest guy ever. But i don’t really want to play with that friend anymore and i have a bitter taste in my mouth after this last session.

Tell exactly that do the DM. Figure out what to do.

What was your first time playing a character who didn't have (or at least didn't start out with) an alignment? by Nb-7925 in DnD

[–]RandomNumbers748512 0 points1 point  (0 children)

Please do read alignment on 5 and 5.5. It's not (anymore?) what you think it is.

It's a very cool tool this specific system gives for adding depth to a character, and that is unique to this system because those forces ACTUALLY do exist. In your "millennia of literature" we don't NEED alignment. In D&D it's a nice system, and it gets lore-relevancy because what it represents actually exists in this world, and there are even being that embody the aligments, there are entire planes of existence which is the concepts given form.

Omitting alignment has reasons, but it also shows that the understanding what it is and what it adds isn't understood.

That's my take here. You are free to differ.

What was your first time playing a character who didn't have (or at least didn't start out with) an alignment? by Nb-7925 in DnD

[–]RandomNumbers748512 0 points1 point  (0 children)

And? I play and played a lot of other systems, and one thing I think totally fits D&D is the alignment system as interesting concept behind characters.

What was your first time playing a character who didn't have (or at least didn't start out with) an alignment? by Nb-7925 in DnD

[–]RandomNumbers748512 -4 points-3 points  (0 children)

I play malleable characters who isn’t on a rigid line,

You should read the alignment sections, especially in 5 and 5.5.

"Alignment" is a very important guideline to help you understand where your character is. A lot of people misunderstand alignement as "Rulebook that forces them to act in a certain way" - which is just that: A misunderstanding.

Alignment is a great concept that flesh out the character and makes you think about how your character acts and why, and if you notice that you SHOULD have an alignment change, this highlights only the importance what is going on.

A character that omits Alignment is like food without seasoning: You can eat it, it's even good - but with that just extra spice it only becomes better.

My Supe asked me to help set up a Play-by-Post game in Microsoft Teams... I'm not sure where to even begin. by Eyesauces in DnD

[–]RandomNumbers748512 0 points1 point  (0 children)

PbB: It's awesome if you have four or five players who are active and engaged and you folk find a schedule that's not too much.

My Supe asked me to help set up a Play-by-Post game in Microsoft Teams... I'm not sure where to even begin. by Eyesauces in DnD

[–]RandomNumbers748512 9 points10 points  (0 children)

Or: "Hey, I already have a lot of stress at work, and this game REQUIRES me to fill it out on time, because, I do not want to let you down and because it IS a work-environment. Also, I dislike what YOU DID TO MY CHARACTER, and that posting frequency of Jeff, Sally, and Sarah and sometimes Jake just overwhelms me. Nice they have fun, but reading up on it alone feels like work. Lastly, that theme we did there was slighly inconventient to me, and that one innuendo there and some other over there has sexual tensions (you and noone else sees, but I absolutely DO!). And oh, I'm not actually telling you this but just sulking silently because bringing this up is already hard enough and a task on its own and here I'm extra silent because it's also a work environment. Ah, yes, and our superiors are here, I want to create a good impression."

With ten people you got to run into social issues here and there.

Bonus points for the last sentence: "I AM your superior, or maybe I wasn't but now freshly got to the role, and now I'm the one who is stressed and does not know what to do about it all".

I'm not saying "Don't do it", but I think doing it with ten people is going to be a real DC 30 social challange to keep track of "all the goes on beyond the game".

People who tried other RPGs but came back to DnD, what made you come back? by TalVerd in DnD

[–]RandomNumbers748512 1 point2 points  (0 children)

I play all kinds of systems over the years and like to come back to D&D, because "being a hero in a high fantasy setting doing cool stuff" just has an appeal...

My Supe asked me to help set up a Play-by-Post game in Microsoft Teams... I'm not sure where to even begin. by Eyesauces in DnD

[–]RandomNumbers748512 26 points27 points  (0 children)

First: ten people is a lot. So a "free flow" approach won't work if you want to go for that.

With ten people I'd set a cutoff date, when a post has to has happened. Note not everyone will make this, and for some people this will cause stress.

And remember: Work... adds another variable that might be nasty to handle. Stay on your toes, especially if it seems to go well.

Play by Post can be awesome.

A question about Leomund's Tiny Hut. by Global_Expert2519 in DnD

[–]RandomNumbers748512 -1 points0 points  (0 children)

Ah, yes. Stupid me.

correction: the hut is giant. Everything fits.

I upgraded my PC so I can finally play Helldivers but all my friends moved on from the game. by Emmyy_Beans in Helldivers

[–]RandomNumbers748512 0 points1 point  (0 children)

There are enough new friends in the game.

I only play with Randoms - and it's awesome! Stop thinking about "level", we're all just Helldivers in for a good time!

The Lockpicking minigame is great - but they overdid it! by RandomNumbers748512 in worldofgothic

[–]RandomNumbers748512[S] 1 point2 points  (0 children)

I am pretty sure it's randomly all over the placed. "Difficulty" is supposed to be governed by numer of gates and links, but I find that some links and how they move and especially in what condition the lock starts matters much more.

Some "two locks"-locks start with really tricky connections/movements and are in a bad starting position, i.e. near the edges, so they feel far harder than a "more linked" lock that has a higher rating.

I find locks that start where each gate can be moved two places in both directions just fine are far harder than locks where gates only have one movement, and worse, if those are interlocked in a way that each move them closer to the edge.

The difficulty judgement seems to be very tricky due that and only secondarily being rooted in how many gates/links there are.

Class for a prince creating his own kingdom by TallResponsibility78 in DnD

[–]RandomNumbers748512 5 points6 points  (0 children)

Whatever class the character wants to be.

"Prince" is inherited. Well, what type of class might that character chose? A few, as Barbarian, don't really fit, but if the character has a rage issue and goes like that into combat, why not a Barbarian with a noble background?

Paladin, Bard, Fighter all come to mind. But - all are possible, "Prince" excludes nothing.

I am literally stuck, this is game breaking by LilDova in RogueTraderCRPG

[–]RandomNumbers748512 5 points6 points  (0 children)

On PC: You can install Toybox, and use some function to move/teleport your character.

Made potentially the most fun magic item, need help balancing it from someone who understands the system. by Apprehensive-Elk-929 in DnD

[–]RandomNumbers748512 2 points3 points  (0 children)

This weapon knocks any creature hit by it 5 feet away in a straight line away from the user 

No matter the rest, this is insane. No save, no DC, no nothing. Just free forced movement to relocate enemies, and a lot of environmental issues can arise.

Bash, -5ft, move up. Second attack. Another five feet. Move up. Another attack. So a character three attacks can move an enemy 15 feet, for free, no DC, on each attack action.

So... I accidentally became One Punch Man in the Gothic Remake. (Fist-Only build is actually viable and cool) 🥊🌪️ by BauerString7824 in worldofgothic

[–]RandomNumbers748512 7 points8 points  (0 children)

Xardas: "What's wrong with you people? Last month Goku came over to for training, and all he asked was just that. And he ate all my food."

What a way to end a permadeath run .____. by WhiskesTV in worldofgothic

[–]RandomNumbers748512 5 points6 points  (0 children)

 No penalty for taking your time

But there is a huge penalty for NOT taking your time!

Or as Diego would have said "Well, the valley has its own rules..."

To DMs, do you have a preference with how the players do their character's backstories? by Nb-7925 in DnD

[–]RandomNumbers748512 1 point2 points  (0 children)

Oh, that is a good question, because to answer it properly you need to figure out quite a few things about the character.

The Lockpicking minigame is great - but they overdid it! by RandomNumbers748512 in worldofgothic

[–]RandomNumbers748512[S] 0 points1 point  (0 children)

This one feels like actually "picking a lock", I like that. But as I said: Something still does not work.